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18 changed files with 459 additions and 268 deletions

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@ -25,8 +25,8 @@
| Mod Loader | IL2CPP | Mono |
| ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
<b>IL2CPP Issues:</b>
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).

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@ -8,13 +8,14 @@ using UnityExplorer.Inspectors;
using System.IO;
using UnityExplorer.Unstrip;
using UnityEngine.SceneManagement;
using UnityExplorer.Helpers;
namespace UnityExplorer
{
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.0.1";
public const string VERSION = "3.0.2.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
@ -41,6 +42,10 @@ namespace UnityExplorer
Instance = this;
#if CPP
ReflectionHelpers.TryLoadGameModules();
#endif
if (!Directory.Exists(EXPLORER_FOLDER))
Directory.CreateDirectory(EXPLORER_FOLDER);

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@ -105,21 +105,19 @@ namespace UnityExplorer.Helpers
return getType;
}
private static readonly Dictionary<Type, IntPtr> ClassPointers = new Dictionary<Type, IntPtr>();
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
public static object Il2CppCast(this object obj, Type castTo)
{
if (!(obj is Il2CppSystem.Object ilObj))
{
return obj;
}
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
return obj;
IntPtr classPtr = il2cpp_object_get_class(ilObj.Pointer);
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
if (!il2cpp_class_is_assignable_from(castToPtr, classPtr))
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
return obj;
if (RuntimeSpecificsStore.IsInjected(castToPtr))
@ -128,24 +126,21 @@ namespace UnityExplorer.Helpers
return Activator.CreateInstance(castTo, ilObj.Pointer);
}
public static bool Il2CppTypeNotNull(Type type)
{
return Il2CppTypeNotNull(type, out _);
}
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
{
if (!ClassPointers.ContainsKey(type))
if (!CppClassPointers.ContainsKey(type))
{
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(new Type[] { type })
.GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null);
ClassPointers.Add(type, il2cppPtr);
CppClassPointers.Add(type, il2cppPtr);
}
else
il2cppPtr = ClassPointers[type];
il2cppPtr = CppClassPointers[type];
return il2cppPtr != IntPtr.Zero;
}
@ -181,31 +176,44 @@ namespace UnityExplorer.Helpers
}
}
#if CPP
internal static void TryLoadGameModules()
{
LoadModule("Assembly-CSharp");
LoadModule("Assembly-CSharp-firstpass");
}
public static bool LoadModule(string module)
{
#if CPP
#if ML
string path = $@"MelonLoader\Managed\{module}.dll";
var path = $@"MelonLoader\Managed\{module}.dll";
#else
var path = $@"BepInEx\unhollowed\{module}.dll";
#endif
if (!File.Exists(path))
{
return LoadModuleInternal(path);
}
internal static bool LoadModuleInternal(string fullPath)
{
if (!File.Exists(fullPath))
return false;
}
try
{
Assembly.Load(File.ReadAllBytes(path));
Assembly.Load(File.ReadAllBytes(fullPath));
return true;
}
catch (Exception e)
{
ExplorerCore.Log(e.GetType() + ", " + e.Message);
Console.WriteLine(e.GetType() + ", " + e.Message);
}
#endif
return false;
}
#else
public static bool LoadModule(string module) => true;
#endif
public static bool IsEnumerable(Type t)
{

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@ -1,4 +1,5 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
{
@ -11,5 +12,12 @@ namespace UnityExplorer.Input
bool GetMouseButtonDown(int btn);
bool GetMouseButton(int btn);
BaseInputModule UIModule { get; }
PointerEventData InputPointerEvent { get; }
void AddUIInputModule();
void ActivateModule();
}
}

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@ -2,34 +2,26 @@
using UnityEngine;
using UnityExplorer.Helpers;
using System.Diagnostics.CodeAnalysis;
using UnityEngine.EventSystems;
#if CPP
using UnhollowerBaseLib;
#endif
namespace UnityExplorer.Input
{
public enum InputType
{
InputSystem,
Legacy,
None
}
public static class InputManager
{
public static InputType CurrentType { get; private set; }
private static IHandleInput m_inputModule;
public static void Init()
{
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
{
m_inputModule = new InputSystem();
}
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
{
m_inputModule = new LegacyInput();
}
if (m_inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input module!");
m_inputModule = new NoInput();
}
}
public static Vector3 MousePosition => m_inputModule.MousePosition;
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
@ -37,5 +29,37 @@ namespace UnityExplorer.Input
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
public static BaseInputModule UIInput => m_inputModule.UIModule;
public static PointerEventData InputPointerEvent => m_inputModule.InputPointerEvent;
public static void ActivateUIModule() => m_inputModule.ActivateModule();
public static void AddUIModule()
{
m_inputModule.AddUIInputModule();
ActivateUIModule();
}
public static void Init()
{
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
{
m_inputModule = new InputSystem();
CurrentType = InputType.InputSystem;
}
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
{
m_inputModule = new LegacyInput();
CurrentType = InputType.Legacy;
}
if (m_inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input module!");
m_inputModule = new NoInput();
CurrentType = InputType.None;
}
}
}
}

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@ -2,6 +2,9 @@
using System.Reflection;
using UnityExplorer.Helpers;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.UI;
using System.Collections.Generic;
namespace UnityExplorer.Input
{
@ -64,24 +67,46 @@ namespace UnityExplorer.Input
private static PropertyInfo m_positionProp;
private static MethodInfo m_readVector2InputMethod;
public Vector2 MousePosition => (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
public bool GetKeyDown(KeyCode key)
public Vector2 MousePosition
{
var parsedKey = Enum.Parse(TKey, key.ToString());
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
return (bool)m_btnWasPressedProp.GetValue(actualKey, null);
get
{
try
{
return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
}
catch
{
return Vector2.zero;
}
}
}
public bool GetKey(KeyCode key)
{
var parsed = Enum.Parse(TKey, key.ToString());
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
return (bool)m_btnIsPressedProp.GetValue(actualKey, null);
internal object GetActualKey(KeyCode key)
{
if (!ActualKeyDict.ContainsKey(key))
{
var s = key.ToString();
if (s.Contains("Control"))
s = s.Replace("Control", "Ctrl");
else if (s.Contains("Return"))
s = "Enter";
var parsed = Enum.Parse(TKey, s);
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
ActualKeyDict.Add(key, actualKey);
}
return ActualKeyDict[key];
}
public bool GetKeyDown(KeyCode key) => (bool)m_btnWasPressedProp.GetValue(GetActualKey(key), null);
public bool GetKey(KeyCode key) => (bool)m_btnIsPressedProp.GetValue(GetActualKey(key), null);
public bool GetMouseButtonDown(int btn)
{
switch (btn)
@ -103,5 +128,44 @@ namespace UnityExplorer.Input
default: throw new NotImplementedException();
}
}
// UI Input
//public Type TInputSystemUIInputModule
// => m_tUIInputModule
// ?? (m_tUIInputModule = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
//internal Type m_tUIInputModule;
public BaseInputModule UIModule => null; // m_newInputModule;
//internal BaseInputModule m_newInputModule;
public PointerEventData InputPointerEvent => null;
public void AddUIInputModule()
{
// if (TInputSystemUIInputModule != null)
// {
//#if CPP
// // m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
//#else
// m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
//#endif
// }
// else
// {
// ExplorerCore.LogWarning("New input system: Could not find type by name 'UnityEngine.InputSystem.UI.InputSystemUIInputModule'");
// }
}
public void ActivateModule()
{
//#if CPP
// // m_newInputModule.ActivateModule();
//#else
// m_newInputModule.ActivateModule();
//#endif
}
}
}

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@ -2,6 +2,8 @@
using System.Reflection;
using UnityExplorer.Helpers;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.UI;
namespace UnityExplorer.Input
{
@ -36,5 +38,27 @@ namespace UnityExplorer.Input
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
// UI Input module
public BaseInputModule UIModule => m_inputModule;
internal StandaloneInputModule m_inputModule;
public PointerEventData InputPointerEvent =>
#if CPP
m_inputModule.m_InputPointerEvent;
#else
null;
#endif
public void AddUIInputModule()
{
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
}
public void ActivateModule()
{
m_inputModule.ActivateModule();
}
}
}

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@ -1,4 +1,5 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
{
@ -13,5 +14,10 @@ namespace UnityExplorer.Input
public bool GetMouseButton(int btn) => false;
public bool GetMouseButtonDown(int btn) => false;
public BaseInputModule UIModule => null;
public PointerEventData InputPointerEvent => null;
public void ActivateModule() { }
public void AddUIInputModule() { }
}
}

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@ -5,6 +5,7 @@ using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
{
@ -14,7 +15,7 @@ namespace UnityExplorer.Inspectors.Reflection
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
public CacheField(FieldInfo fieldInfo, object declaringInstance) : base(fieldInfo, declaringInstance)
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
{
CreateIValue(null, fieldInfo.FieldType);
}

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@ -43,11 +43,12 @@ namespace UnityExplorer.Inspectors.Reflection
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public CacheMember(MemberInfo memberInfo, object declaringInstance)
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
{
MemInfo = memberInfo;
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
this.m_parentContent = parentContent;
#if CPP
if (DeclaringInstance != null)
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);

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@ -26,7 +26,7 @@ namespace UnityExplorer.Inspectors.Reflection
public string[] m_genericArgInput = new string[0];
public CacheMethod(MethodInfo methodInfo, object declaringInstance) : base(methodInfo, declaringInstance)
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
{
GenericArgs = methodInfo.GetGenericArguments();

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@ -5,6 +5,7 @@ using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
{
@ -14,7 +15,7 @@ namespace UnityExplorer.Inspectors.Reflection
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance) : base(propertyInfo, declaringInstance)
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];

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@ -45,19 +45,95 @@ namespace UnityExplorer.Inspectors.Reflection
public void ConstructInstanceHelpers()
{
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = true;
rowGroup.childControlWidth = true;
rowGroup.spacing = 5;
rowGroup.padding.top = 2;
rowGroup.padding.bottom = 2;
rowGroup.padding.right = 2;
rowGroup.padding.left = 2;
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
if (typeof(Component).IsAssignableFrom(m_targetType))
{
ConstructCompHelper(rowObj);
}
ConstructUObjHelper(rowObj);
// WIP
//if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper();
}
// todo other helpers
internal void ConstructCompHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 90;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "GameObject:";
//if (typeof(Component).IsAssignableFrom(m_targetType))
//{
//}
//else if (typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
//{
//}
#if MONO
var comp = Target as Component;
#else
var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
#endif
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
goBtnLayout.minHeight = 25;
goBtnLayout.minWidth = 200;
goBtnLayout.flexibleWidth = 0;
var text = goBtnObj.GetComponentInChildren<Text>();
text.text = comp.name;
var btn = goBtnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
internal void ConstructUObjHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 60;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Name:";
#if MONO
var uObj = Target as UnityEngine.Object;
#else
var uObj = (Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
#endif
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 2000;
var inputField = inputObj.GetComponent<InputField>();
inputField.readOnly = true;
inputField.text = uObj.name;
//var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
//var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
//goBtnLayout.minHeight = 25;
//goBtnLayout.minWidth = 200;
//goBtnLayout.flexibleWidth = 0;
//var text = goBtnObj.GetComponentInChildren<Text>();
//text.text = comp.name;
//var btn = goBtnObj.GetComponent<Button>();
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
//internal bool showingTextureHelper;

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@ -34,7 +34,7 @@ namespace UnityExplorer.Inspectors
}
// Blacklists
private static readonly HashSet<string> s_typeAndMemberBlacklist = new HashSet<string>
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
@ -45,14 +45,14 @@ namespace UnityExplorer.Inspectors
"Texture2D.SetPixelDataImpl",
#endif
};
private static readonly HashSet<string> s_methodStartsWithBlacklist = new HashSet<string>
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
#endregion
#endregion
#region INSTANCE
@ -132,24 +132,99 @@ namespace UnityExplorer.Inspectors
RefreshDisplay();
}
private void OnMemberFilterClicked(MemberTypes type, Button button)
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal string AppendArgsToSig(ParameterInfo[] args)
{
if (m_lastActiveMemButton)
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionHelpers.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (this is InstanceInspector)
flags |= BindingFlags.Instance;
foreach (var declaringType in types)
{
var lastColors = m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveMemButton.colors = lastColors;
var target = Target;
#if CPP
target = target.Il2CppCast(declaringType);
#endif
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
infos = infos.Concat(declaringType.GetProperties(flags));
infos = infos.Concat(declaringType.GetFields(flags));
foreach (var member in infos)
{
try
{
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var sig = GetSig(member);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
if (args != null)
{
if (!CacheMember.CanProcessArgs(args))
continue;
sig += AppendArgsToSig(args);
}
if (cachedSigs.Contains(sig))
continue;
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, m_scrollContent));
else if (pi != null)
list.Add(new CacheProperty(pi, target, m_scrollContent));
else
list.Add(new CacheField(fi, target, m_scrollContent));
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
m_memberFilter = type;
m_lastActiveMemButton = button;
var typeList = types.ToList();
var colors = m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveMemButton.colors = colors;
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
m_allMembers = sorted.ToArray();
}
public override void Update()
@ -178,6 +253,26 @@ namespace UnityExplorer.Inspectors
}
}
private void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (m_lastActiveMemButton)
{
var lastColors = m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveMemButton.colors = lastColors;
}
m_memberFilter = type;
m_lastActiveMemButton = button;
var colors = m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveMemButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = m_membersFiltered.Count;
@ -200,7 +295,7 @@ namespace UnityExplorer.Inspectors
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
m_membersFiltered.Add(mem);
@ -266,137 +361,6 @@ namespace UnityExplorer.Inspectors
}
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionHelpers.GetAllBaseTypes(type);
foreach (var declaringType in types)
{
MemberInfo[] infos;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
continue;
}
var target = Target;
#if CPP
try
{
target = target.Il2CppCast(declaringType);
}
catch //(Exception e)
{
//ExplorerCore.LogWarning("Excepting casting " + target.GetType().FullName + " to " + declaringType.FullName);
}
#endif
foreach (var member in infos)
{
try
{
// make sure member type is Field, Method or Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var pi = member as PropertyInfo;
var mi = member as MethodInfo;
if (this is StaticInspector)
{
if (member is FieldInfo fi && !fi.IsStatic) continue;
else if (pi != null && !pi.GetAccessors(true)[0].IsStatic) continue;
else if (mi != null && !mi.IsStatic) continue;
}
// check blacklisted members
var sig = $"{member.DeclaringType.Name}.{member.Name}";
if (s_typeAndMemberBlacklist.Any(it => sig.Contains(it)))
continue;
if (s_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
if (mi != null)
AppendParams(mi.GetParameters());
else if (pi != null)
AppendParams(pi.GetIndexParameters());
void AppendParams(ParameterInfo[] _args)
{
sig += " (";
foreach (var param in _args)
sig += $"{param.ParameterType.Name} {param.Name}, ";
sig += ")";
}
if (cachedSigs.Contains(sig))
continue;
try
{
CacheMember cached;
if (mi != null && CacheMember.CanProcessArgs(mi.GetParameters()))
cached = new CacheMethod(mi, target);
else if (pi != null && CacheMember.CanProcessArgs(pi.GetIndexParameters()))
cached = new CacheProperty(pi, target);
else if (member is FieldInfo fi)
cached = new CacheField(fi, target);
else
continue;
cached.m_parentContent = m_scrollContent;
if (cached != null)
{
cachedSigs.Add(sig);
list.Add(cached);
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {sig}!");
ExplorerCore.Log(e.ToString());
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
m_allMembers = sorted.ToArray();
// ExplorerCore.Log("Cached " + m_allMembers.Length + " members");
}
#region UI CONSTRUCTION
internal void ConstructUI()
@ -578,7 +542,7 @@ namespace UnityExplorer.Inspectors
internal void ConstructOptionsArea()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1,1,1,0));
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
optionsLayout.minHeight = 25;
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
@ -596,7 +560,7 @@ namespace UnityExplorer.Inspectors
var updateText = updateButtonObj.GetComponentInChildren<Text>();
updateText.text = "Update Values";
var updateBtn = updateButtonObj.GetComponent<Button>();
updateBtn.onClick.AddListener(() =>
updateBtn.onClick.AddListener(() =>
{
bool orig = m_autoUpdate;
m_autoUpdate = true;
@ -617,7 +581,7 @@ namespace UnityExplorer.Inspectors
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.08f, 0.08f, 0.08f));
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();

View File

@ -63,6 +63,8 @@ namespace UnityExplorer.UI
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
}
ExplorerCore.Log("setting up forceunlockcursor patches...");
// Get current cursor state and enable cursor
try
{
@ -77,11 +79,6 @@ namespace UnityExplorer.UI
catch { }
// Setup Harmony Patches
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
true);
TryPatch(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))),
@ -91,10 +88,21 @@ namespace UnityExplorer.UI
"visible",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
true);
#if BIE
#if CPP
// temporarily disabling this patch in BepInEx il2cpp as it's causing a crash in some games.
return;
#endif
#endif
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
true);
}
catch (Exception e)
{
ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
ExplorerCore.Log($"Exception on ForceUnlockCursor.Init! {e.GetType()}, {e.Message}");
}
}
@ -120,10 +128,10 @@ namespace UnityExplorer.UI
harmony.Patch(prop.GetGetMethod(), postfix: patch);
}
}
catch // (Exception e)
catch (Exception e)
{
//string suf = setter ? "set_" : "get_";
//ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
string suf = setter ? "set_" : "get_";
ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
}
}
@ -158,13 +166,20 @@ namespace UnityExplorer.UI
public static void SetEventSystem()
{
if (InputManager.CurrentType == InputType.InputSystem)
return;
m_settingEventSystem = true;
UIManager.SetEventSystem();
EventSystem.current = UIManager.EventSys;
InputManager.ActivateUIModule();
m_settingEventSystem = false;
}
public static void ReleaseEventSystem()
{
if (InputManager.CurrentType == InputType.InputSystem)
return;
if (m_lastEventSystem)
{
m_settingEventSystem = true;

View File

@ -8,6 +8,7 @@ using System.IO;
using System.Reflection;
using UnityExplorer.Helpers;
using UnityExplorer.UI.Shared;
using UnityExplorer.Input;
#if CPP
using UnityExplorer.Unstrip;
#endif
@ -18,37 +19,13 @@ namespace UnityExplorer.UI
{
public static GameObject CanvasRoot { get; private set; }
public static EventSystem EventSys { get; private set; }
public static StandaloneInputModule InputModule { get; private set; }
//internal static Material UIMaterial { get; private set; }
internal static Sprite ResizeCursor { get; private set; }
internal static Font ConsoleFont { get; private set; }
public static void Init()
{
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
if (File.Exists(bundlePath))
{
var bundle = AssetBundle.LoadFromFile(bundlePath);
// Fix for games which don't ship with 'UI/Default' shader.
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
{
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
Graphic.defaultGraphicMaterial.shader = bundle.LoadAsset<Shader>("DefaultUI");
}
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
ExplorerCore.Log("Loaded UI bundle");
}
else
{
ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
return;
}
LoadBundle();
// Create core UI Canvas and Event System handler
CreateRootCanvas();
@ -62,12 +39,6 @@ namespace UnityExplorer.UI
Canvas.ForceUpdateCanvases();
}
public static void SetEventSystem()
{
EventSystem.current = EventSys;
InputModule.ActivateModule();
}
public static void OnSceneChange()
{
SceneExplorer.Instance?.OnSceneChange();
@ -78,23 +49,20 @@ namespace UnityExplorer.UI
{
MainMenu.Instance?.Update();
if (EventSys && InputModule)
if (EventSys)
{
if (EventSystem.current != EventSys)
{
ForceUnlockCursor.SetEventSystem();
//ForceUnlockCursor.Unlock = true;
}
// Fix for games which override the InputModule pointer events (eg, VRChat)
#if CPP
if (InputModule.m_InputPointerEvent != null)
// Fix for games which override the InputModule pointer events (eg, VRChat)
var evt = InputManager.InputPointerEvent;
if (evt != null)
{
PointerEventData evt = InputModule.m_InputPointerEvent;
if (!evt.eligibleForClick && evt.selectedObject)
{
evt.eligibleForClick = true;
}
}
#endif
}
@ -125,6 +93,33 @@ namespace UnityExplorer.UI
}
}
private static void LoadBundle()
{
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
if (File.Exists(bundlePath))
{
var bundle = AssetBundle.LoadFromFile(bundlePath);
// Fix for games which don't ship with 'UI/Default' shader.
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
{
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
Graphic.defaultGraphicMaterial.shader = bundle.LoadAsset<Shader>("DefaultUI");
}
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
ExplorerCore.Log("Loaded UI bundle");
}
else
{
ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
return;
}
}
private static GameObject CreateRootCanvas()
{
GameObject rootObj = new GameObject("ExplorerCanvas");
@ -135,8 +130,7 @@ namespace UnityExplorer.UI
CanvasRoot.transform.position = new Vector3(0f, 0f, 1f);
EventSys = rootObj.AddComponent<EventSystem>();
InputModule = rootObj.AddComponent<StandaloneInputModule>();
InputModule.ActivateModule();
InputManager.AddUIModule();
Canvas canvas = rootObj.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;

View File

@ -42,10 +42,10 @@ namespace UnityExplorer.UI
public static string ParseFullSyntax(Type type, bool includeNamespace, MemberInfo memberInfo = null)
{
string ret = "";
if (type == null)
return "????????????";
throw new ArgumentNullException("type");
string ret = "";
if (type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter))
{

View File

@ -25,7 +25,7 @@
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\Steam\steamapps\common\Outward</BIECppGameFolder>
<BIECppGameFolder>D:\Steam\steamapps\common\Outward_IL2CPP</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
<!-- Set this to the BepInEx Mono Managed folder, without the ending '\' character. -->