mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 11:12:49 +08:00
Compare commits
8 Commits
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e85a3e0f1e | |||
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bf455893e7 | |||
6d9cb8205a |
36
README.md
36
README.md
@ -18,7 +18,7 @@
|
||||
- [How to install](#how-to-install)
|
||||
- [Mod Config](#mod-config)
|
||||
- [Building](#building)
|
||||
- [Credits](#credits)
|
||||
- [Acknowledgments](#acknowledgments)
|
||||
|
||||
## Releases
|
||||
|
||||
@ -56,9 +56,9 @@ For example, you could run this code to define a temporary class (it will be vis
|
||||
public class MyClass
|
||||
{
|
||||
public static void Method()
|
||||
{
|
||||
UnityExplorer.ExplorerCore.Log("hello");
|
||||
}
|
||||
{
|
||||
UnityExplorer.ExplorerCore.Log("hello");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
@ -136,27 +136,21 @@ You can change the settings via the "Options" page of the main menu, or directly
|
||||
|
||||
## Building
|
||||
|
||||
If you'd like to build this yourself, all you need to do is download this repository and build from Visual Studio. If you want to build for BepInEx or MelonLoader IL2CPP then you will need to install the mod loader for a game and set the directory in the `csproj` file.
|
||||
If you'd like to build this yourself, all you need to do is download this repository and build from Visual Studio.
|
||||
|
||||
For IL2CPP:
|
||||
1. Install BepInEx or MelonLoader for your game.
|
||||
2. Open the `src\UnityExplorer.csproj` file in a text editor.
|
||||
3. Set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||
4. For Standalone builds, you can either install BepInEx for the game to build, or just change the .csproj file and set the Unhollower reference manually.
|
||||
|
||||
For all builds:
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases.
|
||||
3. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
4. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||
|
||||
## Credits
|
||||
The references are all inside the `lib\` folder, if you need to change them for some reason then you can replace them there.
|
||||
|
||||
Written by Sinai.
|
||||
## Acknowledgments
|
||||
|
||||
### Licensing
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) (GPL), snippets from the REPL Console were used for UnityExplorer's C# Console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) (MIT), used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) (Apache), they were included for standalone Il2CPP coroutine support.
|
||||
* [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) (Apache) was used as the base for the syntax highlighting for UnityExplorer's C# console (`UnityExplorer.UI.Main.CSConsole.Lexer`).
|
||||
|
||||
This project uses code from:
|
||||
* (GPL) [ManlyMarco](https://github.com/ManlyMarco)'s [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features. The snippets I used are indicated with a comment.
|
||||
* (MIT) [denikson](https://github.com/denikson) (aka Horse)'s [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
|
||||
* (Apache) [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console, although it has been heavily rewritten and optimized. Used classes are in the `UnityExplorer.UI.Main.CSConsole.Lexer` namespace.
|
||||
### Disclaimer
|
||||
|
||||
UnityExplorer is in no way associated with Unity Technologies. "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere.
|
||||
|
BIN
lib/UnhollowerBaseLib.dll
Normal file
BIN
lib/UnhollowerBaseLib.dll
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BIN
lib/unhollowed/Il2CppSystem.Core.dll
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BIN
lib/unhollowed/Il2CppSystem.Core.dll
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BIN
lib/unhollowed/Il2Cppmscorlib.dll
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BIN
lib/unhollowed/Il2Cppmscorlib.dll
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BIN
lib/unhollowed/UnityEngine.CoreModule.dll
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BIN
lib/unhollowed/UnityEngine.CoreModule.dll
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BIN
lib/unhollowed/UnityEngine.IMGUIModule.dll
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BIN
lib/unhollowed/UnityEngine.IMGUIModule.dll
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lib/unhollowed/UnityEngine.PhysicsModule.dll
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lib/unhollowed/UnityEngine.PhysicsModule.dll
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BIN
lib/unhollowed/UnityEngine.TextRenderingModule.dll
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lib/unhollowed/UnityEngine.TextRenderingModule.dll
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lib/unhollowed/UnityEngine.UI.dll
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BIN
lib/unhollowed/UnityEngine.UI.dll
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BIN
lib/unhollowed/UnityEngine.UIModule.dll
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lib/unhollowed/UnityEngine.UIModule.dll
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BIN
lib/unhollowed/UnityEngine.dll
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BIN
lib/unhollowed/UnityEngine.dll
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@ -37,28 +37,40 @@ namespace UnityExplorer.Core.Inspectors
|
||||
UI = new MouseInspectorUI();
|
||||
}
|
||||
|
||||
public static void StartInspect()
|
||||
private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
|
||||
private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
|
||||
private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
|
||||
|
||||
public static void StartInspect(MouseInspectMode mode)
|
||||
{
|
||||
Mode = mode;
|
||||
Enabled = true;
|
||||
MainMenu.Instance.MainPanel.SetActive(false);
|
||||
|
||||
UI.s_UIContent.SetActive(true);
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
m_gCasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
if (mode == MouseInspectMode.UI)
|
||||
{
|
||||
m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
|
||||
SetupUIRaycast();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ClearHitData()
|
||||
{
|
||||
s_lastHit = null;
|
||||
UI.s_objNameLabel.text = "No hits...";
|
||||
UI.s_objPathLabel.text = "";
|
||||
}
|
||||
|
||||
public static void StopInspect()
|
||||
{
|
||||
Enabled = false;
|
||||
MainMenu.Instance.MainPanel.SetActive(true);
|
||||
UI.s_UIContent.SetActive(false);
|
||||
|
||||
if (Mode == MouseInspectMode.UI)
|
||||
StopUIInspect();
|
||||
|
||||
ClearHitData();
|
||||
}
|
||||
|
||||
@ -91,6 +103,18 @@ namespace UnityExplorer.Core.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
internal static void UpdatePosition(Vector2 mousePos)
|
||||
{
|
||||
s_lastMousePos = mousePos;
|
||||
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
|
||||
UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
|
||||
|
||||
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||
UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
}
|
||||
|
||||
internal static void OnHitGameObject(GameObject obj)
|
||||
{
|
||||
if (obj != s_lastHit)
|
||||
@ -107,6 +131,8 @@ namespace UnityExplorer.Core.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
// Collider raycasting
|
||||
|
||||
internal static void RaycastWorld(Vector2 mousePos)
|
||||
{
|
||||
var ray = UnityHelper.MainCamera.ScreenPointToRay(mousePos);
|
||||
@ -124,6 +150,54 @@ namespace UnityExplorer.Core.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
// UI Graphic raycasting
|
||||
|
||||
private static void SetupUIRaycast()
|
||||
{
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
{
|
||||
var canvas = obj.Cast(typeof(Canvas)) as Canvas;
|
||||
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
if (!canvas.GetComponent<GraphicRaycaster>())
|
||||
{
|
||||
canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
//ExplorerCore.Log("Added raycaster to " + canvas.name);
|
||||
_objectsAddedCastersTo.Add(canvas.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
m_gCasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
|
||||
}
|
||||
|
||||
// enable raycastTarget on Graphics
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
{
|
||||
var graphic = obj.Cast(typeof(Graphic)) as Graphic;
|
||||
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
graphic.raycastTarget = true;
|
||||
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
|
||||
_wasDisabledGraphics.Add(graphic);
|
||||
}
|
||||
|
||||
// enable blocksRaycasts on CanvasGroups
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
{
|
||||
var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
|
||||
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
|
||||
continue;
|
||||
canvas.blocksRaycasts = true;
|
||||
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
|
||||
_wasDisabledCanvasGroups.Add(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void RaycastUI(Vector2 mousePos)
|
||||
{
|
||||
var ped = new PointerEventData(null)
|
||||
@ -136,6 +210,11 @@ namespace UnityExplorer.Core.Inspectors
|
||||
#else
|
||||
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||
#endif
|
||||
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
|
||||
GameObject hitObject = null;
|
||||
int highestLayer = int.MinValue;
|
||||
int highestOrder = int.MinValue;
|
||||
int highestDepth = int.MinValue;
|
||||
foreach (var gr in m_gCasters)
|
||||
{
|
||||
gr.Raycast(ped, list);
|
||||
@ -144,14 +223,40 @@ namespace UnityExplorer.Core.Inspectors
|
||||
{
|
||||
foreach (var hit in list)
|
||||
{
|
||||
if (hit.gameObject)
|
||||
if (!hit.gameObject)
|
||||
continue;
|
||||
|
||||
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
|
||||
continue;
|
||||
|
||||
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
|
||||
continue;
|
||||
|
||||
//ExplorerCore.Log("Hit: " + hit.gameObject.name + ", depth: " + hit.depth + ", layer: " + hit.sortingLayer + ", order: " + hit.sortingOrder);
|
||||
|
||||
if (hit.sortingLayer < highestLayer)
|
||||
continue;
|
||||
|
||||
if (hit.sortingLayer > highestLayer)
|
||||
{
|
||||
var obj = hit.gameObject;
|
||||
|
||||
OnHitGameObject(obj);
|
||||
|
||||
break;
|
||||
highestLayer = hit.sortingLayer;
|
||||
highestOrder = int.MinValue;
|
||||
}
|
||||
|
||||
if (hit.depth < highestDepth)
|
||||
continue;
|
||||
|
||||
if (hit.depth > highestDepth)
|
||||
{
|
||||
highestDepth = hit.depth;
|
||||
highestOrder = int.MinValue;
|
||||
}
|
||||
|
||||
if (hit.sortingOrder <= highestOrder)
|
||||
continue;
|
||||
|
||||
highestOrder = hit.sortingOrder;
|
||||
hitObject = hit.gameObject;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -160,25 +265,30 @@ namespace UnityExplorer.Core.Inspectors
|
||||
ClearHitData();
|
||||
}
|
||||
}
|
||||
|
||||
if (hitObject)
|
||||
OnHitGameObject(hitObject);
|
||||
|
||||
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
|
||||
}
|
||||
|
||||
internal static void UpdatePosition(Vector2 mousePos)
|
||||
private static void StopUIInspect()
|
||||
{
|
||||
s_lastMousePos = mousePos;
|
||||
foreach (var obj in _objectsAddedCastersTo)
|
||||
{
|
||||
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
|
||||
GameObject.Destroy(raycaster);
|
||||
}
|
||||
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
foreach (var graphic in _wasDisabledGraphics)
|
||||
graphic.raycastTarget = false;
|
||||
|
||||
UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
|
||||
foreach (var canvas in _wasDisabledCanvasGroups)
|
||||
canvas.blocksRaycasts = false;
|
||||
|
||||
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||
UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
}
|
||||
|
||||
internal static void ClearHitData()
|
||||
{
|
||||
s_lastHit = null;
|
||||
UI.s_objNameLabel.text = "No hits...";
|
||||
UI.s_objPathLabel.text = "";
|
||||
_objectsAddedCastersTo.Clear();
|
||||
_wasDisabledCanvasGroups.Clear();
|
||||
_wasDisabledGraphics.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace UnityExplorer
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.2.8";
|
||||
public const string VERSION = "3.2.9";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
|
@ -2,6 +2,10 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using UnityExplorer;
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
|
@ -2,13 +2,6 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityExplorer;
|
||||
|
||||
#if ML
|
||||
using MelonLoader;
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), "UnityExplorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
#endif
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
@ -12,6 +12,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Unity;
|
||||
#if CPP
|
||||
using UnityExplorer.Core.Runtime.Il2Cpp;
|
||||
#endif
|
||||
@ -56,13 +57,10 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
DummyBehaviour.Setup();
|
||||
#endif
|
||||
|
||||
ResetConsole();
|
||||
ResetConsole(false);
|
||||
// Make sure compiler is supported on this platform
|
||||
Evaluator.Compile("");
|
||||
|
||||
foreach (string use in DefaultUsing)
|
||||
AddUsing(use);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -79,7 +77,7 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetConsole()
|
||||
public void ResetConsole(bool log = true)
|
||||
{
|
||||
if (Evaluator != null)
|
||||
Evaluator.Dispose();
|
||||
@ -89,6 +87,12 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
Evaluator = new ScriptEvaluator(new StringWriter(m_evalLogBuilder)) { InteractiveBaseClass = typeof(ScriptInteraction) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
|
||||
foreach (string use in DefaultUsing)
|
||||
AddUsing(use);
|
||||
|
||||
if (log)
|
||||
ExplorerCore.Log($"C# Console reset. Using directives:\r\n{Evaluator.GetUsing()}");
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
@ -96,7 +100,6 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
UpdateConsole();
|
||||
|
||||
AutoCompleter.Update();
|
||||
|
||||
#if CPP
|
||||
Il2CppCoroutine.Process();
|
||||
#endif
|
||||
@ -572,11 +575,40 @@ The following helper methods are available:
|
||||
highlightTextInput.supportRichText = true;
|
||||
highlightTextInput.fontSize = fontSize;
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region COMPILE BUTTON
|
||||
#region COMPILE BUTTON BAR
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(Content);
|
||||
var horozGroupObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var horozGroup = horozGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
horozGroup.padding.left = 2;
|
||||
horozGroup.padding.top = 2;
|
||||
horozGroup.padding.right = 2;
|
||||
horozGroup.padding.bottom = 2;
|
||||
|
||||
var resetBtnObj = UIFactory.CreateButton(horozGroupObj);
|
||||
var resetBtnLayout = resetBtnObj.AddComponent<LayoutElement>();
|
||||
resetBtnLayout.preferredWidth = 80;
|
||||
resetBtnLayout.flexibleWidth = 0;
|
||||
resetBtnLayout.minHeight = 45;
|
||||
resetBtnLayout.flexibleHeight = 0;
|
||||
var resetButton = resetBtnObj.GetComponent<Button>();
|
||||
var resetBtnColors = resetButton.colors;
|
||||
resetBtnColors.normalColor = "666666".ToColor();
|
||||
resetButton.colors = resetBtnColors;
|
||||
var resetBtnText = resetBtnObj.GetComponentInChildren<Text>();
|
||||
resetBtnText.text = "Reset";
|
||||
resetBtnText.fontSize = 18;
|
||||
resetBtnText.color = Color.white;
|
||||
|
||||
// Set compile button callback now that we have the Input Field reference
|
||||
resetButton.onClick.AddListener(ResetCallback);
|
||||
void ResetCallback()
|
||||
{
|
||||
ResetConsole();
|
||||
}
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(horozGroupObj);
|
||||
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
||||
compileBtnLayout.preferredWidth = 80;
|
||||
compileBtnLayout.flexibleWidth = 0;
|
||||
@ -601,7 +633,7 @@ The following helper methods are available:
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
//mainTextInput.supportRichText = false;
|
||||
|
||||
|
@ -150,8 +150,7 @@ namespace UnityExplorer.UI.Main.Home
|
||||
|
||||
void OnInspectMouseClicked()
|
||||
{
|
||||
InspectUnderMouse.Mode = mode;
|
||||
InspectUnderMouse.StartInspect();
|
||||
InspectUnderMouse.StartInspect(mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,373 +1,332 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<!--<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>-->
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>
|
||||
</DefineConstants>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<RootNamespace>UnityExplorer</RootNamespace>
|
||||
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
|
||||
<BIECppGameFolder>E:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
|
||||
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
|
||||
<MLCppGameFolder>E:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>CPP,ML</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>true</IsMelonLoader>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,ML</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>true</IsMelonLoader>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,STANDALONE</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<IsStandalone>true</IsStandalone>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>CPP,STANDALONE</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<IsStandalone>true</IsStandalone>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
|
||||
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<!-- MCS ref -->
|
||||
<Reference Include="mcs">
|
||||
<HintPath>..\lib\mcs.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='false'">
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\lib\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- MelonLoader Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>..\lib\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx 5 Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE5_Mono'">
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>..\lib\BepInEx.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\lib\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx 6 Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE6_Mono'">
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx.Unity">
|
||||
<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\lib\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Standalone refs -->
|
||||
<ItemGroup Condition="'$(IsStandalone)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\lib\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- MelonLoader Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Core">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx.IL2CPP">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Core">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Core\CSharp\DummyBehaviour.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\Il2CppCoroutine.cs" />
|
||||
<Compile Include="Loader\ExplorerBepIn6Plugin.cs" />
|
||||
<Compile Include="Loader\ExplorerStandalone.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\Il2CppReflection.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\Il2CppTextureUtil.cs" />
|
||||
<Compile Include="Core\Runtime\Mono\MonoReflection.cs" />
|
||||
<Compile Include="Core\Runtime\Mono\MonoTextureUtil.cs" />
|
||||
<Compile Include="Core\Runtime\ReflectionProvider.cs" />
|
||||
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
|
||||
<Compile Include="Core\Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheField.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\CacheObject\CachePaired.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMember.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMethod.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheProperty.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
|
||||
<Compile Include="Core\Config\ExplorerConfig.cs" />
|
||||
<Compile Include="ExplorerCore.cs" />
|
||||
<Compile Include="Loader\ExplorerBepIn5Plugin.cs" />
|
||||
<Compile Include="Loader\ExplorerMelonMod.cs" />
|
||||
<Compile Include="Core\ReflectionUtility.cs" />
|
||||
<Compile Include="Core\Unity\UnityHelper.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ChildList.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ComponentList.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectControls.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveBool.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveDictionary.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
|
||||
<Compile Include="Loader\IExplorerLoader.cs" />
|
||||
<Compile Include="Core\Runtime\Il2Cpp\Il2CppProvider.cs" />
|
||||
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
|
||||
<Compile Include="Core\Runtime\Mono\MonoProvider.cs" />
|
||||
<Compile Include="Core\Search\ChildFilter.cs" />
|
||||
<Compile Include="Core\Search\SceneFilter.cs" />
|
||||
<Compile Include="Core\Search\SearchContext.cs" />
|
||||
<Compile Include="Core\Search\SearchProvider.cs" />
|
||||
<Compile Include="UI\Main\Home\InspectorManagerUI.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectInspectorUI.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\InspectorBaseUI.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\Reflection\InstanceInspectorUI.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\MouseInspectorUI.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\Reflection\ReflectionInspectorUI.cs" />
|
||||
<Compile Include="UI\Main\Home\SceneExplorerUI.cs" />
|
||||
<Compile Include="UI\Utility\CursorUnlocker.cs" />
|
||||
<Compile Include="Core\Input\IHandleInput.cs" />
|
||||
<Compile Include="Core\Tests\Tests.cs" />
|
||||
<Compile Include="Core\Input\InputManager.cs" />
|
||||
<Compile Include="Core\Input\InputSystem.cs" />
|
||||
<Compile Include="Core\Input\LegacyInput.cs" />
|
||||
<Compile Include="Core\Input\NoInput.cs" />
|
||||
<Compile Include="UI\Main\DebugConsole.cs" />
|
||||
<Compile Include="Core\InspectorManager.cs" />
|
||||
<Compile Include="Core\Inspectors\Reflection\ReflectionInspector.cs" />
|
||||
<Compile Include="UI\Main\MainMenu.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\CSharpConsole.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\AutoCompleter.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\Lexer\CommentMatch.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\CSLexerHighlighter.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\Lexer\KeywordMatch.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\Lexer\StringMatch.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\Lexer\Matcher.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\Lexer\NumberMatch.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\Lexer\SymbolMatch.cs" />
|
||||
<Compile Include="Core\CSharp\Suggestion.cs" />
|
||||
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
|
||||
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<None Include="ILRepack.targets" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
|
||||
</Target>
|
||||
</Project>
|
Reference in New Issue
Block a user