Compare commits

...

54 Commits
4.0.7 ... 4.1.4

Author SHA1 Message Date
7a539ba78b Bump version 2021-06-07 19:28:25 +10:00
0d10f94eb5 Use Paths.BepInExRootPath, and cleanup dirs 2021-06-07 19:27:39 +10:00
91671bf243 Failsafe in case Component is null from GetComponents? 2021-06-07 19:27:09 +10:00
a72877befb Make AllTypes protected, force using GetTypeByName 2021-06-07 19:26:46 +10:00
16335c1bc4 Auto-cleanup 2021-06-05 19:36:09 +10:00
8fab9e6268 Update readme -noci 2021-06-03 17:50:48 +10:00
fdd9039cca Update README.md 2021-06-03 17:47:57 +10:00
dcca980635 Merge branch 'master' of https://github.com/sinai-dev/Explorer 2021-06-03 17:19:01 +10:00
bfcab8248e Bump version 2021-06-03 17:18:52 +10:00
97c20144f1 Fix string/comment state being incorrect if match ended at last character 2021-06-03 17:18:46 +10:00
aaab10a0a0 Do auto-indent before highlighting so the characters are in the correct position 2021-06-03 17:18:11 +10:00
b42a8dbe6a Update readme -noci 2021-06-03 02:48:14 +10:00
d7008db22e Update README.md 2021-06-02 16:25:12 +10:00
8c1913fe80 Update README.md 2021-06-02 15:33:19 +10:00
8d8c9ac7c9 Use whitespace as delimiter in completion composition, handle string/comment state with Lexer 2021-06-01 16:40:51 +10:00
f35beeaf58 Bump version 2021-06-01 16:00:56 +10:00
d150ff3455 Fix minor issues with CSConsole delimiter logic 2021-06-01 16:00:52 +10:00
c4fa0d6bcd Add better time logging to reflection init 2021-06-01 16:00:18 +10:00
a5f56cf5a3 Prevent very large Texture images from overflowing outside the Texture Viewer 2021-05-31 19:10:05 +10:00
8c822b2ee9 Simplify ci workflow 2021-05-30 04:50:37 +10:00
4681b7e192 Update README -noci 2021-05-29 19:46:39 +10:00
97093733d8 Update README -noci 2021-05-29 19:42:12 +10:00
615f77979f Update README -noci 2021-05-29 19:41:14 +10:00
ba3cf970d9 Update README.md 2021-05-29 19:30:08 +10:00
b2fb571b18 Testing ci skip -noci 2021-05-29 19:15:28 +10:00
67ce6f946a Update dotnet.yml 2021-05-29 19:13:30 +10:00
1b82ccb49f Bump version 2021-05-29 19:07:44 +10:00
480eb5afd5 Use HarmonyX NuGet package 2021-05-29 19:07:26 +10:00
88ea2a09c9 Update README.md 2021-05-29 18:46:17 +10:00
a678aa4d78 Update dotnet.yml 2021-05-29 18:30:52 +10:00
eaf478e314 Using temporary manual HarmonyX reference 2021-05-29 18:27:40 +10:00
d391968b32 Update dotnet.yml 2021-05-29 17:50:59 +10:00
70349ad7c7 Update dotnet.yml 2021-05-29 17:48:02 +10:00
78f2d1070f Update dotnet.yml 2021-05-29 17:46:59 +10:00
51307563ab Update dotnet.yml 2021-05-29 17:41:08 +10:00
185d1aaa0f Update dotnet.yml 2021-05-29 17:38:21 +10:00
3d6e8fcbf8 Update dotnet.yml 2021-05-29 17:36:56 +10:00
1daf4fade4 Use HarmonyX NuGet instead of submodule 2021-05-29 17:36:07 +10:00
d92fb3f83f Update dotnet.yml 2021-05-29 17:27:52 +10:00
fe24b68fe2 Update dotnet.yml 2021-05-29 17:24:53 +10:00
6bf92b9a96 Update dotnet.yml 2021-05-29 17:20:42 +10:00
9f1cab019d Create dotnet.yml 2021-05-29 17:18:09 +10:00
a131404ac7 Cleanup 2021-05-29 14:50:27 +10:00
773900d749 Fix CacheProperty not resetting Exception state when it has arguments 2021-05-29 14:50:21 +10:00
342fc6bdb8 Maintain last timeScale value 2021-05-28 18:48:55 +10:00
e85ea6ac3a Make Il2CppProvider actually process FixedUpdate coroutines 2021-05-28 18:23:45 +10:00
af889e64cb Fix exception when inspecting UnityObject classes with static reflection 2021-05-28 18:23:30 +10:00
0274022ce4 Make sure WaitForEndOfFrame object is never null 2021-05-28 18:23:07 +10:00
211576e0f8 Fallback to LateUpdate if OnPostRender listener failed 2021-05-28 18:22:44 +10:00
3e42d7479f Update README.md 2021-05-28 16:59:22 +10:00
df4dea20c1 Update README.md 2021-05-28 16:55:01 +10:00
ece0c43067 Add Time.timeScale helper on main navbar 2021-05-28 16:39:42 +10:00
6311c8d09a Bump version 2021-05-28 15:51:09 +10:00
04739d0be8 Separate default reflection blacklist from user list, add try/catch 2021-05-28 15:51:03 +10:00
75 changed files with 796 additions and 529 deletions

113
.github/workflows/dotnet.yml vendored Normal file
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@ -0,0 +1,113 @@
name: Build UnityExplorer
# Controls when the action will run.
on:
push:
branches: [master]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
if: "!contains(github.event.head_commit.message, '-noci')"
steps:
# Checkout latest with submodules
- uses: actions/checkout@v2
with:
submodules: recursive
# Setup tools
- name: Setup msbuild
uses: microsoft/setup-msbuild@v1
- name: Setup nuget
uses: nuget/setup-nuget@v1
with:
nuget-api-key: ${{ secrets.NuGetAPIKey }}
nuget-version: '5.x'
# Build Il2CppAssemblyUnhollower
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Build mcs
- run: nuget restore lib\mcs-unity\mcs.sln
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Build UnityExplorer releases, and upload artifacts
- run: nuget restore src\UnityExplorer.sln
# BepInEx Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx.Il2Cpp
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
# BepInEx 5 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx5.Mono
path: ./Release/UnityExplorer.BepInEx5.Mono/*
# BepInEx 6 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx6.Mono
path: ./Release/UnityExplorer.BepInEx6.Mono/*
# MelonLoader Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
# MelonLoader Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.Mono
path: ./Release/UnityExplorer.MelonLoader.Mono/*
# MelonLoader 0.3.0 Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
# MelonLoader 0.3.0 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader_Legacy.Mono
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
# Standalone Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.Il2Cpp
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
# Standalone Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.Mono
path: ./Release/UnityExplorer.Standalone.Mono/*

3
.gitmodules vendored
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@ -1,9 +1,6 @@
[submodule "lib/Il2CppAssemblyUnhollower"] [submodule "lib/Il2CppAssemblyUnhollower"]
path = lib/Il2CppAssemblyUnhollower path = lib/Il2CppAssemblyUnhollower
url = https://github.com/knah/Il2CppAssemblyUnhollower url = https://github.com/knah/Il2CppAssemblyUnhollower
[submodule "lib/HarmonyX"]
path = lib/HarmonyX
url = https://github.com/BepInEx/HarmonyX
[submodule "lib/mcs-unity"] [submodule "lib/mcs-unity"]
path = lib/mcs-unity path = lib/mcs-unity
url = https://github.com/sinai-dev/mcs-unity url = https://github.com/sinai-dev/mcs-unity

110
README.md
View File

@ -3,44 +3,45 @@
</p> </p>
<p align="center"> <p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development. 🔍 An in-game UI for exploring, debugging and modifying Unity games.
</p> </p>
<p align="center"> <p align="center">
Supports most Unity games from versions 5.2 to 2020+. ✔️ Supports most Unity versions from 5.2 to 2020+ (IL2CPP and Mono).
</p>
<p align="center">
☕ Enjoy this tool? Consider supporting me on <a href="https://ko-fi.com/sinaidev">ko-fi</a>!
</p> </p>
## Releases [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=release%20notes)](../../releases/latest) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest) # Releases [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases)
| Mod Loader | IL2CPP | Mono | [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=version)](../../releases/latest) [![](https://img.shields.io/github/workflow/status/sinai-dev/UnityExplorer/Build%20UnityExplorer)](https://github.com/sinai-dev/UnityExplorer/actions) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest)
| ----------- | ------ | ---- |
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
### Known issues ## BepInEx
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
* The C# Console's completions have some minor issues such as not suggestion global classes which have no namespace, and erronously suggesting classes from using directives when they shouldn't be suggested. These are issues with mcs itself which I am looking into.
## How to install | Release | IL2CPP | Mono |
| ------- | ------ | ---- |
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
### BepInEx 1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. IL2CPP currently requires a [Bleeding Edge](https://builds.bepis.io/projects/bepinex_be) release. <i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
### MelonLoader ## MelonLoader
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1+ for your game (or use `MelonLoader_Legacy` for `0.3.0`). This version can currently be obtained from [here](https://github.com/LavaGang/MelonLoader/actions). | Release | IL2CPP | Mono |
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above. | ------- | ------ | ---- |
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder. | ML 0.4.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| ML 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
### Standalone 1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
## Standalone
| IL2CPP | Mono |
| ------ | ---- |
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup). The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
@ -49,7 +50,12 @@ The standalone release can be used with any injector or loader of your choice, b
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();` 3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish 4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
## Features # Known issues
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
* The C# Console's completions have some minor issues such as not suggestion global classes which have no namespace, and erronously suggesting classes from using directives when they shouldn't be suggested. These are issues with mcs itself which I am looking into.
# Features
<p align="center"> <p align="center">
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png"> <a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
@ -59,48 +65,60 @@ The standalone release can be used with any injector or loader of your choice, b
### Object Explorer ### Object Explorer
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad scene and the HideAndDontSave "scene" (assets and hidden objects). * Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
* The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.
* You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games)
* Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes. * Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
* Use the UnityObject search to look for any objects which derive from `UnityEngine.Object`, with optional filters
* The singleton search will look for any classes with a typical "Instance" field, and check it for a current value. This may cause unexpected behaviour in some IL2CPP games as we cannot distinguish between true properties and field-properties, so some property accessors will be invoked.
### Inspector ### Inspector
The inspector is used to see detailed information on GameObjects (GameObject Inspector), C# objects (Reflection Inspector) and C# classes (Static Inspector). The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection.
For the GameObject Inspector, you can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits. * The <b>GameObject Inspector</b> (tab prefix `[G]`) is used to inspect a `GameObject`, and to see and manipulate its Transform and Components.
* You can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
In the Reflection Inspectors, automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect. * <i>note: When inspecting a GameObject with a Canvas, the transform controls may be overridden by the RectTransform anchors.</i>
* The <b>Reflection Inspectors</b> (tab prefix `[R]` and `[S]`) are used for everything else
* Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
* Press the `▼` button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
* Use the filters at the top to quickly find the members you are looking for
* For `Texture2D` objects, there is a `View Texture` button at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
### C# Console ### C# Console
The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code. * The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
* See the "Help" dropdown in the C# console menu for more detailed information.
See the "Help" dropdown in the C# console menu for more detailed information.
### Mouse-Inspect ### Mouse-Inspect
The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse. * The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
* <b>World</b>: uses Physics.Raycast to look for Colliders * <b>World</b>: uses Physics.Raycast to look for Colliders
* <b>UI</b>: uses GraphicRaycasters to find UI objects * <b>UI</b>: uses GraphicRaycasters to find UI objects
### Settings ### Settings
You can change the settings via the "Options" page of the main menu, or directly from the config file. * You can change the settings via the "Options" tab of the menu, or directly from the config file.
Depending on the release you are using, the config file will be found at:
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg` * BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg` * MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini` * Standalone `{DLL_location}\UnityExplorer\config.ini`
## Building # Building
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
0. Click on the Actions tab and enable workflows in your repository
1. Click on the "Build UnityExplorer" workflow, then click "Run Workflow" and run it manually, or make a new commit to trigger the workflow.
2. Take the artifact from the completed run.
For Visual Studio:
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules. 0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
1. Open the `src\UnityExplorer.sln` project in Visual Studio. 1. Open the `src\UnityExplorer.sln` project.
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases. 2. Build `mcs`, and if using IL2CPP then build `UnhollowerBaseLib` as well.
3. The DLLs are built to the `Release\` folder in the root of the repository. 3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
4. If ILRepack complains about an error, just change the Active config to a different release and then back again. This sometimes happens for the first time you build the project.
## Acknowledgments # Acknowledgments
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console. * [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console. * [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.

Submodule lib/HarmonyX deleted from 64462b3e31

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@ -113,10 +113,11 @@ namespace UnityExplorer.Core.Config
"The delay on startup before the UI is created.", "The delay on startup before the UI is created.",
1f); 1f);
Reflection_Signature_Blacklist = new ConfigElement<string>("Reflection Signature Blacklist", Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues." + "Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
"\r\nSeperate signatures with a semicolon ';'.", "Seperate signatures with a semicolon ';'.\r\n" +
"DEFAULT"); "For example, to blacklist Camera.main, you would add 'Camera.main;'",
"");
// Internal configs (panel save data) // Internal configs (panel save data)

View File

@ -87,9 +87,6 @@ namespace UnityExplorer.Core.Config
foreach (var entry in ConfigManager.InternalConfigs) foreach (var entry in ConfigManager.InternalConfigs)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString()); sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString()); File.WriteAllText(INI_PATH, data.ToString());
} }

View File

@ -32,17 +32,33 @@ namespace UnityExplorer
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { } public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
#endif #endif
private static bool onPostRenderFailed;
internal void Awake() internal void Awake()
{ {
try
{
#if CPP #if CPP
Camera.onPostRender = Camera.onPostRender == null Camera.onPostRender = Camera.onPostRender == null
? new Action<Camera>(OnPostRender) ? new Action<Camera>(OnPostRender)
: Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>(); : Il2CppSystem.Delegate.Combine(Camera.onPostRender,
(Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
if (Camera.onPostRender == null || Camera.onPostRender.delegates == null)
{
ExplorerCore.LogWarning("Failed to add Camera.onPostRender listener, falling back to LateUpdate instead!");
onPostRenderFailed = true;
}
#else #else
Camera.onPostRender += OnPostRender; Camera.onPostRender += OnPostRender;
#endif #endif
} }
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception adding onPostRender listener: {ex.ReflectionExToString()}\r\nFalling back to LateUpdate!");
onPostRenderFailed = true;
}
}
internal void Update() internal void Update()
{ {
@ -54,7 +70,13 @@ namespace UnityExplorer
ExplorerCore.FixedUpdate(); ExplorerCore.FixedUpdate();
} }
internal static void OnPostRender(Camera camera) internal void LateUpdate()
{
if (onPostRenderFailed)
OnPostRender(null);
}
internal static void OnPostRender(Camera _)
{ {
ExplorerCore.OnPostRender(); ExplorerCore.OnPostRender();
} }

View File

@ -1,12 +1,12 @@
using System; using System;
using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.UI; using UnityExplorer.UI;
using System.Collections; using BF = System.Reflection.BindingFlags;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input
@ -62,13 +62,13 @@ namespace UnityExplorer.Core.Input
} }
} }
private static readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame(); private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
private static IEnumerator AggressiveUnlockCoroutine() private static IEnumerator AggressiveUnlockCoroutine()
{ {
while (true) while (true)
{ {
yield return _waitForEndOfFrame; yield return _waitForEndOfFrame ?? (_waitForEndOfFrame = new WaitForEndOfFrame());
if (UIManager.ShowMenu) if (UIManager.ShowMenu)
UpdateCursorControl(); UpdateCursorControl();

View File

@ -1,6 +1,6 @@
using System; using System;
using UnityEngine;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input

View File

@ -1,10 +1,10 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.UI; using UnityExplorer.UI;
using System.Collections.Generic;
using System.Linq;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input
{ {

View File

@ -16,6 +16,7 @@ using CppType = Il2CppSystem.Type;
using BF = System.Reflection.BindingFlags; using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnhollowerBaseLib.Attributes; using UnhollowerBaseLib.Attributes;
using UnityEngine;
namespace UnityExplorer namespace UnityExplorer
{ {
@ -25,10 +26,15 @@ namespace UnityExplorer
{ {
base.Initialize(); base.Initialize();
float start = Time.realtimeSinceStartup;
TryLoadGameModules(); TryLoadGameModules();
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
start = Time.realtimeSinceStartup;
BuildDeobfuscationCache(); BuildDeobfuscationCache();
OnTypeLoaded += TryCacheDeobfuscatedType; OnTypeLoaded += TryCacheDeobfuscatedType;
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
} }
#region IL2CPP Extern and pointers #region IL2CPP Extern and pointers
@ -67,19 +73,11 @@ namespace UnityExplorer
private static void BuildDeobfuscationCache() private static void BuildDeobfuscationCache()
{ {
float start = UnityEngine.Time.realtimeSinceStartup;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{ {
foreach (var type in asm.TryGetTypes()) foreach (var type in asm.TryGetTypes())
TryCacheDeobfuscatedType(type); TryCacheDeobfuscatedType(type);
} }
if (DeobfuscatedTypes.Count > 0)
{
ExplorerCore.Log($"Built deobfuscation cache in {UnityEngine.Time.realtimeSinceStartup - start} seconds, " +
$"initial count: {DeobfuscatedTypes.Count} ");
}
} }
private static void TryCacheDeobfuscatedType(Type type) private static void TryCacheDeobfuscatedType(Type type)
@ -464,7 +462,7 @@ namespace UnityExplorer
#if ML #if ML
Path.Combine("MelonLoader", "Managed") Path.Combine("MelonLoader", "Managed")
#elif BIE #elif BIE
Path.Combine("BepInEx", "unhollowed") Path.Combine(BepInEx.Paths.BepInExRootPath, "unhollowed")
#else #else
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules") Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
#endif #endif
@ -520,7 +518,7 @@ namespace UnityExplorer
#region Il2cpp reflection blacklist #region Il2cpp reflection blacklist
public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist); public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
// These methods currently cause a crash in most il2cpp games, // These methods currently cause a crash in most il2cpp games,
// even from doing "GetParameters()" on the MemberInfo. // even from doing "GetParameters()" on the MemberInfo.

View File

@ -4,15 +4,14 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Runtime;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer namespace UnityExplorer
{ {
public class ReflectionUtility public class ReflectionUtility
{ {
public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static; public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
@ -43,7 +42,7 @@ namespace UnityExplorer
public static Action<Type> OnTypeLoaded; public static Action<Type> OnTypeLoaded;
/// <summary>Key: Type.FullName</summary> /// <summary>Key: Type.FullName</summary>
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase); protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
public static readonly List<string> AllNamespaces = new List<string>(); public static readonly List<string> AllNamespaces = new List<string>();
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>(); private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
@ -66,10 +65,14 @@ namespace UnityExplorer
private static void SetupTypeCache() private static void SetupTypeCache()
{ {
float start = Time.realtimeSinceStartup;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
CacheTypes(asm); CacheTypes(asm);
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded; AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
} }
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args) private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
@ -434,20 +437,17 @@ namespace UnityExplorer
#region Reflection Blacklist #region Reflection Blacklist
public virtual string DefaultReflectionBlacklist => string.Empty; public virtual string[] DefaultReflectionBlacklist => new string[0];
public static void LoadBlacklistString(string blacklist) public static void LoadBlacklistString(string blacklist)
{ {
if (string.Equals(blacklist, "DEFAULT", StringComparison.InvariantCultureIgnoreCase)) try
{ {
blacklist = Instance.DefaultReflectionBlacklist; if (string.IsNullOrEmpty(blacklist) && !Instance.DefaultReflectionBlacklist.Any())
ConfigManager.Reflection_Signature_Blacklist.Value = blacklist;
ConfigManager.Handler.SaveConfig();
}
if (string.IsNullOrEmpty(blacklist))
return; return;
try
{
var sigs = blacklist.Split(';'); var sigs = blacklist.Split(';');
foreach (var sig in sigs) foreach (var sig in sigs)
{ {
@ -457,9 +457,25 @@ namespace UnityExplorer
if (!currentBlacklist.Contains(s)) if (!currentBlacklist.Contains(s))
currentBlacklist.Add(s); currentBlacklist.Add(s);
} }
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception parsing blacklist string: {ex.ReflectionExToString()}");
}
foreach (var sig in Instance.DefaultReflectionBlacklist)
{
if (!currentBlacklist.Contains(sig))
currentBlacklist.Add(sig);
}
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist; Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
} }
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting up reflection blacklist: {ex.ReflectionExToString()}");
}
}
public static bool IsBlacklisted(MemberInfo member) public static bool IsBlacklisted(MemberInfo member)
{ {

View File

@ -43,9 +43,9 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
ExplorerCore.LogUnity(condition, type); ExplorerCore.LogUnity(condition, type);
} }
public override void StartCoroutine(IEnumerator routine) public override void Update()
{ {
Il2CppCoroutine.Start(routine); Il2CppCoroutine.Process();
} }
internal override void ProcessOnPostRender() internal override void ProcessOnPostRender()
@ -53,9 +53,14 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
Il2CppCoroutine.ProcessWaitForEndOfFrame(); Il2CppCoroutine.ProcessWaitForEndOfFrame();
} }
public override void Update() internal override void ProcessFixedUpdate()
{ {
Il2CppCoroutine.Process(); Il2CppCoroutine.ProcessWaitForFixedUpdate();
}
public override void StartCoroutine(IEnumerator routine)
{
Il2CppCoroutine.Start(routine);
} }
public override T AddComponent<T>(GameObject obj, Type type) public override T AddComponent<T>(GameObject obj, Type type)

View File

@ -2,11 +2,11 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.CacheObject.IValues;
using System.Reflection;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject.IValues;
#if CPP #if CPP
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
using UnhollowerBaseLib; using UnhollowerBaseLib;

View File

@ -20,7 +20,7 @@ namespace UnityExplorer
public static class ExplorerCore public static class ExplorerCore
{ {
public const string NAME = "UnityExplorer"; public const string NAME = "UnityExplorer";
public const string VERSION = "4.0.7"; public const string VERSION = "4.1.4";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer"; public const string GUID = "com.sinai.unityexplorer";

View File

@ -11,18 +11,17 @@
<!-- MonoMod for MelonLoader 0.3.0 --> <!-- MonoMod for MelonLoader 0.3.0 -->
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'"> <ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.dll" /> <InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Mdb.dll" /> <InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Mdb.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Pdb.dll" /> <InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Pdb.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Rocks.dll" /> <InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Rocks.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\MonoMod.RuntimeDetour.dll" /> <InputAssemblies Include="packages\MonoMod.RuntimeDetour.20.1.1.4\lib\net35\MonoMod.RuntimeDetour.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\MonoMod.Utils.dll" /> <InputAssemblies Include="packages\MonoMod.Utils.20.1.1.4\lib\net35\MonoMod.Utils.dll" />
</ItemGroup> </ItemGroup>
<!-- Required references for ILRepack --> <!-- Required references for ILRepack -->
<ItemGroup> <ItemGroup>
<ReferenceFolders Include="..\lib\" /> <ReferenceFolders Include="packages\HarmonyX.2.4.2\lib\net35\" />
<ReferenceFolders Include="..\lib\HarmonyX\Harmony\bin\Release\net35\" />
<ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" /> <ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" />
<ReferenceFolders Include="..\lib\BepInEx.6.Mono\" /> <ReferenceFolders Include="..\lib\BepInEx.6.Mono\" />
<ReferenceFolders Include="..\lib\BepInEx.5\" /> <ReferenceFolders Include="..\lib\BepInEx.5\" />
@ -36,7 +35,8 @@
LibraryPath="@(ReferenceFolders)" LibraryPath="@(ReferenceFolders)"
InputAssemblies="@(InputAssemblies)" InputAssemblies="@(InputAssemblies)"
TargetKind="Dll" TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll" /> OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
</Target> </Target>
</Project> </Project>

View File

@ -7,12 +7,12 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.BIE;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.Loader.BIE;
#if CPP #if CPP
using BepInEx.IL2CPP; using BepInEx.IL2CPP;
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
@ -46,7 +46,6 @@ namespace UnityExplorer
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID); private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME); public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => LogSource.LogMessage; public Action<object> OnLogMessage => LogSource.LogMessage;
public Action<object> OnLogWarning => LogSource.LogWarning; public Action<object> OnLogWarning => LogSource.LogWarning;

View File

@ -10,7 +10,6 @@ namespace UnityExplorer
{ {
string ExplorerFolder { get; } string ExplorerFolder { get; }
string ConfigFolder { get; }
ConfigHandler ConfigHandler { get; } ConfigHandler ConfigHandler { get; }
Action<object> OnLogMessage { get; } Action<object> OnLogMessage { get; }

View File

@ -27,7 +27,6 @@ namespace UnityExplorer
public static ExplorerMelonMod Instance; public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME); public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public ConfigHandler ConfigHandler => _configHandler; public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler; public MelonLoaderConfigHandler _configHandler;

View File

@ -76,8 +76,6 @@ namespace UnityExplorer
} }
private static string s_explorerFolder; private static string s_explorerFolder;
public string ConfigFolder => ExplorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); }; Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); }; Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); }; Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };

View File

@ -13,11 +13,11 @@ namespace UnityExplorer.Loader.STANDALONE
public class StandaloneConfigHandler : ConfigHandler public class StandaloneConfigHandler : ConfigHandler
{ {
internal static IniDataParser _parser; internal static IniDataParser _parser;
internal static string INI_PATH; internal static string CONFIG_PATH;
public override void Init() public override void Init()
{ {
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini"); CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
_parser = new IniDataParser(); _parser = new IniDataParser();
_parser.Configuration.CommentString = "#"; _parser.Configuration.CommentString = "#";
} }
@ -49,10 +49,10 @@ namespace UnityExplorer.Loader.STANDALONE
{ {
try try
{ {
if (!File.Exists(INI_PATH)) if (!File.Exists(CONFIG_PATH))
return false; return false;
string ini = File.ReadAllText(INI_PATH); string ini = File.ReadAllText(CONFIG_PATH);
var data = _parser.Parse(ini); var data = _parser.Parse(ini);
@ -97,10 +97,10 @@ namespace UnityExplorer.Loader.STANDALONE
foreach (var entry in ConfigManager.ConfigElements) foreach (var entry in ConfigManager.ConfigElements)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString()); sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder)) if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder); Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
File.WriteAllText(INI_PATH, data.ToString()); File.WriteAllText(CONFIG_PATH, data.ToString());
} }
} }
} }

View File

@ -22,7 +22,6 @@ namespace UnityExplorer.UI.CSConsole
AutoCompleteModal.Instance.ReleaseOwnership(this); AutoCompleteModal.Instance.ReleaseOwnership(this);
} }
// Delimiters for completions, notably does not include '.'
private readonly HashSet<char> delimiters = new HashSet<char> private readonly HashSet<char> delimiters = new HashSet<char>
{ {
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
@ -41,7 +40,7 @@ namespace UnityExplorer.UI.CSConsole
suggestions.Clear(); suggestions.Clear();
int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1)); int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
int start = caret; int startIdx = caret;
// If the character at the caret index is whitespace or delimiter, // If the character at the caret index is whitespace or delimiter,
// or if the next character (if it exists) is not whitespace, // or if the next character (if it exists) is not whitespace,
@ -55,17 +54,17 @@ namespace UnityExplorer.UI.CSConsole
} }
// get the current composition string (from caret back to last delimiter) // get the current composition string (from caret back to last delimiter)
while (start > 0) while (startIdx > 0)
{ {
start--; startIdx--;
char c = InputField.Text[start]; char c = InputField.Text[startIdx];
if (delimiters.Contains(c)) if (delimiters.Contains(c) || char.IsWhiteSpace(c))
{ {
start++; startIdx++;
break; break;
} }
} }
string input = InputField.Text.Substring(start, caret - start + 1); string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
// Get MCS completions // Get MCS completions

View File

@ -1,17 +1,18 @@
using System; using Mono.CSharp;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
using System.Reflection;
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.UI.CSConsole
{ {
@ -150,15 +151,16 @@ namespace UnityExplorer.UI.CSConsole
try try
{ {
// Try to "Compile" the code (tries to interpret it as REPL) // Compile the code. If it returned a CompiledMethod, it is REPL.
var evaluation = Evaluator.Compile(input); CompiledMethod repl = Evaluator.Compile(input);
if (evaluation != null)
if (repl != null)
{ {
// Valid REPL, we have a delegate to the evaluation. // Valid REPL, we have a delegate to the evaluation.
try try
{ {
object ret = null; object ret = null;
evaluation.Invoke(ref ret); repl.Invoke(ref ret);
var result = ret?.ToString(); var result = ret?.ToString();
if (!string.IsNullOrEmpty(result)) if (!string.IsNullOrEmpty(result))
ExplorerCore.Log($"Invoked REPL, result: {ret}"); ExplorerCore.Log($"Invoked REPL, result: {ret}");
@ -172,9 +174,7 @@ namespace UnityExplorer.UI.CSConsole
} }
else else
{ {
// The input was not recognized as an evaluation. Compile the code. // The compiled code was not REPL, so it was a using directive or it defined classes.
Evaluator.Run(input);
string output = ScriptEvaluator._textWriter.ToString(); string output = ScriptEvaluator._textWriter.ToString();
var outputSplit = output.Split('\n'); var outputSplit = output.Split('\n');
@ -231,19 +231,26 @@ namespace UnityExplorer.UI.CSConsole
previousInput = value; previousInput = value;
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer)) if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
{
OnAutocompleteEnter(); OnAutocompleteEnter();
}
else if (!settingCaretCoroutine)
{
if (EnableSuggestions)
Completer.CheckAutocompletes();
if (!settingCaretCoroutine)
{
if (EnableAutoIndent) if (EnableAutoIndent)
DoAutoIndent(); DoAutoIndent();
} }
HighlightVisibleInput(); var inStringOrComment = HighlightVisibleInput();
if (!settingCaretCoroutine)
{
if (EnableSuggestions)
{
if (inStringOrComment)
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
else
Completer.CheckAutocompletes();
}
}
UpdateCaret(out _); UpdateCaret(out _);
} }
@ -257,16 +264,16 @@ namespace UnityExplorer.UI.CSConsole
UpdateCaret(out bool caretMoved); UpdateCaret(out bool caretMoved);
if (!settingCaretCoroutine && EnableSuggestions && AutoCompleteModal.CheckEscape(Completer)) if (!settingCaretCoroutine && EnableSuggestions)
{
if (AutoCompleteModal.CheckEscape(Completer))
{ {
OnAutocompleteEscaped(); OnAutocompleteEscaped();
return; return;
} }
if (!settingCaretCoroutine && EnableSuggestions && caretMoved) if (caretMoved)
{
AutoCompleteModal.Instance.ReleaseOwnership(Completer); AutoCompleteModal.Instance.ReleaseOwnership(Completer);
//Completer.CheckAutocompletes();
} }
if (EnableCtrlRShortcut if (EnableCtrlRShortcut
@ -372,7 +379,10 @@ namespace UnityExplorer.UI.CSConsole
#region Lexer Highlighting #region Lexer Highlighting
private static void HighlightVisibleInput() /// <summary>
/// Returns true if caret is inside string or comment, false otherwise
/// </summary>
private static bool HighlightVisibleInput()
{ {
int startIdx = 0; int startIdx = 0;
int endIdx = Input.Text.Length - 1; int endIdx = Input.Text.Length - 1;
@ -410,7 +420,8 @@ namespace UnityExplorer.UI.CSConsole
} }
// Highlight the visible text with the LexerBuilder // Highlight the visible text with the LexerBuilder
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine); Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
return ret;
} }
#endregion #endregion

View File

@ -14,6 +14,7 @@ namespace UnityExplorer.UI.CSConsole
public int startIndex; public int startIndex;
public int endIndex; public int endIndex;
public string htmlColorTag; public string htmlColorTag;
public bool isStringOrComment;
} }
public class LexerBuilder public class LexerBuilder
@ -82,8 +83,10 @@ namespace UnityExplorer.UI.CSConsole
/// <param name="endIdx">The last character you want to highlight</param> /// <param name="endIdx">The last character you want to highlight</param>
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param> /// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns> /// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines) public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines, int caretIdx, out bool caretInStringOrComment)
{ {
caretInStringOrComment = false;
if (string.IsNullOrEmpty(input) || endIdx <= startIdx) if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
return input; return input;
@ -105,12 +108,14 @@ namespace UnityExplorer.UI.CSConsole
// append the highlighted match // append the highlighted match
sb.Append(match.htmlColorTag); sb.Append(match.htmlColorTag);
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++) for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
sb.Append(input[i]); sb.Append(input[i]);
sb.Append(SignatureHighlighter.CLOSE_COLOR); sb.Append(SignatureHighlighter.CLOSE_COLOR);
// check caretIdx to determine inStringOrComment state
if (caretIdx >= match.startIndex && (caretIdx <= match.endIndex || (caretIdx >= input.Length && match.endIndex >= input.Length - 1)))
caretInStringOrComment = match.isStringOrComment;
// update the last unhighlighted start index // update the last unhighlighted start index
lastUnhighlighted = match.endIndex + 1; lastUnhighlighted = match.endIndex + 1;
} }
@ -150,6 +155,7 @@ namespace UnityExplorer.UI.CSConsole
startIndex = startIndex, startIndex = startIndex,
endIndex = CommittedIndex, endIndex = CommittedIndex,
htmlColorTag = lexer.ColorTag, htmlColorTag = lexer.ColorTag,
isStringOrComment = lexer is StringLexer || lexer is CommentLexer,
}; };
break; break;
} }

View File

@ -41,6 +41,10 @@ namespace UnityExplorer.UI.CSConsole.Lexers
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext())) while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
sb.Append(lexer.Current); sb.Append(lexer.Current);
// next must be whitespace or delimiter
if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
return false;
if (keywords.Contains(sb.ToString())) if (keywords.Contains(sb.ToString()))
{ {
if (!lexer.EndOfInput) if (!lexer.EndOfInput)

View File

@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
using System.Linq; using System.Linq;
using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.UI.CSConsole.Lexers
{ {

View File

@ -11,7 +11,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f); protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
// all symbols are delimiters // all symbols are delimiters
public override IEnumerable<char> Delimiters => symbols; public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
public static bool IsSymbol(char c) => symbols.Contains(c); public static bool IsSymbol(char c) => symbols.Contains(c);

View File

@ -1,9 +1,9 @@
using System; using Mono.CSharp;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using Mono.CSharp;
// Thanks to ManlyMarco for this // Thanks to ManlyMarco for this

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@ -1,11 +1,11 @@
using System; using Mono.CSharp;
using Mono.CSharp; using System;
using System.Collections; using System.Collections;
using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityExplorer.Core.Runtime;
using System.Text; using System.Text;
using UnityEngine;
using UnityExplorer.Core.Runtime;
/* /*
Welcome to the UnityExplorer C# Console! Welcome to the UnityExplorer C# Console!

View File

@ -2,8 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.UI.CacheObject
{ {

View File

@ -2,8 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.UI.CacheObject
{ {

View File

@ -7,8 +7,8 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.UI.CacheObject

View File

@ -28,10 +28,11 @@ namespace UnityExplorer.UI.CacheObject
{ {
try try
{ {
object ret;
if (HasArguments) if (HasArguments)
return PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments()); ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
else
var ret = PropertyInfo.GetValue(DeclaringInstance, null); ret = PropertyInfo.GetValue(DeclaringInstance, null);
HadException = false; HadException = false;
LastException = null; LastException = null;
return ret; return ret;

View File

@ -4,8 +4,8 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.UI.CacheObject.Views

View File

@ -4,8 +4,8 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.UI.CacheObject.Views

View File

@ -147,32 +147,39 @@ namespace UnityExplorer.UI.Inspectors
var behaviours = GOTarget.GetComponents<Behaviour>(); var behaviours = GOTarget.GetComponents<Behaviour>();
bool needRefresh = false; bool needRefresh = false;
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
{ int count = 0;
needRefresh = true;
}
else
{
foreach (var comp in comps) foreach (var comp in comps)
{ {
if (!comp)
continue;
count++;
if (!compInstanceIDs.Contains(comp.GetInstanceID())) if (!compInstanceIDs.Contains(comp.GetInstanceID()))
{ {
needRefresh = true; needRefresh = true;
break; break;
} }
} }
if (!needRefresh) if (!needRefresh)
{ {
for (int i = 0; i < behaviours.Length; i++) if (count != componentEntries.Count)
needRefresh = true;
else
{ {
var behaviour = behaviours[i]; count = 0;
if (behaviour.enabled != behaviourEnabledStates[i]) foreach (var behaviour in behaviours)
{
if (!behaviour)
continue;
if (count >= behaviourEnabledStates.Count || behaviour.enabled != behaviourEnabledStates[count])
{ {
needRefresh = true; needRefresh = true;
break; break;
} }
count++;
} }
if (!needRefresh && count != behaviourEntries.Count)
needRefresh = true;
} }
} }
@ -181,9 +188,9 @@ namespace UnityExplorer.UI.Inspectors
componentEntries.Clear(); componentEntries.Clear();
compInstanceIDs.Clear(); compInstanceIDs.Clear();
foreach (var comp in comps) foreach (var comp in comps)
{ {
if (!comp) continue;
componentEntries.Add(comp); componentEntries.Add(comp);
compInstanceIDs.Add(comp.GetInstanceID()); compInstanceIDs.Add(comp.GetInstanceID());
} }
@ -192,6 +199,7 @@ namespace UnityExplorer.UI.Inspectors
behaviourEnabledStates.Clear(); behaviourEnabledStates.Clear();
foreach (var behaviour in behaviours) foreach (var behaviour in behaviours)
{ {
if (!behaviour) continue;
behaviourEntries.Add(behaviour); behaviourEntries.Add(behaviour);
behaviourEnabledStates.Add(behaviour.enabled); behaviourEnabledStates.Add(behaviour.enabled);
} }
@ -211,7 +219,7 @@ namespace UnityExplorer.UI.Inspectors
private void OnAddComponentClicked(string input) private void OnAddComponentClicked(string input)
{ {
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type)) if (ReflectionUtility.GetTypeByName(input) is Type type)
{ {
try try
{ {

View File

@ -54,6 +54,7 @@ namespace UnityExplorer.UI.Inspectors
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f); private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f); private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>(); private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
private readonly List<Toggle> memberTypeToggles = new List<Toggle>(); private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
private InputFieldRef filterInputField; private InputFieldRef filterInputField;
@ -73,7 +74,6 @@ namespace UnityExplorer.UI.Inspectors
private IEnumerator InitCoroutine() private IEnumerator InitCoroutine()
{ {
yield return null; yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect); LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
} }
@ -307,11 +307,8 @@ namespace UnityExplorer.UI.Inspectors
private void CalculateLayouts() private void CalculateLayouts()
{ {
// Calculate sizes LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65); RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
//memberTitleLayout.minWidth = LeftGroupWidth;
} }
private void SetCellLayout(CacheObjectCell cell) private void SetCellLayout(CacheObjectCell cell)
@ -480,7 +477,7 @@ namespace UnityExplorer.UI.Inspectors
private void SetUnityTargets() private void SetUnityTargets()
{ {
if (!typeof(UnityEngine.Object).IsAssignableFrom(TargetType)) if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
{ {
unityObjectRow.SetActive(false); unityObjectRow.SetActive(false);
textureViewer.SetActive(false); textureViewer.SetActive(false);
@ -617,12 +614,15 @@ namespace UnityExplorer.UI.Inspectors
// Actual texture viewer // Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", textureViewer); var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
textureImage = imageObj.AddComponent<Image>(); imageViewport.GetComponent<Image>().color = Color.white;
textureImageLayout = textureImage.gameObject.AddComponent<LayoutElement>(); imageViewport.AddComponent<Mask>().showMaskGraphic = false;
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
var fitter = imageObj.AddComponent<ContentSizeFitter>(); var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
textureImage = imageObj.AddComponent<Image>();
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
textureViewer.SetActive(false); textureViewer.SetActive(false);
} }

View File

@ -50,8 +50,8 @@ namespace UnityExplorer.UI
} }
public TextGenerator TextGenerator => Component.cachedInputTextGenerator; public TextGenerator TextGenerator => Component.cachedInputTextGenerator;
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
private void OnInputChanged(string value) private void OnInputChanged(string value)
{ {

View File

@ -76,7 +76,7 @@ namespace UnityExplorer.UI.ObjectExplorer
lastCheckedTypeInput = desiredTypeInput; lastCheckedTypeInput = desiredTypeInput;
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput); //var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
if (ReflectionUtility.AllTypes.TryGetValue(desiredTypeInput, out var cachedType)) if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
{ {
var type = cachedType; var type = cachedType;
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject); lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);

View File

@ -15,16 +15,16 @@ namespace UnityExplorer.UI.ObjectExplorer
/// </summary> /// </summary>
public static Scene? SelectedScene public static Scene? SelectedScene
{ {
get => m_selectedScene; get => selectedScene;
internal set internal set
{ {
if (m_selectedScene != null && m_selectedScene == value) if (selectedScene != null && selectedScene == value)
return; return;
m_selectedScene = value; selectedScene = value;
OnInspectedSceneChanged?.Invoke((Scene)m_selectedScene); OnInspectedSceneChanged?.Invoke((Scene)selectedScene);
} }
} }
private static Scene? m_selectedScene; private static Scene? selectedScene;
/// <summary> /// <summary>
/// The GameObjects in the currently inspected scene. /// The GameObjects in the currently inspected scene.
@ -62,7 +62,7 @@ namespace UnityExplorer.UI.ObjectExplorer
public static event Action<ReadOnlyCollection<Scene>> OnLoadedScenesChanged; public static event Action<ReadOnlyCollection<Scene>> OnLoadedScenesChanged;
/// <summary> /// <summary>
/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad'. /// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad' and the 'None' scene.
/// </summary> /// </summary>
public static int LoadedSceneCount => SceneManager.sceneCount + 2; public static int LoadedSceneCount => SceneManager.sceneCount + 2;

View File

@ -1,12 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using System.IO;
using System.Diagnostics;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using System.Linq;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels

View File

@ -225,7 +225,7 @@ namespace UnityExplorer.UI.Panels
{ {
// create navbar button // create navbar button
NavButton = UIFactory.CreateButton(UIManager.NavbarButtonHolder, $"Button_{PanelType}", Name); NavButton = UIFactory.CreateButton(UIManager.NavbarTabButtonHolder, $"Button_{PanelType}", Name);
var navBtn = NavButton.Component.gameObject; var navBtn = NavButton.Component.gameObject;
navBtn.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize; navBtn.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter);

View File

@ -55,9 +55,15 @@ namespace UnityExplorer.UI
internal static Shader BackupShader { get; private set; } internal static Shader BackupShader { get; private set; }
public static RectTransform NavBarRect; public static RectTransform NavBarRect;
public static GameObject NavbarButtonHolder; public static GameObject NavbarTabButtonHolder;
public static Dropdown MouseInspectDropdown; public static Dropdown MouseInspectDropdown;
private static ButtonRef closeBtn;
private static ButtonRef pauseBtn;
private static InputFieldRef timeInput;
private static bool pauseButtonPausing;
private static float lastTimeScale;
// defaults // defaults
internal static readonly Color enabledButtonColor = new Color(0.2f, 0.4f, 0.28f); internal static readonly Color enabledButtonColor = new Color(0.2f, 0.4f, 0.28f);
internal static readonly Color disabledButtonColor = new Color(0.25f, 0.25f, 0.25f); internal static readonly Color disabledButtonColor = new Color(0.25f, 0.25f, 0.25f);
@ -80,6 +86,105 @@ namespace UnityExplorer.UI
} }
public static bool s_showMenu = true; public static bool s_showMenu = true;
// Initialization
internal static void InitUI()
{
LoadBundle();
UIFactory.Init();
CreateRootCanvas();
// Global UI Pool Holder
PoolHolder = new GameObject("PoolHolder");
PoolHolder.transform.parent = CanvasRoot.transform;
PoolHolder.SetActive(false);
CreateTopNavBar();
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
UIPanels.Add(Panels.Inspector, new InspectorPanel());
UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
UIPanels.Add(Panels.Options, new OptionsPanel());
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
foreach (var panel in UIPanels.Values)
panel.ConstructUI();
ConsoleController.Init();
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height;
Initializing = false;
}
// Main UI Update loop
private static int lastScreenWidth;
private static int lastScreenHeight;
public static void Update()
{
if (!CanvasRoot || Initializing)
return;
// if doing Mouse Inspect, update that and return.
if (InspectUnderMouse.Inspecting)
{
InspectUnderMouse.Instance.UpdateInspect();
return;
}
// check master toggle
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
ShowMenu = !ShowMenu;
// return if menu closed
if (!ShowMenu)
return;
// Check forceUnlockMouse toggle
if (InputManager.GetKeyDown(ConfigManager.Force_Unlock_Toggle.Value))
CursorUnlocker.Unlock = !CursorUnlocker.Unlock;
// check event system state
if (!ConfigManager.Disable_EventSystem_Override.Value && EventSystem.current != EventSys)
CursorUnlocker.SetEventSystem();
// update focused panel
UIPanel.UpdateFocus();
// update UI model instances
PanelDragger.UpdateInstances();
InputFieldRef.UpdateInstances();
UIBehaviourModel.UpdateInstances();
// update the timescale value
if (!timeInput.Component.isFocused && lastTimeScale != Time.timeScale)
{
if (pauseButtonPausing && Time.timeScale != 0.0f)
{
pauseButtonPausing = false;
OnPauseButtonToggled();
}
if (!pauseButtonPausing)
{
timeInput.Text = Time.timeScale.ToString("F2");
lastTimeScale = Time.timeScale;
}
}
// check screen dimension change
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
OnScreenDimensionsChanged();
}
// Panels // Panels
public static UIPanel GetPanel(Panels panel) public static UIPanel GetPanel(Panels panel)
@ -120,40 +225,31 @@ namespace UnityExplorer.UI
SetPanelActive(panel, value); SetPanelActive(panel, value);
} }
// Main UI Update loop // navbar
private static int lastScreenWidth; public static void SetNavBarAnchor()
private static int lastScreenHeight;
public static void Update()
{ {
if (!CanvasRoot || Initializing) switch (NavbarAnchor)
return;
if (InspectUnderMouse.Inspecting)
{ {
InspectUnderMouse.Instance.UpdateInspect(); case VerticalAnchor.Top:
return; NavBarRect.anchorMin = new Vector2(0.5f, 1f);
NavBarRect.anchorMax = new Vector2(0.5f, 1f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
NavBarRect.sizeDelta = new Vector2(1000f, 35f);
break;
case VerticalAnchor.Bottom:
NavBarRect.anchorMin = new Vector2(0.5f, 0f);
NavBarRect.anchorMax = new Vector2(0.5f, 0f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
NavBarRect.sizeDelta = new Vector2(1000f, 35f);
break;
}
} }
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value)) // listeners
ShowMenu = !ShowMenu;
if (!ShowMenu) private static void OnScreenDimensionsChanged()
return;
if (InputManager.GetKeyDown(ConfigManager.Force_Unlock_Toggle.Value))
CursorUnlocker.Unlock = !CursorUnlocker.Unlock;
if (!ConfigManager.Disable_EventSystem_Override.Value && EventSystem.current != EventSys)
CursorUnlocker.SetEventSystem();
UIPanel.UpdateFocus();
PanelDragger.UpdateInstances();
InputFieldRef.UpdateInstances();
UIBehaviourModel.UpdateInstances();
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
{ {
lastScreenWidth = Screen.width; lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height; lastScreenHeight = Screen.height;
@ -165,46 +261,53 @@ namespace UnityExplorer.UI
panel.Value.Dragger.OnEndResize(); panel.Value.Dragger.OnEndResize();
} }
} }
}
// Initialization and UI Construction private static void OnCloseButtonClicked()
internal static void InitUI()
{ {
LoadBundle(); ShowMenu = false;
UIFactory.Init();
CreateRootCanvas();
// Global UI Pool Holder
PoolHolder = new GameObject("PoolHolder");
PoolHolder.transform.parent = CanvasRoot.transform;
PoolHolder.SetActive(false);
CreateTopNavBar();
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
UIPanels.Add(Panels.Inspector, new InspectorPanel());
UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
UIPanels.Add(Panels.Options, new OptionsPanel());
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
foreach (var panel in UIPanels.Values)
panel.ConstructUI();
ConsoleController.Init();
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height;
Initializing = false;
} }
private static void Master_Toggle_OnValueChanged(KeyCode val)
{
closeBtn.ButtonText.text = val.ToString();
}
private static void OnTimeInputEndEdit(string val)
{
if (pauseButtonPausing)
return;
if (float.TryParse(val, out float f))
{
Time.timeScale = f;
lastTimeScale = f;
}
timeInput.Text = Time.timeScale.ToString("F2");
}
private static void OnPauseButtonClicked()
{
pauseButtonPausing = !pauseButtonPausing;
Time.timeScale = pauseButtonPausing ? 0f : lastTimeScale;
OnPauseButtonToggled();
}
private static void OnPauseButtonToggled()
{
timeInput.Component.text = Time.timeScale.ToString("F2");
timeInput.Component.readOnly = pauseButtonPausing;
timeInput.Component.textComponent.color = pauseButtonPausing ? Color.grey : Color.white;
Color color = pauseButtonPausing ? new Color(0.3f, 0.3f, 0.2f) : new Color(0.2f, 0.2f, 0.2f);
RuntimeProvider.Instance.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
pauseBtn.ButtonText.text = pauseButtonPausing ? "►" : "||";
}
// UI Construction
private static void CreateRootCanvas() private static void CreateRootCanvas()
{ {
CanvasRoot = new GameObject("ExplorerCanvas"); CanvasRoot = new GameObject("ExplorerCanvas");
@ -239,30 +342,10 @@ namespace UnityExplorer.UI
PanelHolder.transform.SetAsFirstSibling(); PanelHolder.transform.SetAsFirstSibling();
} }
public static void SetNavBarAnchor()
{
switch (NavbarAnchor)
{
case VerticalAnchor.Top:
NavBarRect.anchorMin = new Vector2(0.5f, 1f);
NavBarRect.anchorMax = new Vector2(0.5f, 1f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
NavBarRect.sizeDelta = new Vector2(900f, 35f);
break;
case VerticalAnchor.Bottom:
NavBarRect.anchorMin = new Vector2(0.5f, 0f);
NavBarRect.anchorMax = new Vector2(0.5f, 0f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
NavBarRect.sizeDelta = new Vector2(900f, 35f);
break;
}
}
private static void CreateTopNavBar() private static void CreateTopNavBar()
{ {
var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot); var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, true, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, false, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter);
navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f); navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
NavBarRect = navbarPanel.GetComponent<RectTransform>(); NavBarRect = navbarPanel.GetComponent<RectTransform>();
NavBarRect.pivot = new Vector2(0.5f, 1f); NavBarRect.pivot = new Vector2(0.5f, 1f);
@ -278,14 +361,28 @@ namespace UnityExplorer.UI
// UnityExplorer title // UnityExplorer title
string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>"; string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>";
var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 18); var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 17);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 180, flexibleWidth: 0); UIFactory.SetLayoutElement(title.gameObject, minWidth: 170, flexibleWidth: 0);
// Navbar // panel tabs
NavbarButtonHolder = UIFactory.CreateUIObject("NavButtonHolder", navbarPanel); NavbarTabButtonHolder = UIFactory.CreateUIObject("NavTabButtonHolder", navbarPanel);
UIFactory.SetLayoutElement(NavbarButtonHolder, flexibleHeight: 999, flexibleWidth: 999); UIFactory.SetLayoutElement(NavbarTabButtonHolder, minHeight: 25, flexibleHeight: 999, flexibleWidth: 999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(NavbarButtonHolder, false, true, true, true, 4, 2, 2, 2, 2); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(NavbarTabButtonHolder, false, true, true, true, 4, 2, 2, 2, 2);
// Time controls
var timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(timeLabel.gameObject, minHeight: 25, minWidth: 50);
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
timeInput.Text = Time.timeScale.ToString("F2");
timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit);
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
pauseBtn.OnClick += OnPauseButtonClicked;
// Inspect under mouse dropdown // Inspect under mouse dropdown
@ -298,14 +395,13 @@ namespace UnityExplorer.UI
// Hide menu button // Hide menu button
var closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString()); closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString());
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0); UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f), RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f)); new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
ConfigManager.Master_Toggle.OnValueChanged += (KeyCode val) => { closeBtn.ButtonText.text = val.ToString(); }; ConfigManager.Master_Toggle.OnValueChanged += Master_Toggle_OnValueChanged;
closeBtn.OnClick += OnCloseButtonClicked;
closeBtn.OnClick += () => { ShowMenu = false; };
} }
#region UI AssetBundle #region UI AssetBundle

View File

@ -87,7 +87,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
} }
// Check for exact match first // Check for exact match first
if (ReflectionUtility.AllTypes.TryGetValue(value, out Type t) && allowedTypes.Contains(t)) if (ReflectionUtility.GetTypeByName(value) is Type t && allowedTypes.Contains(t))
AddSuggestion(t); AddSuggestion(t);
foreach (var entry in allowedTypes) foreach (var entry in allowedTypes)

View File

@ -4,9 +4,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets

View File

@ -193,13 +193,12 @@ namespace UnityExplorer.UI.Widgets
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener)); RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
} }
private readonly WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame(); private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
private IEnumerator InitCoroutine(Action onHeightChangedListener) private IEnumerator InitCoroutine(Action onHeightChangedListener)
{ {
ScrollRect.content.anchoredPosition = Vector2.zero; ScrollRect.content.anchoredPosition = Vector2.zero;
//yield return null; yield return waitForEndOfFrame ?? (waitForEndOfFrame = new WaitForEndOfFrame());
yield return waitForEndOfFrame;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content); LayoutRebuilder.ForceRebuildLayoutImmediate(Content);

View File

@ -145,7 +145,7 @@
<!-- BepInEx universal refs --> <!-- BepInEx universal refs -->
<ItemGroup Condition="'$(IsBepInEx)'=='true'"> <ItemGroup Condition="'$(IsBepInEx)'=='true'">
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>..\lib\HarmonyX\Harmony\bin\Release\net35\0Harmony.dll</HintPath> <HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
@ -181,7 +181,7 @@
<!-- Standalone refs --> <!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'"> <ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>..\lib\HarmonyX\Harmony\bin\Release\net35\0Harmony.dll</HintPath> <HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
@ -366,11 +366,11 @@
</ItemGroup> </ItemGroup>
<ItemGroup /> <ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" /> <Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup> <PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup> </PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" /> <Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target> </Target>
</Project> </Project>

View File

@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16 # Visual Studio Version 16
VisualStudioVersion = 16.0.30128.74 VisualStudioVersion = 16.0.30128.74
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Harmony", "..\lib\HarmonyX\Harmony\Harmony.csproj", "{F2D7872C-5D4D-49EB-A656-C3D496DB4204}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnhollowerBaseLib", "..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj", "{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnhollowerBaseLib", "..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj", "{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mcs", "..\lib\mcs-unity\mcs\mcs.csproj", "{E4989E4C-0875-4528-9031-08E2C0E70103}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mcs", "..\lib\mcs-unity\mcs\mcs.csproj", "{E4989E4C-0875-4528-9031-08E2C0E70103}"
@ -24,24 +22,6 @@ Global
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_BIE_Cpp|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_BIE5_Mono|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_BIE6_Mono|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_BIE6_Mono|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Mono|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.Build.0 = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release|Any CPU

View File

@ -1,5 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" /> <package id="HarmonyX" version="2.4.2" targetFramework="net35" />
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
<package id="ini-parser" version="2.5.2" targetFramework="net35" /> <package id="ini-parser" version="2.5.2" targetFramework="net35" />
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
</packages> </packages>