mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
Compare commits
14 Commits
Author | SHA1 | Date | |
---|---|---|---|
7a5570a070 | |||
d40537775f | |||
9b6f3fd3ea | |||
bacac929e9 | |||
4e3d3a2e5c | |||
7dbc8fd66e | |||
892cefcc91 | |||
a986b92963 | |||
8837119781 | |||
7eda249ddb | |||
710b4ba74a | |||
4bee55fb25 | |||
c71748d22a | |||
621035c732 |
@ -45,7 +45,7 @@
|
||||
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually.
|
||||
|
||||
1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod
|
||||
1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod. Take them from the [`UnityExplorer.Editor`](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Editor.zip) release if you need them.
|
||||
2. For IL2CPP, load Il2CppAssemblyUnhollower and start an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup)
|
||||
2. Load the UnityExplorer DLL
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
|
@ -72,13 +72,11 @@ namespace UnityExplorer.CacheObject
|
||||
else
|
||||
ret = Activator.CreateInstance(returnType, ArgumentUtility.EmptyArgs);
|
||||
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
|
@ -32,13 +32,11 @@ namespace UnityExplorer.CacheObject
|
||||
try
|
||||
{
|
||||
var ret = FieldInfo.GetValue(DeclaringInstance);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public static class CacheMemberFactory
|
||||
{
|
||||
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type type, ReflectionInspector inspector)
|
||||
public static List<CacheMember> GetCacheMembers(Type type, ReflectionInspector inspector)
|
||||
{
|
||||
//var list = new List<CacheMember>();
|
||||
HashSet<string> cachedSigs = new();
|
||||
@ -49,10 +49,6 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = inspectorTarget;
|
||||
if (!inspector.StaticOnly)
|
||||
target = target.TryCast(declaringType);
|
||||
|
||||
foreach (var prop in declaringType.GetProperties(flags))
|
||||
if (prop.DeclaringType == declaringType)
|
||||
TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
|
||||
@ -79,13 +75,9 @@ namespace UnityExplorer.CacheObject
|
||||
return sorted;
|
||||
}
|
||||
|
||||
static void TryCacheMember(
|
||||
MemberInfo member,
|
||||
IList list,
|
||||
HashSet<string> cachedSigs,
|
||||
Type declaringType,
|
||||
ReflectionInspector inspector,
|
||||
bool ignorePropertyMethodInfos = true)
|
||||
static void TryCacheMember<T>(MemberInfo member, List<T> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector inspector, bool ignorePropertyMethodInfos = true)
|
||||
where T : CacheMember
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -94,7 +86,9 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
string sig = member switch
|
||||
{
|
||||
// method or constructor
|
||||
MethodBase mb => mb.FullDescription(),
|
||||
// property or field
|
||||
PropertyInfo or FieldInfo => $"{member.DeclaringType.FullDescription()}.{member.Name}",
|
||||
_ => throw new NotImplementedException(),
|
||||
};
|
||||
@ -164,32 +158,13 @@ namespace UnityExplorer.CacheObject
|
||||
cached.SetFallbackType(returnType);
|
||||
cached.SetInspectorOwner(inspector, member);
|
||||
|
||||
list.Add(cached);
|
||||
list.Add((T)cached);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
ExplorerCore.Log(e);
|
||||
}
|
||||
}
|
||||
|
||||
//internal static string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||
//
|
||||
//internal static string GetArgumentString(ParameterInfo[] args)
|
||||
//{
|
||||
// var sb = new StringBuilder();
|
||||
// sb.Append(' ');
|
||||
// sb.Append('(');
|
||||
// foreach (var param in args)
|
||||
// {
|
||||
// sb.Append(param.ParameterType.Name);
|
||||
// sb.Append(' ');
|
||||
// sb.Append(param.Name);
|
||||
// sb.Append(',');
|
||||
// sb.Append(' ');
|
||||
// }
|
||||
// sb.Append(')');
|
||||
// return sb.ToString();
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
@ -45,13 +45,11 @@ namespace UnityExplorer.CacheObject
|
||||
ret = methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
|
@ -57,7 +57,6 @@ namespace UnityExplorer.CacheObject
|
||||
public abstract bool ShouldAutoEvaluate { get; }
|
||||
public abstract bool HasArguments { get; }
|
||||
public abstract bool CanWrite { get; }
|
||||
public bool HadException { get; protected set; }
|
||||
public Exception LastException { get; protected set; }
|
||||
|
||||
public virtual void SetFallbackType(Type fallbackType)
|
||||
@ -106,8 +105,8 @@ namespace UnityExplorer.CacheObject
|
||||
if (CellView != null)
|
||||
SetDataToCell(CellView);
|
||||
|
||||
// If the owner's parent CacheObject is set, we are setting the value of an inspected struct.
|
||||
// Set the inspector target as the value back to that parent cacheobject.
|
||||
// If the owner's ParentCacheObject is set, we are setting the value of an inspected struct.
|
||||
// Set the inspector target as the value back to that parent.
|
||||
if (Owner.ParentCacheObject != null)
|
||||
Owner.ParentCacheObject.SetUserValue(Owner.Target);
|
||||
}
|
||||
@ -137,7 +136,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
var prevState = State;
|
||||
|
||||
if (HadException)
|
||||
if (LastException != null)
|
||||
{
|
||||
LastValueWasNull = true;
|
||||
LastValueType = FallbackType;
|
||||
@ -158,7 +157,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
// If we changed states (always needs IValue change)
|
||||
// or if the value is null, and the fallback type isnt string (we always want to edit strings).
|
||||
if (State != prevState || (State != ValueState.String && Value.IsNullOrDestroyed()))
|
||||
if (State != prevState || (State != ValueState.String && State != ValueState.Exception && Value.IsNullOrDestroyed()))
|
||||
{
|
||||
// need to return IValue
|
||||
ReleaseIValue();
|
||||
@ -206,7 +205,7 @@ namespace UnityExplorer.CacheObject
|
||||
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
|
||||
|
||||
case ValueState.Exception:
|
||||
return $"<i><color=red>{LastException.ReflectionExToString()}</color></i>";
|
||||
return $"<i><color=#eb4034>{LastException.ReflectionExToString()}</color></i>";
|
||||
|
||||
// bool and number dont want the label for the value at all
|
||||
case ValueState.Boolean:
|
||||
@ -291,36 +290,36 @@ namespace UnityExplorer.CacheObject
|
||||
switch (State)
|
||||
{
|
||||
case ValueState.Exception:
|
||||
SetValueState(cell, ValueStateArgs.Default);
|
||||
SetValueState(cell, new(true, subContentButtonActive: true));
|
||||
break;
|
||||
case ValueState.Boolean:
|
||||
SetValueState(cell, new ValueStateArgs(false, toggleActive: true, applyActive: CanWrite));
|
||||
SetValueState(cell, new(false, toggleActive: true, applyActive: CanWrite));
|
||||
break;
|
||||
case ValueState.Number:
|
||||
SetValueState(cell, new ValueStateArgs(false, typeLabelActive: true, inputActive: true, applyActive: CanWrite));
|
||||
SetValueState(cell, new(false, typeLabelActive: true, inputActive: true, applyActive: CanWrite));
|
||||
break;
|
||||
case ValueState.String:
|
||||
if (LastValueWasNull)
|
||||
SetValueState(cell, new ValueStateArgs(true, subContentButtonActive: true));
|
||||
SetValueState(cell, new(true, subContentButtonActive: true));
|
||||
else
|
||||
SetValueState(cell, new ValueStateArgs(true, false, SignatureHighlighter.StringOrange, subContentButtonActive: true));
|
||||
SetValueState(cell, new(true, false, SignatureHighlighter.StringOrange, subContentButtonActive: true));
|
||||
break;
|
||||
case ValueState.Enum:
|
||||
SetValueState(cell, new ValueStateArgs(true, subContentButtonActive: CanWrite));
|
||||
SetValueState(cell, new(true, subContentButtonActive: CanWrite));
|
||||
break;
|
||||
case ValueState.Color:
|
||||
case ValueState.ValueStruct:
|
||||
if (ParseUtility.CanParse(LastValueType))
|
||||
SetValueState(cell, new ValueStateArgs(false, false, null, true, false, true, CanWrite, true, true));
|
||||
SetValueState(cell, new(false, false, null, true, false, true, CanWrite, true, true));
|
||||
else
|
||||
SetValueState(cell, new ValueStateArgs(true, inspectActive: true, subContentButtonActive: true));
|
||||
SetValueState(cell, new(true, inspectActive: true, subContentButtonActive: true));
|
||||
break;
|
||||
case ValueState.Collection:
|
||||
case ValueState.Dictionary:
|
||||
SetValueState(cell, new ValueStateArgs(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull));
|
||||
SetValueState(cell, new(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull));
|
||||
break;
|
||||
case ValueState.Unsupported:
|
||||
SetValueState(cell, new ValueStateArgs(true, inspectActive: !LastValueWasNull));
|
||||
SetValueState(cell, new (true, inspectActive: !LastValueWasNull));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -368,8 +367,10 @@ namespace UnityExplorer.CacheObject
|
||||
if (cell.InspectButton != null)
|
||||
cell.InspectButton.Component.gameObject.SetActive(args.inspectActive && !LastValueWasNull);
|
||||
|
||||
// allow IValue for null strings though
|
||||
cell.SubContentButton.Component.gameObject.SetActive(args.subContentButtonActive && (!LastValueWasNull || State == ValueState.String));
|
||||
// set subcontent button if needed, and for null strings and exceptions
|
||||
cell.SubContentButton.Component.gameObject.SetActive(
|
||||
args.subContentButtonActive
|
||||
&& (!LastValueWasNull || State == ValueState.String || State == ValueState.Exception));
|
||||
}
|
||||
|
||||
// CacheObjectCell Apply
|
||||
@ -401,7 +402,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
if (this.IValue == null)
|
||||
{
|
||||
var ivalueType = InteractiveValue.GetIValueTypeForState(State);
|
||||
Type ivalueType = InteractiveValue.GetIValueTypeForState(State);
|
||||
|
||||
if (ivalueType == null)
|
||||
return;
|
||||
@ -455,6 +456,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
inactiveIValueHolder = new GameObject("Temp_IValue_Holder");
|
||||
GameObject.DontDestroyOnLoad(inactiveIValueHolder);
|
||||
inactiveIValueHolder.hideFlags = HideFlags.HideAndDontSave;
|
||||
inactiveIValueHolder.transform.parent = UniversalUI.PoolHolder.transform;
|
||||
inactiveIValueHolder.SetActive(false);
|
||||
}
|
||||
@ -467,9 +469,20 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public struct ValueStateArgs
|
||||
{
|
||||
public ValueStateArgs(bool valueActive = true, bool valueRichText = true, Color? valueColor = null,
|
||||
bool typeLabelActive = false, bool toggleActive = false, bool inputActive = false, bool applyActive = false,
|
||||
bool inspectActive = false, bool subContentButtonActive = false)
|
||||
public static ValueStateArgs Default { get; } = new(true);
|
||||
|
||||
public Color valueColor;
|
||||
public bool valueActive, valueRichText, typeLabelActive, toggleActive, inputActive, applyActive, inspectActive, subContentButtonActive;
|
||||
|
||||
public ValueStateArgs(bool valueActive = true,
|
||||
bool valueRichText = true,
|
||||
Color? valueColor = null,
|
||||
bool typeLabelActive = false,
|
||||
bool toggleActive = false,
|
||||
bool inputActive = false,
|
||||
bool applyActive = false,
|
||||
bool inspectActive = false,
|
||||
bool subContentButtonActive = false)
|
||||
{
|
||||
this.valueActive = valueActive;
|
||||
this.valueRichText = valueRichText;
|
||||
@ -481,14 +494,6 @@ namespace UnityExplorer.CacheObject
|
||||
this.inspectActive = inspectActive;
|
||||
this.subContentButtonActive = subContentButtonActive;
|
||||
}
|
||||
|
||||
public static ValueStateArgs Default => _default;
|
||||
private static ValueStateArgs _default = new ValueStateArgs(true);
|
||||
|
||||
public bool valueActive, valueRichText, typeLabelActive, toggleActive,
|
||||
inputActive, applyActive, inspectActive, subContentButtonActive;
|
||||
|
||||
public Color valueColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,13 +40,11 @@ namespace UnityExplorer.CacheObject
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, null);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
|
@ -31,8 +31,9 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
base.OnBorrowed(owner);
|
||||
|
||||
inputField.Component.readOnly = !owner.CanWrite;
|
||||
ApplyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
bool canWrite = owner.CanWrite && owner.State != ValueState.Exception;
|
||||
inputField.Component.readOnly = !canWrite;
|
||||
ApplyButton.Component.gameObject.SetActive(canWrite);
|
||||
|
||||
SaveFilePath.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, "untitled.txt");
|
||||
}
|
||||
@ -47,6 +48,9 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public override void SetValue(object value)
|
||||
{
|
||||
if (CurrentOwner.State == ValueState.Exception)
|
||||
value = CurrentOwner.LastException.ToString();
|
||||
|
||||
RealValue = value as string;
|
||||
SaveFileRow.SetActive(IsStringTooLong(RealValue));
|
||||
|
||||
|
@ -16,22 +16,16 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public static Type GetIValueTypeForState(ValueState state)
|
||||
{
|
||||
switch (state)
|
||||
return state switch
|
||||
{
|
||||
case ValueState.String:
|
||||
return typeof(InteractiveString);
|
||||
case ValueState.Enum:
|
||||
return typeof(InteractiveEnum);
|
||||
case ValueState.Collection:
|
||||
return typeof(InteractiveList);
|
||||
case ValueState.Dictionary:
|
||||
return typeof(InteractiveDictionary);
|
||||
case ValueState.ValueStruct:
|
||||
return typeof(InteractiveValueStruct);
|
||||
case ValueState.Color:
|
||||
return typeof(InteractiveColor);
|
||||
default: return null;
|
||||
}
|
||||
ValueState.Exception or ValueState.String => typeof(InteractiveString),
|
||||
ValueState.Enum => typeof(InteractiveEnum),
|
||||
ValueState.Collection => typeof(InteractiveList),
|
||||
ValueState.Dictionary => typeof(InteractiveDictionary),
|
||||
ValueState.ValueStruct => typeof(InteractiveValueStruct),
|
||||
ValueState.Color => typeof(InteractiveColor),
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
@ -39,28 +33,28 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public virtual bool CanWrite => this.CurrentOwner.CanWrite;
|
||||
|
||||
public CacheObjectBase CurrentOwner => m_owner;
|
||||
private CacheObjectBase m_owner;
|
||||
public CacheObjectBase CurrentOwner => owner;
|
||||
private CacheObjectBase owner;
|
||||
|
||||
public bool PendingValueWanted;
|
||||
|
||||
public virtual void OnBorrowed(CacheObjectBase owner)
|
||||
{
|
||||
if (this.m_owner != null)
|
||||
if (this.owner != null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Setting an IValue's owner but there is already one set. Maybe it wasn't cleaned up?");
|
||||
ReleaseFromOwner();
|
||||
}
|
||||
|
||||
this.m_owner = owner;
|
||||
this.owner = owner;
|
||||
}
|
||||
|
||||
public virtual void ReleaseFromOwner()
|
||||
{
|
||||
if (this.m_owner == null)
|
||||
if (this.owner == null)
|
||||
return;
|
||||
|
||||
this.m_owner = null;
|
||||
this.owner = null;
|
||||
}
|
||||
|
||||
public abstract void SetValue(object value);
|
||||
|
@ -9,29 +9,26 @@ using UnhollowerRuntimeLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
// Handles all Behaviour update calls for UnityExplorer (Update, FixedUpdate, OnPostRender).
|
||||
// Basically just a wrapper which calls the corresponding methods in ExplorerCore.
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
internal static ExplorerBehaviour Instance { get; private set; }
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
internal static void Setup()
|
||||
{
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
#endif
|
||||
|
||||
var obj = new GameObject("ExplorerBehaviour");
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
obj.hideFlags |= HideFlags.HideAndDontSave;
|
||||
GameObject obj = new("ExplorerBehaviour");
|
||||
DontDestroyOnLoad(obj);
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
Instance = obj.AddComponent<ExplorerBehaviour>();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
|
@ -1,10 +1,13 @@
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -12,7 +15,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.6.0";
|
||||
public const string VERSION = "4.6.3";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -26,23 +29,20 @@ namespace UnityExplorer
|
||||
public static void Init(IExplorerLoader loader)
|
||||
{
|
||||
if (Loader != null)
|
||||
{
|
||||
LogWarning("UnityExplorer is already loaded!");
|
||||
return;
|
||||
}
|
||||
throw new Exception("UnityExplorer is already loaded.");
|
||||
|
||||
Loader = loader;
|
||||
|
||||
Log($"{NAME} {VERSION} initializing...");
|
||||
|
||||
if (!Directory.Exists(Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
ConfigManager.Init(Loader.ConfigHandler);
|
||||
|
||||
UERuntimeHelper.Init();
|
||||
ExplorerBehaviour.Setup();
|
||||
UnityCrashPrevention.Init();
|
||||
|
||||
UniverseLib.Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
|
||||
Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
|
||||
{
|
||||
Disable_EventSystem_Override = ConfigManager.Disable_EventSystem_Override.Value,
|
||||
Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value,
|
||||
@ -53,7 +53,7 @@ namespace UnityExplorer
|
||||
// Do a delayed setup so that objects aren't destroyed instantly.
|
||||
// This can happen for a multitude of reasons.
|
||||
// Default delay is 1 second which is usually enough.
|
||||
private static void LateInit()
|
||||
static void LateInit()
|
||||
{
|
||||
Log($"Setting up late core features...");
|
||||
|
||||
@ -63,21 +63,18 @@ namespace UnityExplorer
|
||||
|
||||
UIManager.InitUI();
|
||||
|
||||
Log($"{NAME} {VERSION} initialized for {UniverseLib.Universe.Context}.");
|
||||
Log($"{NAME} {VERSION} ({Universe.Context}) initialized.");
|
||||
|
||||
//InspectorManager.Inspect(typeof(Tests.TestClass));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should be called once per frame.
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
internal static void Update()
|
||||
{
|
||||
UIManager.Update();
|
||||
|
||||
// check master toggle
|
||||
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
|
||||
UIManager.ShowMenu = !UIManager.ShowMenu;
|
||||
|
||||
UIManager.Update();
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
|
@ -160,11 +160,12 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Unity object helper widget
|
||||
|
||||
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
|
||||
if (!StaticOnly)
|
||||
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
|
||||
|
||||
// Get cache members
|
||||
|
||||
this.members = CacheMemberFactory.GetCacheMembers(Target, TargetType, this);
|
||||
this.members = CacheMemberFactory.GetCacheMembers(TargetType, this);
|
||||
|
||||
// reset filters
|
||||
|
||||
|
@ -73,7 +73,11 @@ namespace UnityExplorer.Loader.Standalone
|
||||
return bool.Parse(value);
|
||||
else if (elementType == typeof(int))
|
||||
return int.Parse(value);
|
||||
else
|
||||
else if (elementType == typeof(float))
|
||||
return float.Parse(value);
|
||||
else if (elementType.IsEnum)
|
||||
return Enum.Parse(elementType, value);
|
||||
else
|
||||
return value;
|
||||
}
|
||||
|
||||
|
@ -26,7 +26,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
private static Scene? selectedScene;
|
||||
|
||||
/// <summary>The GameObjects in the currently inspected scene.</summary>
|
||||
public static GameObject[] CurrentRootObjects { get; private set; } = new GameObject[0];
|
||||
public static IEnumerable<GameObject> CurrentRootObjects { get; private set; } = new GameObject[0];
|
||||
|
||||
/// <summary>All currently loaded Scenes.</summary>
|
||||
public static List<Scene> LoadedScenes { get; private set; } = new();
|
||||
@ -129,7 +129,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (go.transform.parent == null && !go.scene.IsValid())
|
||||
objects.Add(go);
|
||||
}
|
||||
CurrentRootObjects = objects.ToArray();
|
||||
CurrentRootObjects = objects;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,8 +24,12 @@ namespace UnityExplorer.Tests
|
||||
#endif
|
||||
}
|
||||
|
||||
#region MONO
|
||||
|
||||
public static object LiterallyAnything = null;
|
||||
|
||||
public static string Exception => throw new Exception("This is a test.");
|
||||
|
||||
// Test enumerables
|
||||
public static int[,,] MultiDimensionalArray = new int[45, 45, 45];
|
||||
public static List<object> ListOfInts;
|
||||
@ -90,12 +94,12 @@ namespace UnityExplorer.Tests
|
||||
ExplorerCore.Log($"Test3 {typeof(T).FullName}");
|
||||
}
|
||||
|
||||
public static void TestArgumentParse(string _string,
|
||||
int integer,
|
||||
Color color,
|
||||
CameraClearFlags flags,
|
||||
Vector3 vector,
|
||||
Quaternion quaternion,
|
||||
public static void TestArgumentParse(string _string,
|
||||
int integer,
|
||||
Color color,
|
||||
CameraClearFlags flags,
|
||||
Vector3 vector,
|
||||
Quaternion quaternion,
|
||||
object obj,
|
||||
Type type,
|
||||
GameObject go)
|
||||
@ -145,6 +149,8 @@ namespace UnityExplorer.Tests
|
||||
ExplorerCore.Log("Finished TestClass Init_Mono");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#if CPP
|
||||
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
|
||||
@ -156,7 +162,7 @@ namespace UnityExplorer.Tests
|
||||
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
|
||||
public static Il2CppSystem.Collections.IList IL2CPP_IList;
|
||||
public static Dictionary<Il2CppSystem.Object, Il2CppSystem.Object> IL2CPP_BoxedDict;
|
||||
|
||||
|
||||
public static Il2CppSystem.Object IL2CPP_BoxedInt;
|
||||
public static Il2CppSystem.Int32 IL2CPP_Int;
|
||||
public static Il2CppSystem.Decimal IL2CPP_Decimal;
|
||||
@ -185,31 +191,31 @@ namespace UnityExplorer.Tests
|
||||
IL2CPP_HashTable.Add("key1", "value1");
|
||||
IL2CPP_HashTable.Add("key2", "value2");
|
||||
IL2CPP_HashTable.Add("key3", "value3");
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
|
||||
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
dict2.Add("key1", "value1");
|
||||
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
|
||||
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
|
||||
list.Add("one");
|
||||
list.Add("two");
|
||||
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 5: Il2Cpp List of strings");
|
||||
IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
IL2CPP_ListString.Add("hello,");
|
||||
IL2CPP_ListString.Add("world!");
|
||||
|
||||
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object");
|
||||
IL2CPP_BoxedDict = new();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"one"] = new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"two"] = new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"three"] = new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"four"] = new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject();
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects");
|
||||
IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>();
|
||||
IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString");
|
||||
@ -224,16 +230,16 @@ namespace UnityExplorer.Tests
|
||||
var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
|
||||
IL2CPP_listOfBoxedObjects.Add(boxedEnum);
|
||||
}
|
||||
|
||||
|
||||
var structBox = Vector3.one.BoxIl2CppObject();
|
||||
IL2CPP_listOfBoxedObjects.Add(structBox);
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Boxed enum test fail: {ex}");
|
||||
}
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 9: Il2Cpp struct array of ints");
|
||||
IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5);
|
||||
IL2CPP_structArray[0] = 0;
|
||||
@ -241,13 +247,13 @@ namespace UnityExplorer.Tests
|
||||
IL2CPP_structArray[2] = 2;
|
||||
IL2CPP_structArray[3] = 3;
|
||||
IL2CPP_structArray[4] = 4;
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 10: Il2Cpp reference array of boxed objects");
|
||||
IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3);
|
||||
IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject();
|
||||
IL2CPP_ReferenceArray[1] = null;
|
||||
IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members");
|
||||
IL2CPP_BoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
|
||||
IL2CPP_Int = new Il2CppSystem.Int32 { m_value = 420 };
|
||||
@ -257,6 +263,7 @@ namespace UnityExplorer.Tests
|
||||
|
||||
ExplorerCore.Log($"Finished Init_Il2Cpp");
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
DisplayManager.Init();
|
||||
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
Display display = DisplayManager.ActiveDisplay;
|
||||
lastScreenWidth = display.renderingWidth;
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
|
@ -10,7 +10,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public TransformTree Tree { get; }
|
||||
public Transform Value { get; private set; }
|
||||
public int InstanceID { get; private set; }
|
||||
public int InstanceID { get; }
|
||||
public CachedTransform Parent { get; internal set; }
|
||||
|
||||
public int Depth { get; internal set; }
|
||||
@ -23,10 +23,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public CachedTransform(TransformTree tree, Transform transform, int depth, CachedTransform parent = null)
|
||||
{
|
||||
InstanceID = transform.GetInstanceID();
|
||||
|
||||
Tree = tree;
|
||||
Value = transform;
|
||||
Parent = parent;
|
||||
InstanceID = transform.GetInstanceID();
|
||||
SiblingIndex = transform.GetSiblingIndex();
|
||||
Update(transform, depth);
|
||||
}
|
||||
|
@ -29,7 +29,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
public int cellIndex;
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
public RectTransform Rect { get; set; }
|
||||
@ -53,7 +52,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void ConfigureCell(CachedTransform cached, int cellIndex)
|
||||
public void ConfigureCell(CachedTransform cached)
|
||||
{
|
||||
if (cached == null)
|
||||
{
|
||||
@ -64,7 +63,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (!Enabled)
|
||||
Enable();
|
||||
|
||||
this.cellIndex = cellIndex;
|
||||
cachedTransform = cached;
|
||||
|
||||
spacer.minWidth = cached.Depth * 15;
|
||||
|
@ -22,8 +22,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
// - Remove(object)
|
||||
// - set_Item[object]
|
||||
// These two methods have extremely bad performance due to using IndexOfKey(), which iterates the whole dictionary.
|
||||
// Currently we do not use either of these methods, so everything should be constant time hash lookups.
|
||||
// We DO make use of get_Item[object], get_Item[index], Add, Insert and RemoveAt, which OrderedDictionary perfectly meets our needs for.
|
||||
// Currently we do not use either of these methods, so everything should be constant time lookups.
|
||||
// We DO make use of get_Item[object], get_Item[index], Add, Insert, Contains and RemoveAt, which OrderedDictionary meets our needs for.
|
||||
/// <summary>
|
||||
/// Key: UnityEngine.Transform instance ID<br/>
|
||||
/// Value: CachedTransform
|
||||
@ -182,25 +182,25 @@ namespace UnityExplorer.UI.Widgets
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
|
||||
IEnumerable<GameObject> rootObjects = GetRootEntriesMethod.Invoke();
|
||||
|
||||
refreshCoroutine = RuntimeHelper.StartCoroutine(RefreshCoroutine(rootObjects, andRefreshUI, jumpToTop, oneShot));
|
||||
refreshCoroutine = RuntimeHelper.StartCoroutine(RefreshCoroutine(andRefreshUI, jumpToTop, oneShot));
|
||||
}
|
||||
|
||||
// Coroutine for batched updates, max 2000 gameobjects per frame so FPS doesn't get tanked when there is like 100k gameobjects.
|
||||
// if "oneShot", then this will NOT be batched (if we need an immediate full update).
|
||||
IEnumerator RefreshCoroutine(IEnumerable<GameObject> rootObjects, bool andRefreshUI, bool jumpToTop, bool oneShot)
|
||||
IEnumerator RefreshCoroutine(bool andRefreshUI, bool jumpToTop, bool oneShot)
|
||||
{
|
||||
// Instead of doing string.IsNullOrEmpty(CurrentFilter) many times, let's just do it once per update.
|
||||
bool filtering = Filtering;
|
||||
|
||||
IEnumerable<GameObject> rootObjects = GetRootEntriesMethod();
|
||||
foreach (var gameObj in rootObjects)
|
||||
{
|
||||
if (gameObj)
|
||||
if (!gameObj)
|
||||
continue;
|
||||
|
||||
IEnumerator enumerator = Traverse(gameObj.transform, null, 0, oneShot, filtering);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
var enumerator = Traverse(gameObj.transform, null, 0, oneShot);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
|
||||
@ -224,7 +224,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
// Recursive method to check a Transform and its children (if expanded).
|
||||
// Parent and depth can be null/default.
|
||||
private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot)
|
||||
private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot, bool filtering)
|
||||
{
|
||||
// Let's only tank 2ms of each frame (60->53fps)
|
||||
if (traversedThisFrame.ElapsedMilliseconds > 2)
|
||||
@ -236,21 +236,20 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
int instanceID = transform.GetInstanceID();
|
||||
|
||||
// Unlikely, but since this method is async it could theoretically happen in extremely rare circumstances
|
||||
if (visited.Contains(instanceID))
|
||||
yield break;
|
||||
|
||||
if (Filtering)
|
||||
if (filtering)
|
||||
{
|
||||
if (!FilterHierarchy(transform))
|
||||
yield break;
|
||||
|
||||
visited.Add(instanceID);
|
||||
|
||||
if (!autoExpandedIDs.Contains(instanceID))
|
||||
autoExpandedIDs.Add(instanceID);
|
||||
}
|
||||
else
|
||||
visited.Add(instanceID);
|
||||
|
||||
visited.Add(instanceID);
|
||||
|
||||
CachedTransform cached;
|
||||
if (cachedTransforms.Contains(instanceID))
|
||||
@ -286,9 +285,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
if (IsTransformExpanded(instanceID) && cached.Value.childCount > 0)
|
||||
{
|
||||
ExplorerCore.Log($"Traversing expanded transform {cached.Value.name} ({cached.InstanceID})");
|
||||
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot);
|
||||
var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot, filtering);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
@ -317,7 +318,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
if (index < cachedTransforms.Count)
|
||||
{
|
||||
cell.ConfigureCell((CachedTransform)cachedTransforms[index], index);
|
||||
cell.ConfigureCell((CachedTransform)cachedTransforms[index]);
|
||||
if (Filtering)
|
||||
{
|
||||
if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
|
||||
@ -345,6 +346,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public void OnCellExpandToggled(CachedTransform cache)
|
||||
{
|
||||
ExplorerCore.Log($"OnCellExpandToggled: {cache.Value.name} ({cache.InstanceID})");
|
||||
|
||||
var instanceID = cache.InstanceID;
|
||||
if (expandedInstanceIDs.Contains(instanceID))
|
||||
expandedInstanceIDs.Remove(instanceID);
|
||||
|
@ -28,17 +28,16 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (!typeof(UnityEngine.Object).IsAssignableFrom(targetType))
|
||||
return null;
|
||||
|
||||
UnityObjectWidget ret;
|
||||
UnityObjectWidget widget = target switch
|
||||
{
|
||||
Texture2D => Pool<Texture2DWidget>.Borrow(),
|
||||
AudioClip => Pool<AudioClipWidget>.Borrow(),
|
||||
_ => Pool<UnityObjectWidget>.Borrow()
|
||||
};
|
||||
|
||||
if (targetType == typeof(Texture2D))
|
||||
ret = Pool<Texture2DWidget>.Borrow();
|
||||
else if (targetType == typeof(AudioClip))
|
||||
ret = Pool<AudioClipWidget>.Borrow();
|
||||
else
|
||||
ret = Pool<UnityObjectWidget>.Borrow();
|
||||
widget.OnBorrowed(target, targetType, inspector);
|
||||
|
||||
ret.OnBorrowed(target, targetType, inspector);
|
||||
return ret;
|
||||
return widget;
|
||||
}
|
||||
|
||||
public virtual void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
|
||||
@ -52,7 +51,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
this.UIRoot.transform.SetSiblingIndex(inspector.UIRoot.transform.childCount - 2);
|
||||
|
||||
UnityObjectRef = (UnityEngine.Object)target.TryCast(typeof(UnityEngine.Object));
|
||||
UnityObjectRef = target.TryCast<UnityEngine.Object>();
|
||||
UIRoot.SetActive(true);
|
||||
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
|
@ -175,13 +175,13 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UniverseLib.Mono">
|
||||
<HintPath>packages\UniverseLib.1.2.16\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.18\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='true'">
|
||||
<Reference Include="UniverseLib.IL2CPP">
|
||||
<HintPath>packages\UniverseLib.1.2.16\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.18\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
|
||||
|
@ -6,6 +6,6 @@
|
||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
|
||||
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
|
||||
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
|
||||
<package id="UniverseLib" version="1.2.16" targetFramework="net35" />
|
||||
<package id="UniverseLib" version="1.2.18" targetFramework="net35" />
|
||||
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
|
||||
</packages>
|
Reference in New Issue
Block a user