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hl2sdk/game/shared/lobby.h

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2025-02-19 18:39:00 -05:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: GC based lobby. Matchmaking assigns players to a lobby
//
//=============================================================================
#ifndef LOBBY_H
#define LOBBY_H
#ifdef _WIN32
#pragma once
#endif
#include "playergroup.h"
namespace GCSDK
{
class CSharedObject;
class ILobby : public IPlayerGroup
{
public:
virtual ~ILobby() { }
};
}
#endif