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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

Update IGameSystem (#340)

This commit is contained in:
komashchenko
2025-09-17 15:21:21 +03:00
committed by GitHub
parent c2f232b960
commit 0f84fcf129

View File

@ -154,6 +154,8 @@ GS_EVENT_MSG( ClientPreEntityThink )
bool m_bLastTick;
};
GS_EVENT_MSG( ClientPollNetworking );
GS_EVENT_MSG( ClientUpdate )
{
float m_flFrameTime;
@ -174,6 +176,8 @@ GS_EVENT_MSG( ServerPostEntityThink )
};
GS_EVENT_MSG( ServerPreClientUpdate );
GS_EVENT_MSG( ServerAdvanceTick );
GS_EVENT_MSG( ClientAdvanceTick );
GS_EVENT_MSG( Simulate )
{
@ -185,6 +189,15 @@ GS_EVENT_MSG( Simulate )
GS_EVENT_MSG_CHILD( ServerGamePostSimulate, Simulate ) { };
GS_EVENT_MSG_CHILD( ClientGamePostSimulate, Simulate ) { };
GS_EVENT_MSG( ServerPostAdvanceTick );
GS_EVENT_MSG( ServerBeginAsyncPostTickWork );
GS_EVENT_MSG( ServerEndAsyncPostTickWork );
GS_EVENT_MSG( ClientFrameSimulate );
GS_EVENT_MSG( ClientPauseSimulate );
GS_EVENT_MSG( ClientAdvanceNonRenderedFrame );
GS_EVENT_MSG( FrameBoundary )
{
float m_flFrameTime;
@ -219,92 +232,95 @@ abstract_class IGameSystem
public:
// Init, shutdown
// return true on success. false to abort DLL init!
virtual bool Init() = 0;
virtual void PostInit() = 0;
virtual void Shutdown() = 0;
virtual bool Init() = 0; // 0
virtual void PostInit() = 0; // 1
virtual void Shutdown() = 0; // 2
// Game init, shutdown
GS_EVENT_IMPL( GameInit );
GS_EVENT_IMPL( GameShutdown );
GS_EVENT_IMPL( GamePostInit );
GS_EVENT_IMPL( GamePreShutdown );
GS_EVENT_IMPL( GameInit ) // 3
GS_EVENT_IMPL( GameShutdown ) // 4
GS_EVENT_IMPL( GamePostInit ) // 5
GS_EVENT_IMPL( GamePreShutdown ) // 6
GS_EVENT_IMPL( BuildGameSessionManifest );
GS_EVENT_IMPL( BuildGameSessionManifest ) // 7
GS_EVENT_IMPL( GameActivate );
GS_EVENT_IMPL( GameActivate ) // 8
GS_EVENT_IMPL( ClientFullySignedOn );
GS_EVENT_IMPL( Disconnect );
GS_EVENT_IMPL( ClientFullySignedOn ) // 9
GS_EVENT_IMPL( Disconnect ) // 10
GS_EVENT_IMPL( GameDeactivate );
GS_EVENT_IMPL( GameDeactivate ) // 11
GS_EVENT_IMPL( SpawnGroupPrecache );
GS_EVENT_IMPL( SpawnGroupUncache );
GS_EVENT_IMPL( PreSpawnGroupLoad );
GS_EVENT_IMPL( PostSpawnGroupLoad );
GS_EVENT_IMPL( PreSpawnGroupUnload );
GS_EVENT_IMPL( PostSpawnGroupUnload );
GS_EVENT_IMPL( ActiveSpawnGroupChanged );
GS_EVENT_IMPL( SpawnGroupPrecache ) // 12
GS_EVENT_IMPL( SpawnGroupUncache ) // 13
GS_EVENT_IMPL( PreSpawnGroupLoad ) // 14
GS_EVENT_IMPL( PostSpawnGroupLoad ) // 15
GS_EVENT_IMPL( PreSpawnGroupUnload ) // 16
GS_EVENT_IMPL( PostSpawnGroupUnload ) // 17
GS_EVENT_IMPL( ActiveSpawnGroupChanged ) // 18
GS_EVENT_IMPL( ClientPostDataUpdate );
GS_EVENT_IMPL( ClientPostDataUpdate ) // 19
// Called before rendering
GS_EVENT_IMPL( ClientPreRender );
GS_EVENT_IMPL( ClientPreRender ) // 20
GS_EVENT_IMPL( ClientPreEntityThink );
GS_EVENT_IMPL( ClientPreEntityThink ) // 21
virtual void unk_001( const void *const msg ) = 0;
virtual void unk_002( const void *const msg ) = 0;
virtual void unk_003( const void *const msg ) = 0;
virtual void unk_004( const void *const msg ) = 0;
virtual void unk_005( const void *const msg ) = 0;
virtual void unk_001( const void *const msg ) = 0; // 22
virtual void unk_002( const void *const msg ) = 0; // 23
GS_EVENT_IMPL( ClientPollNetworking ) // 24
virtual void unk_101( const void *const msg ) = 0; // 25
// Gets called each frame
GS_EVENT_IMPL( ClientUpdate );
GS_EVENT_IMPL( ClientUpdate ) // 26
virtual void unk_201( const void *const msg ) = 0; // 27
// Called after rendering
GS_EVENT_IMPL( ClientPostRender );
GS_EVENT_IMPL( ClientPostRender ) // 28
// Called each frame before entities think
GS_EVENT_IMPL( ServerPreEntityThink );
GS_EVENT_IMPL( ServerPreEntityThink ) // 29
// called after entities think
GS_EVENT_IMPL( ServerPostEntityThink );
GS_EVENT_IMPL( ServerPostEntityThink ) // 30
virtual void unk_101( const void *const msg ) = 0;
virtual void unk_301( const void *const msg ) = 0; // 31
GS_EVENT_IMPL( ServerPreClientUpdate );
GS_EVENT_IMPL( ServerPreClientUpdate ) // 32
GS_EVENT_IMPL( ServerAdvanceTick ) // 33
GS_EVENT_IMPL( ClientAdvanceTick ) // 34
GS_EVENT_IMPL( ServerGamePostSimulate ) // 35
GS_EVENT_IMPL( ClientGamePostSimulate ) // 36
GS_EVENT_IMPL( ServerPostAdvanceTick ) // 37
GS_EVENT_IMPL( ServerBeginAsyncPostTickWork ) // 38
virtual void unk_201( const void *const msg ) = 0;
virtual void unk_202( const void *const msg ) = 0;
virtual void unk_203( const void *const msg ) = 0;
virtual void unk_204( const void *const msg ) = 0;
virtual void unk_401( const void *const msg ) = 0; // 39
GS_EVENT_IMPL( ServerGamePostSimulate );
GS_EVENT_IMPL( ClientGamePostSimulate );
GS_EVENT_IMPL( ServerEndAsyncPostTickWork ) // 40
virtual void unk_301( const void *const msg ) = 0;
virtual void unk_302( const void *const msg ) = 0;
virtual void unk_303( const void *const msg ) = 0;
virtual void unk_304( const void *const msg ) = 0;
virtual void unk_305( const void *const msg ) = 0;
GS_EVENT_IMPL( ClientFrameSimulate ) // 41
GS_EVENT_IMPL( ClientPauseSimulate ) // 42
GS_EVENT_IMPL( ClientAdvanceNonRenderedFrame ) // 43
GS_EVENT_IMPL( GameFrameBoundary );
GS_EVENT_IMPL( OutOfGameFrameBoundary );
GS_EVENT_IMPL( GameFrameBoundary ) // 44
GS_EVENT_IMPL( OutOfGameFrameBoundary ) // 45
GS_EVENT_IMPL( SaveGame );
GS_EVENT_IMPL( RestoreGame );
GS_EVENT_IMPL( SaveGame ) // 46
GS_EVENT_IMPL( RestoreGame ) // 47
virtual void unk_401( const void *const msg ) = 0;
virtual void unk_402( const void *const msg ) = 0;
virtual void unk_403( const void *const msg ) = 0;
virtual void unk_404( const void *const msg ) = 0;
virtual void unk_405( const void *const msg ) = 0;
virtual void unk_406( const void *const msg ) = 0;
virtual void unk_501( const void *const msg ) = 0; // 48
virtual void unk_502( const void *const msg ) = 0; // 49
virtual void unk_503( const void *const msg ) = 0; // 50
virtual void unk_504( const void *const msg ) = 0; // 51
virtual void unk_505( const void *const msg ) = 0; // 52
virtual void unk_506( const void *const msg ) = 0; // 53
virtual const char* GetName() const = 0;
virtual void SetGameSystemGlobalPtrs(void* pValue) = 0;
virtual void SetName(const char* pName) = 0;
virtual bool DoesGameSystemReallocate() = 0;
virtual const char* GetName() const = 0; // 54
virtual void SetGameSystemGlobalPtrs(void* pValue) = 0; // 55
virtual void SetName(const char* pName) = 0; // 56
virtual bool DoesGameSystemReallocate() = 0; // 57
virtual ~IGameSystem() {}
};
@ -356,13 +372,16 @@ public:
virtual void unk_001( const void *const msg ) override {}
virtual void unk_002( const void *const msg ) override {}
virtual void unk_003( const void *const msg ) override {}
virtual void unk_004( const void *const msg ) override {}
virtual void unk_005( const void *const msg ) override {}
GS_EVENT( ClientPollNetworking ) {}
virtual void unk_101( const void *const msg ) override {}
// Gets called each frame
GS_EVENT( ClientUpdate ) {}
virtual void unk_201( const void *const msg ) override {}
// Called after rendering
GS_EVENT( ClientPostRender ) {}
@ -371,23 +390,23 @@ public:
// called after entities think
GS_EVENT( ServerPostEntityThink ) {}
virtual void unk_101( const void *const msg ) override {}
virtual void unk_301( const void *const msg ) override {}
GS_EVENT( ServerPreClientUpdate ) {}
virtual void unk_201( const void *const msg ) override {}
virtual void unk_202( const void *const msg ) override {}
virtual void unk_203( const void *const msg ) override {}
virtual void unk_204( const void *const msg ) override {}
GS_EVENT( ServerAdvanceTick ) {}
GS_EVENT( ClientAdvanceTick ) {}
GS_EVENT( ServerGamePostSimulate ) {}
GS_EVENT( ClientGamePostSimulate ) {}
GS_EVENT( ServerPostAdvanceTick ) {}
GS_EVENT( ServerBeginAsyncPostTickWork ) {}
virtual void unk_301( const void *const msg ) override {}
virtual void unk_302( const void *const msg ) override {}
virtual void unk_303( const void *const msg ) override {}
virtual void unk_304( const void *const msg ) override {}
virtual void unk_305( const void *const msg ) override {}
virtual void unk_401( const void *const msg ) override {}
GS_EVENT( ServerEndAsyncPostTickWork ) {}
GS_EVENT( ClientFrameSimulate ) {}
GS_EVENT( ClientPauseSimulate ) {}
GS_EVENT( ClientAdvanceNonRenderedFrame ) {}
GS_EVENT( GameFrameBoundary ) {}
GS_EVENT( OutOfGameFrameBoundary ) {}
@ -395,12 +414,12 @@ public:
GS_EVENT( SaveGame ) {}
GS_EVENT( RestoreGame ) {}
virtual void unk_401( const void *const msg ) override {}
virtual void unk_402( const void *const msg ) override {}
virtual void unk_403( const void *const msg ) override {}
virtual void unk_404( const void *const msg ) override {}
virtual void unk_405( const void *const msg ) override {}
virtual void unk_406( const void *const msg ) override {}
virtual void unk_501( const void *const msg ) override {}
virtual void unk_502( const void *const msg ) override {}
virtual void unk_503( const void *const msg ) override {}
virtual void unk_504( const void *const msg ) override {}
virtual void unk_505( const void *const msg ) override {}
virtual void unk_506( const void *const msg ) override {}
virtual const char* GetName() const override { return m_pName; }
virtual void SetGameSystemGlobalPtrs(void* pValue) override {}