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Update ISource2Server iface and ISource2GameClients iface string.
(No idea yet what changed in ISource2GameClients. With cursory look, all functions appear to still be there.)
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@ -398,7 +398,6 @@ public:
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virtual void ClearInstancedBaselineFromServerClasses( void ) = 0;
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virtual void GetLevelsFromSaveFile( const char *pszFileName, CUtlVector<CCreateGameServerLoadInfo> &out, bool ) = 0;
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virtual void ClearSaveDirectory( void ) = 0;
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virtual void *GetEntityInfo() = 0;
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@ -552,7 +551,7 @@ public:
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virtual void GetConVarPrefixesToResetToDefaults( CUtlString &prefixes ) const = 0;
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};
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#define INTERFACEVERSION_SERVERGAMECLIENTS "Source2GameClients001"
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#define INTERFACEVERSION_SERVERGAMECLIENTS "Source2GameClients002"
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//-----------------------------------------------------------------------------
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// Purpose: Player / Client related functions
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