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Updated IAppSystem.
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@ -76,6 +76,9 @@ public:
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// Reconnect to a particular interface
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// Reconnect to a particular interface
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virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) = 0;
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virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) = 0;
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// New in Dota. Seems to do nothing but return true in most or all cases.
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virtual bool UnknownFunc1() = 0;
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};
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};
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@ -95,6 +95,7 @@ public:
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virtual const AppSystemInfo_t* GetDependencies() { return m_pFileSystemPassThru->GetDependencies(); }
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virtual const AppSystemInfo_t* GetDependencies() { return m_pFileSystemPassThru->GetDependencies(); }
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virtual AppSystemTier_t GetTier() { return m_pFileSystemPassThru->GetTier(); }
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virtual AppSystemTier_t GetTier() { return m_pFileSystemPassThru->GetTier(); }
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virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) { m_pFileSystemPassThru->Reconnect( factory, pInterfaceName ); }
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virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) { m_pFileSystemPassThru->Reconnect( factory, pInterfaceName ); }
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virtual bool UnknownFunc1() { return m_pFileSystemPassThru->UnknownFunc1(); }
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virtual void RemoveAllSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllSearchPaths(); }
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virtual void RemoveAllSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllSearchPaths(); }
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virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType ) { m_pFileSystemPassThru->AddSearchPath( pPath, pathID, addType ); }
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virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType ) { m_pFileSystemPassThru->AddSearchPath( pPath, pathID, addType ); }
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