mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Merge branch 'cs2' of https://github.com/alliedmodders/hl2sdk into cs2
This commit is contained in:
@ -22,8 +22,7 @@
|
||||
class IFileSystem; // include FileSystem.h
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||||
class IUniformRandomStream; // include vstdlib/random.h
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||||
class IEngineSound; // include engine/IEngineSound.h
|
||||
class IVEngineServer;
|
||||
class IVoiceServer;
|
||||
class IVEngineServer;
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||||
class IStaticPropMgrServer;
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||||
class ISpatialPartition;
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||||
class IVModelInfo;
|
||||
@ -40,7 +39,6 @@ class CSteamAPIContext;
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||||
class CSteamGameServerAPIContext;
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||||
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||||
extern IVEngineServer *engine;
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||||
extern IVoiceServer *g_pVoiceServer;
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||||
extern IFileSystem *filesystem;
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||||
extern IStaticPropMgrServer *staticpropmgr;
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extern ISpatialPartition *partition;
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||||
|
@ -23,7 +23,6 @@
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||||
#include "ai_saverestore.h"
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||||
#include "ai_networkmanager.h"
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||||
#include "ndebugoverlay.h"
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||||
#include "ivoiceserver.h"
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||||
#include <stdarg.h>
|
||||
#include "movehelper_server.h"
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||||
#include "networkstringtable_gamedll.h"
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@ -154,7 +153,6 @@ CUtlLinkedList<CMapEntityRef, unsigned short> g_MapEntityRefs;
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||||
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// Engine interfaces.
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IVEngineServer *engine = NULL;
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||||
IVoiceServer *g_pVoiceServer = NULL;
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#if !defined(_STATIC_LINKED)
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IFileSystem *filesystem = NULL;
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#else
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||||
@ -655,8 +653,6 @@ bool CServerGameDLL::DLLInit( CreateInterfaceFn appSystemFactory,
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// init each (seperated for ease of debugging)
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if ( (engine = (IVEngineServer*)appSystemFactory(INTERFACEVERSION_VENGINESERVER, NULL)) == NULL )
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return false;
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if ( (g_pVoiceServer = (IVoiceServer*)appSystemFactory(INTERFACEVERSION_VOICESERVER, NULL)) == NULL )
|
||||
return false;
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||||
if ( (networkstringtable = (INetworkStringTableContainer *)appSystemFactory(INTERFACENAME_NETWORKSTRINGTABLESERVER,NULL)) == NULL )
|
||||
return false;
|
||||
if ( (staticpropmgr = (IStaticPropMgrServer *)appSystemFactory(INTERFACEVERSION_STATICPROPMGR_SERVER,NULL)) == NULL )
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||||
|
@ -50,7 +50,6 @@ LIB_OBJS= \
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||||
$(LIB_OBJ_DIR)/undiff.o \
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||||
$(LIB_OBJ_DIR)/uniqueid.o \
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||||
$(LIB_OBJ_DIR)/utlbufferutil.o \
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||||
$(LIB_OBJ_DIR)/utlsymbol.o \
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||||
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||||
all: dirs $(NAME).$(SHLIBEXT)
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||||
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||||
|
@ -355,10 +355,10 @@ enum RenderFx_t : unsigned char
|
||||
|
||||
enum Collision_Group_t
|
||||
{
|
||||
COLLISION_GROUP_NONE = 0,
|
||||
COLLISION_GROUP_UNKNOWN1,
|
||||
COLLISION_GROUP_UNKNOWN2,
|
||||
COLLISION_GROUP_UNKNOWN3,
|
||||
COLLISION_GROUP_ALWAYS = 0,
|
||||
COLLISION_GROUP_NEVER,
|
||||
COLLISION_GROUP_TRIGGER,
|
||||
COLLISION_GROUP_CONDITIONALLY_SOLID,
|
||||
COLLISION_GROUP_DEFAULT,
|
||||
COLLISION_GROUP_DEBRIS, // Collides with nothing but world, static stuff and triggers
|
||||
COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
|
||||
|
@ -313,9 +313,12 @@ public:
|
||||
|
||||
virtual void unk101() = 0;
|
||||
virtual void unk102() = 0;
|
||||
virtual void unk103() = 0;
|
||||
virtual void unk104() = 0;
|
||||
virtual void unk105() = 0;
|
||||
|
||||
// Use these to setup who can hear whose voice.
|
||||
// Pass in client indices (which are their ent indices - 1).
|
||||
virtual bool GetClientListening(CPlayerSlot iReceiver, CPlayerSlot iSender) = 0;
|
||||
virtual bool SetClientListening(CPlayerSlot iReceiver, CPlayerSlot iSender, bool bListen) = 0;
|
||||
virtual bool SetClientProximity(CPlayerSlot iReceiver, CPlayerSlot iSender, bool bUseProximity) = 0;
|
||||
virtual void unk106() = 0;
|
||||
virtual void unk107() = 0;
|
||||
|
||||
@ -571,7 +574,7 @@ public:
|
||||
virtual void ClientSetupVisibility( CPlayerSlot slot, vis_info_t *visinfo ) = 0;
|
||||
|
||||
// A block of CUserCmds has arrived from the user, decode them and buffer for execution during player simulation
|
||||
virtual float ProcessUsercmds( CPlayerSlot slot, bf_read *buf, int numcmds, bool ignore, bool paused ) = 0;
|
||||
virtual int ProcessUsercmds( CPlayerSlot slot, bf_read *buf, int numcmds, bool ignore, bool paused ) = 0;
|
||||
|
||||
virtual bool IsPlayerSlotOccupied( CPlayerSlot slot ) = 0;
|
||||
|
||||
|
@ -37,7 +37,11 @@ class ILowLevelFileIO;
|
||||
class CSteamID;
|
||||
|
||||
typedef void * FileHandle_t;
|
||||
typedef int FileFindHandle_t;
|
||||
struct FileFindHandle_t
|
||||
{
|
||||
IFileSystem *m_pFileSystem;
|
||||
intp m_nFindDataIndex;
|
||||
};
|
||||
typedef void (*FileSystemLoggingFunc_t)( const char *fileName, const char *accessType );
|
||||
typedef int WaitForResourcesHandle_t;
|
||||
|
||||
@ -575,9 +579,9 @@ public:
|
||||
|
||||
// FindFirst/FindNext. Also see FindFirstEx.
|
||||
virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle ) = 0;
|
||||
virtual const char *FindNext( FileFindHandle_t handle ) = 0;
|
||||
virtual bool FindIsDirectory( FileFindHandle_t handle ) = 0;
|
||||
virtual void FindClose( FileFindHandle_t handle ) = 0;
|
||||
virtual const char *FindNext( FileFindHandle_t &handle ) = 0;
|
||||
virtual bool FindIsDirectory( FileFindHandle_t &handle ) = 0;
|
||||
virtual void FindClose( FileFindHandle_t &handle ) = 0;
|
||||
|
||||
// Same as FindFirst, but you can filter by path ID, which can make it faster.
|
||||
virtual const char *FindFirstEx( const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle ) = 0;
|
||||
|
@ -119,14 +119,14 @@ public:
|
||||
virtual void SetFloat( const GameEventKeySymbol_t &keySymbol, float value ) = 0;
|
||||
virtual void SetString( const GameEventKeySymbol_t &keySymbol, const char *value ) = 0;
|
||||
virtual void SetPtr( const GameEventKeySymbol_t &keySymbol, void *value ) = 0;
|
||||
|
||||
|
||||
virtual void SetEntity(const GameEventKeySymbol_t &keySymbol, CEntityInstance *value) = 0;
|
||||
virtual void SetEntity( const GameEventKeySymbol_t &keySymbol, CEntityIndex value ) = 0;
|
||||
virtual void SetEntity( const GameEventKeySymbol_t &keySymbol, CEntityInstance *value ) = 0;
|
||||
|
||||
// Also sets the _pawn key
|
||||
virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CPlayerSlot value ) = 0;
|
||||
// Also sets the _pawn key (Expects pawn entity to be passed)
|
||||
virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CEntityInstance *pawn ) = 0;
|
||||
// Also sets the _pawn key
|
||||
virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CPlayerSlot value ) = 0;
|
||||
|
||||
// Expects pawn entity to be passed, will set the controller entity as a controllerKeyName
|
||||
// and pawn entity as a pawnKeyName.
|
||||
|
@ -1,34 +0,0 @@
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: This module defines the IVoiceServer interface, which is used by
|
||||
// game code to control which clients are listening to which other
|
||||
// clients' voice streams.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef IVOICESERVER_H
|
||||
#define IVOICESERVER_H
|
||||
|
||||
|
||||
#include "interface.h"
|
||||
|
||||
|
||||
#define INTERFACEVERSION_VOICESERVER "VoiceServer002"
|
||||
|
||||
|
||||
abstract_class IVoiceServer
|
||||
{
|
||||
public:
|
||||
virtual ~IVoiceServer() {}
|
||||
|
||||
// Use these to setup who can hear whose voice.
|
||||
// Pass in client indices (which are their ent indices - 1).
|
||||
virtual bool GetClientListening(int iReceiver, int iSender) = 0;
|
||||
virtual bool SetClientListening(int iReceiver, int iSender, bool bListen) = 0;
|
||||
virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
@ -55,9 +55,9 @@ public:
|
||||
return m_SymbolTable.Find( pString );
|
||||
}
|
||||
|
||||
UtlSymId_t AddString( const char *pString )
|
||||
UtlSymId_t AddString( const char *pString, bool* created = NULL )
|
||||
{
|
||||
CUtlSymbol symbol = m_SymbolTable.AddString( pString );
|
||||
CUtlSymbol symbol = m_SymbolTable.AddString( pString, created );
|
||||
int index = ( int )( UtlSymId_t )symbol;
|
||||
if( m_Vector.Count() <= index )
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Defines a symbol table
|
||||
//
|
||||
@ -102,7 +102,7 @@ public:
|
||||
~CUtlSymbolTable();
|
||||
|
||||
// Finds and/or creates a symbol based on the string
|
||||
CUtlSymbol AddString( const char* pString );
|
||||
CUtlSymbol AddString( const char* pString, bool* created = NULL );
|
||||
|
||||
// Finds the symbol for pString
|
||||
CUtlSymbol Find( const char* pString ) const;
|
||||
@ -174,7 +174,7 @@ protected:
|
||||
|
||||
// stores the string data
|
||||
CUtlVector<StringPool_t*> m_StringPools;
|
||||
|
||||
uint8 unknown[56];
|
||||
private:
|
||||
int FindPoolWithSpace( int len ) const;
|
||||
const char* StringFromIndex( const CStringPoolIndex &index ) const;
|
||||
@ -193,10 +193,10 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
CUtlSymbol AddString( const char* pString )
|
||||
CUtlSymbol AddString( const char* pString, bool* created = NULL )
|
||||
{
|
||||
m_lock.LockForWrite();
|
||||
CUtlSymbol result = CUtlSymbolTable::AddString( pString );
|
||||
CUtlSymbol result = CUtlSymbolTable::AddString( pString, created );
|
||||
m_lock.UnlockWrite();
|
||||
return result;
|
||||
}
|
||||
|
@ -142,8 +142,8 @@ public:
|
||||
~CUtlSymbolTableLargeBase() { }
|
||||
|
||||
// Finds and/or creates a symbol based on the string
|
||||
CUtlSymbolLarge AddString( const char* pString );
|
||||
CUtlSymbolLarge AddString( const char* pString, int nLength );
|
||||
CUtlSymbolLarge AddString( const char* pString, bool* created = NULL );
|
||||
CUtlSymbolLarge AddString( const char* pString, int nLength, bool* created = NULL );
|
||||
|
||||
// Finds the symbol for pString
|
||||
CUtlSymbolLarge Find( const char* pString ) const;
|
||||
@ -326,7 +326,7 @@ inline CUtlSymbolLarge CUtlSymbolTableLargeBase< CASEINSENSITIVE, PAGE_SIZE, MUT
|
||||
}
|
||||
|
||||
template < bool CASEINSENSITIVE, size_t PAGE_SIZE, class MUTEX_TYPE >
|
||||
inline CUtlSymbolLarge CUtlSymbolTableLargeBase< CASEINSENSITIVE, PAGE_SIZE, MUTEX_TYPE >::AddString( const char* pString, int nLength )
|
||||
inline CUtlSymbolLarge CUtlSymbolTableLargeBase< CASEINSENSITIVE, PAGE_SIZE, MUTEX_TYPE >::AddString( const char* pString, int nLength, bool* created )
|
||||
{
|
||||
CUtlSymbolLarge sym;
|
||||
|
||||
@ -348,9 +348,9 @@ inline CUtlSymbolLarge CUtlSymbolTableLargeBase< CASEINSENSITIVE, PAGE_SIZE, MUT
|
||||
}
|
||||
|
||||
template < bool CASEINSENSITIVE, size_t PAGE_SIZE, class MUTEX_TYPE >
|
||||
inline CUtlSymbolLarge CUtlSymbolTableLargeBase< CASEINSENSITIVE, PAGE_SIZE, MUTEX_TYPE >::AddString( const char* pString )
|
||||
inline CUtlSymbolLarge CUtlSymbolTableLargeBase< CASEINSENSITIVE, PAGE_SIZE, MUTEX_TYPE >::AddString( const char* pString, bool* created )
|
||||
{
|
||||
return AddString( pString, pString ? strlen( pString ) : 0 );
|
||||
return AddString( pString, pString ? strlen( pString ) : 0, created );
|
||||
}
|
||||
|
||||
template < bool CASEINSENSITIVE, size_t PAGE_SIZE, class MUTEX_TYPE >
|
||||
|
@ -68,9 +68,6 @@
|
||||
<ClCompile Include="utlbufferutil.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="utlsymbol.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\public\tier1\bitbuf.h">
|
||||
|
@ -1,397 +0,0 @@
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Defines a symbol table
|
||||
//
|
||||
// $Header: $
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable:4514)
|
||||
#endif
|
||||
|
||||
#include "utlsymbol.h"
|
||||
#include "KeyValues.h"
|
||||
#include "tier0/threadtools.h"
|
||||
#include "tier0/memdbgon.h"
|
||||
#include "stringpool.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
#define INVALID_STRING_INDEX CStringPoolIndex( 0xFFFF, 0xFFFF )
|
||||
|
||||
#define MIN_STRING_POOL_SIZE 2048
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// globals
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
CUtlSymbolTableMT* CUtlSymbol::s_pSymbolTable = 0;
|
||||
bool CUtlSymbol::s_bAllowStaticSymbolTable = true;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// symbol methods
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void CUtlSymbol::Initialize()
|
||||
{
|
||||
// If this assert fails, then the module that this call is in has chosen to disallow
|
||||
// use of the static symbol table. Usually, it's to prevent confusion because it's easy
|
||||
// to accidentally use the global symbol table when you really want to use a specific one.
|
||||
Assert( s_bAllowStaticSymbolTable );
|
||||
|
||||
// necessary to allow us to create global symbols
|
||||
static bool symbolsInitialized = false;
|
||||
if (!symbolsInitialized)
|
||||
{
|
||||
s_pSymbolTable = new CUtlSymbolTableMT;
|
||||
symbolsInitialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Singleton to delete table on exit from module
|
||||
//-----------------------------------------------------------------------------
|
||||
class CCleanupUtlSymbolTable
|
||||
{
|
||||
public:
|
||||
~CCleanupUtlSymbolTable()
|
||||
{
|
||||
delete CUtlSymbol::s_pSymbolTable;
|
||||
CUtlSymbol::s_pSymbolTable = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
static CCleanupUtlSymbolTable g_CleanupSymbolTable;
|
||||
|
||||
CUtlSymbolTableMT* CUtlSymbol::CurrTable()
|
||||
{
|
||||
Initialize();
|
||||
return s_pSymbolTable;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// string->symbol->string
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
CUtlSymbol::CUtlSymbol( const char* pStr )
|
||||
{
|
||||
m_Id = CurrTable()->AddString( pStr );
|
||||
}
|
||||
|
||||
const char* CUtlSymbol::String( ) const
|
||||
{
|
||||
return CurrTable()->String(m_Id);
|
||||
}
|
||||
|
||||
void CUtlSymbol::DisableStaticSymbolTable()
|
||||
{
|
||||
s_bAllowStaticSymbolTable = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// checks if the symbol matches a string
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool CUtlSymbol::operator==( const char* pStr ) const
|
||||
{
|
||||
if (m_Id == UTL_INVAL_SYMBOL)
|
||||
return false;
|
||||
return strcmp( String(), pStr ) == 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// symbol table stuff
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
inline const char* CUtlSymbolTable::StringFromIndex( const CStringPoolIndex &index ) const
|
||||
{
|
||||
Assert( index.m_iPool < m_StringPools.Count() );
|
||||
Assert( index.m_iOffset < m_StringPools[index.m_iPool]->m_TotalLen );
|
||||
|
||||
return &m_StringPools[index.m_iPool]->m_Data[index.m_iOffset];
|
||||
}
|
||||
|
||||
|
||||
bool CUtlSymbolTable::CLess::operator()( const CStringPoolIndex &i1, const CStringPoolIndex &i2 ) const
|
||||
{
|
||||
// Need to do pointer math because CUtlSymbolTable is used in CUtlVectors, and hence
|
||||
// can be arbitrarily moved in memory on a realloc. Yes, this is portable. In reality,
|
||||
// right now at least, because m_LessFunc is the first member of CUtlRBTree, and m_Lookup
|
||||
// is the first member of CUtlSymbolTabke, this == pTable
|
||||
CUtlSymbolTable *pTable = (CUtlSymbolTable *)( (byte *)this - offsetof(CUtlSymbolTable::CTree, m_LessFunc) ) - offsetof(CUtlSymbolTable, m_Lookup );
|
||||
const char* str1 = (i1 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString :
|
||||
pTable->StringFromIndex( i1 );
|
||||
const char* str2 = (i2 == INVALID_STRING_INDEX) ? pTable->m_pUserSearchString :
|
||||
pTable->StringFromIndex( i2 );
|
||||
|
||||
if ( !pTable->m_bInsensitive )
|
||||
return strcmp( str1, str2 ) < 0;
|
||||
else
|
||||
return strcmpi( str1, str2 ) < 0;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// constructor, destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
CUtlSymbolTable::CUtlSymbolTable( int growSize, int initSize, bool caseInsensitive ) :
|
||||
m_Lookup( growSize, initSize ), m_bInsensitive( caseInsensitive ), m_StringPools( 8 )
|
||||
{
|
||||
}
|
||||
|
||||
CUtlSymbolTable::~CUtlSymbolTable()
|
||||
{
|
||||
// Release the stringpool string data
|
||||
RemoveAll();
|
||||
}
|
||||
|
||||
|
||||
CUtlSymbol CUtlSymbolTable::Find( const char* pString ) const
|
||||
{
|
||||
if (!pString)
|
||||
return CUtlSymbol();
|
||||
|
||||
// Store a special context used to help with insertion
|
||||
m_pUserSearchString = pString;
|
||||
|
||||
// Passing this special invalid symbol makes the comparison function
|
||||
// use the string passed in the context
|
||||
UtlSymId_t idx = m_Lookup.Find( INVALID_STRING_INDEX );
|
||||
|
||||
#ifdef _DEBUG
|
||||
m_pUserSearchString = NULL;
|
||||
#endif
|
||||
|
||||
return CUtlSymbol( idx );
|
||||
}
|
||||
|
||||
|
||||
int CUtlSymbolTable::FindPoolWithSpace( int len ) const
|
||||
{
|
||||
for ( int i=0; i < m_StringPools.Count(); i++ )
|
||||
{
|
||||
StringPool_t *pPool = m_StringPools[i];
|
||||
|
||||
if ( (pPool->m_TotalLen - pPool->m_SpaceUsed) >= len )
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Finds and/or creates a symbol based on the string
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
CUtlSymbol CUtlSymbolTable::AddString( const char* pString )
|
||||
{
|
||||
if (!pString)
|
||||
return CUtlSymbol( UTL_INVAL_SYMBOL );
|
||||
|
||||
CUtlSymbol id = Find( pString );
|
||||
|
||||
if (id.IsValid())
|
||||
return id;
|
||||
|
||||
int len = strlen(pString) + 1;
|
||||
|
||||
// Find a pool with space for this string, or allocate a new one.
|
||||
int iPool = FindPoolWithSpace( len );
|
||||
if ( iPool == -1 )
|
||||
{
|
||||
// Add a new pool.
|
||||
int newPoolSize = MAX( len, MIN_STRING_POOL_SIZE );
|
||||
StringPool_t *pPool = (StringPool_t*)malloc( sizeof( StringPool_t ) + newPoolSize - 1 );
|
||||
pPool->m_TotalLen = newPoolSize;
|
||||
pPool->m_SpaceUsed = 0;
|
||||
iPool = m_StringPools.AddToTail( pPool );
|
||||
}
|
||||
|
||||
// Copy the string in.
|
||||
StringPool_t *pPool = m_StringPools[iPool];
|
||||
Assert( pPool->m_SpaceUsed < 0xFFFF ); // This should never happen, because if we had a string > 64k, it
|
||||
// would have been given its entire own pool.
|
||||
|
||||
unsigned short iStringOffset = pPool->m_SpaceUsed;
|
||||
|
||||
memcpy( &pPool->m_Data[pPool->m_SpaceUsed], pString, len );
|
||||
pPool->m_SpaceUsed += len;
|
||||
|
||||
// didn't find, insert the string into the vector.
|
||||
CStringPoolIndex index;
|
||||
index.m_iPool = iPool;
|
||||
index.m_iOffset = iStringOffset;
|
||||
|
||||
UtlSymId_t idx = m_Lookup.Insert( index );
|
||||
return CUtlSymbol( idx );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Look up the string associated with a particular symbol
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
const char* CUtlSymbolTable::String( CUtlSymbol id ) const
|
||||
{
|
||||
if (!id.IsValid())
|
||||
return "";
|
||||
|
||||
Assert( m_Lookup.IsValidIndex((UtlSymId_t)id) );
|
||||
return StringFromIndex( m_Lookup[id] );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Remove all symbols in the table.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void CUtlSymbolTable::RemoveAll()
|
||||
{
|
||||
m_Lookup.Purge();
|
||||
|
||||
for ( int i=0; i < m_StringPools.Count(); i++ )
|
||||
free( m_StringPools[i] );
|
||||
|
||||
m_StringPools.RemoveAll();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *pFileName -
|
||||
// Output : FileNameHandle_t
|
||||
//-----------------------------------------------------------------------------
|
||||
FileNameHandle_t CUtlFilenameSymbolTable::FindOrAddFileName( const char *pFileName )
|
||||
{
|
||||
if ( !pFileName )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// find first
|
||||
FileNameHandle_t hFileName = FindFileName( pFileName );
|
||||
if ( hFileName )
|
||||
{
|
||||
return hFileName;
|
||||
}
|
||||
|
||||
// Fix slashes+dotslashes and make lower case first..
|
||||
char fn[ MAX_PATH ];
|
||||
Q_strncpy( fn, pFileName, sizeof( fn ) );
|
||||
Q_RemoveDotSlashes( fn );
|
||||
#ifdef _WIN32
|
||||
strlwr( fn );
|
||||
#endif
|
||||
|
||||
// Split the filename into constituent parts
|
||||
char basepath[ MAX_PATH ];
|
||||
Q_ExtractFilePath( fn, basepath, sizeof( basepath ) );
|
||||
char filename[ MAX_PATH ];
|
||||
Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) );
|
||||
|
||||
// not found, lock and look again
|
||||
FileNameHandleInternal_t handle;
|
||||
m_lock.LockForWrite();
|
||||
handle.path = m_StringPool.FindStringHandle( basepath );
|
||||
handle.file = m_StringPool.FindStringHandle( filename );
|
||||
if ( handle.path && handle.file )
|
||||
{
|
||||
// found
|
||||
m_lock.UnlockWrite();
|
||||
return *( FileNameHandle_t * )( &handle );
|
||||
}
|
||||
|
||||
// safely add it
|
||||
handle.path = m_StringPool.ReferenceStringHandle( basepath );
|
||||
handle.file = m_StringPool.ReferenceStringHandle( filename );
|
||||
m_lock.UnlockWrite();
|
||||
|
||||
return *( FileNameHandle_t * )( &handle );
|
||||
}
|
||||
|
||||
FileNameHandle_t CUtlFilenameSymbolTable::FindFileName( const char *pFileName )
|
||||
{
|
||||
if ( !pFileName )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Fix slashes+dotslashes and make lower case first..
|
||||
char fn[ MAX_PATH ];
|
||||
Q_strncpy( fn, pFileName, sizeof( fn ) );
|
||||
Q_RemoveDotSlashes( fn );
|
||||
#ifdef _WIN32
|
||||
strlwr( fn );
|
||||
#endif
|
||||
|
||||
// Split the filename into constituent parts
|
||||
char basepath[ MAX_PATH ];
|
||||
Q_ExtractFilePath( fn, basepath, sizeof( basepath ) );
|
||||
char filename[ MAX_PATH ];
|
||||
Q_strncpy( filename, fn + Q_strlen( basepath ), sizeof( filename ) );
|
||||
|
||||
FileNameHandleInternal_t handle;
|
||||
|
||||
m_lock.LockForRead();
|
||||
handle.path = m_StringPool.FindStringHandle(basepath);
|
||||
handle.file = m_StringPool.FindStringHandle(filename);
|
||||
m_lock.UnlockRead();
|
||||
|
||||
if ( handle.path == 0 || handle.file == 0 )
|
||||
return NULL;
|
||||
|
||||
return *( FileNameHandle_t * )( &handle );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : handle -
|
||||
// Output : const char
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CUtlFilenameSymbolTable::String( const FileNameHandle_t& handle, char *buf, int buflen )
|
||||
{
|
||||
buf[ 0 ] = 0;
|
||||
|
||||
FileNameHandleInternal_t *internal = ( FileNameHandleInternal_t * )&handle;
|
||||
if ( !internal )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_lock.LockForRead();
|
||||
const char *path = m_StringPool.HandleToString(internal->path);
|
||||
const char *fn = m_StringPool.HandleToString(internal->file);
|
||||
m_lock.UnlockRead();
|
||||
|
||||
if ( !path || !fn )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Q_strncpy( buf, path, buflen );
|
||||
Q_strncat( buf, fn, buflen, COPY_ALL_CHARACTERS );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CUtlFilenameSymbolTable::RemoveAll()
|
||||
{
|
||||
m_StringPool.FreeAll();
|
||||
}
|
||||
|
||||
void CUtlFilenameSymbolTable::SpewStrings()
|
||||
{
|
||||
m_lock.LockForRead();
|
||||
m_StringPool.SpewStrings();
|
||||
m_lock.UnlockRead();
|
||||
|
||||
}
|
Reference in New Issue
Block a user