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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

Update CEntityInstance (#317)

This commit is contained in:
komashchenko
2025-08-06 21:40:42 +03:00
committed by GAMMACASE
parent 8c1727d90d
commit 65803b44c1

View File

@ -18,6 +18,51 @@ struct CEntityPrecacheContext;
struct ChangeAccessorFieldPathIndexInfo_t;
struct datamap_t;
struct NetworkStateChangedData
{
inline NetworkStateChangedData() : m_unk001(1), m_FieldOffset(-1), m_nArrayIndex(-1), m_nPathIndex(ChangeAccessorFieldPathIndex_t()), m_unk101(0) { }
inline explicit NetworkStateChangedData( bool bFullChanged ) :
m_unk001(static_cast<uint32>(!bFullChanged)), m_FieldOffset(-1),
m_nArrayIndex(-1), m_nPathIndex(ChangeAccessorFieldPathIndex_t()),
m_unk101(0)
{ }
// nLocalOffset is the flattened field offset
// calculated taking into account embedded structures
// if PathIndex is specified, then the offset must start from the last object in the chain
// nArrayIndex is the index of the array element
// if the field is a CNetworkUtlVectorBase, otherwise pass -1
// nPathIndex is the value to specify
// if the path to the field goes through one or more pointers, otherwise pass -1
// this value is usually a member of the CNetworkVarChainer and belongs to the last object in the chain
inline NetworkStateChangedData( uint32 nLocalOffset, int32 nArrayIndex = -1, ChangeAccessorFieldPathIndex_t nPathIndex = ChangeAccessorFieldPathIndex_t() ) :
m_unk001(1), m_LocalOffsets(0, 1), m_FieldOffset(-1), m_nArrayIndex(nArrayIndex), m_nPathIndex(nPathIndex), m_unk101(0)
{
m_LocalOffsets.AddToHead(nLocalOffset);
}
inline NetworkStateChangedData(const std::initializer_list< uint32 > nLocalOffsets, int32 nArrayIndex = -1, ChangeAccessorFieldPathIndex_t nPathIndex = ChangeAccessorFieldPathIndex_t()) :
m_unk001(1), m_LocalOffsets(0, nLocalOffsets.size()), m_FieldOffset(-1), m_nArrayIndex(nArrayIndex), m_nPathIndex(nPathIndex), m_unk101(1)
{
for ( const uint32& nLocalOffset : nLocalOffsets )
{
m_LocalOffsets.AddToTail( nLocalOffset );
}
}
uint32 m_unk001; // Perhaps it is an enum, default 1, when 0 adds FL_FULL_EDICT_CHANGED
CUtlVector<uint32> m_LocalOffsets;
// AMNOTE: Mostly unused/debug
CUtlString m_ClassName;
CUtlString m_FieldName;
int32 m_FieldOffset;
int32 m_nArrayIndex;
ChangeAccessorFieldPathIndex_t m_nPathIndex;
int16 m_unk101; // default 0, if m_LocalOffsets has multiple values, it is set to 1
};
class CEntityInstance
{
public:
@ -30,6 +75,9 @@ public:
virtual void Precache( const CEntityPrecacheContext* pContext ) = 0;
virtual void AddedToEntityDatabase() = 0;
virtual void Spawn( const CEntityKeyValues* pKeyValues ) = 0;
virtual void unk001() = 0;
virtual void PostDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
virtual void OnDataUnchangedInPVS() = 0;
virtual void Activate( /*ActivateType_t*/int activateType ) = 0;
@ -37,7 +85,7 @@ public:
virtual void OnSetDormant( /*EntityDormancyType_t*/int prevDormancyType, /*EntityDormancyType_t*/int newDormancyType ) = 0;
virtual void* ScriptEntityIO() = 0;
virtual int ScriptAcceptInput( const CUtlSymbolLarge &sInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, const variant_t &value, int nOutputID ) = 0;
virtual int ScriptAcceptInput( const CUtlSymbolLarge &sInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, const variant_t &value, int nOutputID, void* pUnk1, void* pUnk2 ) = 0;
virtual void PreDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
@ -49,37 +97,40 @@ public:
virtual void OnSave() = 0;
virtual void OnRestore() = 0;
virtual void unk001() = 0;
virtual void unk101() = 0;
virtual int ObjectCaps() = 0;
virtual CEntityIndex RequiredEdictIndex() = 0;
// marks an entire entity for transmission over the network
virtual void NetworkStateChanged() = 0;
// marks a field for transmission over the network
// nOffset is the flattened field offset
// calculated taking into account embedded structures
// if PathIndex is specified, then the offset must start from the last object in the chain
// nItem is the index of the array element
// if the field is a CNetworkUtlVectorBase, otherwise pass -1
// PathIndex is the value to specify
// if the path to the field goes through one or more pointers, otherwise pass -1
// this value is usually a member of the CNetworkVarChainer and belongs to the last object in the chain
virtual void NetworkStateChanged( uint nOffset, int nItem = -1, ChangeAccessorFieldPathIndex_t PathIndex = ChangeAccessorFieldPathIndex_t() ) = 0;
virtual void LogFieldInfo( const char* pszFieldName, const char* pszInfo ) = 0;
virtual void NetworkStateChanged( const NetworkStateChangedData& data ) = 0;
// AMNOTE: NetworkState related methods
virtual void unk201( const void* data ) = 0;
virtual void unk202( const void* data ) = 0;
// Toggles network update state, if set to false would skip network updates
virtual void NetworkUpdateState( bool state ) = 0;
virtual void NetworkStateChangedLog( const char* pszFieldName, const char* pszInfo ) = 0;
virtual bool FullEdictChanged() = 0;
virtual void unk101() = 0;
virtual void unk102() = 0;
virtual void unk301() = 0;
virtual void unk302() = 0;
virtual ChangeAccessorFieldPathIndex_t AddChangeAccessorPath( const CFieldPath& path ) = 0;
virtual void AssignChangeAccessorPathIds() = 0;
virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_1() = 0;
virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_2() = 0;
virtual void unk201() = 0;
virtual void unk401() = 0;
virtual void unk402() = 0;
virtual void ReloadPrivateScripts() = 0;
virtual datamap_t* GetDataDescMap() = 0;
virtual void unk301() = 0;
virtual void unk501() = 0;
virtual SchemaMetaInfoHandle_t<CSchemaClassInfo> Schema_DynamicBinding() = 0;
public: