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Update CEntityInstance (#317)
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@ -18,6 +18,51 @@ struct CEntityPrecacheContext;
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struct ChangeAccessorFieldPathIndexInfo_t;
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struct datamap_t;
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struct NetworkStateChangedData
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{
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inline NetworkStateChangedData() : m_unk001(1), m_FieldOffset(-1), m_nArrayIndex(-1), m_nPathIndex(ChangeAccessorFieldPathIndex_t()), m_unk101(0) { }
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inline explicit NetworkStateChangedData( bool bFullChanged ) :
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m_unk001(static_cast<uint32>(!bFullChanged)), m_FieldOffset(-1),
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m_nArrayIndex(-1), m_nPathIndex(ChangeAccessorFieldPathIndex_t()),
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m_unk101(0)
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{ }
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// nLocalOffset is the flattened field offset
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// calculated taking into account embedded structures
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// if PathIndex is specified, then the offset must start from the last object in the chain
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// nArrayIndex is the index of the array element
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// if the field is a CNetworkUtlVectorBase, otherwise pass -1
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// nPathIndex is the value to specify
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// if the path to the field goes through one or more pointers, otherwise pass -1
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// this value is usually a member of the CNetworkVarChainer and belongs to the last object in the chain
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inline NetworkStateChangedData( uint32 nLocalOffset, int32 nArrayIndex = -1, ChangeAccessorFieldPathIndex_t nPathIndex = ChangeAccessorFieldPathIndex_t() ) :
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m_unk001(1), m_LocalOffsets(0, 1), m_FieldOffset(-1), m_nArrayIndex(nArrayIndex), m_nPathIndex(nPathIndex), m_unk101(0)
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{
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m_LocalOffsets.AddToHead(nLocalOffset);
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}
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inline NetworkStateChangedData(const std::initializer_list< uint32 > nLocalOffsets, int32 nArrayIndex = -1, ChangeAccessorFieldPathIndex_t nPathIndex = ChangeAccessorFieldPathIndex_t()) :
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m_unk001(1), m_LocalOffsets(0, nLocalOffsets.size()), m_FieldOffset(-1), m_nArrayIndex(nArrayIndex), m_nPathIndex(nPathIndex), m_unk101(1)
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{
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for ( const uint32& nLocalOffset : nLocalOffsets )
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{
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m_LocalOffsets.AddToTail( nLocalOffset );
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}
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}
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uint32 m_unk001; // Perhaps it is an enum, default 1, when 0 adds FL_FULL_EDICT_CHANGED
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CUtlVector<uint32> m_LocalOffsets;
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// AMNOTE: Mostly unused/debug
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CUtlString m_ClassName;
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CUtlString m_FieldName;
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int32 m_FieldOffset;
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int32 m_nArrayIndex;
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ChangeAccessorFieldPathIndex_t m_nPathIndex;
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int16 m_unk101; // default 0, if m_LocalOffsets has multiple values, it is set to 1
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};
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class CEntityInstance
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{
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public:
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@ -30,6 +75,9 @@ public:
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virtual void Precache( const CEntityPrecacheContext* pContext ) = 0;
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virtual void AddedToEntityDatabase() = 0;
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virtual void Spawn( const CEntityKeyValues* pKeyValues ) = 0;
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virtual void unk001() = 0;
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virtual void PostDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
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virtual void OnDataUnchangedInPVS() = 0;
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virtual void Activate( /*ActivateType_t*/int activateType ) = 0;
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@ -37,7 +85,7 @@ public:
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virtual void OnSetDormant( /*EntityDormancyType_t*/int prevDormancyType, /*EntityDormancyType_t*/int newDormancyType ) = 0;
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virtual void* ScriptEntityIO() = 0;
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virtual int ScriptAcceptInput( const CUtlSymbolLarge &sInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, const variant_t &value, int nOutputID ) = 0;
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virtual int ScriptAcceptInput( const CUtlSymbolLarge &sInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, const variant_t &value, int nOutputID, void* pUnk1, void* pUnk2 ) = 0;
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virtual void PreDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
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@ -49,37 +97,40 @@ public:
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virtual void OnSave() = 0;
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virtual void OnRestore() = 0;
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virtual void unk001() = 0;
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virtual void unk101() = 0;
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virtual int ObjectCaps() = 0;
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virtual CEntityIndex RequiredEdictIndex() = 0;
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// marks an entire entity for transmission over the network
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virtual void NetworkStateChanged() = 0;
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// marks a field for transmission over the network
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// nOffset is the flattened field offset
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// calculated taking into account embedded structures
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// if PathIndex is specified, then the offset must start from the last object in the chain
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// nItem is the index of the array element
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// if the field is a CNetworkUtlVectorBase, otherwise pass -1
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// PathIndex is the value to specify
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// if the path to the field goes through one or more pointers, otherwise pass -1
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// this value is usually a member of the CNetworkVarChainer and belongs to the last object in the chain
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virtual void NetworkStateChanged( uint nOffset, int nItem = -1, ChangeAccessorFieldPathIndex_t PathIndex = ChangeAccessorFieldPathIndex_t() ) = 0;
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virtual void LogFieldInfo( const char* pszFieldName, const char* pszInfo ) = 0;
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virtual void NetworkStateChanged( const NetworkStateChangedData& data ) = 0;
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// AMNOTE: NetworkState related methods
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virtual void unk201( const void* data ) = 0;
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virtual void unk202( const void* data ) = 0;
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// Toggles network update state, if set to false would skip network updates
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virtual void NetworkUpdateState( bool state ) = 0;
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virtual void NetworkStateChangedLog( const char* pszFieldName, const char* pszInfo ) = 0;
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virtual bool FullEdictChanged() = 0;
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virtual void unk101() = 0;
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virtual void unk102() = 0;
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virtual void unk301() = 0;
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virtual void unk302() = 0;
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virtual ChangeAccessorFieldPathIndex_t AddChangeAccessorPath( const CFieldPath& path ) = 0;
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virtual void AssignChangeAccessorPathIds() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_1() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_2() = 0;
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virtual void unk201() = 0;
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virtual void unk401() = 0;
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virtual void unk402() = 0;
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virtual void ReloadPrivateScripts() = 0;
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virtual datamap_t* GetDataDescMap() = 0;
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virtual void unk301() = 0;
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virtual void unk501() = 0;
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virtual SchemaMetaInfoHandle_t<CSchemaClassInfo> Schema_DynamicBinding() = 0;
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public:
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