mirror of
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Fix file encoding
This commit is contained in:

committed by
Nicholas Hastings

parent
967236b317
commit
7d972daefe
@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Swap a compiled caption file.
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//
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//======= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======//
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//======= Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Add a specially formatted string to each debug DLL of the form
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// "%DLLNAME%.dll is built debug!". We can search for this string via
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose: languages definition
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//
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//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose: represent a canonical list of the languages we support,
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//
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//===== Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: common routines to operate on matchmaking sessions and members
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// Assumptions: caller should include all required headers before including mm_helpers.h
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Swaps the bytes in all file types generated by studiomdl
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// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded
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//========= Copyright <EFBFBD> 1996-2006, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
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//
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// Purpose: StudioMDL byteswapping functions.
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture
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// it's working on matches the desired texture to work on.
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Material Modify control entity.
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Water LOD control entity.
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Utility code.
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which draws a viewcone
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implementation for CBaseClientRenderTargets class.
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// Provides Init functions for common render textures used by the engine.
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========== Copyright <EFBFBD> 2006, Valve Corporation, All rights reserved. ========
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//========== Copyright © 2006, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client's C_BaseCombatCharacter entity
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Defines the client-side representation of CBaseCombatCharacter.
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client side implementation of CBaseCombatWeapon.
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
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//
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// Purpose: Client's CBaseCombatWeapon entity
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//
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
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// Purpose:
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//
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||||
|
@ -1,4 +1,4 @@
|
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//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//
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// Purpose: Client handler implementations for instruction players how to play
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//
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//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//
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||||
// Purpose: Client handler for instruction players how to play
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//
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||||
|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =====//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====//
|
||||
//
|
||||
// Purpose: Client-side CBasePlayer.
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//
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||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Client-side CBasePlayer.
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||||
//
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||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Core Temp Entity client implementation.
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||||
//
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||||
|
@ -1,4 +1,4 @@
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||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Client side view model implementation. Responsible for drawing
|
||||
// the view model.
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Color correction entity with simple radial falloff
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Color correction entity with simple radial falloff
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Color correction entity.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Dynamic light
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Ambient light controller entity with simple radial falloff
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ====
|
||||
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====
|
||||
//
|
||||
// An entity that allows level designer control over the fog parameters.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Sunlight shadow control entity.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2003, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user