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Add INetworkSystem::RejectConnection method (#332)
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@ -130,15 +130,17 @@ public:
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virtual void unk301() = 0;
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virtual void unk302() = 0;
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virtual void unk303() = 0;
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virtual void unk304() = 0;
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virtual void unk305() = 0;
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virtual void InitNetworkSystem() = 0;
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virtual void RejectConnection( uint32 steam_handle, ENetworkDisconnectionReason reason, void * = nullptr ) = 0;
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virtual void unk401() = 0;
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virtual void unk402() = 0;
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virtual void InitNetworkSystem() = 0;
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virtual void unk501() = 0;
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virtual void unk502() = 0;
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virtual ~INetworkSystem() = 0;
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};
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