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Add reverse-engineered INetworkSystem interface.
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84
public/networksystem/inetworksystem.h
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84
public/networksystem/inetworksystem.h
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//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef INETWORKSYSTEM_H
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#define INETWORKSYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#include "appframework/IAppSystem.h"
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#include "inetchannel.h"
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#include "tier1/bitbuf.h"
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class IConnectionlessPacketHandler;
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class INetworkConfigChanged;
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class INetworkPacketFilter;
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class INetworkFileDownloadFilter;
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class INetworkFileSendCompleted;
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class INetworkPrepareStartupParams;
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// Reverse engineered interface: return types may be wrong
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abstract_class INetworkSystem : public IAppSystem
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{
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public:
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virtual void SetDedicated( bool enable ) = 0;
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virtual void SetMultiplayer( bool enable ) = 0;
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virtual int CreateSocket( int, int, int, const char * ) = 0;
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virtual void ForceOpenSocket( int sock ) = 0;
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virtual void AddExtraSocket( int, const char * ) = 0;
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virtual void RemoveAllExtraSockets() = 0;
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virtual void EnableLoopbackBetweenSockets( int, int ) = 0;
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virtual void SetDefaultBroadcastPort( int port ) = 0;
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virtual void RunFrame( double ) = 0;
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virtual void SendQueuedPackets() = 0;
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virtual void SleepUntilMessages( int, int ) = 0;
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virtual void InitPostFork() = 0;
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virtual void SetSubProcess( bool ) = 0;
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virtual void SendPacket( INetChannel *netchan, int, const netadr_t &adr, const unsigned char *, int, bf_write *, bool, unsigned int ) = 0;
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virtual void ProcessSocket( int sock, IConnectionlessPacketHandler *handler ) = 0;
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virtual INetChannel *CreateNetChannel( int, netadr_t *adr ,char const *, INetChannelHandler *handler, bool ) = 0;
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virtual void RemoveNetChannel( INetChannel *netchan, bool ) = 0;
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virtual void ListenSocket( int sock, bool ) = 0;
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virtual void ConnectSocket( int sock , const netadr_t &adr ) = 0;
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virtual void CloseSocket( int sock ) = 0;
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virtual void OutOfBandPrintf( int sock, const netadr_t &adr, const char *format, ...) = 0;
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virtual void OutOfBandDelayedPrintf( int sock, const netadr_t &adr, unsigned int delay, const char *format, ...) = 0;
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virtual void SetTime( double time ) = 0;
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virtual void SetTimeScale( float timeScale ) = 0;
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virtual double GetNetTime() = 0;
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virtual bool IsMultiplayer() = 0;
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virtual bool IsDedicated() = 0;
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virtual bool IsDedicatedForXbox() = 0;
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virtual void LogBadPacket( netpacket_t * ) = 0;
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virtual void DescribeSocket( int sock ) = 0;
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virtual void BufferToBufferCompress( char *, unsigned int *, const char *, unsigned int ) = 0;
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virtual void BufferToBufferDecompress( char *, unsigned int *, char const *, unsigned int ) = 0;
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virtual netadr_t& GetPublicAdr() = 0;
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virtual netadr_t& GetLocalAdr() = 0;
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virtual float GetFakeLag() = 0;
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virtual int GetUDPPort( int ) = 0;
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virtual bool IsSafeFileToDownload( const char *file ) = 0;
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virtual bool IsValidFileTransferExtension( const char *extension ) = 0;
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virtual bool CanRedownloadFile( const char *file ) = 0;
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virtual void AddNetworkConfigChangedCallback( INetworkConfigChanged *callback ) = 0;
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virtual void RemoveNetworkConfigChangedCallback( INetworkConfigChanged *callback ) = 0;
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virtual void AddNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
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virtual void RemoveNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
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virtual void AddNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
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virtual void RemoveNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
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virtual void AddNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
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virtual void RemoveNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
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virtual void AddNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
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virtual void RemoveNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
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virtual void CloseAllSockets() = 0;
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};
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DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );
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#endif // INETWORKSYSTEM_H
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