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Update Collision_Group_t (#157)
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@ -355,9 +355,12 @@ enum RenderFx_t : unsigned char
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enum Collision_Group_t
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{
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COLLISION_GROUP_NONE = 0,
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COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
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COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers
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COLLISION_GROUP_NONE = 0,
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COLLISION_GROUP_UNKNOWN1,
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COLLISION_GROUP_UNKNOWN2,
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COLLISION_GROUP_UNKNOWN3,
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COLLISION_GROUP_DEFAULT,
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COLLISION_GROUP_DEBRIS, // Collides with nothing but world, static stuff and triggers
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COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
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COLLISION_GROUP_INTERACTIVE, // Collides with everything except interactive debris or debris
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COLLISION_GROUP_PLAYER,
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@ -381,7 +384,7 @@ enum Collision_Group_t
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COLLISION_GROUP_DEBRIS_BLOCK_PROJECTILE, // Only collides with bullets
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COLLISION_GROUP_PROPS,
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LAST_SHARED_COLLISION_GROUP
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};
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