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Update IServerGameClients.
--HG-- extra : rebase_source : 61ba9f87d54866ffd23bf9a448e7727575896801
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@ -682,7 +682,7 @@ public:
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virtual void ClientFullyConnect( CEntityIndex index ) = 0;
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// Client is disconnecting from server
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virtual void ClientDisconnect( CEntityIndex index ) = 0;
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virtual void ClientDisconnect( CEntityIndex index, /* ENetworkDisconnectionReason */ int reason ) = 0;
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// Client is connected and should be put in the game
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virtual void ClientPutInServer( CEntityIndex index, char const *playername ) = 0;
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@ -734,7 +734,7 @@ public:
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virtual bool DispatchClientMessage( CEntityIndex index, int msg_type, int size, const uint8 *pData ) = 0;
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virtual bool CanHLTVClientConnect( int index, const CSteamID &steamID, const char **ppszRejectReason ) = 0;
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virtual bool CanHLTVClientConnect( int index, const CSteamID &steamID, int *pRejectReason ) = 0;
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};
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#define INTERFACEVERSION_UPLOADGAMESTATS "ServerUploadGameStats001"
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