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Update IServerGameClients.

--HG--
extra : rebase_source : 61ba9f87d54866ffd23bf9a448e7727575896801
This commit is contained in:
Nicholas Hastings
2014-04-06 17:02:48 -04:00
parent 3c4dc1c9cf
commit 982f3c5bb9

View File

@ -682,7 +682,7 @@ public:
virtual void ClientFullyConnect( CEntityIndex index ) = 0; virtual void ClientFullyConnect( CEntityIndex index ) = 0;
// Client is disconnecting from server // Client is disconnecting from server
virtual void ClientDisconnect( CEntityIndex index ) = 0; virtual void ClientDisconnect( CEntityIndex index, /* ENetworkDisconnectionReason */ int reason ) = 0;
// Client is connected and should be put in the game // Client is connected and should be put in the game
virtual void ClientPutInServer( CEntityIndex index, char const *playername ) = 0; virtual void ClientPutInServer( CEntityIndex index, char const *playername ) = 0;
@ -734,7 +734,7 @@ public:
virtual bool DispatchClientMessage( CEntityIndex index, int msg_type, int size, const uint8 *pData ) = 0; virtual bool DispatchClientMessage( CEntityIndex index, int msg_type, int size, const uint8 *pData ) = 0;
virtual bool CanHLTVClientConnect( int index, const CSteamID &steamID, const char **ppszRejectReason ) = 0; virtual bool CanHLTVClientConnect( int index, const CSteamID &steamID, int *pRejectReason ) = 0;
}; };
#define INTERFACEVERSION_UPLOADGAMESTATS "ServerUploadGameStats001" #define INTERFACEVERSION_UPLOADGAMESTATS "ServerUploadGameStats001"