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https://github.com/alliedmodders/hl2sdk.git
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Update INetChannel & INetChannelInfo (#224)
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@ -12,27 +12,25 @@
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#include "tier0/platform.h"
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#include "inetchannelinfo.h"
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#include "steam/steamnetworkingtypes.h"
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#include "tier1/bitbuf.h"
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#include "tier1/netadr.h"
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#include "tier1/utldelegate.h"
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#include <eiface.h>
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class IDemoRecorderBase;
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class IInstantReplayIntercept;
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class IInstantReplayIntercept;
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class INetMessage;
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class INetChannelHandler;
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class INetChannel;
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class INetChannelInfo;
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class INetMessageBinder;
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class INetworkMessageProcessingPreFilter;
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class INetworkSerializable;
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class INetMessageDispatcher;
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class InstantReplayMessage_t;
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class CUtlSlot;
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DECLARE_HANDLE_32BIT(CSplitScreenPlayerSlot);
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DECLARE_POINTER_HANDLE(NetMessageHandle_t);
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#ifndef NET_PACKET_ST_DEFINED
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#define NET_PACKET_ST_DEFINED
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struct NetPacket_t
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@ -57,82 +55,93 @@ enum NetChannelBufType_t : int8
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BUF_VOICE,
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};
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abstract_class INetworkMessageProcessingPreFilter
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{
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public:
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virtual bool FilterMessage( INetworkSerializable *pNetMessage, const void *pData, INetChannel *pChannel ) = 0;
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};
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abstract_class INetChannel : public INetChannelInfo
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{
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public:
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virtual ~INetChannel( void ) {};
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virtual size_t GetTotalPacketBytes( int, int ) const = 0;
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virtual size_t GetTotalPacketReliableBytes( int, int ) const = 0;
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virtual void SetTimeout(float seconds, bool bForceExact = false) = 0;
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virtual void Reset( void ) = 0;
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virtual void Clear( void ) = 0;
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virtual void Shutdown(/* ENetworkDisconnectionReason */ int reason) = 0;
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virtual void Shutdown( ENetworkDisconnectionReason reason ) = 0;
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virtual HSteamNetConnection GetSteamNetConnection( void ) const = 0;
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virtual bool SendNetMessage( INetworkSerializable *pNetMessage, const void *pData, NetChannelBufType_t bufType ) = 0;
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virtual bool SendData( bf_write &msg, NetChannelBufType_t bufferType ) = 0;
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virtual void SetChoked( void ) = 0;
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virtual bool Transmit( const char *, bf_write * ) = 0;
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virtual int Transmit( const char *pDebugName, bf_write *data ) = 0;
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virtual void SetBitsToSend( void ) = 0;
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virtual int SendMessages( const char *pDebugName, bf_write *data ) = 0;
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virtual void ClearBitsToSend( void ) = 0;
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virtual const netadr_t &GetRemoteAddress( void ) const = 0;
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virtual int GetDropNumber( void ) const = 0;
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virtual const netadr_t &GetRemoteAddress( void ) const = 0;
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virtual void UpdateMessageStats( int msggroup, int bits, bool ) = 0;
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virtual void unk001( void ) = 0;
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virtual bool CanPacket( void ) const = 0;
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virtual bool IsOverflowed( void ) const = 0;
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virtual bool HasPendingReliableData( void ) = 0;
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virtual void SetMaxBufferSize( NetChannelBufType_t bufferType, int nBytes ) = 0;
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// For routing messages to a different handler
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virtual bool SetActiveChannel( INetChannel *pNewChannel ) = 0;
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virtual void AttachSplitPlayer( CSplitScreenPlayerSlot nSplitPlayerSlot, INetChannel *pChannel ) = 0;
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virtual void DetachSplitPlayer( CSplitScreenPlayerSlot nSplitPlayerSlot ) = 0;
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virtual void AttachSplitPlayer( CSplitScreenSlot nSlot, INetChannel *pChannel ) = 0;
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virtual void DetachSplitPlayer( CSplitScreenSlot nSlot ) = 0;
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virtual void SetUsesMaxRoutablePlayload(bool useMax) = 0;
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virtual void SetDataRate(float rate) = 0;
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virtual void SetUpdateRate( int rate ) = 0;
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virtual void SetCommandRate( int rate ) = 0;
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virtual void SetMinDataRate( int rate ) = 0;
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virtual void SetMaxDataRate( int rate ) = 0;
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virtual bool IsTimedOut( void ) const = 0;
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virtual void SetTimeout( float seconds, bool bForceExact = false ) = 0;
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virtual bool IsTimedOut( void ) const = 0;
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virtual void UpdateLastReceivedTime( void ) = 0;
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virtual void SetRemoteFramerate( float flFrameTime, float flFrameTimeStdDeviation, float flFrameStartTimeStdDeviation ) = 0;
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virtual bool IsRemoteDisconnected() const = 0;
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virtual void SetRemoteFramerate( float flFrameTime, float flFrameTimeStdDeviation, float flFrameStartTimeStdDeviation, float flLoss, float flUnfilteredFrameTime ) = 0;
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virtual bool IsRemoteDisconnected( ENetworkDisconnectionReason &reason ) const = 0;
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virtual void SetNetMessageDispatcher( INetMessageDispatcher *pDispatcher ) = 0;
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virtual INetMessageDispatcher *GetNetMessageDispatcher( void ) const = 0;
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virtual void SendNetMessage( NetMessageHandle_t msg, const void *pData, NetChannelBufType_t bufType ) = 0;
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virtual void StartRegisteringMessageHandlers( void ) = 0;
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virtual void FinishRegisteringMessageHandlers( void ) = 0;
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virtual void RegisterNetMessageHandlerAbstract( CUtlSlot *, const CUtlAbstractDelegate &, int, NetMessageHandle_t , int ) = 0;
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virtual void UnregisterNetMessageHandlerAbstract( CUtlSlot *, const CUtlAbstractDelegate &, NetMessageHandle_t ) = 0;
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virtual void RegisterNetMessageHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, int nParamCount, INetworkSerializable *pNetMessage, int nPriority ) = 0;
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virtual void UnregisterNetMessageHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkSerializable *pNetMessage ) = 0;
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virtual void SetChallengeNr( unsigned int challenge ) = 0;
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virtual void GetSequenceData( int &nOutSequenceNr, int &nInSequenceNr, int &nOutSequenceNrAck ) = 0;
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virtual void SetSequenceData( int nOutSequenceNr, int nInSequenceNr, int nOutSequenceNrAck ) = 0;
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virtual int GetNumBitsWritten(NetChannelBufType_t bufferType) const = 0;
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virtual void SetCompressionMode( bool ) = 0;
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// Max # of payload bytes before we must split/fragment the packet
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virtual void SetMaxRoutablePayloadSize( int nSplitSize ) = 0;
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virtual int GetMaxRoutablePayloadSize() = 0;
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virtual void ProcessPacket( bf_read &packet, bool bHasHeader ) = 0;
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virtual void SetDemoRecorder( IDemoRecorderBase * ) = 0;
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virtual void SetInstantReplayIntercept( IInstantReplayIntercept * ) = 0;
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virtual void SetInterpolationAmount( float flInterpolationAmount ) = 0;
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virtual void SetFileTransmissionMode( bool ) = 0;
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virtual bool IsNull() const = 0;
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virtual bool ProcessDemoPacket( NetPacket_t* packet ) = 0;
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virtual bool WasLastMessageReliable() const = 0;
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virtual void InstallMessageFilter( INetworkMessageProcessingPreFilter * ) = 0;
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virtual void UninstallMessageFilter( INetworkMessageProcessingPreFilter * ) = 0;
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virtual void PostReceivedNetMessage(NetMessageHandle_t, const void *, const NetChannelBufType_t* ) = 0;
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virtual bool InsertReplayMessage( InstantReplayMessage_t &msg ) = 0;
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virtual bool HasQueuedPackets( void ) const = 0;
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virtual int GetNumBitsWritten( NetChannelBufType_t bufferType ) const = 0;
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virtual void SetDemoRecorder( IDemoRecorderBase *pDemoRecorder ) = 0;
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virtual void SetInstantReplayIntercept( IInstantReplayIntercept *pInstantReplayIntercept ) = 0;
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virtual bool IsNull( void ) const = 0;
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virtual bool ProcessDemoPacket( NetPacket_t *packet ) = 0;
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virtual bool WasLastMessageReliable( void ) const = 0;
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virtual void InstallMessageFilter( INetworkMessageProcessingPreFilter *pFilter ) = 0;
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virtual void UninstallMessageFilter( INetworkMessageProcessingPreFilter *pFilter ) = 0;
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virtual void PostReceivedNetMessage( INetworkSerializable *pNetMessage, const void *pData, const NetChannelBufType_t *pBufType, int nBits, int nInSequenceNr ) = 0;
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virtual void InsertReplayMessage( InstantReplayMessage_t &msg ) = 0;
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virtual bool HasQueuedPackets( int nMessageId ) const = 0;
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virtual void SetPendingDisconnect( ENetworkDisconnectionReason reason ) = 0;
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virtual int GetPendingDisconnect() const = 0;
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virtual ENetworkDisconnectionReason GetPendingDisconnect( void ) const = 0;
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virtual bool IsSuppressingTransmit() const = 0;
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virtual void SuppressTransmit( bool ) = 0;
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virtual void SuppressTransmit( bool suppress ) = 0;
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virtual bool IsSuppressingTransmit( void ) const = 0;
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virtual EResult SendMessage( const void *pData, uint32 cbData, int nSendFlags ) = 0;
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virtual int GetCurrentMessageBits( void ) const = 0;
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virtual int GetCurrentMessageInSequenceNr( void ) const = 0;
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virtual void unk101( void ) = 0;
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virtual void unk102( void ) = 0;
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};
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@ -22,6 +22,7 @@
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#define MAX_FLOWS 2 // in & out
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struct SNetChannelLatencyStats;
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struct NetChanStat_t;
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class INetChannelInfo
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{
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@ -57,29 +58,29 @@ public:
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virtual bool IsTimingOut( void ) const = 0; // true if timing out
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virtual bool IsPlayback( void ) const = 0;
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virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering
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virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds
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virtual float GetStdDevLatency(int flow) const = 0; // standard deviation of latency
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virtual float GetAvgLatency( void ) const = 0; // average packet latency in seconds
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virtual float GetEngineLatency( void ) const = 0; // current latency (RTT), more accurate but jittering
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virtual void GetLatencyBreakdown( NetChanStat_t* pPeer, NetChanStat_t* pNet, NetChanStat_t* pLocal, NetChanStat_t* pEngine ) const = 0;
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virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
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virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1]
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virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
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virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
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virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
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virtual int GetTotalPackets( int flow ) const = 0;
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virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
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virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed
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virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send
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virtual int GetPacketBits( int flow, int frame_number, int group ) const = 0; // group size of this packet
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virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds
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virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0;
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virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0;
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virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation, float *pflFrameStartTimeStdDeviation ) const = 0;
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virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation, float *pflFrameStartTimeStdDeviation, float *pflUnfilteredFrameTime ) const = 0;
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virtual float GetTimeoutSeconds() const = 0;
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virtual float GetTimeoutSeconds( void ) const = 0;
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virtual float GetTimeUntilTimeout( void ) const = 0;
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virtual void ResetLatencyStats( int channel ) = 0;
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virtual SNetChannelLatencyStats *GetLatencyStats( int channel ) const = 0;
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virtual void SetLatencyStats( int channel, const SNetChannelLatencyStats &stats ) = 0;
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virtual void SetInterpolationAmount( float flInterpolationAmount, float flUpdateRate ) = 0;
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virtual void SetNumPredictionErrors( int num ) = 0;
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virtual void SetShowNetMessages( bool show ) = 0;
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};
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#endif // INETCHANNELINFO_H
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