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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00

Update INetChannel & INetChannelInfo (#224)

This commit is contained in:
vanz696
2024-03-30 01:14:35 +03:00
committed by GitHub
parent c6b64d5fb0
commit a0674fc40f
2 changed files with 73 additions and 63 deletions

View File

@ -12,27 +12,25 @@
#include "tier0/platform.h" #include "tier0/platform.h"
#include "inetchannelinfo.h" #include "inetchannelinfo.h"
#include "steam/steamnetworkingtypes.h"
#include "tier1/bitbuf.h" #include "tier1/bitbuf.h"
#include "tier1/netadr.h" #include "tier1/netadr.h"
#include "tier1/utldelegate.h" #include "tier1/utldelegate.h"
#include <eiface.h> #include <eiface.h>
class IDemoRecorderBase; class IDemoRecorderBase;
class IInstantReplayIntercept;
class IInstantReplayIntercept; class IInstantReplayIntercept;
class INetMessage; class INetMessage;
class INetChannelHandler; class INetChannelHandler;
class INetChannel;
class INetChannelInfo; class INetChannelInfo;
class INetMessageBinder; class INetMessageBinder;
class INetworkMessageProcessingPreFilter; class INetworkMessageProcessingPreFilter;
class INetworkSerializable;
class INetMessageDispatcher; class INetMessageDispatcher;
class InstantReplayMessage_t; class InstantReplayMessage_t;
class CUtlSlot; class CUtlSlot;
DECLARE_HANDLE_32BIT(CSplitScreenPlayerSlot);
DECLARE_POINTER_HANDLE(NetMessageHandle_t);
#ifndef NET_PACKET_ST_DEFINED #ifndef NET_PACKET_ST_DEFINED
#define NET_PACKET_ST_DEFINED #define NET_PACKET_ST_DEFINED
struct NetPacket_t struct NetPacket_t
@ -57,82 +55,93 @@ enum NetChannelBufType_t : int8
BUF_VOICE, BUF_VOICE,
}; };
abstract_class INetworkMessageProcessingPreFilter
{
public:
virtual bool FilterMessage( INetworkSerializable *pNetMessage, const void *pData, INetChannel *pChannel ) = 0;
};
abstract_class INetChannel : public INetChannelInfo abstract_class INetChannel : public INetChannelInfo
{ {
public: public:
virtual ~INetChannel( void ) {}; virtual ~INetChannel( void ) {};
virtual size_t GetTotalPacketBytes( int, int ) const = 0;
virtual size_t GetTotalPacketReliableBytes( int, int ) const = 0;
virtual void SetTimeout(float seconds, bool bForceExact = false) = 0;
virtual void Reset( void ) = 0; virtual void Reset( void ) = 0;
virtual void Clear( void ) = 0; virtual void Clear( void ) = 0;
virtual void Shutdown(/* ENetworkDisconnectionReason */ int reason) = 0; virtual void Shutdown( ENetworkDisconnectionReason reason ) = 0;
virtual HSteamNetConnection GetSteamNetConnection( void ) const = 0;
virtual bool SendNetMessage( INetworkSerializable *pNetMessage, const void *pData, NetChannelBufType_t bufType ) = 0;
virtual bool SendData( bf_write &msg, NetChannelBufType_t bufferType ) = 0; virtual bool SendData( bf_write &msg, NetChannelBufType_t bufferType ) = 0;
virtual void SetChoked( void ) = 0; virtual int Transmit( const char *pDebugName, bf_write *data ) = 0;
virtual bool Transmit( const char *, bf_write * ) = 0; virtual void SetBitsToSend( void ) = 0;
virtual int SendMessages( const char *pDebugName, bf_write *data ) = 0;
virtual void ClearBitsToSend( void ) = 0;
virtual const netadr_t &GetRemoteAddress( void ) const = 0; virtual const netadr_t &GetRemoteAddress( void ) const = 0;
virtual int GetDropNumber( void ) const = 0;
virtual void UpdateMessageStats( int msggroup, int bits, bool ) = 0; virtual void UpdateMessageStats( int msggroup, int bits, bool ) = 0;
virtual void unk001( void ) = 0;
virtual bool CanPacket( void ) const = 0; virtual bool CanPacket( void ) const = 0;
virtual bool IsOverflowed( void ) const = 0; virtual bool IsOverflowed( void ) const = 0;
virtual bool HasPendingReliableData( void ) = 0; virtual bool HasPendingReliableData( void ) = 0;
virtual void SetMaxBufferSize( NetChannelBufType_t bufferType, int nBytes ) = 0;
// For routing messages to a different handler // For routing messages to a different handler
virtual bool SetActiveChannel( INetChannel *pNewChannel ) = 0; virtual bool SetActiveChannel( INetChannel *pNewChannel ) = 0;
virtual void AttachSplitPlayer( CSplitScreenPlayerSlot nSplitPlayerSlot, INetChannel *pChannel ) = 0;
virtual void DetachSplitPlayer( CSplitScreenPlayerSlot nSplitPlayerSlot ) = 0;
virtual void SetUsesMaxRoutablePlayload(bool useMax) = 0; virtual void AttachSplitPlayer( CSplitScreenSlot nSlot, INetChannel *pChannel ) = 0;
virtual void SetDataRate(float rate) = 0; virtual void DetachSplitPlayer( CSplitScreenSlot nSlot ) = 0;
virtual void SetUpdateRate( int rate ) = 0;
virtual void SetCommandRate( int rate ) = 0;
virtual bool IsTimedOut( void ) const = 0; virtual void SetMinDataRate( int rate ) = 0;
virtual void SetMaxDataRate( int rate ) = 0;
virtual void SetRemoteFramerate( float flFrameTime, float flFrameTimeStdDeviation, float flFrameStartTimeStdDeviation ) = 0; virtual void SetTimeout( float seconds, bool bForceExact = false ) = 0;
virtual bool IsRemoteDisconnected() const = 0; virtual bool IsTimedOut( void ) const = 0;
virtual void UpdateLastReceivedTime( void ) = 0;
virtual void SetRemoteFramerate( float flFrameTime, float flFrameTimeStdDeviation, float flFrameStartTimeStdDeviation, float flLoss, float flUnfilteredFrameTime ) = 0;
virtual bool IsRemoteDisconnected( ENetworkDisconnectionReason &reason ) const = 0;
virtual void SetNetMessageDispatcher( INetMessageDispatcher *pDispatcher ) = 0; virtual void SetNetMessageDispatcher( INetMessageDispatcher *pDispatcher ) = 0;
virtual INetMessageDispatcher *GetNetMessageDispatcher( void ) const = 0; virtual INetMessageDispatcher *GetNetMessageDispatcher( void ) const = 0;
virtual void SendNetMessage( NetMessageHandle_t msg, const void *pData, NetChannelBufType_t bufType ) = 0;
virtual void StartRegisteringMessageHandlers( void ) = 0; virtual void StartRegisteringMessageHandlers( void ) = 0;
virtual void FinishRegisteringMessageHandlers( void ) = 0; virtual void FinishRegisteringMessageHandlers( void ) = 0;
virtual void RegisterNetMessageHandlerAbstract( CUtlSlot *, const CUtlAbstractDelegate &, int, NetMessageHandle_t , int ) = 0;
virtual void UnregisterNetMessageHandlerAbstract( CUtlSlot *, const CUtlAbstractDelegate &, NetMessageHandle_t ) = 0; virtual void RegisterNetMessageHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, int nParamCount, INetworkSerializable *pNetMessage, int nPriority ) = 0;
virtual void UnregisterNetMessageHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkSerializable *pNetMessage ) = 0;
virtual void SetChallengeNr( unsigned int challenge ) = 0; virtual void SetChallengeNr( unsigned int challenge ) = 0;
virtual void GetSequenceData( int &nOutSequenceNr, int &nInSequenceNr, int &nOutSequenceNrAck ) = 0; virtual int GetNumBitsWritten( NetChannelBufType_t bufferType ) const = 0;
virtual void SetSequenceData( int nOutSequenceNr, int nInSequenceNr, int nOutSequenceNrAck ) = 0; virtual void SetDemoRecorder( IDemoRecorderBase *pDemoRecorder ) = 0;
virtual int GetNumBitsWritten(NetChannelBufType_t bufferType) const = 0; virtual void SetInstantReplayIntercept( IInstantReplayIntercept *pInstantReplayIntercept ) = 0;
virtual void SetCompressionMode( bool ) = 0; virtual bool IsNull( void ) const = 0;
// Max # of payload bytes before we must split/fragment the packet virtual bool ProcessDemoPacket( NetPacket_t *packet ) = 0;
virtual void SetMaxRoutablePayloadSize( int nSplitSize ) = 0; virtual bool WasLastMessageReliable( void ) const = 0;
virtual int GetMaxRoutablePayloadSize() = 0;
virtual void ProcessPacket( bf_read &packet, bool bHasHeader ) = 0; virtual void InstallMessageFilter( INetworkMessageProcessingPreFilter *pFilter ) = 0;
virtual void SetDemoRecorder( IDemoRecorderBase * ) = 0; virtual void UninstallMessageFilter( INetworkMessageProcessingPreFilter *pFilter ) = 0;
virtual void SetInstantReplayIntercept( IInstantReplayIntercept * ) = 0;
virtual void SetInterpolationAmount( float flInterpolationAmount ) = 0; virtual void PostReceivedNetMessage( INetworkSerializable *pNetMessage, const void *pData, const NetChannelBufType_t *pBufType, int nBits, int nInSequenceNr ) = 0;
virtual void SetFileTransmissionMode( bool ) = 0; virtual void InsertReplayMessage( InstantReplayMessage_t &msg ) = 0;
virtual bool IsNull() const = 0; virtual bool HasQueuedPackets( int nMessageId ) const = 0;
virtual bool ProcessDemoPacket( NetPacket_t* packet ) = 0;
virtual bool WasLastMessageReliable() const = 0;
virtual void InstallMessageFilter( INetworkMessageProcessingPreFilter * ) = 0;
virtual void UninstallMessageFilter( INetworkMessageProcessingPreFilter * ) = 0;
virtual void PostReceivedNetMessage(NetMessageHandle_t, const void *, const NetChannelBufType_t* ) = 0;
virtual bool InsertReplayMessage( InstantReplayMessage_t &msg ) = 0;
virtual bool HasQueuedPackets( void ) const = 0;
virtual void SetPendingDisconnect( ENetworkDisconnectionReason reason ) = 0; virtual void SetPendingDisconnect( ENetworkDisconnectionReason reason ) = 0;
virtual int GetPendingDisconnect() const = 0; virtual ENetworkDisconnectionReason GetPendingDisconnect( void ) const = 0;
virtual bool IsSuppressingTransmit() const = 0; virtual void SuppressTransmit( bool suppress ) = 0;
virtual void SuppressTransmit( bool ) = 0; virtual bool IsSuppressingTransmit( void ) const = 0;
virtual EResult SendMessage( const void *pData, uint32 cbData, int nSendFlags ) = 0;
virtual int GetCurrentMessageBits( void ) const = 0;
virtual int GetCurrentMessageInSequenceNr( void ) const = 0;
virtual void unk101( void ) = 0;
virtual void unk102( void ) = 0;
}; };

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@ -22,6 +22,7 @@
#define MAX_FLOWS 2 // in & out #define MAX_FLOWS 2 // in & out
struct SNetChannelLatencyStats; struct SNetChannelLatencyStats;
struct NetChanStat_t;
class INetChannelInfo class INetChannelInfo
{ {
@ -57,29 +58,29 @@ public:
virtual bool IsTimingOut( void ) const = 0; // true if timing out virtual bool IsTimingOut( void ) const = 0; // true if timing out
virtual bool IsPlayback( void ) const = 0; virtual bool IsPlayback( void ) const = 0;
virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering virtual float GetAvgLatency( void ) const = 0; // average packet latency in seconds
virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds virtual float GetEngineLatency( void ) const = 0; // current latency (RTT), more accurate but jittering
virtual float GetStdDevLatency(int flow) const = 0; // standard deviation of latency virtual void GetLatencyBreakdown( NetChanStat_t* pPeer, NetChanStat_t* pNet, NetChanStat_t* pLocal, NetChanStat_t* pEngine ) const = 0;
virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1] virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1]
virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
virtual int GetTotalPackets( int flow ) const = 0; virtual int GetTotalPackets( int flow ) const = 0;
virtual int GetSequenceNr( int flow ) const = 0; // last send seq number virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed
virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send
virtual int GetPacketBits( int flow, int frame_number, int group ) const = 0; // group size of this packet
virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds
virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0; virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation, float *pflFrameStartTimeStdDeviation, float *pflUnfilteredFrameTime ) const = 0;
virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0;
virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation, float *pflFrameStartTimeStdDeviation ) const = 0;
virtual float GetTimeoutSeconds() const = 0; virtual float GetTimeoutSeconds( void ) const = 0;
virtual float GetTimeUntilTimeout( void ) const = 0;
virtual void ResetLatencyStats( int channel ) = 0; virtual void ResetLatencyStats( int channel ) = 0;
virtual SNetChannelLatencyStats *GetLatencyStats( int channel ) const = 0; virtual SNetChannelLatencyStats *GetLatencyStats( int channel ) const = 0;
virtual void SetLatencyStats( int channel, const SNetChannelLatencyStats &stats ) = 0; virtual void SetLatencyStats( int channel, const SNetChannelLatencyStats &stats ) = 0;
virtual void SetInterpolationAmount( float flInterpolationAmount, float flUpdateRate ) = 0;
virtual void SetNumPredictionErrors( int num ) = 0;
virtual void SetShowNetMessages( bool show ) = 0;
}; };
#endif // INETCHANNELINFO_H #endif // INETCHANNELINFO_H