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Fixed IServerGameDLL (bug 4865, r=dvander).
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@ -383,7 +383,7 @@ public:
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};
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_4 "ServerGameDLL004"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL006"
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//-----------------------------------------------------------------------------
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// Purpose: These are the interfaces that the game .dll exposes to the engine
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@ -397,7 +397,9 @@ public:
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CreateInterfaceFn physicsFactory,
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CreateInterfaceFn fileSystemFactory,
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CGlobalVars *pGlobals) = 0;
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virtual bool ReplayInit( CreateInterfaceFn replayFactory ) = 0;
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// This is called when a new game is started. (restart, map)
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virtual bool GameInit( void ) = 0;
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