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Update PVKII SDK with last game update (#293)
* Update INTERFACEVERSION_SERVERGAMEDLL_VERSION to 10 * Added missing virtual function
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@ -456,15 +456,11 @@ public:
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typedef IVEngineServer IVEngineServer021;
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typedef IVEngineServer IVEngineServer022;
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// AlliedModders - Shim until all supported mods are using the SDK Base that has this
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#if 0
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_8 "ServerGameDLL008"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_9 "ServerGameDLL009"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL010"
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#define INTERFACEVERSION_SERVERGAMEDLL_INT 10
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#else
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL009"
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#endif
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class IServerGCLobby;
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@ -595,8 +591,6 @@ public:
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// Called to add output to the status command
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virtual void Status( void (*print) (const char *fmt, ...) ) = 0;
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// AlliedModders - Below functions require v10 of the interface.
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// Informs the game we would like to load this level, giving it a chance to prepare dynamic resources.
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//
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@ -25,6 +25,7 @@ public:
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// Check whether a particular parameter exists
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virtual const char *CheckParm( const char *psz, const char **ppszValue = 0 ) const = 0;
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virtual bool HasParm( const char *parm ) const = 0;
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virtual void RemoveParm( const char *parm ) = 0;
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virtual void AppendParm( const char *pszParm, const char *pszValues ) = 0;
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