mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 03:56:10 +08:00
Misc, ILoopMode tweak, ServerConfig param names
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@ -61,6 +61,7 @@ class CEntityLump;
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class IPVS;
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class IHLTVDirector;
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struct SpawnGroupDesc_t;
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enum HostStateLoopModeType_t : int;
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class IClassnameForMapClassCallback;
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struct Entity2Networkable_t;
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class CCreateGameServerLoadInfo;
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@ -73,7 +74,6 @@ struct RenderDeviceInfo_t;
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struct RenderMultisampleType_t;
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class GameSessionConfiguration_t;
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struct StringTableDef_t;
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struct HostStateLoopModeType_t;
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class ILoopModePrerequisiteRegistry;
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struct URLArgument_t;
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struct vis_info_t;
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@ -524,7 +524,7 @@ public:
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virtual float GetTickInterval( void ) const = 0;
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// Get server maxplayers and lower bound for same
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virtual void GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers, bool &unknown ) const = 0;
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virtual void GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers, bool &bIsMultiplayer ) const = 0;
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// Returns max splitscreen slot count ( 1 == no splits, 2 for 2-player split screen )
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virtual int GetMaxSplitscreenPlayers( void ) = 0;
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@ -536,13 +536,15 @@ public:
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virtual bool AllowPlayerToTakeOverBots() = 0;
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virtual void OnClientFullyConnect( CEntityIndex index ) = 0;
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virtual void OnClientFullyConnect( CEntityIndex nEntityIndex ) = 0;
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virtual void GetHostStateLoopModeInfo( HostStateLoopModeType_t, CUtlString &, KeyValues ** ) = 0;
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virtual void GetHostStateLoopModeInfo( HostStateLoopModeType_t type, CUtlString &loopModeName, KeyValues **ppLoopModeOptions ) = 0;
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virtual bool AllowDedicatedServers( EUniverse universe ) const = 0;
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virtual void GetConVarPrefixesToResetToDefaults( CUtlString &prefixes ) const = 0;
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virtual void GetConVarPrefixesToResetToDefaults( CUtlString &sSemicolonDelimitedPrefixList ) const = 0;
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virtual bool AllowSaveRestore() = 0;
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};
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#define INTERFACEVERSION_SERVERGAMECLIENTS "Source2GameClients001"
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@ -54,6 +54,16 @@ struct RHBackColorBuffer_t
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HSceneViewRenderTarget m_hBackColorBuffer;
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};
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enum HostStateLoopModeType_t
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{
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HOST_STATE_LOOP_MODE_IDLE = 0,
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HOST_STATE_LOOP_MODE_GAME,
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HOST_STATE_LOOP_MODE_SOURCETV_RELAY,
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HOST_STATE_LOOP_MODE_COUNT
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};
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struct EngineLoopState_t
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{
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PlatWindow_t m_hWnd;
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@ -111,13 +121,7 @@ public:
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virtual InputHandlerResult_t HandleInputEvent( const InputEvent_t &event, CSplitScreenSlot nSplitScreenPlayerSlot ) = 0;
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virtual ISceneView* AddViewsToSceneSystem( const EngineLoopState_t &state, double flRenderTime, double flRealTime,
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const RenderViewport_t &viewport, const RHBackColorBuffer_t &backColorBuffer ) = 0;
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virtual ISource2WorldSession* GetWorldSession( void ) = 0;
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virtual ClientServerMode_t GetClientServerMode( void ) = 0;
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virtual bool ReceivedServerInfo( const GameSessionConfiguration_t &config, ILoopModePrerequisiteRegistry *pRegistry ) = 0;
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virtual bool IsInHeadlessMode( void ) = 0;
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virtual void SetFadeColor( Vector4D vColorNormalized ) = 0;
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virtual bool IsBackgroundMap( void ) = 0;
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virtual bool IsLevelTransition( void ) = 0;
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virtual bool unk001( void ) = 0;
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};
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abstract_class ILoopModeFactory
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