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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

Misc, ILoopMode tweak, ServerConfig param names

This commit is contained in:
Nick Hastings
2023-10-15 23:03:25 -04:00
parent 62490710ed
commit c644a2862e
2 changed files with 18 additions and 12 deletions

View File

@ -54,6 +54,16 @@ struct RHBackColorBuffer_t
HSceneViewRenderTarget m_hBackColorBuffer;
};
enum HostStateLoopModeType_t
{
HOST_STATE_LOOP_MODE_IDLE = 0,
HOST_STATE_LOOP_MODE_GAME,
HOST_STATE_LOOP_MODE_SOURCETV_RELAY,
HOST_STATE_LOOP_MODE_COUNT
};
struct EngineLoopState_t
{
PlatWindow_t m_hWnd;
@ -111,13 +121,7 @@ public:
virtual InputHandlerResult_t HandleInputEvent( const InputEvent_t &event, CSplitScreenSlot nSplitScreenPlayerSlot ) = 0;
virtual ISceneView* AddViewsToSceneSystem( const EngineLoopState_t &state, double flRenderTime, double flRealTime,
const RenderViewport_t &viewport, const RHBackColorBuffer_t &backColorBuffer ) = 0;
virtual ISource2WorldSession* GetWorldSession( void ) = 0;
virtual ClientServerMode_t GetClientServerMode( void ) = 0;
virtual bool ReceivedServerInfo( const GameSessionConfiguration_t &config, ILoopModePrerequisiteRegistry *pRegistry ) = 0;
virtual bool IsInHeadlessMode( void ) = 0;
virtual void SetFadeColor( Vector4D vColorNormalized ) = 0;
virtual bool IsBackgroundMap( void ) = 0;
virtual bool IsLevelTransition( void ) = 0;
virtual bool unk001( void ) = 0;
};
abstract_class ILoopModeFactory