mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-07-18 09:28:11 +08:00
Fix file encoding
This commit is contained in:

committed by
Nicholas Hastings

parent
4c27c1305c
commit
de72e1ad4d
@ -5,7 +5,7 @@
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// $NoKeywords: $
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//
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//=============================================================================//
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//========= Copyright <EFBFBD> 1996-2003, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
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//
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// Purpose: This is the incendiary rifle.
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//
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@ -5,7 +5,7 @@
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// $NoKeywords: $
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//=============================================================================//
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//========= Copyright <EFBFBD> 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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// $SHADER_SPECIFIC_CONST_0 = eyeball origin
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// $SHADER_SPECIFIC_CONST_1 = eyeball up * 0.5
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// $SHADER_SPECIFIC_CONST_2 = iris projection U
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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#define CONVERT_TO_SRGB 0
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#include "common_ps_fxc.h"
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@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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#define CONVERT_TO_SRGB 0
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#include "common_ps_fxc.h"
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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// STATIC: "X360APPCHOOSER" "0..1" [= 0]
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ===========================
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ===========================
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// STATIC: "FLASHLIGHT" "0..1"
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// STATIC: "LIGHTWARPTEXTURE" "0..1"
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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// STATIC: "INTRO" "0..1"
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// STATIC: "HALFLAMBERT" "0..1"
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|
@ -1,4 +1,4 @@
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// ======= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======
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// ======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ======
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//
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// Run procedural glint generation inner loop in pixel shader (ps_2_0)
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======//
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//
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// Vertex shader to pass through texcoords needed to run the
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// procedural glint generation inner loop in the pixel shader
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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// Includes =======================================================================================
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
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|
@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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// STATIC: "HALFLAMBERT" "0..1"
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// STATIC: "USE_STATIC_CONTROL_FLOW" "0..1" [vs20]
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
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//
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//=============================================================================
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ======
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// STATIC: "CONVERT_TO_SRGB" "0..0"
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// STATIC: "CUBEMAP" "0..1"
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// STATIC: "SELFILLUM" "0..1"
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps30][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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// STATIC: "INTRO" "0..1"
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// STATIC: "USE_STATIC_CONTROL_FLOW" "0..1" [vs20]
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ======
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// STATIC: "INTRO" "0..1"
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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// STATIC: "INTRO" "0..1"
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// STATIC: "USE_STATIC_CONTROL_FLOW" "0..1" [vs20]
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@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2008, Valve Corporation, All rights reserved. ======
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// STATIC: "CUBEMAP" "0..1"
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// STATIC: "DIFFUSELIGHTING" "0..1"
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======//
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//
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//=============================================================================//
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// STATIC: "DETAILTEXTURE" "0..1"
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@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ======
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// STATIC: "VERTEXCOLOR" "0..1"
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// STATIC: "CUBEMAP" "0..1"
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@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
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@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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// DYNAMIC: "COMPRESSED_VERTS" "0..1"
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// DYNAMIC: "SKINNING" "0..1"
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -6,7 +6,7 @@ use Text::Wrap;
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srand(31456);
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print <<END
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: static data for noise() primitives.
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> Valve Corporation, All rights reserved. ======//
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//===== Copyright © Valve Corporation, All rights reserved. ======//
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#ifndef ISHADER_DECLARATIONS_HDR
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#define ISHADER_DECLARATIONS_HDR
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Interface for dealing with vgui focus issues across all plugins
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
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//
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
|
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//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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//
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// Purpose: Utility classes for creating, registering & deregistering
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// Maya MPx* derived classes
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|
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======//
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//
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// Base class for windows that draw vgui in Maya
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//
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|
@ -1,4 +1,4 @@
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//======= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ======
|
||||
//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
|
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//
|
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// Purpose:
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. =======
|
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to app data in Steam
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. =======
|
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Main interface for loading and accessing Steamworks API's from the
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// Steam client.
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
|
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//
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// Purpose: interface to http client
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. =======
|
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
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//
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// Purpose: interface to steam managing game server/client match making
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
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//
|
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// Purpose: public interface to user remote file storage in Steam
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
|
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//
|
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// Purpose: interface to stats, achievements, and leaderboards
|
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//
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|
@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
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// Purpose: interface to utility functions in Steam
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//
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|
@ -1,4 +1,4 @@
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//========= Copyright <EFBFBD> 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
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//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2010, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: HTTP related enums, stuff that is shared by both clients and servers, and our
|
||||
// UI projects goes here.
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Tools for grabbing/dumping the stack at runtime
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// $Header: $
|
||||
// $NoKeywords: $
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2004, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve LLC, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -8,7 +8,7 @@
|
||||
// =============================================================================
|
||||
// Interface to the LIPSinc TalkBack 1.1 library (TalkBack_*.lib).
|
||||
//
|
||||
// Copyright <EFBFBD> 1998-2002 LIPSinc. All rights reserved.
|
||||
// Copyright © 1998-2002 LIPSinc. All rights reserved.
|
||||
|
||||
#if !defined(TalkBack_h)
|
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#define TalkBack_h
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||||
|
@ -113,7 +113,7 @@ BEGIN
|
||||
VALUE "FileDescription", "SMD file exporter (3D Studio Max plugin)\0"
|
||||
VALUE "FileVersion", "2, 0, 0, 1\0"
|
||||
VALUE "InternalName", "SMDLEXP\0"
|
||||
VALUE "LegalCopyright", "Copyright <EFBFBD> 1998, Valve LLC\0"
|
||||
VALUE "LegalCopyright", "Copyright © 1998, Valve LLC\0"
|
||||
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
|
||||
VALUE "OriginalFilename", "SMDLEXP.DLE\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
|
@ -5,7 +5,7 @@
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
//========= Copyright <EFBFBD> 1996-2003, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
Reference in New Issue
Block a user