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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-07-18 17:38:16 +08:00

Fix file encoding

This commit is contained in:
Nick Hastings
2025-05-17 14:17:12 -04:00
committed by Nicholas Hastings
parent 3873f96cfb
commit fa1729e16b
2698 changed files with 2706 additions and 2706 deletions

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Swap a compiled caption file.
//

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: Swaps the bytes in all file types generated by studiomdl
// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded

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//========= Copyright <EFBFBD> 1996-2006, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
//
// Purpose: StudioMDL byteswapping functions.
//

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//========= Copyright <EFBFBD> 1996-2004, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
//
// Purpose: Win32 replacements for XBox.
//

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture
// it's working on matches the desired texture to work on.

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Material Modify control entity.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Water LOD control entity.
//

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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Utility code.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which draws a viewcone
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation for CBaseClientRenderTargets class.
// Provides Init functions for common render textures used by the engine.

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Has init functions for all the standard render targets used by most games.
// Mods who wish to make their own render targets can inherit from this class

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Base presence implementation for PC
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose: Base implementation of the IPresence interface
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Base rich presence implementation for Xbox360
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========== Copyright <EFBFBD> 2006, Valve Corporation, All rights reserved. ========
//========== Copyright © 2006, Valve Corporation, All rights reserved. ========
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copy right <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ==//
//===== Copy right © 1996-2005, Valve Corporation, All rights reserved. ==//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client's C_BaseCombatCharacter entity
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines the client-side representation of CBaseCombatCharacter.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client side implementation of CBaseCombatWeapon.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client's CBaseCombatWeapon entity
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A base class for the client-side representation of entities.
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =====//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====//
//
// Purpose: Client-side CBasePlayer.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client-side CBasePlayer.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Core Temp Entity client implementation.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client side view model implementation. Responsible for drawing
// the view model.

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client side view model implementation. Responsible for drawing
// the view model.

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Color correction entity with simple radial falloff
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Color correction entity.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Dynamic light
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ====
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====
//
// An entity that allows level designer control over the fog parameters.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2003, Valve Corporation, All rights reserved. =======
//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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