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Removed ITempEntsSystem::DispatchEffect()
It doesn't exist in L4D2.
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@ -114,8 +114,6 @@ public:
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const Vector &pos, const Vector &dir, float size, float speed ) = 0;
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virtual void GaussExplosion( IRecipientFilter& filer, float delay,
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const Vector &pos, const Vector &dir, int type ) = 0;
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virtual void DispatchEffect( IRecipientFilter& filter, float delay,
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const Vector &pos, const char *pName, const CEffectData &data ) = 0;
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virtual void PhysicsProp( IRecipientFilter& filter, float delay, int modelindex, int skin,
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const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects ) = 0;
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