b0adb4de61
Update EntityEffects_t ( #331 )
2025-08-12 15:45:33 +03:00
0b23b5ae28
Update Flags_t ( #318 )
2025-08-02 17:08:21 +03:00
6fa7b9eebe
Correct missing platform int basetypes in const.h
2025-08-01 01:06:06 +03:00
482c6d96a4
Convert FL_* flags to Flags_t enum
2025-07-31 17:26:27 +03:00
3dc26fdbb1
Fix file encoding
2025-05-17 14:11:58 -04:00
7b5226fbd6
Correct few more struct/enum defs
2025-03-05 21:55:52 +03:00
6056e92838
Add CGameTrace, CTraceFilter, Ray_t & trace ray related enums/defines ( #254 )
2024-06-07 14:29:04 +03:00
cb0c04d8b2
Update CBaseEntity::m_fFlags defines
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Co-authored-by: zer0.k <61156310+zer0k-z@users.noreply.github.com >
2024-02-28 08:33:07 +03:00
857a62d90c
Update CBaseEntity::m_fFlags defines ( #213 )
2024-02-26 06:47:41 +03:00
60fb2b6d76
Update MoveType_t after 7/2/24 CS2 update
2024-02-07 13:13:06 +03:00
4669402a4d
Update Collision_Group_t ( #184 )
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Found from vphysics2.dll and `phys_debug_draw` concommand output
2023-12-14 14:44:39 +03:00
1c94bbfa4b
Update CCheckTransmitInfo ( #166 )
2023-10-16 22:01:20 +03:00
968099bcb3
Update Collision_Group_t ( #157 )
2023-10-08 16:22:49 +03:00
7931af02fa
Implement CEntityHandle & CEntitySystem ( #134 )
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Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00
c76231da16
Fix compile errors of enum types being uint8_t
2023-09-27 16:54:58 +00:00
c85656da01
Update some const.h enum definitions
2023-09-27 16:54:58 +00:00
c0a96ff1e8
Added original SDK code for Alien Swarm.
2010-07-22 01:46:14 -05:00