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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00
Commit Graph

693 Commits

Author SHA1 Message Date
ab21c70896 Add schemasystem (#215)
Update CUtlMemoryPool*, CUtlSymbol*, CUtlTSHash, CThreadSpinRWLock, CThreadFastMutex (now replaced by CThreadSpinMutex)

Implemented some missing ThreadInterlocked* functions
2024-03-18 15:46:20 +03:00
79d4cb7da3 Update INetworkStringTable & INetworkStringTableContainer interfaces (#219) 2024-03-15 23:37:54 +03:00
67dc5341c0 Add memdbgon/off.h to utlleanvector (#217) 2024-03-11 23:37:09 +03:00
xen
01fe5d997b Add CEntityKeyValues IO accessors (#216) 2024-03-10 19:25:40 +03:00
2adc0ac795 Resolve -Wparentheses warnings 2024-03-04 07:02:02 +03:00
cb0c04d8b2 Update CBaseEntity::m_fFlags defines
Co-authored-by: zer0.k <61156310+zer0k-z@users.noreply.github.com>
2024-02-28 08:33:07 +03:00
e9394e8deb Update IVEngineServer2, IGameEventSystem, CEntityInstance methods (#214) 2024-02-28 07:45:42 +03:00
857a62d90c Update CBaseEntity::m_fFlags defines (#213) 2024-02-26 06:47:41 +03:00
43bfe744a1 Update CEntityInstance vtable (#210) 2024-02-14 13:50:57 +03:00
6d3193265c Update IFileSystem::Size vtable layout (#209) 2024-02-10 12:01:26 +03:00
cc4c5c8070 Update ISource2GameClients::ProcessUsercmds (#208) 2024-02-10 11:59:22 +03:00
39ad329960 Update CGlobalVarsBase (#207) 2024-02-10 11:17:18 +03:00
eb24a788c0 Update protos 2024-02-07 19:13:20 -05:00
2306c0f864 Update CGameEntitySystem members (#204) 2024-02-07 19:40:14 +03:00
7687b61810 Update protos 2024-02-07 08:26:21 -05:00
xen
d5e46112df Fix vtable layout of IGameSystem (#203) 2024-02-07 14:33:10 +03:00
60fb2b6d76 Update MoveType_t after 7/2/24 CS2 update 2024-02-07 13:13:06 +03:00
fdc4954f22 KeyValues & ICommandLine fixes after 7/2/24 CS2 update (#201)
Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
2024-02-07 12:55:45 +03:00
xen
ae57ae168d Update IGameSystem after 7/2/2024 update (#202) 2024-02-07 10:17:18 +03:00
f848b848cd Improve EntityInstanceByClassIter_t default args definition (#200) 2024-02-04 16:51:01 +03:00
68f1e65cbd Expand EntityInstanceByClassIter_t (#199) 2024-02-04 09:19:45 +03:00
c7a00a9a87 Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
92bffa0578 Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
10c68304f1 Fix missing CBufferString error in memalloc.h 2024-01-19 02:30:37 +03:00
a0e5701b26 Update IMemAlloc 2024-01-18 02:58:55 +03:00
731e38ba24 Improve c++20 compatibility (#195) 2024-01-14 00:58:05 +03:00
xen
2f9dd2e61a Use Q_ARRAYSIZE in ivscript.h (#193)
MSVC on c++20 is unhappy when RtlpNumberOf is used like this
2023-12-24 16:02:24 +00:00
423d825ea1 Fix CEntitySystem::GetEntityInstance nullptr handling 2023-12-24 14:56:13 +03:00
31c4dfa372 Update IGameSystem message structs & add more comments 2023-12-24 00:17:31 +03:00
fe3adce23a Update datamap.h 2023-12-23 21:13:33 +03:00
c9a45ddce9 Update ServerClass class 2023-12-23 21:00:54 +03:00
482653a109 Improve variant.h dependency handling 2023-12-23 20:54:00 +03:00
26547176d6 Add some of the CEntityClass flags 2023-12-23 20:39:21 +03:00
b2301a9ac3 Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
b02746e648 Minor IFileSystem & CBufferString updates (#192) 2023-12-23 14:13:41 +03:00
3864058382 Update IGameSystem & Add IGameSystemFactory interfaces (#174)
Co-authored-by: komashchenko <22940384+komashchenko@users.noreply.github.com>
2023-12-22 16:37:57 +03:00
c002d23f81 Fix incorrect placement of IFileSystem::ReadLine 2023-12-21 20:14:08 +03:00
0fa7284619 Update IFileSystem::ReadLine (#191)
Makes one of the overloads to be a windows only method
2023-12-18 20:13:19 +03:00
ea98159aeb Update protos 2023-12-17 12:51:25 -05:00
d8c63810e1 Update tier0 2023-12-17 12:51:16 -05:00
1807752e95 Rebuild tier1 2023-12-17 12:25:01 -05:00
d7fc96f1e9 Remove utlsymbol.cpp from tier1 vcxproj 2023-12-17 12:22:53 -05:00
5b0a366e03 Merge branch 'cs2' of https://github.com/alliedmodders/hl2sdk into cs2 2023-12-17 12:13:38 -05:00
6965e3e702 Update CUtlSymbolTable and tier1 project file (#190)
* Update CUtlSymbolTable and tier1 project file

* Fix unintended change

* change nullptr to NULL

* Remove utlsymbol

* Fix CUtlStringMap using the wrong variable

* Add default null value to the new argument

* Remove unneeded parameter in CUtlStringMap operator[]

* fix makefile line ending
2023-12-17 17:12:51 +00:00
77f5d69d3a Update ISource2GameClients::ProcessUserCmds return type (#189) 2023-12-17 12:26:18 +03:00
39be6f5f4b Update filesystem.h (#188) 2023-12-16 08:34:43 -05:00
xen
c345e8b5fa Swap IGameEvent Set overloads (#185) 2023-12-14 17:42:03 +03:00
4669402a4d Update Collision_Group_t (#184)
Found from vphysics2.dll and `phys_debug_draw` concommand output
2023-12-14 14:44:39 +03:00
9363452257 Add voice listen methods to IVEngineServer2 (#182) 2023-12-07 19:35:46 +03:00
77f08d996d Merge branch 'cs2' of https://github.com/alliedmodders/hl2sdk into cs2 2023-12-06 13:24:35 -05:00