Fix build
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This commit is contained in:
Accelerator
2025-07-12 17:19:33 +03:00
parent 11ab6e1e54
commit 44ee0e7a02
2 changed files with 7 additions and 6 deletions

View File

@ -50,6 +50,7 @@ class CClientFrame;
class CFrameSnapshot;
class CLC_SplitPlayerConnect;
class CNetworkStringTableContainer;
class INetworkStringTable;
enum server_state_t
{

View File

@ -13,7 +13,7 @@ IServerGameClients* gameclients = NULL;
IVEngineServer* engine = NULL;
IMatchFramework* g_pMatchFramework = NULL;
ICvar* g_pCVar = NULL;
IServer* g_pGameIServer = NULL;
CBaseServer* g_pGameIServer = NULL;
void* g_pGameRules = nullptr;
int g_nGameSlots = -1;
@ -22,7 +22,7 @@ SH_DECL_HOOK0(IMatchTitle, GetTotalNumPlayersSupported, SH_NOATTRIB, 0, int);
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, char const *, char const *, char const *, char const *, bool, bool);
SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0);
SH_DECL_MANUALHOOK0(CTerrorGameRules_GetMaxHumanPlayers, maxhuman_idx, 0, 0, int);
SH_DECL_HOOK2_void(IServer, ReplyReservationRequest, 0, 0, netadr_s&, bf_read&);
SH_DECL_HOOK2_void(CBaseServer, ReplyReservationRequest, SH_NOATTRIB, 0, netadr_s&, bf_read&);
ConVar sv_maxplayers("sv_maxplayers", "-1", FCVAR_SPONLY|FCVAR_NOTIFY, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers);
ConVar sv_force_unreserved("sv_force_unreserved", "0", FCVAR_SPONLY|FCVAR_NOTIFY, "Disallow lobby reservation cookie", true, 0, true, 1, l4dtoolz::OnChangeUnreserved);
@ -109,12 +109,12 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
if (!(handle=SH_GET_ORIG_VFNPTR_ENTRY(engine, &IVEngineServer::CreateFakeClient))) {
Warning("Failed to get address 'IVEngineServer::CreateFakeClient'\n");
} else {
g_pGameIServer = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(handle)+sv_offs);
g_pGameIServer = *reinterpret_cast<CBaseServer **>(reinterpret_cast<unsigned char *>(handle)+sv_offs);
#else
if (!(handle=dlopen(engine_dll, RTLD_LAZY))) {
Warning("Could't open library '%s'\n", engine_dll);
} else {
g_pGameIServer = (IServer *)g_MemUtils.ResolveSymbol(handle, "sv");
g_pGameIServer = (CBaseServer *)g_MemUtils.ResolveSymbol(handle, "sv");
dlclose(handle);
#endif
int* m_nMaxClientsLimit = reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(g_pGameIServer)+maxplayers_offs);
@ -143,7 +143,7 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &l4dtoolz::LevelShutdown, false);
if (g_pGameIServer) {
SH_ADD_HOOK(IServer, ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
SH_ADD_HOOK(CBaseServer, ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
} else {
Warning("g_pGameIServer pointer is not available\n");
}
@ -161,7 +161,7 @@ bool l4dtoolz::Unload(char *error, size_t maxlen)
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &l4dtoolz::LevelShutdown, false);
if (g_pGameIServer) {
SH_REMOVE_HOOK(IServer, ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
SH_REMOVE_HOOK(CBaseServer, ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false);
}
LevelShutdown();