fix: mesh update
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@ -120,6 +120,7 @@ class BlMesh(BlDatablock):
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target.uv_layers[layer].data.foreach_set('uv', uv_buffer)
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target.validate()
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target.update()
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def dump_implementation(self, data, pointer=None):
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@ -73,7 +73,13 @@ class BlScene(BlDatablock):
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scene_dumper = utils.dump_anything.Dumper()
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scene_dumper.depth = 1
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scene_dumper.include_filter = ['name','world', 'id', 'camera', 'grease_pencil']
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scene_dumper.include_filter = [
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'name',
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'world',
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'id',
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'camera',
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'grease_pencil'
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]
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data = scene_dumper.dump(pointer)
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scene_dumper.depth = 3
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