refactor: cleanup progress
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@ -28,101 +28,6 @@ from .bl_datablock import BlDatablock
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logger = logging.getLogger(__name__)
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def dump_mesh(mesh, data={}):
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mesh_data = data
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# VERTICES
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start = utils.current_milli_time()
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vert_count = len(mesh.vertices)
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shape = (vert_count, 3)
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verts_co = np.empty(vert_count*3, dtype=np.float64)
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mesh.vertices.foreach_get('co', verts_co)
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# verts_co.shape = shape
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mesh_data["verts_co"] = verts_co.tobytes()
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# verts_normal = np.empty(vert_count*3, dtype=np.float64)
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# mesh.vertices.foreach_get('normal', verts_normal)
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# # verts_normal.shape = shape
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# mesh_data["verts_normal"] = verts_normal.tobytes()
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# verts_bevel = np.empty(vert_count, dtype=np.float64)
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# mesh.vertices.foreach_get('bevel_weight', verts_bevel)
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# mesh_data["verts_bevel"] = verts_bevel.tobytes()
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logger.error(f"verts {utils.current_milli_time()-start} ms")
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# EDGES
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start = utils.current_milli_time()
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edge_count = len(mesh.edges)
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edges_vert = np.empty(edge_count*2, dtype=np.int)
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mesh.edges.foreach_get('vertices', edges_vert)
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mesh_data["egdes_vert"] = edges_vert.tobytes()
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mesh_data["egdes_count"] = len(mesh.edges)
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logger.error(f"edges {utils.current_milli_time()-start} ms")
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start = utils.current_milli_time()
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# POLYGONS
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start = utils.current_milli_time()
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poly_count = len(mesh.polygons)
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mesh_data["poly_count"] = poly_count
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poly_mat = np.empty(poly_count, dtype=np.int)
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mesh.polygons.foreach_get("material_index", poly_mat)
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mesh_data["poly_mat"] = poly_mat.tobytes()
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poly_loop_start = np.empty(poly_count, dtype=np.int)
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mesh.polygons.foreach_get("loop_start", poly_loop_start)
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mesh_data["poly_loop_start"] = poly_loop_start.tobytes()
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poly_loop_total = np.empty(poly_count, dtype=np.int)
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mesh.polygons.foreach_get("loop_total", poly_loop_total)
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mesh_data["poly_loop_total"] = poly_loop_total.tobytes()
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poly_smooth = np.empty(poly_count, dtype=np.bool)
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mesh.polygons.foreach_get("use_smooth", poly_smooth)
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mesh_data["poly_smooth"] = poly_smooth.tobytes()
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logger.error(f"polygons {utils.current_milli_time()-start} ms")
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# LOOPS
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start = utils.current_milli_time()
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loop_count = len(mesh.loops)
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mesh_data["loop_count"] = loop_count
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# loop_bitangent = np.empty(loop_count*3, dtype=np.float64)
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# mesh.loops.foreach_get("bitangent", loop_bitangent)
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# loop_tangent = np.empty(loop_count*3, dtype=np.float64)
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# mesh.loops.foreach_get("tangent", loop_tangent)
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# mesh_data["loop_tangent"] = loop_tangent.tobytes()
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loop_normal = np.empty(loop_count*3, dtype=np.float64)
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mesh.loops.foreach_get("normal", loop_normal)
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mesh_data["loop_normal"] = loop_normal.tobytes()
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loop_vertex_index = np.empty(loop_count, dtype=np.int)
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mesh.loops.foreach_get("vertex_index", loop_vertex_index)
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mesh_data["loop_vertex_index"] = loop_vertex_index.tobytes()
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logger.error(f"loops {utils.current_milli_time()-start} ms")
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# UV
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start = utils.current_milli_time()
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mesh_data['uv_layers'] = {}
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for layer in mesh.uv_layers:
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mesh_data['uv_layers'][layer.name] = {}
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uv_layer = np.empty(len(layer.data)*2, dtype=np.float64)
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layer.data.foreach_get("uv", uv_layer)
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mesh_data['uv_layers'][layer.name]['data'] = uv_layer.tobytes()
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logger.error(f"uvs {utils.current_milli_time()-start} ms")
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class BlMesh(BlDatablock):
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bl_id = "meshes"
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@ -139,44 +44,46 @@ class BlMesh(BlDatablock):
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def load_implementation(self, data, target):
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if not target or not target.is_editmode:
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# 1 - LOAD MATERIAL SLOTS
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# SLots
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# MATERIAL SLOTS
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i = 0
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for m in data["material_list"]:
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target.materials.append(bpy.data.materials[m])
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# 2 - LOAD GEOMETRY
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# CLEAR GEOMETRY
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if target.vertices:
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target.clear_geometry()
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# 2.a - VERTS
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# VERTS
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vertices = np.frombuffer(data["verts_co"], dtype=np.float64)
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vert_count = int(len(vertices)/3)
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target.vertices.add(vert_count)
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# 2.b - EDGES
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# EDGES
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egdes_vert = np.frombuffer(data["egdes_vert"], dtype=np.int)
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edge_count = data["egdes_count"]
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target.edges.add(edge_count)
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# # 2.c - LOOPS
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# LOOPS
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loops_count = data["loop_count"]
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target.loops.add(loops_count)
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loop_vertex_index = np.frombuffer(data['loop_vertex_index'], dtype=np.int)
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loop_vertex_index = np.frombuffer(
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data['loop_vertex_index'], dtype=np.int)
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loop_normal = np.frombuffer(data['loop_normal'], dtype=np.float64)
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# # 2.b - POLY
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# POLY
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poly_count = data["poly_count"]
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target.polygons.add(poly_count)
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poly_loop_start = np.frombuffer(data["poly_loop_start"], dtype=np.int)
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poly_loop_total = np.frombuffer(data["poly_loop_total"], dtype=np.int)
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poly_loop_start = np.frombuffer(
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data["poly_loop_start"], dtype=np.int)
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poly_loop_total = np.frombuffer(
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data["poly_loop_total"], dtype=np.int)
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poly_smooth = np.frombuffer(data["poly_smooth"], dtype=np.bool)
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poly_mat = np.frombuffer(data["poly_mat"], dtype=np.int)
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target.vertices.foreach_set('co', vertices)
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target.edges.foreach_set("vertices", egdes_vert)
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target.loops.foreach_set("vertex_index", loop_vertex_index)
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@ -185,40 +92,93 @@ class BlMesh(BlDatablock):
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target.polygons.foreach_set("loop_start", poly_loop_start)
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target.polygons.foreach_set("use_smooth", poly_smooth)
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target.polygons.foreach_set("material_index", poly_mat)
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# 3 - LOAD METADATA
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# uv's
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# utils.dump_anything.load(target.uv_layers, data['uv_layers'])
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# UV Layers
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for layer in data['uv_layers']:
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if layer not in target.uv_layers:
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target.uv_layers.new(name=layer)
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uv_buffer = np.frombuffer(data["uv_layers"][layer]['data'])
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target.uv_layers[layer].data.foreach_set('uv', uv_buffer)
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target.validate ()
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# utils.dump_anything.load(target, data)
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target.validate()
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utils.dump_anything.load(target, data)
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def dump_implementation(self, data, pointer=None):
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assert(pointer)
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mesh = pointer
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dumper = utils.dump_anything.Dumper()
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dumper.depth = 2
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dumper.depth = 1
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dumper.include_filter = [
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'name',
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'use_auto_smooth',
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'auto_smooth_angle'
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]
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data = dumper.dump(pointer)
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dump_mesh(pointer, data)
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data = dumper.dump(mesh)
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# VERTICES
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vert_count = len(mesh.vertices)
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verts_co = np.empty(vert_count*3, dtype=np.float64)
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mesh.vertices.foreach_get('co', verts_co)
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data["verts_co"] = verts_co.tobytes()
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# EDGES
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edge_count = len(mesh.edges)
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edges_vert = np.empty(edge_count*2, dtype=np.int)
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mesh.edges.foreach_get('vertices', edges_vert)
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data["egdes_vert"] = edges_vert.tobytes()
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data["egdes_count"] = len(mesh.edges)
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# TODO: edge crease, bevel_weight
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# POLYGONS
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poly_count = len(mesh.polygons)
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data["poly_count"] = poly_count
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poly_mat = np.empty(poly_count, dtype=np.int)
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mesh.polygons.foreach_get("material_index", poly_mat)
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data["poly_mat"] = poly_mat.tobytes()
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poly_loop_start = np.empty(poly_count, dtype=np.int)
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mesh.polygons.foreach_get("loop_start", poly_loop_start)
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data["poly_loop_start"] = poly_loop_start.tobytes()
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poly_loop_total = np.empty(poly_count, dtype=np.int)
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mesh.polygons.foreach_get("loop_total", poly_loop_total)
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data["poly_loop_total"] = poly_loop_total.tobytes()
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poly_smooth = np.empty(poly_count, dtype=np.bool)
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mesh.polygons.foreach_get("use_smooth", poly_smooth)
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data["poly_smooth"] = poly_smooth.tobytes()
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# LOOPS
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loop_count = len(mesh.loops)
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data["loop_count"] = loop_count
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loop_normal = np.empty(loop_count*3, dtype=np.float64)
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mesh.loops.foreach_get("normal", loop_normal)
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data["loop_normal"] = loop_normal.tobytes()
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loop_vertex_index = np.empty(loop_count, dtype=np.int)
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mesh.loops.foreach_get("vertex_index", loop_vertex_index)
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data["loop_vertex_index"] = loop_vertex_index.tobytes()
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# UV Layers
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data['uv_layers'] = {}
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for layer in mesh.uv_layers:
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data['uv_layers'][layer.name] = {}
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uv_layer = np.empty(len(layer.data)*2, dtype=np.float64)
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layer.data.foreach_get("uv", uv_layer)
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data['uv_layers'][layer.name]['data'] = uv_layer.tobytes()
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# Fix material index
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m_list = []
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for material in pointer.materials:
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