Commit Graph

605 Commits

Author SHA1 Message Date
011eba8cc9 refactor: connexion process
Related to #19
2020-01-21 16:25:44 +01:00
07df42d087 feat: progression on session mamnagment 2020-01-20 18:55:03 +01:00
ff932b0cdf feat: connexion infos tests (bugged) 2020-01-19 23:10:22 +01:00
fdb7995cbf feat Ground wrk for disconnect refactoring 2020-01-19 17:21:16 +01:00
e99e6965ec refacto: connected user list
Related to #53
2020-01-17 18:15:37 +01:00
65fd73d6c0 feat: ground work to display user current keyframe
Related to #53
2020-01-16 17:56:43 +01:00
0cb75af583 feat: current pose transmission
Current pose is now replicated over the wire.
It should give visibility on the animation state of a skeleton
and push deeper animation possibilities(ex: a char per user).

Related to #18
2020-01-16 17:18:17 +01:00
cb031bab55 feat: dump and loading mathutils.Quaternion
Related to #18
2020-01-16 16:59:55 +01:00
f8bb544005 refactor: enable matrix transmission back for animated objects
Related to #18
2020-01-16 15:27:37 +01:00
2eec228c3e feat: undo/redo handler
The solution for now is to resolve datablock references when undo appen.

Related to #32.
2020-01-14 11:49:36 +01:00
f55319c453 feat: resolve refactoring, ground work to resolve undo errors
Related to #32, Undo errors
2020-01-13 18:51:31 +01:00
28ca489fc3 refactor: remove old properties 2019-12-30 11:13:48 +01:00
ea3c9d701b refactor: remove dependencies 2019-12-10 22:07:46 +01:00
a8d97aa43b feat: update replication version 2019-12-05 14:28:19 +01:00
c56b52d069 fix: merge error 2019-12-02 17:38:31 +01:00
d12fe9dd70 Merge branch 'master' into animation-support 2019-12-02 17:36:59 +01:00
315c2903c0 refactor: cleanup
related to #18
2019-12-02 17:34:08 +01:00
a12d32341c fix: bone connection
A temporary fix while I am rewriting armature dump
related to #42.
2019-11-28 17:57:47 +01:00
67b9e1a8cf refactor: cleanup code
Related to #18
2019-11-28 11:25:53 +01:00
dedc5a04e0 feat: basic shape key support
Related to #18
2019-11-27 18:06:17 +01:00
efa2d0eeef feat: driver fcurve loading
Related to #39.
2019-11-25 17:39:46 +01:00
b1f5ca5660 refactor: change has_action, has_driver location to utils
fix: wrong transform update behavior for animated object

Related to #39, #18
2019-11-25 16:18:26 +01:00
2666444007 feat: enable drivers sync
Related to #39
2019-11-25 16:06:08 +01:00
89035ebb85 feat: wip on drivers support.
Related to #39
2019-11-25 16:01:48 +01:00
c43207e9bf fix: armature sync error
Related to #18
2019-11-25 11:04:38 +01:00
0b74f54268 Merge branch '34-selection-visibility-for-non-mesh-objects' into 'master'
Resolve "Selection visibility for non-mesh objects"

Closes #34

See merge request slumber/multi-user!8
2019-11-23 15:00:24 +00:00
af923feecd feat: metaball selection drawing
related to #34
2019-11-22 18:51:24 +01:00
12ba867ee1 fix (WIP): work on quick fix for deselection
Related to #41.
2019-11-22 18:32:39 +01:00
805dd4f319 fix: modifier parameter update
Reload modifiers from scratch to prevent loading error on None object pointer parameter.
Related to #41.
2019-11-22 16:44:50 +01:00
f405662fb8 fix: modifier queue change
A quick attempt to replicate modifier order changes. Related to #41.
2019-11-22 16:32:34 +01:00
43eeb8299e feat: smooth overlay lines
fix: selection flush None object error

related to #34.
2019-11-21 17:14:31 +01:00
ebe6af8082 feat: selection tests for non visible objects
related to #34
2019-11-18 18:14:21 +01:00
27e310bfbf fix: prevent circular dependencies
Related to #30.
2019-11-07 18:42:16 +01:00
8c340d83ac feat: constraints dependencies.
Added  constraints target object as node dependency to respec lading order. Related to #30.
2019-11-07 18:34:06 +01:00
8e2a831015 fix: armature parent loading.
Made uuid based parent loading to prevent duplicata once the parent is resolved.
Related to #23.
2019-11-07 18:14:24 +01:00
9e19b3ca91 feat: bone constraint support
Constraint loading code simplification
Load bones constraints.
Related to #30.
2019-11-07 18:13:06 +01:00
5d3f81081a fix: presence errors whithout 3d viewports 2019-11-07 15:28:47 +01:00
88e7fde848 feat: vertices assignation to vertex groups
Related to #23
2019-11-07 15:27:21 +01:00
07b6b552be fix: armature loading when changing area
Remove useless context checks. Related to #23.
2019-11-07 15:26:32 +01:00
e54ce5962e feat: vertex group loading (still WIP)
Load vertex_group and assign weights to corresponding indexes.
Related to #23.
2019-11-07 14:24:11 +01:00
8e42b729e9 feat: ground work for vertex_group
Started to transfert vertex_group in bl_object.
Related to #18.
2019-11-06 17:55:23 +01:00
b0ea3f1acd feat: object reference improvements
Prevent Objects target from being dumped. Append modifiers target objects to dependencies.
Relative to #18, #28.
2019-11-06 16:35:24 +01:00
7bf676020d feat: basic action support
Feat action implementation(load and dump action fcurve).
Append action reference management into bl_datablock.
Updated each concerned implementation to use the new action managment from bl_datablock
Related to #27.
2019-11-06 14:30:16 +01:00
99649f588c feat: Armature support progress
Remove unecessary context correction . #23
2019-11-05 17:40:44 +01:00
1b3c655829 feat: progress on armature support
Append modal timer operator to execute armature loading in the right context. Related to  #18
2019-11-05 14:22:57 +01:00
cfadc91299 feat: progress on unsupported types
#21
2019-11-04 17:55:41 +01:00
345a5d55e7 fix: AttributeError in presence 2019-11-04 16:42:18 +01:00
8f97091118 fix: connection close on new file opening
#21
2019-11-04 16:16:07 +01:00
7e4d3e6d3f feat: progress on armature loading 2019-11-04 15:31:13 +01:00
bd27da7aa6 feat: expose PORT in hostsettings
related to #21
2019-11-01 16:00:57 +01:00