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101 Commits

Author SHA1 Message Date
9452dc010d fix: bevel and crease mesh attribute replication 2024-03-25 23:32:54 +01:00
4f71e41436 feat: ReapeatZone Ground work 2024-03-24 17:48:42 +01:00
38e88d0a4c fix: remove bone group 2024-03-24 15:46:28 +01:00
eff81e976e fix: physics behavior 2024-03-24 15:29:32 +01:00
60c718ca61 fix: presence region redraw
fix: clean user widget after disconnection
2024-03-24 10:37:09 +01:00
a87e74842b fix: node tree loading 2024-03-23 22:37:12 +01:00
6fd8a32959 fix: geonode socket loading 2024-03-19 23:49:06 +01:00
0c26b9c6c4 feat: initial support for blender 4.0
It may inpact the userpresence, mesh bevel/crease attributes and shader node groups input/output socket
2024-02-28 22:45:39 +01:00
037be421cb feat: handle multiple platform for wheels extraction 2024-02-28 22:42:31 +01:00
8a3adc6cfa feat: adds pyzmq supported platforms wheels 2024-02-28 22:09:28 +01:00
5b45b0a50a ci: disable deploy 2024-02-28 22:07:38 +01:00
a0d5f0ae02 ci: remove recursive build strategy 2024-02-28 22:04:17 +01:00
5b210e6d8b ci: disable tests 2024-02-28 22:01:10 +01:00
6e63055b20 feat: adds dependencies as whl 2024-02-26 16:05:32 +01:00
12355b6457 Merge branch 'develop' into 'master'
fix: blender 3.5 compatibility

See merge request slumber/multi-user!179
2023-04-11 12:48:36 +00:00
74ad4e5e1f fix: bump add-on version to 0.5.8 2023-04-11 12:43:52 +00:00
2a88c3e5ac feat: use requirement to install dependencies
fix: _bool numpy not found
2023-04-06 09:26:29 +02:00
4c42a5be92 fix: freeze deepdiff version in replication 2022-08-18 21:40:07 +02:00
757ee7015a Merge branch 'develop' into 'master'
fix: cross-platform serialization errors

See merge request slumber/multi-user!177
2022-08-07 12:39:06 +00:00
15d66579c6 fix: deepdiff dependency error, freezing it to 5.7.0. 2022-08-07 14:36:36 +02:00
4128a47b88 fix: put back numpy types 2022-07-31 14:57:32 +02:00
689a565c75 fix: bump version 2022-07-07 14:34:33 +02:00
c5f1bf1176 fix: cross-platform serialization errors 2022-07-07 14:29:32 +02:00
4dc6781c94 Merge branch 'develop' into 'master'
v0.5.5

See merge request slumber/multi-user!176
2022-06-12 19:23:41 +00:00
5311e55208 fix: doc version number 2022-06-12 21:16:11 +02:00
4cb64e5e77 doc: update changelog and version 2022-06-12 21:10:38 +02:00
ff67b581b1 Merge branch '256-numpy-mesh-serialization-error' into 'develop'
Resolve "Numpy mesh serialization error"

See merge request slumber/multi-user!175
2022-06-12 19:04:56 +00:00
f7bec3fc08 fix: try to use other numpy types to store data collection 2022-06-11 14:00:36 +02:00
5e929db3ee Merge branch 'develop' into 'master'
v0.5.3

See merge request slumber/multi-user!174
2022-03-11 17:59:27 +00:00
629f2e1cdb feat: update changelog 2022-03-11 18:52:30 +01:00
b8fed806ed feat: update version 2022-03-11 18:38:38 +01:00
8190846b59 fix: blender 3.1 numpy loading compatibility 2022-03-11 18:38:09 +01:00
c228b6ad7f refactpr: snapshot logs 2022-03-09 11:19:09 +01:00
48651ce890 fix: uuid error when joining a server 2022-03-09 10:42:44 +01:00
26847cf459 fix: server crashing during snapshots 2022-03-08 18:06:54 +01:00
bfa6991c00 fix: server docker file 2022-03-02 14:26:01 +01:00
0c60c86775 Merge branch 'develop' into 'master'
v0.5.2

See merge request slumber/multi-user!173
2022-02-18 15:12:56 +00:00
70b6f9bcfa feat: update changelog for 0.5.2 2022-02-18 11:28:56 +01:00
8d176b55e4 Merge branch '250-geometry-nodes-attribue-toogle-doesn-t-sync' into 'develop'
Resolve "Geometry nodes attribue toogle doesn't sync"

See merge request slumber/multi-user!172
2022-02-17 09:51:41 +00:00
4c0356e724 fix: geometry node boolean parameter loading
related to #250
2022-02-17 10:43:47 +01:00
6b04d1d8d6 Merge branch '248-objects-not-selectable-after-user-leaves-session' into 'develop'
Resolve "objects not selectable after user leaves session"

See merge request slumber/multi-user!171
2022-02-15 10:03:58 +00:00
edfcdd8867 feat: bump version 2022-02-15 11:00:18 +01:00
bdd6599614 fix: objects not selectable after user leaves session (or kicked)
Related to #248
2022-02-15 10:55:26 +01:00
6efd1321ce Merge branch 'develop' into 'master'
v0.5.1

See merge request slumber/multi-user!169
2022-02-10 15:25:02 +00:00
047bd47048 Merge branch '247-auto-updater-breaks-dependency-auto-installer' into 'develop'
feat: bump addon version

See merge request slumber/multi-user!170
2022-02-10 15:20:58 +00:00
d32cbb7b30 feat: bump addon version 2022-02-10 16:20:22 +01:00
adabce3822 Merge branch '247-auto-updater-breaks-dependency-auto-installer' into 'develop'
Resolve "Auto updater breaks dependency auto installer"

See merge request slumber/multi-user!168
2022-02-10 15:10:37 +00:00
62f52db5b2 fix: auto updater with tags 2022-02-10 16:06:53 +01:00
745f45b682 fix: addon directory not cleared during an update 2022-02-10 15:44:46 +01:00
4b7573234a Merge branch 'develop' into 'master'
v0.5.0

See merge request slumber/multi-user!164
2022-02-10 13:15:45 +00:00
f84860f520 feat: update changelog 2022-02-10 12:06:29 +01:00
c7ee67d4dd fix: replication typo (@kromar) 2022-02-10 11:58:09 +01:00
7ed4644b75 feat: added 0.5.0 update to the changelog 2022-02-10 11:55:14 +01:00
e0c4a17be9 feat: update version 2022-02-10 11:23:46 +01:00
2a6181b832 fix: replication typo 2022-02-10 11:23:01 +01:00
0f7c9adec5 fix: Panel calss prefix warning 2022-02-10 11:20:11 +01:00
f094ec097c doc: remove replication version 2022-02-10 11:15:08 +01:00
2495b5b0e7 Merge branch '245-skin-modifier-vertex-radius-not-synchronized' into 'develop'
Resolve "skin modifier vertex radius not synchronized"

See merge request slumber/multi-user!165
2022-02-07 14:08:22 +00:00
cc829b66d1 fix: skin loading
related to #245
2022-02-07 15:04:36 +01:00
97cec4f9af Merge branch '224-doc-update-new-ui-0-5-0' into 'develop'
Doc update new UI 0.5.0

See merge request slumber/multi-user!150
2022-02-07 12:40:21 +00:00
3669aafcff Merge branch '244-text-material-not-replicating-for-online-sessions' into 'develop'
Resolve "Text Material not Replicating(for online sessions)"

See merge request slumber/multi-user!163
2021-12-17 15:20:05 +00:00
dfcfb84c20 fix: text curve material loading 2021-12-17 16:14:42 +01:00
5390e1a60c Merge branch '235-show-color-in-connected-user-pannel' into 'develop'
Resolve "Show color in connected user pannel"

See merge request slumber/multi-user!154
2021-12-13 21:35:33 +00:00
2910ea654b clean: row factor 2021-12-13 22:29:55 +01:00
ff2ecec18b Merge branch '243-server-crash-during-public-sessions' into 'develop'
Resolve "Server crash during public sessions"

See merge request slumber/multi-user!162
2021-12-10 15:00:06 +00:00
7555b1332a feat: update version 2021-12-10 15:56:47 +01:00
690e450349 fix: avoid to store Commit in the replication graph 2021-12-10 15:55:59 +01:00
de32bd89e3 Merge branch '237-add-draw-user-option-for-the-session-snapshot-importer' into 'develop'
Resolve "Add draw user option for the session snapshot importer"

See merge request slumber/multi-user!156
2021-11-18 15:21:36 +00:00
50e86aea15 fix user drawing options 2021-11-18 16:05:24 +01:00
c05a12343c feat: selection drawing 2021-11-18 15:22:07 +01:00
a09193fba2 feat: expose user radius and intensity 2021-11-18 11:53:24 +01:00
60e21f2b8e fix: load user 2021-11-18 11:43:01 +01:00
421f00879f feat draw users 2021-11-18 11:40:56 +01:00
5ac61b5348 Merge branch 'develop' into 235-show-color-in-connected-user-pannel 2021-11-17 16:23:03 +01:00
189e5c6cf1 Merge branch 'develop' into 235-show-color-in-connected-user-pannel 2021-11-17 16:19:03 +01:00
964e6a8c63 feat: uesr meshes 2021-11-16 09:55:13 +01:00
80c81dc934 Merge branch '240-adding-music-to-the-sequencer-isn-t-replicating' into 'develop'
Resolve "Adding music to the sequencer isn't replicating"

See merge request slumber/multi-user!159
2021-11-09 09:29:58 +00:00
563fdb693d fix: sound not loading
Related to #240
2021-11-09 10:26:47 +01:00
a64eea3cea Merge branch '239-blender-3-x-compatibility' into 'develop'
Ensure blender 3.x compatibility : Fix geometry node outputs replication

See merge request slumber/multi-user!158
2021-11-09 08:48:30 +00:00
03ad7c0066 fix: geometry nodes input / output 2021-11-08 17:34:02 +01:00
d685573834 Merge branch '239-blender-3-x-compatibility' into 'develop'
Ensure blender 3.x version check

See merge request slumber/multi-user!157
2021-11-05 15:20:35 +00:00
0681b53141 fix: version check 2021-11-05 15:39:46 +01:00
6f02b38b0e fix(replication): missing version update 2021-11-03 16:37:12 +01:00
92c773dae9 Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-11-03 16:34:43 +01:00
f48ade6390 fix python 3.10 compatibility (@NotFood) 2021-11-03 16:32:40 +01:00
63c4501b88 Merge branch '236-crash-with-empty-after-a-reconnection' into 'develop'
Resolve "Crash with empty after a reconnection"

See merge request slumber/multi-user!155
2021-10-29 09:40:04 +00:00
06e21c86ce fix none attribute error 2021-10-21 12:19:46 +02:00
e28d3860da user color property 2021-10-21 12:00:12 +02:00
7b247372fb test: add user color 2021-10-21 12:00:00 +02:00
9d484b00e9 Merge branch '234-user-info-in-side-panel' into 'develop'
User Info in side panel

See merge request slumber/multi-user!153
2021-08-19 16:09:24 +00:00
de9255f71c feat: presence overlay button+UInfo in side panel 2021-08-19 18:04:07 +02:00
99528ea3e0 Merge branch '232-fix-ui-host-and-lobby' into 'develop'
Resolve "fix ui host and lobby"

See merge request slumber/multi-user!152
2021-08-16 14:03:16 +00:00
bb342951a5 fix: lobby init 2021-08-16 15:59:19 +02:00
438a79177b fix: host solo 2021-08-16 12:02:10 +02:00
08fc49c40f fix: session private by default 2021-07-30 14:09:40 +02:00
d7e25b1192 fix: clean docker file 2021-07-30 13:47:31 +02:00
1671422143 Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-07-30 13:17:29 +02:00
a9620c0752 fix: docker server command 2021-07-30 13:16:43 +02:00
ac84509b83 Merge branch 'develop' into 'master'
fix: old replication installation conflicts

See merge request slumber/multi-user!145
2021-07-20 14:28:04 +00:00
69565b3852 Merge branch 'develop' into 'master'
v0.4.0

See merge request slumber/multi-user!144
2021-07-20 13:41:29 +00:00
57fdd492ef Merge branch 'develop' into 'master'
fix: auto-updater operators registration to ensure blender 2.93 compatibility

See merge request slumber/multi-user!117
2021-04-15 13:39:47 +00:00
47 changed files with 802 additions and 405 deletions

3
.gitignore vendored
View File

@ -14,4 +14,5 @@ _build
# ignore generated zip generated from blender_addon_tester
*.zip
libs
libs
venv

View File

@ -1,13 +1,8 @@
stages:
- test
- build
- deploy
- doc
include:
- local: .gitlab/ci/test.gitlab-ci.yml
- local: .gitlab/ci/build.gitlab-ci.yml
- local: .gitlab/ci/deploy.gitlab-ci.yml
- local: .gitlab/ci/doc.gitlab-ci.yml

View File

@ -1,6 +1,5 @@
build:
stage: build
needs: ["test"]
image: debian:stable-slim
script:
- rm -rf tests .git .gitignore script
@ -8,5 +7,3 @@ build:
name: multi_user
paths:
- multi_user
variables:
GIT_SUBMODULE_STRATEGY: recursive

View File

@ -1,21 +0,0 @@
deploy:
stage: deploy
needs: ["build"]
image: slumber/docker-python
variables:
DOCKER_DRIVER: overlay2
DOCKER_TLS_CERTDIR: "/certs"
GIT_SUBMODULE_STRATEGY: recursive
services:
- docker:19.03.12-dind
script:
- RP_VERSION="$(python scripts/get_replication_version.py)"
- VERSION="$(python scripts/get_addon_version.py)"
- echo "Building docker image with replication ${RP_VERSION}"
- docker build --build-arg replication_version=${RP_VERSION} --build-arg version={VERSION} -t registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION} ./scripts/docker_server
- echo "Pushing to gitlab registry ${VERSION}"
- docker login -u $CI_REGISTRY_USER -p $CI_REGISTRY_PASSWORD $CI_REGISTRY
- docker tag registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION} registry.gitlab.com/slumber/multi-user/multi-user-server:${CI_COMMIT_REF_NAME}
- docker push registry.gitlab.com/slumber/multi-user/multi-user-server

View File

@ -1,6 +1,5 @@
pages:
stage: doc
needs: ["deploy"]
image: python
script:
- pip install -U sphinx sphinx_rtd_theme sphinx-material

View File

@ -1,7 +0,0 @@
test:
stage: test
image: slumber/blender-addon-testing:latest
script:
- python3 scripts/test_addon.py
variables:
GIT_SUBMODULE_STRATEGY: recursive

3
.gitmodules vendored
View File

@ -1,3 +0,0 @@
[submodule "multi_user/libs/replication"]
path = multi_user/libs/replication
url = https://gitlab.com/slumber/replication.git

View File

@ -217,3 +217,57 @@ All notable changes to this project will be documented in this file.
- GPencil fill stroke
- Sculpt and GPencil brushes deleted when joining a session (@Kysios)
- Auto-updater doesn't work for master and develop builds
## [0.5.0] - 2022-02-10
### Added
- New overall UI and UX (@Kysios)
- Documentation overall update (@Kysios)
- Server presets (@Kysios)
- Server online status (@Kysios)
- Draw connected user color in the user list
- Private session (access protected with a password) (@Kysios)
### Changed
- Dependencies are now installed in the addon folder and correctly cleaned during the addon removal process
### Fixed
- Python 3.10 compatibility (@notfood)
- Blender 3.x compatibility
- Skin vertex radius synchronization (@kromar)
- Sequencer audio strip synchronization
- Crash with empty after a reconnection
## [0.5.1] - 2022-02-10
### Fixed
- Auto updater breaks dependency auto installer
- Auto updater update from tag
## [0.5.2] - 2022-02-18
### Fixed
- Objects not selectable after user leaves session
- Geometry nodes attribute toogle doesn't sync
## [0.5.3] - 2022-03-11
### Changed
- Snapshots logs
### Fixed
- Server crashing during snapshots
- Blender 3.1 numpy loading error during early connection process
- Server docker arguments
## [0.5.5] - 2022-06-12
### Fixed
- Numpy mesh serialization error

View File

@ -16,12 +16,12 @@ import sys
# -- Project information -----------------------------------------------------
project = 'Multi-User 0.5.0 Documentation'
project = 'Multi-User 0.5.x Documentation'
copyright = '2020, Swann Martinez'
author = 'Swann Martinez, Poochy, Fabian'
# The full version, including alpha/beta/rc tags
version_release = '0.5.1-develop'
version_release = '0.5.5'
# -- General configuration ---------------------------------------------------

View File

@ -206,20 +206,20 @@ You can run the dedicated server on any platform by following these steps:
.. code-block:: bash
python -m pip install replication==0.1.13
python -m pip install replication
4. Launch the server with:
3. Launch the server with:
.. code-block:: bash
replication.server
replication.serve
.. hint::
You can also specify a custom **port** (-p), **timeout** (-t), **admin password** (-pwd), **log level (ERROR, WARNING, INFO or DEBUG)** (-l) and **log file** (-lf) with the following optional arguments
.. code-block:: bash
replication.server -p 5555 -pwd admin -t 5000 -l INFO -lf server.log
replication.serve -p 5555 -pwd admin -t 5000 -l INFO -lf server.log
Here, for example, a server is instantiated on port 5555, with password 'admin', a 5 second timeout, and logging enabled.
@ -572,7 +572,7 @@ For example, I would like to launch my server with a different administrator pas
.. code-block:: bash
python3 -m replication.server -pwd supersecretpassword -p 5555 -t 3000 -l DEBUG -lf logname.log
replication.serve -pwd supersecretpassword -p 5555 -t 3000 -l DEBUG -lf logname.log
Now, my configuration should look like this:
@ -691,7 +691,7 @@ We're finally ready to launch the server. Simply run:
.. code-block:: bash
python3 -m replication.server -p 5555 -pwd admin -t 5000 -l INFO -lf server.log
replication.serve -p 5555 -pwd admin -t 5000 -l INFO -lf server.log
See :ref:`cmd-line` for a description of optional parameters

View File

@ -19,9 +19,9 @@
bl_info = {
"name": "Multi-User",
"author": "Swann Martinez",
"version": (0, 4, 0),
"version": (0, 6, 0),
"description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 82, 0),
"blender": (4, 0, 0),
"location": "3D View > Sidebar > Multi-User tab",
"warning": "Unstable addon, use it at your own risks",
"category": "Collaboration",
@ -43,6 +43,8 @@ from bpy.app.handlers import persistent
from . import environment
environment.preload_modules()
module_error_msg = "Insufficient rights to install the multi-user \
dependencies, aunch blender with administrator rights."

View File

@ -1015,16 +1015,18 @@ class Singleton_updater(object):
for path, dirs, files in os.walk(base):
# prune ie skip updater folder
dirs[:] = [d for d in dirs if os.path.join(path,d) not in [self._updater_path]]
for directory in dirs:
shutil.rmtree(os.path.join(path,directory))
for file in files:
for ptrn in self.remove_pre_update_patterns:
if fnmatch.filter([file],ptrn):
try:
fl = os.path.join(path,file)
os.remove(fl)
if self._verbose: print("Pre-removed file "+file)
except OSError:
print("Failed to pre-remove "+file)
self.print_trace()
try:
fl = os.path.join(path,file)
os.remove(fl)
if self._verbose: print("Pre-removed file "+file)
except OSError:
print("Failed to pre-remove "+file)
self.print_trace()
# Walk through the temp addon sub folder for replacements
# this implements the overwrite rules, which apply after
@ -1701,7 +1703,7 @@ class GitlabEngine(object):
def parse_tags(self, response, updater):
if response == None:
return []
return [{"name": tag["name"], "zipball_url": self.get_zip_url(tag["commit"]["id"], updater)} for tag in response]
return [{"name": tag["name"], "zipball_url": f"https://gitlab.com/slumber/multi-user/-/jobs/artifacts/{tag['name']}/download?job=build"} for tag in response]
# -----------------------------------------------------------------------------

View File

@ -267,7 +267,7 @@ class addon_updater_update_now(bpy.types.Operator):
clean_install: bpy.props.BoolProperty(
name="Clean install",
description="If enabled, completely clear the addon's folder before installing new update, creating a fresh install",
default=False,
default=True,
options={'HIDDEN'}
)

View File

@ -43,7 +43,7 @@ __all__ = [
"bl_particle",
] # Order here defines execution order
if bpy.app.version[1] >= 91:
if bpy.app.version >= (2,91,0):
__all__.append('bl_volume')
from . import *

View File

@ -178,10 +178,10 @@ class BlCurve(ReplicatedDatablock):
loader.load(new_spline, spline)
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, datablock.materials)
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, datablock.materials)
@staticmethod
def dump(datablock: object) -> dict:

View File

@ -53,12 +53,12 @@ STROKE = [
"uv_translation",
"vertex_color_fill",
]
if bpy.app.version[1] >= 91:
if bpy.app.version >= (2,91,0):
STROKE.append('use_cyclic')
else:
STROKE.append('draw_cyclic')
if bpy.app.version[1] >= 83:
if bpy.app.version >= (2,83,0):
STROKE_POINT.append('vertex_color')
def dump_stroke(stroke):

View File

@ -37,7 +37,7 @@ class BlLightprobe(ReplicatedDatablock):
def construct(data: dict) -> object:
type = 'CUBE' if data['type'] == 'CUBEMAP' else data['type']
# See https://developer.blender.org/D6396
if bpy.app.version[1] >= 83:
if bpy.app.version >= (2,83,0):
return bpy.data.lightprobes.new(data["name"], type)
else:
logging.warning("Lightprobe replication only supported since 2.83. See https://developer.blender.org/D6396")
@ -49,7 +49,7 @@ class BlLightprobe(ReplicatedDatablock):
@staticmethod
def dump(datablock: object) -> dict:
if bpy.app.version[1] < 83:
if bpy.app.version < (2,83,0):
logging.warning("Lightprobe replication only supported since 2.83. See https://developer.blender.org/D6396")
dumper = Dumper()

View File

@ -28,9 +28,14 @@ from replication.protocol import ReplicatedDatablock
from .bl_datablock import get_datablock_from_uuid, resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
from bpy.types import (NodeSocketGeometry, NodeSocketShader,
NodeSocketVirtual, NodeSocketCollection,
NodeSocketObject, NodeSocketMaterial)
NODE_SOCKET_INDEX = re.compile('\[(\d*)\]')
IGNORED_SOCKETS = ['GEOMETRY', 'SHADER', 'CUSTOM']
IGNORED_SOCKETS = ['NodeSocketGeometry', 'NodeSocketShader', 'CUSTOM', 'NodeSocketVirtual']
IGNORED_SOCKETS_TYPES = (NodeSocketGeometry, NodeSocketShader, NodeSocketVirtual)
ID_NODE_SOCKETS = (NodeSocketObject, NodeSocketCollection, NodeSocketMaterial)
def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
""" Load a node into a node_tree from a dict
@ -57,17 +62,23 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
if node_tree_uuid:
target_node.node_tree = get_datablock_from_uuid(node_tree_uuid, None)
if target_node.bl_idname == 'GeometryNodeRepeatOutput':
target_node.repeat_items.clear()
for sock_name, sock_type in node_data['repeat_items'].items():
target_node.repeat_items.new(sock_type, sock_name)
inputs_data = node_data.get('inputs')
if inputs_data:
inputs = [i for i in target_node.inputs if i.type not in IGNORED_SOCKETS]
inputs = [i for i in target_node.inputs if not isinstance(i, IGNORED_SOCKETS_TYPES)]
for idx, inpt in enumerate(inputs):
if idx < len(inputs_data) and hasattr(inpt, "default_value"):
loaded_input = inputs_data[idx]
try:
if inpt.type in ['OBJECT', 'COLLECTION']:
if isinstance(inpt, ID_NODE_SOCKETS):
inpt.default_value = get_datablock_from_uuid(loaded_input, None)
else:
inpt.default_value = loaded_input
setattr(inpt, 'default_value', loaded_input)
except Exception as e:
logging.warning(f"Node {target_node.name} input {inpt.name} parameter not supported, skipping ({e})")
else:
@ -75,12 +86,12 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
outputs_data = node_data.get('outputs')
if outputs_data:
outputs = [o for o in target_node.outputs if o.type not in IGNORED_SOCKETS]
outputs = [o for o in target_node.outputs if not isinstance(o, IGNORED_SOCKETS_TYPES)]
for idx, output in enumerate(outputs):
if idx < len(outputs_data) and hasattr(output, "default_value"):
loaded_output = outputs_data[idx]
try:
if output.type in ['OBJECT', 'COLLECTION']:
if isinstance(output, ID_NODE_SOCKETS):
output.default_value = get_datablock_from_uuid(loaded_output, None)
else:
output.default_value = loaded_output
@ -141,7 +152,7 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
if hasattr(node, 'inputs'):
dumped_node['inputs'] = []
inputs = [i for i in node.inputs if i.type not in IGNORED_SOCKETS]
inputs = [i for i in node.inputs if not isinstance(i, IGNORED_SOCKETS_TYPES)]
for idx, inpt in enumerate(inputs):
if hasattr(inpt, 'default_value'):
if isinstance(inpt.default_value, bpy.types.ID):
@ -154,7 +165,7 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
if hasattr(node, 'outputs'):
dumped_node['outputs'] = []
for idx, output in enumerate(node.outputs):
if output.type not in IGNORED_SOCKETS:
if not isinstance(output, IGNORED_SOCKETS_TYPES):
if hasattr(output, 'default_value'):
dumped_node['outputs'].append(
io_dumper.dump(output.default_value))
@ -185,6 +196,12 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
dumped_node['image_uuid'] = node.image.uuid
if hasattr(node, 'node_tree') and getattr(node, 'node_tree'):
dumped_node['node_tree_uuid'] = node.node_tree.uuid
if node.bl_idname == 'GeometryNodeRepeatInput':
dumped_node['paired_output'] = node.paired_output.name
if node.bl_idname == 'GeometryNodeRepeatOutput':
dumped_node['repeat_items'] = {item.name: item.socket_type for item in node.repeat_items}
return dumped_node
@ -199,10 +216,8 @@ def load_links(links_data, node_tree):
"""
for link in links_data:
input_socket = node_tree.nodes[link['to_node']
].inputs[int(link['to_socket'])]
output_socket = node_tree.nodes[link['from_node']].outputs[int(
link['from_socket'])]
input_socket = node_tree.nodes[link['to_node']].inputs[int(link['to_socket'])]
output_socket = node_tree.nodes[link['from_node']].outputs[int(link['from_socket'])]
node_tree.links.new(input_socket, output_socket)
@ -235,7 +250,7 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
""" Dump a shader node_tree to a dict including links and nodes
:arg node_tree: dumped shader node tree
:type node_tree: bpy.types.ShaderNodeTree
:type node_tree: bpy.types.ShaderNodeTree`
:return: dict
"""
node_tree_data = {
@ -245,9 +260,8 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
'type': type(node_tree).__name__
}
for socket_id in ['inputs', 'outputs']:
socket_collection = getattr(node_tree, socket_id)
node_tree_data[socket_id] = dump_node_tree_sockets(socket_collection)
sockets = [item for item in node_tree.interface.items_tree if item.item_type == 'SOCKET']
node_tree_data['interface'] = dump_node_tree_sockets(sockets)
return node_tree_data
@ -263,18 +277,21 @@ def dump_node_tree_sockets(sockets: bpy.types.Collection) -> dict:
"""
sockets_data = []
for socket in sockets:
try:
socket_uuid = socket['uuid']
except Exception:
socket_uuid = str(uuid4())
socket['uuid'] = socket_uuid
sockets_data.append((socket.name, socket.bl_socket_idname, socket_uuid))
if not socket.socket_type:
logging.error(f"Socket {socket.name} has no type, skipping")
raise ValueError(f"Socket {socket.name} has no type, skipping")
sockets_data.append(
(
socket.name,
socket.socket_type,
socket.in_out
)
)
return sockets_data
def load_node_tree_sockets(sockets: bpy.types.Collection,
def load_node_tree_sockets(interface: bpy.types.NodeTreeInterface,
sockets_data: dict):
""" load sockets of a shader_node_tree
@ -285,20 +302,20 @@ def load_node_tree_sockets(sockets: bpy.types.Collection,
:arg socket_data: dumped socket data
:type socket_data: dict
"""
# Check for removed sockets
for socket in sockets:
if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
sockets.remove(socket)
# Remove old sockets
interface.clear()
# Check for new sockets
for idx, socket_data in enumerate(sockets_data):
try:
checked_socket = sockets[idx]
if checked_socket.name != socket_data[0]:
checked_socket.name = socket_data[0]
except Exception:
s = sockets.new(socket_data[1], socket_data[0])
s['uuid'] = socket_data[2]
for name, socket_type, in_out in sockets_data:
if not socket_type:
logging.error(f"Socket {name} has no type, skipping")
continue
socket = interface.new_socket(
name,
in_out=in_out,
socket_type=socket_type
)
def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict:
@ -315,13 +332,8 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
if not target_node_tree.is_property_readonly('name'):
target_node_tree.name = node_tree_data['name']
if 'inputs' in node_tree_data:
socket_collection = getattr(target_node_tree, 'inputs')
load_node_tree_sockets(socket_collection, node_tree_data['inputs'])
if 'outputs' in node_tree_data:
socket_collection = getattr(target_node_tree, 'outputs')
load_node_tree_sockets(socket_collection, node_tree_data['outputs'])
if 'interface' in node_tree_data:
load_node_tree_sockets(target_node_tree.interface, node_tree_data['interface'])
# Load nodes
for node in node_tree_data["nodes"]:
@ -335,6 +347,15 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
target_node.parent = target_node_tree.nodes[node_data['parent']]
else:
target_node.parent = None
# Load geo node repeat zones
zone_input_to_pair = [node_data for node_data in node_tree_data["nodes"].values() if node_data['bl_idname'] == 'GeometryNodeRepeatInput']
for node_input_data in zone_input_to_pair:
zone_input = target_node_tree.nodes.get(node_input_data['name'])
zone_output = target_node_tree.nodes.get(node_input_data['paired_output'])
zone_input.pair_with_output(zone_output)
# TODO: load only required nodes links
# Load nodes links
target_node_tree.links.clear()

View File

@ -37,8 +37,6 @@ VERTICE = ['co']
EDGE = [
'vertices',
'crease',
'bevel_weight',
'use_seam',
'use_edge_sharp',
]
@ -54,6 +52,18 @@ POLYGON = [
'material_index',
]
GENERIC_ATTRIBUTES =[
'crease_vert',
'crease_edge',
'bevel_weight_vert',
'bevel_weight_edge'
]
GENERIC_ATTRIBUTES_ENSURE = {
'crease_vert': 'vertex_crease_ensure',
'crease_edge': 'edge_crease_ensure'
}
class BlMesh(ReplicatedDatablock):
use_delta = True
@ -118,7 +128,17 @@ class BlMesh(ReplicatedDatablock):
datablock.vertex_colors[color_layer].data,
'color',
data["vertex_colors"][color_layer]['data'])
# Generic attibutes
for attribute_name, attribute_data_type, attribute_domain, attribute_data in data["attributes"]:
if attribute_name not in datablock.attributes:
datablock.attributes.new(
attribute_name,
attribute_data_type,
attribute_domain
)
np_load_collection(attribute_data, datablock.attributes[attribute_name].data ,['value'])
datablock.validate()
datablock.update()
@ -135,7 +155,6 @@ class BlMesh(ReplicatedDatablock):
'use_auto_smooth',
'auto_smooth_angle',
'use_customdata_edge_bevel',
'use_customdata_edge_crease'
]
data = dumper.dump(mesh)
@ -150,6 +169,21 @@ class BlMesh(ReplicatedDatablock):
data["egdes_count"] = len(mesh.edges)
data["edges"] = np_dump_collection(mesh.edges, EDGE)
# ATTIBUTES
data["attributes"] = []
for attribute_name in GENERIC_ATTRIBUTES:
if attribute_name in datablock.attributes:
attribute_data = datablock.attributes.get(attribute_name)
dumped_attr_data = np_dump_collection(attribute_data.data, ['value'])
data["attributes"].append(
(
attribute_name,
attribute_data.data_type,
attribute_data.domain,
dumped_attr_data
)
)
# POLYGONS
data["poly_count"] = len(mesh.polygons)
data["polygons"] = np_dump_collection(mesh.polygons, POLYGON)

View File

@ -48,7 +48,7 @@ SHAPEKEY_BLOCK_ATTR = [
]
if bpy.app.version[1] >= 93:
if bpy.app.version >= (2,93,0):
SUPPORTED_GEOMETRY_NODE_PARAMETERS = (int, str, float)
else:
SUPPORTED_GEOMETRY_NODE_PARAMETERS = (int, str)
@ -56,15 +56,19 @@ else:
blender 2.92.")
def get_node_group_inputs(node_group):
inputs = []
for inpt in node_group.inputs:
if inpt.type in IGNORED_SOCKETS:
def get_node_group_properties_identifiers(node_group):
props_ids = []
for socket in node_group.interface.items_tree:
if socket.socket_type in IGNORED_SOCKETS:
continue
else:
inputs.append(inpt)
return inputs
# return [inpt.identifer for inpt in node_group.inputs if inpt.type not in IGNORED_SOCKETS]
props_ids.append((socket.identifier, socket.socket_type))
props_ids.append((f"{socket.identifier}_attribute_name",'NodeSocketString'))
props_ids.append((f"{socket.identifier}_use_attribute", 'NodeSocketBool'))
return props_ids
def dump_physics(target: bpy.types.Object)->dict:
@ -109,42 +113,51 @@ def load_physics(dumped_settings: dict, target: bpy.types.Object):
if 'rigid_body' in dumped_settings:
if not target.rigid_body:
bpy.ops.rigidbody.object_add({"object": target})
with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.object_add()
loader.load(target.rigid_body, dumped_settings['rigid_body'])
elif target.rigid_body:
bpy.ops.rigidbody.object_remove({"object": target})
with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.object_remove()
if 'rigid_body_constraint' in dumped_settings:
if not target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_add({"object": target})
with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.constraint_add()
loader.load(target.rigid_body_constraint, dumped_settings['rigid_body_constraint'])
elif target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_remove({"object": target})
with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.constraint_remove()
def dump_modifier_geometry_node_inputs(modifier: bpy.types.Modifier) -> list:
def dump_modifier_geometry_node_props(modifier: bpy.types.Modifier) -> list:
""" Dump geometry node modifier input properties
:arg modifier: geometry node modifier to dump
:type modifier: bpy.type.Modifier
"""
dumped_inputs = []
for inpt in get_node_group_inputs(modifier.node_group):
input_value = modifier[inpt.identifier]
dumped_props = []
for prop_id, prop_type in get_node_group_properties_identifiers(modifier.node_group):
try:
prop_value = modifier[prop_id]
except KeyError as e:
logging.error(f"fail to dump geomety node modifier property : {prop_id} ({e})")
else:
dump = None
if isinstance(prop_value, bpy.types.ID):
dump = prop_value.uuid
elif isinstance(prop_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
dump = prop_value
elif hasattr(prop_value, 'to_list'):
dump = prop_value.to_list()
dumped_input = None
if isinstance(input_value, bpy.types.ID):
dumped_input = input_value.uuid
elif isinstance(input_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
dumped_input = input_value
elif hasattr(input_value, 'to_list'):
dumped_input = input_value.to_list()
dumped_inputs.append(dumped_input)
dumped_props.append((dump, prop_type))
return dumped_inputs
return dumped_props
def load_modifier_geometry_node_inputs(dumped_modifier: dict, target_modifier: bpy.types.Modifier):
def load_modifier_geometry_node_props(dumped_modifier: dict, target_modifier: bpy.types.Modifier):
""" Load geometry node modifier inputs
:arg dumped_modifier: source dumped modifier to load
@ -153,17 +166,16 @@ def load_modifier_geometry_node_inputs(dumped_modifier: dict, target_modifier: b
:type target_modifier: bpy.type.Modifier
"""
for input_index, inpt in enumerate(get_node_group_inputs(target_modifier.node_group)):
dumped_value = dumped_modifier['inputs'][input_index]
input_value = target_modifier[inpt.identifier]
if isinstance(input_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
target_modifier[inpt.identifier] = dumped_value
elif hasattr(input_value, 'to_list'):
for input_index, inpt in enumerate(get_node_group_properties_identifiers(target_modifier.node_group)):
dumped_value, dumped_type = dumped_modifier['props'][input_index]
input_value = target_modifier[inpt[0]]
if dumped_type in ['NodeSocketInt', 'NodeSocketFloat', 'NodeSocketString', 'NodeSocketBool']:
target_modifier[inpt[0]] = dumped_value
elif dumped_type in ['NodeSocketColor', 'NodeSocketVector']:
for index in range(len(input_value)):
input_value[index] = dumped_value[index]
elif inpt.type in ['COLLECTION', 'OBJECT']:
target_modifier[inpt.identifier] = get_datablock_from_uuid(
dumped_value, None)
elif dumped_type in ['NodeSocketCollection', 'NodeSocketObject', 'NodeSocketImage', 'NodeSocketTexture', 'NodeSocketMaterial']:
target_modifier[inpt[0]] = get_datablock_from_uuid(dumped_value, None)
def load_pose(target_bone, data):
@ -198,12 +210,12 @@ def find_data_from_name(name=None):
instance = bpy.data.speakers[name]
elif name in bpy.data.lightprobes.keys():
# Only supported since 2.83
if bpy.app.version[1] >= 83:
if bpy.app.version >= (2,83,0):
instance = bpy.data.lightprobes[name]
else:
logging.warning(
"Lightprobe replication only supported since 2.83. See https://developer.blender.org/D6396")
elif bpy.app.version[1] >= 91 and name in bpy.data.volumes.keys():
elif bpy.app.version >= (2,91,0) and name in bpy.data.volumes.keys():
# Only supported since 2.91
instance = bpy.data.volumes[name]
return instance
@ -250,10 +262,11 @@ def find_geometry_nodes_dependencies(modifiers: bpy.types.bpy_prop_collection) -
for mod in modifiers:
if mod.type == 'NODES' and mod.node_group:
dependencies.append(mod.node_group)
# for inpt in get_node_group_inputs(mod.node_group):
# parameter = mod.get(inpt.identifier)
# if parameter and isinstance(parameter, bpy.types.ID):
# dependencies.append(parameter)
for inpt, inpt_type in get_node_group_properties_identifiers(mod.node_group):
inpt_value = mod.get(inpt)
# Avoid to handle 'COLLECTION', 'OBJECT' to avoid circular dependencies
if inpt_type in ['IMAGE', 'TEXTURE', 'MATERIAL'] and inpt_value:
dependencies.append(inpt_value)
return dependencies
@ -387,10 +400,7 @@ def dump_modifiers(modifiers: bpy.types.bpy_prop_collection)->dict:
dumped_modifier = dumper.dump(modifier)
# hack to dump geometry nodes inputs
if modifier.type == 'NODES':
dumped_inputs = dump_modifier_geometry_node_inputs(
modifier)
dumped_modifier['inputs'] = dumped_inputs
dumped_modifier['props'] = dump_modifier_geometry_node_props(modifier)
elif modifier.type == 'PARTICLE_SYSTEM':
dumper.exclude_filter = [
"is_edited",
@ -455,7 +465,7 @@ def load_modifiers(dumped_modifiers: list, modifiers: bpy.types.bpy_prop_collect
loader.load(loaded_modifier, dumped_modifier)
if loaded_modifier.type == 'NODES':
load_modifier_geometry_node_inputs(dumped_modifier, loaded_modifier)
load_modifier_geometry_node_props(dumped_modifier, loaded_modifier)
elif loaded_modifier.type == 'PARTICLE_SYSTEM':
default = loaded_modifier.particle_system.settings
dumped_particles = dumped_modifier['particle_system']
@ -565,16 +575,6 @@ class BlObject(ReplicatedDatablock):
if 'pose' in data:
if not datablock.pose:
raise Exception('No pose data yet (Fixed in a near futur)')
# Bone groups
for bg_name in data['pose']['bone_groups']:
bg_data = data['pose']['bone_groups'].get(bg_name)
bg_target = datablock.pose.bone_groups.get(bg_name)
if not bg_target:
bg_target = datablock.pose.bone_groups.new(name=bg_name)
loader.load(bg_target, bg_data)
# datablock.pose.bone_groups.get
# Bones
for bone in data['pose']['bones']:
@ -586,15 +586,19 @@ class BlObject(ReplicatedDatablock):
load_pose(target_bone, bone_data)
if 'bone_index' in bone_data.keys():
target_bone.bone_group = datablock.pose.bone_group[bone_data['bone_group_index']]
# TODO: find another way...
if datablock.empty_display_type == "IMAGE":
img_uuid = data.get('data_uuid')
if datablock.data is None and img_uuid:
datablock.data = get_datablock_from_uuid(img_uuid, None)
if hasattr(datablock, 'cycles_visibility') \
and 'cycles_visibility' in data:
loader.load(datablock.cycles_visibility, data['cycles_visibility'])
if hasattr(datablock, 'modifiers'):
load_modifiers(data['modifiers'], datablock.modifiers)
if hasattr(object_data, 'skin_vertices') \
and object_data.skin_vertices\
and 'skin_vertices' in data:
@ -604,13 +608,6 @@ class BlObject(ReplicatedDatablock):
skin_data.data,
SKIN_DATA)
if hasattr(datablock, 'cycles_visibility') \
and 'cycles_visibility' in data:
loader.load(datablock.cycles_visibility, data['cycles_visibility'])
if hasattr(datablock, 'modifiers'):
load_modifiers(data['modifiers'], datablock.modifiers)
constraints = data.get('constraints')
if constraints:
load_constraints(constraints, datablock.constraints)
@ -728,7 +725,6 @@ class BlObject(ReplicatedDatablock):
bones[bone.name] = {}
dumper.depth = 1
rotation = 'rotation_quaternion' if bone.rotation_mode == 'QUATERNION' else 'rotation_euler'
group_index = 'bone_group_index' if bone.bone_group else None
dumper.include_filter = [
'rotation_mode',
'location',
@ -736,7 +732,6 @@ class BlObject(ReplicatedDatablock):
'custom_shape',
'use_custom_shape_bone_size',
'custom_shape_scale',
group_index,
rotation
]
bones[bone.name] = dumper.dump(bone)
@ -747,17 +742,6 @@ class BlObject(ReplicatedDatablock):
data['pose'] = {'bones': bones}
# GROUPS
bone_groups = {}
for group in datablock.pose.bone_groups:
dumper.depth = 3
dumper.include_filter = [
'name',
'color_set'
]
bone_groups[group.name] = dumper.dump(group)
data['pose']['bone_groups'] = bone_groups
# VERTEx GROUP
if len(datablock.vertex_groups) > 0:
data['vertex_groups'] = dump_vertex_groups(datablock)

View File

@ -440,7 +440,7 @@ class BlScene(ReplicatedDatablock):
if seq.name not in sequences:
vse.sequences.remove(seq)
# Load existing sequences
for seq_data in sequences.value():
for seq_data in sequences.values():
load_sequence(seq_data, vse)
# If the sequence is no longer used, clear it
elif datablock.sequence_editor and not sequences:

View File

@ -26,7 +26,8 @@ import numpy as np
BPY_TO_NUMPY_TYPES = {
'FLOAT': np.float32,
'INT': np.int32,
'BOOL': np.bool}
'BOOL': bool,
'BOOLEAN': bool}
PRIMITIVE_TYPES = ['FLOAT', 'INT', 'BOOLEAN']

View File

@ -29,15 +29,6 @@ import bpy
VERSION_EXPR = re.compile('\d+.\d+.\d+')
DEFAULT_CACHE_DIR = os.path.join(
os.path.dirname(os.path.abspath(__file__)), "cache")
REPLICATION_DEPENDENCIES = {
"zmq",
"deepdiff"
}
LIBS = os.path.join(os.path.dirname(os.path.abspath(__file__)), "libs")
REPLICATION = os.path.join(LIBS,"replication")
PYTHON_PATH = None
SUBPROCESS_DIR = None
rtypes = []
@ -50,39 +41,20 @@ def module_can_be_imported(name: str) -> bool:
return False
def install_pip():
def install_pip(python_path):
# pip can not necessarily be imported into Blender after this
subprocess.run([str(PYTHON_PATH), "-m", "ensurepip"])
subprocess.run([str(python_path), "-m", "ensurepip"])
def install_package(name: str, install_dir: str):
logging.info(f"installing {name} version...")
env = os.environ
if "PIP_REQUIRE_VIRTUALENV" in env:
# PIP_REQUIRE_VIRTUALENV is an env var to ensure pip cannot install packages outside a virtual env
# https://docs.python-guide.org/dev/pip-virtualenv/
# But since Blender's pip is outside of a virtual env, it can block our packages installation, so we unset the
# env var for the subprocess.
env = os.environ.copy()
del env["PIP_REQUIRE_VIRTUALENV"]
subprocess.run([str(PYTHON_PATH), "-m", "pip", "install", f"{name}", "-t", install_dir], env=env)
def preload_modules():
from . import wheels
if name in sys.modules:
del sys.modules[name]
wheels.load_wheel_global("ordered_set", "ordered_set")
wheels.load_wheel_global("deepdiff", "deepdiff")
wheels.load_wheel_global("replication", "replication")
wheels.load_wheel_global("zmq", "pyzmq", match_platform=True)
def check_package_version(name: str, required_version: str):
logging.info(f"Checking {name} version...")
out = subprocess.run([str(PYTHON_PATH), "-m", "pip", "show", name], capture_output=True)
version = VERSION_EXPR.search(out.stdout.decode())
if version and version.group() == required_version:
logging.info(f"{name} is up to date")
return True
else:
logging.info(f"{name} need an update")
return False
def get_ip():
"""
@ -117,34 +89,10 @@ def remove_paths(paths: list):
if path in sys.path:
logging.debug(f"Removing {path} dir from the path.")
sys.path.remove(path)
def install_modules(dependencies: list, python_path: str, install_dir: str):
global PYTHON_PATH, SUBPROCESS_DIR
PYTHON_PATH = Path(python_path)
SUBPROCESS_DIR = PYTHON_PATH.parent
if not module_can_be_imported("pip"):
install_pip()
for package_name in dependencies:
if not module_can_be_imported(package_name):
install_package(package_name, install_dir=install_dir)
module_can_be_imported(package_name)
def register():
if bpy.app.version[1] >= 91:
python_binary_path = sys.executable
else:
python_binary_path = bpy.app.binary_path_python
for module_name in list(sys.modules.keys()):
if 'replication' in module_name:
del sys.modules[module_name]
setup_paths([LIBS, REPLICATION])
install_modules(REPLICATION_DEPENDENCIES, python_binary_path, install_dir=LIBS)
check_dir(DEFAULT_CACHE_DIR)
def unregister():
remove_paths([REPLICATION, LIBS])
pass

View File

@ -81,9 +81,9 @@ def on_scene_update(scene):
# NOTE: maybe we don't need to check each update but only the first
for update in reversed(dependency_updates):
update_uuid = getattr(update.id, 'uuid', None)
update_uuid = getattr(update.id.original, 'uuid', None)
if update_uuid:
node = session.repository.graph.get(update.id.uuid)
node = session.repository.graph.get(update_uuid)
check_common = session.repository.rdp.get_implementation(update.id).bl_check_common
if node and (node.owner == session.repository.username or check_common):

View File

@ -16,27 +16,21 @@
# ##### END GPL LICENSE BLOCK #####
import asyncio
import copy
import gzip
import logging
from multi_user.preferences import ServerPreset
import os
import queue
import random
import shutil
import string
import sys
import time
import traceback
from uuid import uuid4
from datetime import datetime
from operator import itemgetter
from pathlib import Path
from queue import Queue
from time import gmtime, strftime
from bpy.props import FloatProperty
import bmesh
try:
import _pickle as pickle
@ -45,26 +39,135 @@ except ImportError:
import bpy
import mathutils
from bpy.app.handlers import persistent
from bpy_extras.io_utils import ExportHelper, ImportHelper
from replication import porcelain
from replication.constants import (COMMITED, FETCHED, RP_COMMON, STATE_ACTIVE,
STATE_INITIAL, STATE_SYNCING, UP)
from replication.exception import ContextError, NonAuthorizedOperationError
from replication.constants import (FETCHED, RP_COMMON, STATE_ACTIVE)
from replication.interface import session
from replication.objects import Node
from replication.protocol import DataTranslationProtocol
from replication.repository import Repository
from . import bl_types, environment, shared_data, timers, ui, utils
from .handlers import on_scene_update, sanitize_deps_graph
from .presence import SessionStatusWidget, renderer, view3d_find, refresh_sidebar_view
from .presence import SessionStatusWidget, renderer, view3d_find, refresh_sidebar_view, bbox_from_obj
from .timers import registry
background_execution_queue = Queue()
deleyables = []
stop_modal_executor = False
def draw_user(username, metadata, radius=0.01, intensity=10.0):
view_corners = metadata.get('view_corners')
color = metadata.get('color', (1,1,1,0))
objects = metadata.get('selected_objects', None)
user_collection = bpy.data.collections.new(username)
# User Color
user_mat = bpy.data.materials.new(username)
user_mat.use_nodes = True
nodes = user_mat.node_tree.nodes
nodes.remove(nodes['Principled BSDF'])
emission_node = nodes.new('ShaderNodeEmission')
emission_node.inputs['Color'].default_value = color
emission_node.inputs['Strength'].default_value = intensity
output_node = nodes['Material Output']
user_mat.node_tree.links.new(
emission_node.outputs['Emission'], output_node.inputs['Surface'])
# Generate camera mesh
camera_vertices = view_corners[:4]
camera_vertices.append(view_corners[6])
camera_mesh = bpy.data.meshes.new(f"{username}_camera")
camera_obj = bpy.data.objects.new(f"{username}_camera", camera_mesh)
frustum_bm = bmesh.new()
frustum_bm.from_mesh(camera_mesh)
for p in camera_vertices:
frustum_bm.verts.new(p)
frustum_bm.verts.ensure_lookup_table()
frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[2]))
frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[1]))
frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[3]))
frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[0]))
frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[4]))
frustum_bm.edges.ensure_lookup_table()
frustum_bm.to_mesh(camera_mesh)
frustum_bm.free() # free and prevent further access
camera_obj.modifiers.new("wireframe", "SKIN")
camera_obj.data.skin_vertices[0].data[0].use_root = True
for v in camera_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
camera_mesh.materials.append(user_mat)
user_collection.objects.link(camera_obj)
# Generate sight mesh
sight_mesh = bpy.data.meshes.new(f"{username}_sight")
sight_obj = bpy.data.objects.new(f"{username}_sight", sight_mesh)
sight_verts = view_corners[4:6]
sight_bm = bmesh.new()
sight_bm.from_mesh(sight_mesh)
for p in sight_verts:
sight_bm.verts.new(p)
sight_bm.verts.ensure_lookup_table()
sight_bm.edges.new((sight_bm.verts[0], sight_bm.verts[1]))
sight_bm.edges.ensure_lookup_table()
sight_bm.to_mesh(sight_mesh)
sight_bm.free()
sight_obj.modifiers.new("wireframe", "SKIN")
sight_obj.data.skin_vertices[0].data[0].use_root = True
for v in sight_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
sight_mesh.materials.append(user_mat)
user_collection.objects.link(sight_obj)
# Draw selected objects
if objects:
for o in list(objects):
instance = bl_types.bl_datablock.get_datablock_from_uuid(o, None)
if instance:
bbox_mesh = bpy.data.meshes.new(f"{instance.name}_bbox")
bbox_obj = bpy.data.objects.new(
f"{instance.name}_bbox", bbox_mesh)
bbox_verts, bbox_ind = bbox_from_obj(instance, index=0)
bbox_bm = bmesh.new()
bbox_bm.from_mesh(bbox_mesh)
for p in bbox_verts:
bbox_bm.verts.new(p)
bbox_bm.verts.ensure_lookup_table()
for e in bbox_ind:
bbox_bm.edges.new(
(bbox_bm.verts[e[0]], bbox_bm.verts[e[1]]))
bbox_bm.to_mesh(bbox_mesh)
bbox_bm.free()
bpy.data.collections[username].objects.link(bbox_obj)
bbox_obj.modifiers.new("wireframe", "SKIN")
bbox_obj.data.skin_vertices[0].data[0].use_root = True
for v in bbox_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
bbox_mesh.materials.append(user_mat)
bpy.context.scene.collection.children.link(user_collection)
def session_callback(name):
""" Session callback wrapper
@ -135,6 +238,9 @@ def on_connection_end(reason="none"):
if on_scene_update in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(on_scene_update)
renderer.clear_widgets()
renderer.add_widget("session_status", SessionStatusWidget())
# Step 3: remove file handled
logger = logging.getLogger()
@ -238,7 +344,7 @@ class SessionConnectOperator(bpy.types.Operator):
settings.generate_supported_types()
if bpy.app.version[1] >= 91:
if bpy.app.version >= (2,91,0):
python_binary_path = sys.executable
else:
python_binary_path = bpy.app.binary_path_python
@ -309,7 +415,7 @@ class SessionHostOperator(bpy.types.Operator):
settings.generate_supported_types()
if bpy.app.version[1] >= 91:
if bpy.app.version >= (2,91,0):
python_binary_path = sys.executable
else:
python_binary_path = bpy.app.binary_path_python
@ -863,9 +969,28 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
maxlen=255, # Max internal buffer length, longer would be clamped.
)
draw_users: bpy.props.BoolProperty(
name="Load users",
description="Draw users in the scene",
default=False,
)
user_skin_radius: bpy.props.FloatProperty(
name="Wireframe radius",
description="Wireframe radius",
default=0.005,
)
user_color_intensity: bpy.props.FloatProperty(
name="Shading intensity",
description="Shading intensity",
default=10.0,
)
def draw(self, context):
pass
def execute(self, context):
from replication.repository import Repository
# init the factory with supported types
bpy_protocol = bl_types.get_data_translation_protocol()
repo = Repository(bpy_protocol)
@ -884,14 +1009,58 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
# Step 2: Load nodes
for node in nodes:
porcelain.apply(repo, node.uuid)
if self.draw_users:
f = gzip.open(self.filepath, "rb")
db = pickle.load(f)
users = db.get("users")
for username, user_data in users.items():
metadata = user_data['metadata']
if metadata:
draw_user(username, metadata, radius=self.user_skin_radius, intensity=self.user_color_intensity)
return {'FINISHED'}
@classmethod
def poll(cls, context):
return True
class SESSION_PT_ImportUser(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Users"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "SESSION_OT_load"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "draw_users", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.enabled = operator.draw_users
layout.prop(operator, "user_skin_radius")
layout.prop(operator, "user_color_intensity")
class SessionPresetServerAdd(bpy.types.Operator):
"""Add a server to the server list preset"""
bl_idname = "session.preset_server_add"
@ -1123,6 +1292,7 @@ classes = (
SessionNotifyOperator,
SessionSaveBackupOperator,
SessionLoadSaveOperator,
SESSION_PT_ImportUser,
SessionStopAutoSaveOperator,
SessionPurgeOperator,
SessionPresetServerAdd,

View File

@ -44,13 +44,6 @@ DEFAULT_PRESETS = {
"admin_password": "admin",
"server_password": ""
},
"public session" : {
"server_name": "public session",
"ip": "51.75.71.183",
"port": 5555,
"admin_password": "",
"server_password": ""
},
}
def randomColor():
@ -374,9 +367,9 @@ class SessionPrefs(bpy.types.AddonPreferences):
description="sidebar_advanced_log_expanded",
default=False
)
sidebar_advanced_hosting_expanded: bpy.props.BoolProperty(
name="sidebar_advanced_hosting_expanded",
description="sidebar_advanced_hosting_expanded",
sidebar_advanced_uinfo_expanded: bpy.props.BoolProperty(
name="sidebar_advanced_uinfo_expanded",
description="sidebar_advanced_uinfo_expanded",
default=False
)
sidebar_advanced_net_expanded: bpy.props.BoolProperty(
@ -619,6 +612,11 @@ class SessionUser(bpy.types.PropertyGroup):
"""
username: bpy.props.StringProperty(name="username")
current_frame: bpy.props.IntProperty(name="current_frame")
color: bpy.props.FloatVectorProperty(name="color", subtype="COLOR",
min=0.0,
max=1.0,
size=4,
default=(1.0, 1.0, 1.0, 1.0))
class SessionProps(bpy.types.PropertyGroup):

View File

@ -67,8 +67,10 @@ def refresh_sidebar_view():
"""
area, region, rv3d = view3d_find()
if area:
area.regions[3].tag_redraw()
if area is not None :
for region in area.regions:
if region.type == "UI":
region.tag_redraw()
def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D, coords: list, distance: float = 1.0) -> list:
@ -253,10 +255,9 @@ class Widget(object):
return True
def configure_bgl(self):
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
gpu.state.line_width_set(2.0)
gpu.state.depth_test_set("LESS")
gpu.state.blend_set("ALPHA")
def draw(self):
@ -300,7 +301,8 @@ class UserFrustumWidget(Widget):
def draw(self):
location = self.data.get('view_corners')
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
# 'FLAT_COLOR', 'IMAGE', 'IMAGE_COLOR', 'SMOOTH_COLOR', 'UNIFORM_COLOR', 'POLYLINE_FLAT_COLOR', 'POLYLINE_SMOOTH_COLOR', 'POLYLINE_UNIFORM_COLOR'
positions = [tuple(coord) for coord in location]
if len(positions) != 7:
@ -372,7 +374,7 @@ class UserSelectionWidget(Widget):
vertex_pos += bbox_pos
vertex_ind += bbox_ind
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
batch = batch_for_shader(
shader,
'LINES',
@ -421,7 +423,7 @@ class UserNameWidget(Widget):
if coords:
blf.position(0, coords[0], coords[1]+10, 0)
blf.size(0, 16, 72)
blf.size(0, 16)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username)
@ -477,7 +479,7 @@ class UserModeWidget(Widget):
if origin_coord :
blf.position(0, origin_coord[0]+8, origin_coord[1]-15, 0)
blf.size(0, 16, 72)
blf.size(0, 16)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, mode_current)
@ -511,7 +513,7 @@ class SessionStatusWidget(Widget):
vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100
blf.position(0, hpos, vpos, 0)
blf.size(0, int(text_scale*ui_scale), 72)
blf.size(0, int(text_scale*ui_scale))
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, state_str)

View File

@ -203,10 +203,11 @@ class DynamicRightSelectTimer(Timer):
for node_id in to_lock:
node = session.repository.graph.get(node_id)
instance_mode = node.data.get('instance_type')
if instance_mode and instance_mode == 'COLLECTION':
to_lock.remove(node_id)
instances_to_lock.append(node_id)
if node and hasattr(node,'data'):
instance_mode = node.data.get('instance_type')
if instance_mode and instance_mode == 'COLLECTION':
to_lock.remove(node_id)
instances_to_lock.append(node_id)
if instances_to_lock:
try:
porcelain.lock(session.repository,

View File

@ -32,6 +32,7 @@ from replication.constants import (ADDED, ERROR, FETCHED,
from replication import __version__
from replication.interface import session
from .timers import registry
from . import icons
ICONS_PROP_STATES = ['TRIA_DOWN', # ADDED
'TRIA_UP', # COMMITED
@ -62,7 +63,41 @@ def printProgressBar(iteration, total, prefix='', suffix='', decimals=1, length=
bar = fill * filledLength + fill_empty * (length - filledLength)
return f"{prefix} |{bar}| {iteration}/{total}{suffix}"
def get_mode_icon(mode_name: str) -> str:
""" given a mode name retrieve a built-in icon
"""
mode_icon = "NONE"
if mode_name == "OBJECT" :
mode_icon = "OBJECT_DATAMODE"
elif mode_name == "EDIT_MESH" :
mode_icon = "EDITMODE_HLT"
elif mode_name == 'EDIT_CURVE':
mode_icon = "CURVE_DATA"
elif mode_name == 'EDIT_SURFACE':
mode_icon = "SURFACE_DATA"
elif mode_name == 'EDIT_TEXT':
mode_icon = "FILE_FONT"
elif mode_name == 'EDIT_ARMATURE':
mode_icon = "ARMATURE_DATA"
elif mode_name == 'EDIT_METABALL':
mode_icon = "META_BALL"
elif mode_name == 'EDIT_LATTICE':
mode_icon = "LATTICE_DATA"
elif mode_name == 'POSE':
mode_icon = "POSE_HLT"
elif mode_name == 'SCULPT':
mode_icon = "SCULPTMODE_HLT"
elif mode_name == 'PAINT_WEIGHT':
mode_icon = "WPAINT_HLT"
elif mode_name == 'PAINT_VERTEX':
mode_icon = "VPAINT_HLT"
elif mode_name == 'PAINT_TEXTURE':
mode_icon = "TPAINT_HLT"
elif mode_name == 'PARTICLE':
mode_icon = "PARTICLES"
elif mode_name == 'PAINT_GPENCIL' or mode_name =='EDIT_GPENCIL' or mode_name =='SCULPT_GPENCIL' or mode_name =='WEIGHT_GPENCIL' or mode_name =='VERTEX_GPENCIL':
mode_icon = "GREASEPENCIL"
return mode_icon
class SESSION_PT_settings(bpy.types.Panel):
"""Settings panel"""
bl_idname = "MULTIUSER_SETTINGS_PT_panel"
@ -75,7 +110,6 @@ class SESSION_PT_settings(bpy.types.Panel):
layout = self.layout
settings = get_preferences()
from multi_user import icons
offline_icon = icons.icons_col["session_status_offline"]
waiting_icon = icons.icons_col["session_status_waiting"]
online_icon = icons.icons_col["session_status_online"]
@ -149,10 +183,8 @@ class SESSION_PT_settings(bpy.types.Panel):
col.template_list("SESSION_UL_network", "", settings, "server_preset", context.window_manager, "server_index")
col.separator()
connectOp = col.row()
connectOp.operator("session.host", text="Host")
connectopcol = connectOp.column()
connectopcol.enabled =is_server_selected
connectopcol.operator("session.connect", text="Connect")
connectOp.enabled =is_server_selected
connectOp.operator("session.connect", text="Connect")
col = row.column(align=True)
col.operator("session.preset_server_add", icon="ADD", text="") # TODO : add conditions (need a name, etc..)
@ -173,12 +205,18 @@ class SESSION_PT_settings(bpy.types.Panel):
info_msg = None
if current_state == STATE_LOBBY:
usr = session.online_users.get(settings.username)
row= layout.row()
info_msg = "Waiting for the session to start."
if info_msg:
info_box = row.box()
info_box.row().label(text=info_msg,icon='INFO')
if usr and usr['admin']:
info_msg = "Init the session to start."
info_box = layout.row()
info_box.label(text=info_msg,icon='INFO')
init_row = layout.row()
init_row.operator("session.init", icon='TOOL_SETTINGS', text="Init")
else:
info_box = layout.row()
info_box.row().label(text=info_msg,icon='INFO')
# PROGRESS BAR
if current_state in [STATE_SYNCING, STATE_SRV_SYNC, STATE_WAITING]:
@ -192,10 +230,57 @@ class SESSION_PT_settings(bpy.types.Panel):
length=16
))
class SESSION_PT_host_settings(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_HOST_PT_panel"
bl_label = "Hosting"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = get_preferences()
return not session \
or (session and session.state == 0) \
and not settings.sidebar_advanced_shown \
and not settings.is_first_launch
def draw_header(self, context):
self.layout.label(text="", icon='NETWORK_DRIVE')
def draw(self, context):
layout = self.layout
settings = get_preferences()
#HOST
host_selection = layout.row().box()
host_selection_row = host_selection.row()
host_selection_row.label(text="Init the session from:")
host_selection_row.prop(settings, "init_method", text="")
host_selection_row = host_selection.row()
host_selection_row.label(text="Port:")
host_selection_row.prop(settings, "host_port", text="")
host_selection_row = host_selection.row()
host_selection_col = host_selection_row.column()
host_selection_col.prop(settings, "host_use_server_password", text="Server password:")
host_selection_col = host_selection_row.column()
host_selection_col.enabled = True if settings.host_use_server_password else False
host_selection_col.prop(settings, "host_server_password", text="")
host_selection_row = host_selection.row()
host_selection_col = host_selection_row.column()
host_selection_col.prop(settings, "host_use_admin_password", text="Admin password:")
host_selection_col = host_selection_row.column()
host_selection_col.enabled = True if settings.host_use_admin_password else False
host_selection_col.prop(settings, "host_admin_password", text="")
host_selection = layout.column()
host_selection.operator("session.host", text="Host")
class SESSION_PT_advanced_settings(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_REPLICATION_PT_panel"
bl_label = "Advanced"
bl_label = "General Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
@ -216,30 +301,19 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
layout = self.layout
settings = get_preferences()
#ADVANCED HOST
host_selection = layout.row().box()
host_selection.prop(
settings, "sidebar_advanced_hosting_expanded", text="Hosting",
icon=get_expanded_icon(settings.sidebar_advanced_hosting_expanded),
#ADVANCED USER INFO
uinfo_section = layout.row().box()
uinfo_section.prop(
settings,
"sidebar_advanced_uinfo_expanded",
text="User Info",
icon=get_expanded_icon(settings.sidebar_advanced_uinfo_expanded),
emboss=False)
if settings.sidebar_advanced_hosting_expanded:
host_selection_row = host_selection.row()
host_selection_row.prop(settings, "host_port", text="Port:")
host_selection_row = host_selection.row()
host_selection_row.label(text="Init the session from:")
host_selection_row.prop(settings, "init_method", text="")
host_selection_row = host_selection.row()
host_selection_col = host_selection_row.column()
host_selection_col.prop(settings, "host_use_server_password", text="Server password:")
host_selection_col = host_selection_row.column()
host_selection_col.enabled = True if settings.host_use_server_password else False
host_selection_col.prop(settings, "host_server_password", text="")
host_selection_row = host_selection.row()
host_selection_col = host_selection_row.column()
host_selection_col.prop(settings, "host_use_admin_password", text="Admin password:")
host_selection_col = host_selection_row.column()
host_selection_col.enabled = True if settings.host_use_admin_password else False
host_selection_col.prop(settings, "host_admin_password", text="")
if settings.sidebar_advanced_uinfo_expanded:
uinfo_section_row = uinfo_section.row()
uinfo_section_split = uinfo_section_row.split(factor=0.7, align=True)
uinfo_section_split.prop(settings, "username", text="")
uinfo_section_split.prop(settings, "client_color", text="")
#ADVANCED NET
net_section = layout.row().box()
@ -335,18 +409,31 @@ class SESSION_PT_user(bpy.types.Panel):
online_users)-1 >= selected_user else 0
#USER LIST
row = layout.row()
col = layout.column(align=True)
row = col.row(align=True)
row = row.split(factor=0.35, align=True)
box = row.box()
split = box.split(factor=0.35)
split.label(text="user")
split = split.split(factor=0.3)
split.label(text="mode")
split.label(text="frame")
split.label(text="location")
split.label(text="ping")
brow = box.row(align=True)
brow.label(text="user")
row = layout.row()
layout.template_list("SESSION_UL_users", "", context.window_manager,
row = row.split(factor=0.25, align=True)
box = row.box()
brow = box.row(align=True)
brow.label(text="mode")
box = row.box()
brow = box.row(align=True)
brow.label(text="frame")
box = row.box()
brow = box.row(align=True)
brow.label(text="scene")
box = row.box()
brow = box.row(align=True)
brow.label(text="ping")
row = col.row(align=True)
row.template_list("SESSION_UL_users", "", context.window_manager,
"online_users", context.window_manager, "user_index")
#OPERATOR ON USER
@ -393,45 +480,32 @@ class SESSION_UL_users(bpy.types.UIList):
frame_current = str(metadata.get('frame_current','-'))
scene_current = metadata.get('scene_current','-')
mode_current = metadata.get('mode_current','-')
if mode_current == "OBJECT" :
mode_icon = "OBJECT_DATAMODE"
elif mode_current == "EDIT_MESH" :
mode_icon = "EDITMODE_HLT"
elif mode_current == 'EDIT_CURVE':
mode_icon = "CURVE_DATA"
elif mode_current == 'EDIT_SURFACE':
mode_icon = "SURFACE_DATA"
elif mode_current == 'EDIT_TEXT':
mode_icon = "FILE_FONT"
elif mode_current == 'EDIT_ARMATURE':
mode_icon = "ARMATURE_DATA"
elif mode_current == 'EDIT_METABALL':
mode_icon = "META_BALL"
elif mode_current == 'EDIT_LATTICE':
mode_icon = "LATTICE_DATA"
elif mode_current == 'POSE':
mode_icon = "POSE_HLT"
elif mode_current == 'SCULPT':
mode_icon = "SCULPTMODE_HLT"
elif mode_current == 'PAINT_WEIGHT':
mode_icon = "WPAINT_HLT"
elif mode_current == 'PAINT_VERTEX':
mode_icon = "VPAINT_HLT"
elif mode_current == 'PAINT_TEXTURE':
mode_icon = "TPAINT_HLT"
elif mode_current == 'PARTICLE':
mode_icon = "PARTICLES"
elif mode_current == 'PAINT_GPENCIL' or mode_current =='EDIT_GPENCIL' or mode_current =='SCULPT_GPENCIL' or mode_current =='WEIGHT_GPENCIL' or mode_current =='VERTEX_GPENCIL':
mode_icon = "GREASEPENCIL"
mode_current = metadata.get('mode_current','-')
mode_icon = get_mode_icon(mode_current)
user_color = metadata.get('color',[1.0,1.0,1.0,1.0])
item.color = user_color
if user['admin']:
status_icon = 'FAKE_USER_ON'
split = layout.split(factor=0.35)
split.label(text=item.username, icon=status_icon)
split = split.split(factor=0.3)
split.label(icon=mode_icon)
split.label(text=frame_current)
split.label(text=scene_current)
split.label(text=ping)
row = layout.split(factor=0.35, align=True)
entry = row.row(align=True)
entry.scale_x = 0.05
entry.enabled = False
entry.prop(item, 'color', text="", event=False, full_event=False)
entry.enabled = True
entry.scale_x = 1.0
entry.label(icon=status_icon, text="")
entry.label(text=item.username)
row = row.split(factor=0.25, align=True)
entry = row.row()
entry.label(icon=mode_icon)
entry = row.row()
entry.label(text=frame_current)
entry = row.row()
entry.label(text=scene_current)
entry = row.row()
entry.label(text=ping)
def draw_property(context, parent, property_uuid, level=0):
settings = get_preferences()
@ -457,7 +531,7 @@ def draw_property(context, parent, property_uuid, level=0):
have_right_to_modify = (item.owner == settings.username or \
item.owner == RP_COMMON) and item.state != ERROR
from multi_user import icons
sync_status = icons.icons_col["repository_push"] #TODO: Link all icons to the right sync (push/merge/issue). For issue use "UNLINKED" for icon
# sync_status = icons.icons_col["repository_merge"]
@ -543,8 +617,7 @@ class SESSION_PT_repository(bpy.types.Panel):
admin = usr['admin']
return hasattr(context.window_manager, 'session') and \
session and \
(session.state == STATE_ACTIVE or \
session.state == STATE_LOBBY and admin) and \
session.state == STATE_ACTIVE and \
not settings.sidebar_repository_shown
def draw_header(self, context):
@ -590,12 +663,6 @@ class SESSION_PT_repository(bpy.types.Panel):
else:
layout.row().label(text="Empty")
elif session.state == STATE_LOBBY and usr and usr['admin']:
row = layout.row()
row.operator("session.init", icon='TOOL_SETTINGS', text="Init")
else:
row = layout.row()
row.label(text="Waiting to start")
class VIEW3D_PT_overlay_session(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
@ -614,6 +681,9 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
pref = get_preferences()
layout.active = settings.enable_presence
row = layout.row()
row.prop(settings, "enable_presence",text="Presence Overlay")
row = layout.row()
row.prop(settings, "presence_show_selected",text="Selected Objects")
@ -657,7 +727,7 @@ class SESSION_UL_network(bpy.types.UIList):
else:
split.label(text=server_name)
from multi_user import icons
from . import icons
server_status = icons.icons_col["server_offline"]
if item.is_online:
server_status = icons.icons_col["server_online"]
@ -667,6 +737,7 @@ classes = (
SESSION_UL_users,
SESSION_UL_network,
SESSION_PT_settings,
SESSION_PT_host_settings,
SESSION_PT_advanced_settings,
SESSION_PT_user,
SESSION_PT_sync,

View File

@ -0,0 +1,149 @@
"""External dependencies loader."""
import contextlib
import importlib
from pathlib import Path
import sys
import logging
import sysconfig
from types import ModuleType
from typing import Iterator, Iterable
import zipfile
_my_dir = Path(__file__).parent
_log = logging.getLogger(__name__)
_env_folder = Path(__file__).parent.joinpath("venv")
def load_wheel(module_name: str, submodules: Iterable[str]) -> list[ModuleType]:
"""Loads modules from a wheel file 'module_name*.whl'.
Loads `module_name`, and if submodules are given, loads
`module_name.submodule` for each of the submodules. This allows loading all
required modules from the same wheel in one session, ensuring that
inter-submodule references are correct.
Returns the loaded modules, so [module, submodule, submodule, ...].
"""
fname_prefix = _fname_prefix_from_module_name(module_name)
wheel = _wheel_filename(fname_prefix)
loaded_modules: list[ModuleType] = []
to_load = [module_name] + [f"{module_name}.{submodule}" for submodule in submodules]
# Load the module from the wheel file. Keep a backup of sys.path so that it
# can be restored later. This should ensure that future import statements
# cannot find this wheel file, increasing the separation of dependencies of
# this add-on from other add-ons.
with _sys_path_mod_backup(wheel):
for modname in to_load:
try:
module = importlib.import_module(modname)
except ImportError as ex:
raise ImportError(
"Unable to load %r from %s: %s" % (modname, wheel, ex)
) from None
assert isinstance(module, ModuleType)
loaded_modules.append(module)
_log.info("Loaded %s from %s", modname, module.__file__)
assert len(loaded_modules) == len(
to_load
), f"expecting to load {len(to_load)} modules, but only have {len(loaded_modules)}: {loaded_modules}"
return loaded_modules
def load_wheel_global(module_name: str, fname_prefix: str = "", match_platform: bool = False) -> ModuleType:
"""Loads a wheel from 'fname_prefix*.whl', unless the named module can be imported.
This allows us to use system-installed packages before falling back to the shipped wheels.
This is useful for development, less so for deployment.
If `fname_prefix` is the empty string, it will use the first package from `module_name`.
In other words, `module_name="pkg.subpkg"` will result in `fname_prefix="pkg"`.
"""
if not fname_prefix:
fname_prefix = _fname_prefix_from_module_name(module_name)
try:
module = importlib.import_module(module_name)
except ImportError as ex:
_log.debug("Unable to import %s directly, will try wheel: %s", module_name, ex)
else:
_log.debug(
"Was able to load %s from %s, no need to load wheel %s",
module_name,
module.__file__,
fname_prefix,
)
return module
wheel = _wheel_filename(fname_prefix, match_platform=match_platform)
wheel_filepath = str(wheel)
wheel_archive = zipfile.ZipFile(wheel_filepath)
wheel_archive.extractall(_env_folder)
if str(_env_folder) not in sys.path:
sys.path.insert(0, str(_env_folder))
try:
module = importlib.import_module(module_name)
except ImportError as ex:
raise ImportError(
"Unable to load %r from %s: %s" % (module_name, wheel, ex)
) from None
_log.debug("Globally loaded %s from %s", module_name, module.__file__)
return module
@contextlib.contextmanager
def _sys_path_mod_backup(wheel_file: Path) -> Iterator[None]:
"""Temporarily inserts a wheel onto sys.path.
When the context exits, it restores sys.path and sys.modules, so that
anything that was imported within the context remains unimportable by other
modules.
"""
old_syspath = sys.path[:]
old_sysmod = sys.modules.copy()
try:
sys.path.insert(0, str(wheel_file))
yield
finally:
# Restore without assigning a new list instance. That way references
# held by other code will stay valid.
sys.path[:] = old_syspath
sys.modules.clear()
sys.modules.update(old_sysmod)
def _wheel_filename(fname_prefix: str, match_platform: bool = False) -> Path:
if match_platform:
platform_tag = sysconfig.get_platform().replace('-','_').replace('.','_')
path_pattern = f"{fname_prefix}*{platform_tag}.whl"
else:
path_pattern = f"{fname_prefix}*.whl"
wheels: list[Path] = list(_my_dir.glob(path_pattern))
if not wheels:
raise RuntimeError("Unable to find wheel at %r" % path_pattern)
# If there are multiple wheels that match, load the last-modified one.
# Alphabetical sorting isn't going to cut it since BAT 1.10 was released.
def modtime(filepath: Path) -> float:
return filepath.stat().st_mtime
wheels.sort(key=modtime)
return wheels[-1]
def _fname_prefix_from_module_name(module_name: str) -> str:
return module_name.split(".", 1)[0]

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@ -1,7 +1,7 @@
# Download base image debian jessie
FROM python:slim
ARG replication_version=0.1.13
ARG replication_version=0.9.1
ARG version=0.1.1
# Infos
@ -22,4 +22,4 @@ RUN pip install replication==$replication_version
# Run the server with parameters
ENTRYPOINT ["/bin/sh", "-c"]
CMD ["python3 -m replication.server -pwd ${password} -p ${port} -t ${timeout} -l ${log_level} -lf ${log_file}"]
CMD ["replication.server -apwd ${password} -spwd '' -p ${port} -t ${timeout} -l ${log_level} -lf ${log_file}"]

View File

@ -7,7 +7,7 @@ import bpy
from multi_user.bl_types.bl_lightprobe import BlLightprobe
@pytest.mark.skipif(bpy.app.version[1] < 83, reason="requires blender 2.83 or higher")
@pytest.mark.skipif(bpy.app.version < (2,83,0), reason="requires blender 2.83 or higher")
@pytest.mark.parametrize('lightprobe_type', ['PLANAR','GRID','CUBEMAP'])
def test_lightprobes(clear_blend, lightprobe_type):
bpy.ops.object.lightprobe_add(type=lightprobe_type)