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262 Commits

Author SHA1 Message Date
126d2338f2 fix: server psrwd issue 2021-07-28 17:33:07 +02:00
24b0c0ed8a fix: get active server preset 2021-07-27 17:03:44 +02:00
07fc1cf000 fix: enable tests back 2021-07-27 11:08:57 +02:00
8e0131b3a8 feat: temporary disable test before fixing blender addon_tester 2021-07-26 18:29:06 +02:00
912a2d524c feat: try disable operator tests 2021-07-26 18:19:24 +02:00
82a5124d64 fix: unit tests 2021-07-26 18:16:21 +02:00
cca5bf903b fix: replication deployment 2021-07-26 18:05:36 +02:00
4c0d4cb1c7 Merge branch '218-new-ui-ux-implementation' into 'develop'
New UI/UX implementation

See merge request slumber/multi-user!140
2021-07-26 15:52:19 +00:00
ca64797641 Merge branch 'develop' into 218-new-ui-ux-implementation 2021-07-26 17:51:01 +02:00
a49d9ee437 feat: server ping timeout preferences 2021-07-26 17:42:13 +02:00
4c1cd6b8f8 fix: review 2021-07-26 17:30:56 +02:00
d6cda709a6 fix: replication conflict 2021-07-26 15:46:29 +02:00
4bc0feb3a5 fix: ReferenceError in update_external dependency by removing orphan nodes. 2021-07-23 19:35:56 +02:00
59aab7159a fix: remove logging.info 2021-07-23 17:10:10 +02:00
0a798bb21b feat: clean files+add repository sync icons 2021-07-23 12:51:16 +02:00
beaafce4fa Merge branch 'develop' into 218-new-ui-ux-implementation 2021-07-22 11:01:59 +02:00
6f77337832 feat: request (with bug) 2021-07-22 10:55:18 +02:00
07252d62df feat: fonctional UI, no server pswd/ping 2021-07-22 09:38:01 +02:00
ac615cd134 feat: first+server list UI, ping/pswd unfonctional 2021-07-21 11:12:17 +02:00
a4f9f6e051 fix: replication dependencies conflicts 2021-07-20 16:19:53 +02:00
10de88cdc9 fix: old replication installation conflicts 2021-07-20 16:06:24 +02:00
e4fa34c984 fix: addon version number 2021-07-20 15:37:11 +02:00
0dd685d009 doc: add missing presence flags 2021-07-20 15:11:38 +02:00
3e8c30c0ab fix: supported datablocks in readme 2021-07-20 14:59:30 +02:00
21cc3cd917 fix: update readme to reflect changes 2021-07-20 14:57:52 +02:00
81e620ee3d fix: documentations capture for 0.4.0 2021-07-20 14:50:33 +02:00
fb9bd108bd feat: update changelog to reflect v0.4.0 version 2021-07-20 14:19:33 +02:00
4846fbb589 fix: server list working (no ping/lock/pop-up) 2021-07-19 16:03:12 +02:00
cab6625399 Merge branch '219-lock-annotation-doesn-t-sync' into 'develop'
Resolve "Lock annotation doesn't sync"

See merge request slumber/multi-user!143
2021-07-14 10:41:32 +00:00
1b81251a11 fix: annotation lock 2021-07-14 12:38:30 +02:00
cf44e547a2 fix: presence_text_distance rename 2021-07-13 17:15:34 +02:00
0269363c63 fix: overlay UI 2021-07-13 17:14:32 +02:00
4ffca17c54 fix: edit>prefs UI/UX 2021-07-13 16:40:26 +02:00
77bf269fb5 Merge branch '221-optimize-user-selection-draw-code' into 'develop'
Resolve "Optimize user selection draw code"

See merge request slumber/multi-user!142
2021-07-13 14:37:09 +00:00
1e675132d4 fix: collection instances index offset 2021-07-13 16:33:46 +02:00
781287c390 refactor: use one drawcall for all selection bbox 2021-07-13 15:45:08 +02:00
fc91b252f4 feat: edit>preferences + serverpassword ui 2021-07-12 18:01:35 +02:00
41c7c569ca fix: link session status icons to session header 2021-07-12 14:55:41 +02:00
a82d263f05 feat: add "icons" folder + init 2021-07-12 14:53:18 +02:00
d4476baa1b Merge branch '220-batch-right-selection-update' into 'develop'
Resolve "Batch right selection update"

See merge request slumber/multi-user!141
2021-07-12 10:20:23 +00:00
467e98906e feat: Batch right selection update
Related to https://gitlab.com/slumber/multi-user/-/issues/220
2021-07-12 12:06:45 +02:00
64a25f94a3 fix: gpencil material loading error
Now loading gpencil materials from uuid
2021-07-09 16:59:59 +02:00
e6996316be Merge branch '215-annotations-doesn-t-sync-correctly' into 'develop'
Resolve "Annotations doesn't sync correctly"

See merge request slumber/multi-user!138
2021-07-07 08:18:49 +00:00
cf4cd94096 refactor: remove gpencil dump stroke legacy
Related to #166 and #215
2021-07-07 10:15:23 +02:00
e9ab633aac fix: annotations updates
Related to #215
2021-07-06 16:06:14 +02:00
297639e80f fix: crash on changing workspace change 2021-07-06 15:39:19 +02:00
f0cc63b6f0 Merge branch '214-animated-object-transform-not-correctly-sync' into 'develop'
Resolve "Animated object transform not correctly sync"

See merge request slumber/multi-user!137
2021-07-06 12:32:39 +00:00
d433e8f241 fix: transform offset for object animated with a curve constraint
Related to #214
2021-07-06 14:29:20 +02:00
963a551a1e Merge branch '206-draw-active-mode-in-the-object-presence-overlay-2' into 'develop'
Draw active mode in the object presence overlay

See merge request slumber/multi-user!131
2021-07-01 12:57:01 +00:00
d01a434fb7 fix: Review 2021-07-01 14:53:14 +02:00
3a5a5fc633 fix : draw active mode UI side pannel 2021-07-01 11:58:52 +02:00
8926ab44e1 Merge branch '201-improved-image-support' into 'develop'
Resolve "Improved image support"

See merge request slumber/multi-user!136
2021-07-01 09:55:47 +00:00
a8f96581c5 fix: new mode display 2021-06-30 15:34:03 +02:00
440a4cc1cd feat: add mode visibily 2021-06-29 17:10:59 +02:00
a207c51973 fix: image renamin support
fix: sync Color Space Settings

related to #201
2021-06-29 15:59:26 +02:00
e706c8e0bf Merge branch '209-adding-a-scene-create-node-duplicates' into 'develop'
Resolve "Adding a scene create node duplicates"

See merge request slumber/multi-user!135
2021-06-28 08:30:22 +00:00
e590e896da fix: scene duplicates by using data instead of the update id
Related to #209
2021-06-28 10:27:04 +02:00
4140b62a8e Merge branch '119-add-timeline-marker-sync' into 'develop'
Resolve "Add timeline marker sync"

See merge request slumber/multi-user!133
2021-06-24 15:52:12 +00:00
6d9c9c4532 fix: timeline marker selection
feat: basic test
2021-06-24 17:45:34 +02:00
e9e1911840 Merge branch '208-late-update-logging-error' into 'develop'
Resolve "Late update logging error"

See merge request slumber/multi-user!134
2021-06-24 15:28:56 +00:00
ab350ca7bc fix: late update logging error
Related to #208
2021-06-24 17:24:08 +02:00
0a8f0b5f88 feat: add mode overlay 2021-06-24 16:01:14 +02:00
2238a15c11 feat: initial markers support 2021-06-24 15:51:01 +02:00
de73f022e6 merge 2021-06-24 14:52:07 +02:00
f517205647 fix: doc authors 2021-06-24 14:51:00 +02:00
f33c3d8481 fix: doc version 2021-06-24 14:50:12 +02:00
71c69000ec Merge branch '207-repository-panel-filtering-is-boken' into 'develop'
Resolve "Repository panel filtering is boken"

See merge request slumber/multi-user!132
2021-06-24 12:49:06 +00:00
de1e684b3c fix: name filtering 2021-06-24 14:35:59 +02:00
d87730cffb Merge branch '197-user-selection-bounding-box-glitches-for-non-mesh-objects' into 'develop'
User selection bounding box glitches for non-mesh objects

See merge request slumber/multi-user!129
2021-06-23 16:02:50 +00:00
3f005b86ab fix : add enumerate / remove nb_object 2021-06-23 17:45:01 +02:00
5098e5135d fix: bbox work for non-mesh objects+ins.collection 2021-06-23 17:00:05 +02:00
37cfed489c Merge branch '204-animation-doesn-t-sync-for-gpencil-materials' into 'develop'
Resolve "Animation doesn't sync for materials"

See merge request slumber/multi-user!128
2021-06-22 12:10:23 +00:00
9003abcd18 feat: notes for furtur improvements 2021-06-22 14:06:19 +02:00
a199e0df00 feat: apply bl_apply_child member to force dependencies reloading
fix: node_tree animation dependencies
2021-06-22 11:36:51 +02:00
3774419b7e fix: force push is now pushing the whole node data instead of delta 2021-06-22 10:41:36 +02:00
3e552cb406 feat: gpencil materials animation support 2021-06-22 10:39:40 +02:00
9f381b44c8 fix: material animation support 2021-06-21 18:58:16 +02:00
ad795caed5 fix: only apply repository heads on connection 2021-06-21 18:38:43 +02:00
504dd77405 fix: scene cleaning 2021-06-21 17:10:05 +02:00
82022c9e4d clean: only log ignored update in debug logging level 2021-06-18 15:45:51 +02:00
d81b4dc014 feat: enable delta back for all datablocks execpt gpencil, files and images 2021-06-18 15:30:39 +02:00
63affa079f Merge branch '199-filter-correctly-distant-updates-in-the-depsgraph-handler' into 'develop'
Resolve "Filter correctly distant updates in the depsgraph handler"

See merge request slumber/multi-user!126
2021-06-18 13:12:15 +00:00
fcf5a12dd0 fix: log verbosity level 2021-06-18 15:03:14 +02:00
b0529e4444 refactor: move handlers to hendlers.py 2021-06-18 14:59:56 +02:00
bdfd89c085 feat: temporary store applied update to ignore them. 2021-06-18 14:34:11 +02:00
ff1630f9cc Merge branch '194-smooth-brush-size-reset' into 'develop'
Resolve "Brush deleted on join"

See merge request slumber/multi-user!124
2021-06-16 12:30:31 +00:00
5830fe1abb fix: add items_to_remove 2021-06-16 14:28:26 +02:00
c609f72080 fix: All brushes 2021-06-16 12:29:56 +02:00
a28a6f91bd feat: move testing to blender 2.93 2021-06-15 16:27:49 +02:00
a996f39d3b Merge branch '195-auto-updater-install-a-broken-version-of-the-addon' into 'develop'
Resolve "Auto updater install a broken version of the addon"

See merge request slumber/multi-user!123
2021-06-15 12:54:49 +00:00
7790a16034 fix: download the build artifact instead of the repository default zip
Related to #195
2021-06-15 14:51:37 +02:00
836fdd02b8 Merge branch '192-parent-type-isn-t-synced' into 'develop'
Resolve "Parent type isn't synced"

See merge request slumber/multi-user!122
2021-06-15 09:22:13 +00:00
7cb3482353 fix: parent type and parent bone 2021-06-15 11:20:31 +02:00
041022056c Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-06-14 17:32:50 +02:00
05f3eb1445 fix: update readme 2021-06-14 17:32:05 +02:00
17193bde3a fix: doc server .png names 2021-06-14 14:29:45 +00:00
a14b4313f5 feat: update to develop 2021-06-14 16:12:47 +02:00
b203d9dffd Merge branch '188-intgrate-replication-as-a-submodule' into develop 2021-06-14 16:10:15 +02:00
f64db2155e Merge branch '49-connection-preset-system' into 'develop'
Connection-preset-system

See merge request slumber/multi-user!121
2021-06-14 13:50:58 +00:00
e07ebdeff5 fix: remove ui overwrite class 2021-06-14 15:46:57 +02:00
3d6453f7a2 feat: doc 2021-06-14 15:17:30 +02:00
7421511079 fix: override operator 2021-06-14 15:17:07 +02:00
bc24525cec fix: new UI/UX 2021-06-11 16:57:02 +02:00
699cf578e2 feat: prevent updates in sclupt mode 2021-06-11 16:42:23 +02:00
e9b4afb440 refactor: enable partial delta based replication 2021-06-11 15:28:37 +02:00
0c6491590e fix: admin password root 2021-06-11 12:18:51 +02:00
b87e733ddc fix: name conflict + responsive enum 2021-06-11 12:13:23 +02:00
cb0962b484 feat: server preset working with bad ui/ux 2021-06-10 15:39:12 +02:00
1fc25412ac fix: constraint differential update support 2021-06-10 15:21:25 +02:00
b5405553dc refactor: install replication dependencies in libs 2021-06-09 18:16:43 +02:00
a1b6fb0533 feat: server preset 2021-06-08 17:03:43 +02:00
b6a8a2ec01 Revert "doc: comment ui draw()"
This reverts commit f7c4f5d1fe.
2021-06-08 15:02:53 +02:00
3e41b18af1 Merge branch '49-connection-preset-system' of https://gitlab.com/slumber/multi-user into 49-connection-preset-system 2021-06-08 15:00:50 +02:00
f7c4f5d1fe doc: comment ui draw() 2021-06-08 14:58:57 +02:00
c616054878 tour du python blender 2021-06-07 17:06:41 +02:00
5c08493774 fix 'GraphObjectStore' object has no attribute 'object_store' 2021-06-04 18:30:54 +02:00
af8a138b4f fix: modifier order 2021-06-04 17:17:30 +02:00
6d9216f14a refactor: cleanup repository 2021-06-04 16:07:02 +02:00
fc4fb088bb refactor: repository api clean 2021-06-04 14:02:09 +02:00
98553ba00c refactor: remove get_nodes 2021-06-04 12:13:53 +02:00
1e15a12b10 refactor: remove list 2021-06-04 12:07:54 +02:00
569543650f feat: skip external updates 2021-06-03 15:43:47 +02:00
07358802f7 refactor: fix scene item removal 2021-06-03 15:03:09 +02:00
a059fafe12 feat: add mutate to scene delta 2021-06-03 11:43:24 +02:00
297f68ccfe refactor: only apply node when it is necessary (skip for host) 2021-06-03 11:41:25 +02:00
c9c70d1e08 refactor: stamp datablock during apply 2021-06-03 11:20:54 +02:00
a34f58ef3f fix: cherrypick TCP idle bug 2021-06-02 23:10:13 +02:00
e7b7f38991 fix: change rights 2021-06-02 17:49:22 +02:00
392e0aaaa3 refactor: remove missing parameter 2021-06-02 15:45:11 +02:00
4c774d5d53 refactor: move update user metadata to porcelain 2021-06-02 12:59:53 +02:00
4c4cf8a970 refactor: move rm to porcelain 2021-06-02 11:47:41 +02:00
211d0848c2 fix: replication version 2021-06-02 11:39:37 +02:00
c9665c4719 refactor: move unlock/lock/kick to porcelain 2021-06-02 11:31:23 +02:00
431fe0d840 refactor: move lock/unock to porcelain 2021-06-02 10:22:37 +02:00
df7ca66ad8 fix: repo dumps api 2021-06-02 09:35:55 +02:00
c2d2db78e6 refactor: temporary remove name resolution 2021-06-01 15:47:05 +02:00
ad89a4e389 fix: disable mutable delta for scene 2021-06-01 14:53:17 +02:00
6ca6d4443d refactor: move load/dumps to repository 2021-05-31 11:39:54 +02:00
81c9b5fc06 fix: animation loading 2021-05-21 23:02:42 +02:00
9fddfe084c fix: annotation 2021-05-21 17:29:22 +02:00
ca40523393 fix: apply and resolve 2021-05-21 17:14:28 +02:00
76e28ced21 refactor: remove legacy data 2021-05-21 15:40:45 +02:00
55c6002b28 feat: update version 2021-05-20 17:22:00 +02:00
8d5c8aded3 refacor: code formating 2021-05-20 09:57:44 +02:00
8ebba80b97 refactor: add diff back 2021-05-19 17:44:42 +02:00
50d6c6b3c8 fix: filter 2021-05-19 15:59:36 +02:00
f0b03c50f2 refactor: fix tests 2021-05-19 15:12:11 +02:00
28e83a38e6 refactor: add back armature lightprobes, sound and speaker 2021-05-19 15:05:54 +02:00
2e261cd66b refactor: add particle and lattive back 2021-05-19 14:40:13 +02:00
3f6e4f7333 refactor: add texts back 2021-05-19 14:23:56 +02:00
49fadf084a refactor: add gpencil back 2021-05-19 13:56:42 +02:00
e2e0dc31c1 refactor: add volume and world support 2021-05-19 13:42:34 +02:00
389bbd97d5 refactor: add image and file back 2021-05-19 13:31:57 +02:00
19602691d3 feat: texture 2021-05-19 11:43:01 +02:00
2e2ff5d4bf refactor: add material nodegroup back 2021-05-19 11:25:56 +02:00
fef6559ce0 refactor: add light and camera support back 2021-05-19 10:52:04 +02:00
5f669fd49a refactor: add camera back 2021-05-19 09:55:07 +02:00
330ff08fd3 refactor: add collection back 2021-05-19 09:47:01 +02:00
f3be8f9623 feat: bring back icons 2021-05-19 09:37:50 +02:00
ffb70ab74c refactor: protocol refactoring part 1 (mesh, object, action, scene) 2021-05-18 23:14:09 +02:00
26140eefb2 refactor: clear replicated datablock init states 2021-05-18 18:23:28 +02:00
cdf0433e8a refactor: move fetch to repository 2021-05-18 17:17:10 +02:00
acd70f73bf refactor: add remote
refactor: move push to porcelain
2021-05-18 16:54:07 +02:00
36c3a9ab0b refactor: remove sanitize 2021-05-18 11:01:55 +02:00
cfb1afdd72 Revert "feat: node sanitize on collection and scene update"
This reverts commit fb1c985f31.
2021-05-18 11:00:05 +02:00
4eeb80350e fix: layer info missing 2021-05-18 10:54:13 +02:00
fb1c985f31 feat: node sanitize on collection and scene update 2021-05-17 17:35:34 +02:00
689c2473d6 fix: commit 2021-05-17 17:18:17 +02:00
41620fce90 fix: commit 2021-05-17 17:04:43 +02:00
249bcf827b fix: collection instance bounding box selection 2021-05-17 16:03:01 +02:00
d47eab4f26 refactor: move commit to porcelain 2021-05-17 11:12:18 +02:00
f011089d82 refactor: removed apply from replicated datablock 2021-05-17 10:52:28 +02:00
acc58a1c9f fix: tcp keepalive IDLE time 2021-05-16 22:26:53 +02:00
24d850de9f refactor: get metadata updates optimization back 2021-05-11 11:41:43 +02:00
b045911a59 refactor: get diff back for testing 2021-05-10 12:04:45 +02:00
a67be76422 feat: delta commit 2021-05-09 17:42:56 +02:00
32033c743c feat: update repllication version 2021-05-07 17:10:23 +02:00
5da8650611 fix: get replication version 2021-05-07 16:56:00 +02:00
aec5096f87 feat: update submodule url 2021-05-07 16:12:04 +02:00
fba39b9980 fix: ci with submodules 2021-05-07 15:47:53 +02:00
6af3e4b777 refactor: add threaded data handling back on server side 2021-05-04 16:25:36 +02:00
58d639e9d8 feat: add replication as a submoduke 2021-05-04 14:56:50 +02:00
0efe5d5a10 Merge branch 'remove-services' into 'develop'
refactor: differential revision Stage 1

See merge request slumber/multi-user!119
2021-05-04 12:24:05 +00:00
2ad93cf304 Merge branch 'develop' into remove-services 2021-04-30 16:53:02 +02:00
771d76a98b fix: missing shapekeys attr 2021-04-30 16:51:11 +02:00
1e83241494 feat: remove pull socket 2021-04-30 16:26:20 +02:00
1bcbff3ed4 Merge branch 'develop' into remove-services 2021-04-29 14:41:55 +02:00
9a45fe7125 fix: shapekey animation data 2021-04-29 14:41:11 +02:00
207901afdd Merge branch '184-uv-project-modifier-target-object-doesn-t-sync' into 'develop'
Resolve "UV project modifier target object doesn't sync"

See merge request slumber/multi-user!118
2021-04-29 09:11:47 +00:00
c6eb1ba22f fix: shapekey performances
Related to #187
2021-04-29 11:06:46 +02:00
ba4168d0fd Merge branch 'develop' into remove-services 2021-04-28 16:56:20 +02:00
00e7adf022 fix: Image Empty is not loading.
Related to #186
2021-04-28 10:01:04 +02:00
d9d8ca7ca0 revert: image source replication until a proper fix is done 2021-04-23 15:35:19 +02:00
e8cd271bd8 fix: renable gitlab-ci file 2021-04-23 11:48:01 +02:00
e71af6402c feat: increment addon version 2021-04-23 11:46:29 +02:00
dd1c6a4fc7 feat: enable back ci 2021-04-23 11:45:47 +02:00
7fe1ae83b1 feat: update replication version to the right one 2021-04-23 11:25:15 +02:00
a7ad9d30c3 Merge branch 'develop' into remove-services 2021-04-23 11:21:16 +02:00
14779be1ed feat: support video file as camera background images 2021-04-22 15:52:06 +02:00
a36c3740cc fix: load driver variable without id 2021-04-22 15:00:08 +02:00
d2108facab feat: fcurve modifiers support 2021-04-22 14:52:43 +02:00
e5651151d9 fix: having both animation and drivers on the same object 2021-04-22 14:00:26 +02:00
fb61b380b6 fix: uv_projector modifier
refactor: move modifier related code to dump_modifiers and load_modifier_custom_data
2021-04-22 11:05:34 +02:00
e538752fbc Merge branch 'master' of gitlab.com:slumber/multi-user into develop 2021-04-15 15:31:59 +02:00
53eaaa2fcd fix: auto-updater operator registration for blender 2.93 compatibility 2021-04-15 15:28:59 +02:00
a7e9108bff Merge branch 'develop' into 'master'
v0.3.0

See merge request slumber/multi-user!106
2021-04-14 14:32:24 +00:00
570909a7c4 fix: prevent field from being dumped if unused
fix: bl_object tests
2021-04-14 16:25:21 +02:00
736c3df7c4 feat: remove new particle systems
clean: remove logs
2021-04-14 15:50:53 +02:00
8e606068f3 fix: particle system duplication
feat: update Readme
2021-04-14 15:29:02 +02:00
eb631e2d4b feat: update changelog 0.3.0 release 2021-04-14 14:36:06 +02:00
70641435cc feat: initial rigid body supports 2021-04-14 12:25:16 +02:00
552c649d34 feat: physics forcefield and collision support 2021-04-14 11:49:34 +02:00
d9d5a34653 clean: remove libs 2021-04-14 09:56:07 +02:00
12acd22660 feat: ignore some attributes 2021-04-14 09:54:34 +02:00
826a59085e feat: particle texture slot support 2021-04-14 09:45:18 +02:00
5ee4988aca Merge branch '24-particle-support' into develop 2021-04-13 22:45:27 +02:00
cb85a1db4c feat: dual identification for object parents 2021-04-13 14:37:43 +02:00
5e30e215ab fix: empty node 2021-04-02 16:37:47 +02:00
9f167256d0 fix: node frame trasform 2021-04-02 16:12:51 +02:00
4e19c169b2 fix: node_groups unordered socket loading
fix: geometry_node sample texture handling
fix: geometry node dependencies
2021-04-02 15:51:31 +02:00
9c633c35ec fix: geometry node socket for blender 2.93 2021-04-02 10:01:45 +02:00
9610b50a49 Merge branch '181-geometry-nodes-int-float-inputs-doesn-t-sync' into 'develop'
Resolve "Geometry nodes int/float inputs doesn't sync"

See merge request slumber/multi-user!116
2021-03-31 13:42:26 +00:00
67d18f08e2 fix: Timer not unregistered error
fix: handle correctly unsupported float parameter for geometry nodes
fix: Material loading
2021-03-31 15:38:35 +02:00
9d0d684589 fix: geometry nodes str, float, int loading 2021-03-31 11:19:03 +02:00
2446df4fe3 feat: raise the default timeout to 5 second 2021-03-21 09:28:54 +01:00
07862f1cf0 fix: missing hue_interpolation 2021-03-19 11:07:04 +01:00
3a02711baa feat: faster root management 2021-03-14 20:58:25 +01:00
c7e8002fed fix: apply api
clean: ipc port propertie
2021-03-14 18:32:04 +01:00
f4e7ec6be8 Merge branch 'develop' into 173-differential-revision-milestone-2-replication-refactoring 2021-03-14 17:46:23 +01:00
480818fe85 Merge branch '180-parent-relation-have-doesn-t-keeps-transform' into 'develop'
Resolve "Parenting objects doesn't keeps transform"

See merge request slumber/multi-user!115
2021-03-13 17:35:42 +00:00
b965c80ba5 fix: parent transform
fix: race  condition for COMMON objects

related to #180
2021-03-13 18:32:20 +01:00
235db712fd fix: api 2021-03-11 15:45:48 +01:00
647ac46c01 feat: move apply to porcelain
feat: move data access to repository
feat: object_store layer to repository (with GraphObjectStore)
revert: missing network services
2021-03-09 14:07:59 +01:00
8e3c86561f refactor: move add to porcelain 2021-03-09 10:19:51 +01:00
dba19e831d Merge branch 'develop' into 173-differential-revision-milestone-2-replication-refactoring 2021-03-08 22:16:14 +01:00
93df5ca5fa fix: disconnect callback 2021-03-06 10:20:57 +01:00
b17104c67e fix: naming 2021-03-05 10:35:35 +01:00
b66d0dd4ce Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-03-04 15:49:00 +01:00
9487753307 feat: fix object and collection support for geometry nodes 2021-03-04 15:48:36 +01:00
df1257ca4c Merge branch '179-parent-relation-can-t-be-removed' into 'develop'
Resolve "Parent relation can't be removed"

See merge request slumber/multi-user!113
2021-03-04 13:25:39 +00:00
875b9ce934 feat: temporary disable CI jobs for this branch because of breaking changes 2021-03-04 14:24:03 +01:00
2d638ef76f refactor: interface api changes 2021-03-04 14:22:54 +01:00
cc5a87adb8 fix: prevent matrix_parent_inverse from being reset by loading parents only if its necessary 2021-03-03 11:00:47 +01:00
19c56e590b feat: remove parent as node dependency 2021-03-03 10:03:57 +01:00
d0e80da945 fix: object parenting can't be removed
Related to #179
2021-03-03 09:55:48 +01:00
0ccd0563ea feat: testing doc building with python 3.8 2021-03-02 12:56:12 +00:00
1c3394ce56 feat: sphinx-material theme 2021-03-02 12:46:26 +00:00
d2b63df68e Merge branch '178-move-documentation-hosting-to-gitlab-page' into 'develop'
Resolve "Move documentation hosting to gitlab page"

See merge request slumber/multi-user!112
2021-03-02 09:21:57 +00:00
3d9c78c2f9 doc: only build for master/develop 2021-03-02 10:18:11 +01:00
4726a90a4a doc: reflect doc hosting changes to the Readme.md 2021-03-02 10:16:59 +01:00
73b763d85f fix: job ordering error 2021-03-02 09:09:50 +00:00
5e29c6fe26 Update .gitlab/ci/doc.gitlab-ci.yml 2021-03-02 09:08:39 +00:00
113ab81cbf Update .gitlab/ci/doc.gitlab-ci.yml 2021-03-02 09:07:50 +00:00
d2215b662c feat: update jobs dependencies 2021-03-02 09:06:32 +00:00
238a34d023 feat: needs test to success 2021-03-02 09:05:21 +00:00
55ca8a7b84 Update .gitlab/ci/doc.gitlab-ci.yml 2021-03-02 09:03:19 +00:00
7049c1723d feat: initial CI job for building the documentation for gitlab page 2021-03-02 09:58:06 +01:00
ffe419a46e Merge branch 'develop' into 'master'
v0.2.0

See merge request slumber/multi-user!73
2020-12-17 13:34:41 +00:00
bed33ca6ba Merge branch 'develop' into 'master'
v0.1.1

See merge request slumber/multi-user!54
2020-10-16 09:11:20 +00:00
56ea93508c Merge branch 'develop' into 24-particle-support 2020-04-03 18:23:29 +02:00
5f95eadc1d feat: test particle cache access 2020-03-11 18:37:43 +01:00
40ad96b0af feat: initial particle system support
Related to #24
2020-03-11 17:45:56 +01:00
92 changed files with 3720 additions and 2153 deletions

3
.gitignore vendored
View File

@ -13,4 +13,5 @@ multi_user_updater/
_build
# ignore generated zip generated from blender_addon_tester
*.zip
*.zip
libs

View File

@ -2,9 +2,12 @@ stages:
- test
- build
- deploy
- doc
include:
- local: .gitlab/ci/test.gitlab-ci.yml
- local: .gitlab/ci/build.gitlab-ci.yml
- local: .gitlab/ci/deploy.gitlab-ci.yml
- local: .gitlab/ci/doc.gitlab-ci.yml

View File

@ -1,5 +1,6 @@
build:
stage: build
needs: ["test"]
image: debian:stable-slim
script:
- rm -rf tests .git .gitignore script
@ -7,3 +8,5 @@ build:
name: multi_user
paths:
- multi_user
variables:
GIT_SUBMODULE_STRATEGY: recursive

View File

@ -1,9 +1,11 @@
deploy:
stage: deploy
needs: ["build"]
image: slumber/docker-python
variables:
DOCKER_DRIVER: overlay2
DOCKER_TLS_CERTDIR: "/certs"
GIT_SUBMODULE_STRATEGY: recursive
services:
- docker:19.03.12-dind

View File

@ -0,0 +1,16 @@
pages:
stage: doc
needs: ["deploy"]
image: python
script:
- pip install -U sphinx sphinx_rtd_theme sphinx-material
- sphinx-build -b html ./docs public
artifacts:
paths:
- public
only:
refs:
- master
- develop

View File

@ -3,3 +3,5 @@ test:
image: slumber/blender-addon-testing:latest
script:
- python3 scripts/test_addon.py
variables:
GIT_SUBMODULE_STRATEGY: recursive

3
.gitmodules vendored
View File

@ -0,0 +1,3 @@
[submodule "multi_user/libs/replication"]
path = multi_user/libs/replication
url = https://gitlab.com/slumber/replication.git

View File

@ -157,4 +157,63 @@ All notable changes to this project will be documented in this file.
- Empty and Light object selection highlights
- Material renaming
- Default material nodes input parameters
- blender 2.91 python api compatibility
- blender 2.91 python api compatibility
## [0.3.0] - 2021-04-14
### Added
- Curve material support
- Cycle visibility settings
- Session save/load operator
- Add new scene support
- Physic initial support
- Geometry node initial support
- Blender 2.93 compatibility
### Changed
- Host documentation on Gitlab Page
- Event driven update (from the blender deps graph)
### Fixed
- Vertex group assignation
- Parent relation can't be removed
- Separate object
- Delete animation
- Sync missing holdout option for grease pencil material
- Sync missing `skin_vertices`
- Exception access violation during Undo/Redo
- Sync missing armature bone Roll
- Sync missing driver data_path
- Constraint replication
## [0.4.0] - 2021-07-20
### Added
- Connection preset system (@Kysios)
- Display connected users active mode (users pannel and viewport) (@Kysios)
- Delta-based replication
- Sync timeline marker
- Sync images settings (@Kysios)
- Sync parent relation type (@Kysios)
- Sync uv project modifier
- Sync FCurves modifiers
### Changed
- User selection optimizations (draw and sync) (@Kysios)
- Improved shapekey syncing performances
- Improved gpencil syncing performances
- Integrate replication as a submodule
- The dependencies are now installed in a folder(blender addon folder) that no longer requires administrative rights
- Presence overlay UI optimization (@Kysios)
### Fixed
- User selection bounding box glitches for non-mesh objects (@Kysios)
- Transforms replication for animated objects
- GPencil fill stroke
- Sculpt and GPencil brushes deleted when joining a session (@Kysios)
- Auto-updater doesn't work for master and develop builds

View File

@ -11,52 +11,53 @@ This tool aims to allow multiple users to work on the same scene over the networ
## Quick installation
1. Download latest release [multi_user.zip](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build).
2. Run blender as administrator (dependencies installation).
3. Install last_version.zip from your addon preferences.
1. Download [latest build](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/develop/download?job=build) or [stable build](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build).
2. Install last_version.zip from your addon preferences.
[Dependencies](#dependencies) will be automatically added to your blender python during installation.
## Usage
See the [documentation](https://multi-user.readthedocs.io/en/latest/) for details.
See the [documentation](https://slumber.gitlab.io/multi-user/index.html) for details.
## Troubleshooting
See the [troubleshooting guide](https://multi-user.readthedocs.io/en/latest/getting_started/troubleshooting.html) for tips on the most common issues.
See the [troubleshooting guide](https://slumber.gitlab.io/multi-user/getting_started/troubleshooting.html) for tips on the most common issues.
## Current development status
Currently, not all data-block are supported for replication over the wire. The following list summarizes the status for each ones.
| Name | Status | Comment |
| ----------- | :----: | :--------------------------------------------------------------------------: |
| action | ✔️ | |
| armature | | Not stable |
| camera | ✔️ | |
| collection | ✔️ | |
| curve | | Nurbs not supported |
| gpencil | ✔️ | [Airbrush not supported](https://gitlab.com/slumber/multi-user/-/issues/123) |
| image | ✔️ | |
| mesh | ✔️ | |
| material | ✔️ | |
| node_groups | | Material only |
| metaball | ✔️ | |
| object | ✔️ | |
| textures | | Supported for modifiers only |
| texts | ✔️ | |
| scene | ✔️ | |
| world | ✔️ | |
| lightprobes | ✔️ | |
| compositing | | [Planned](https://gitlab.com/slumber/multi-user/-/issues/46) |
| texts | | [Planned](https://gitlab.com/slumber/multi-user/-/issues/81) |
| nla | | |
| volumes | ✔️ | |
| particles | | [On-going](https://gitlab.com/slumber/multi-user/-/issues/24) |
| speakers | ❗ | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| physics | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/45) |
| libraries | | Partial |
| Name | Status | Comment |
| -------------- | :----: | :---------------------------------------------------------------------: |
| action | ✔️ | |
| camera | ✔️ | |
| collection | ✔️ | |
| gpencil | ✔️ | |
| image | ✔️ | |
| mesh | ✔️ | |
| material | ✔️ | |
| node_groups | ✔️ | Material & Geometry only |
| geometry nodes | ✔️ | |
| metaball | ✔️ | |
| object | ✔️ | |
| texts | ✔️ | |
| scene | ✔️ | |
| world | ✔️ | |
| volumes | ✔️ | |
| lightprobes | ✔️ | |
| physics | ✔️ | |
| textures | ✔️ | |
| curve | | Nurbs surfaces not supported |
| armature | | Only for Mesh. [Planned for GPencil](https://gitlab.com/slumber/multi-user/-/issues/161). Not stable yet |
| particles | | The cache isn't syncing. |
| speakers | | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| libraries | ❌ | |
| nla | ❌ | |
| texts | ❌ | [Planned for v0.5.0](https://gitlab.com/slumber/multi-user/-/issues/81) |
| compositing | ❌ | [Planned for v0.5.0](https://gitlab.com/slumber/multi-user/-/issues/46) |
### Performance issues
@ -74,7 +75,7 @@ I'm working on it.
## Contributing
See [contributing section](https://multi-user.readthedocs.io/en/latest/ways_to_contribute.html) of the documentation.
See [contributing section](https://slumber.gitlab.io/multi-user/ways_to_contribute.html) of the documentation.
Feel free to [join the discord server](https://discord.gg/aBPvGws) to chat, seek help and contribute.

View File

@ -19,10 +19,10 @@ import sys
project = 'multi-user'
copyright = '2020, Swann Martinez'
author = 'Swann Martinez, with contributions from Poochy'
author = 'Swann Martinez, Poochy, Fabian'
# The full version, including alpha/beta/rc tags
release = '0.2.0'
release = '0.5.0-develop'
# -- General configuration ---------------------------------------------------

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@ -108,36 +108,69 @@ Before starting make sure that you have access to the session IP address and por
1. Fill in your user information
--------------------------------
Follow the user-info_ section for this step.
Joining a server
=======================
----------------
2. Network setup
----------------
--------------
Network setup
--------------
In the network panel, select **JOIN**.
The **join sub-panel** (see image below) allows you to configure your client to join a
collaborative session which is already hosted.
.. figure:: img/quickstart_join.png
:align: center
:alt: Connect menu
.. figure:: img/server_preset_image_normal_server.png
:align: center
:width: 200px
Connection panel
Connection pannel
Fill in the fields with your information:
- **IP**: the host's IP address.
- **Port**: the host's port number.
- **Connect as admin**: connect yourself with **admin rights** (see :ref:`admin` ) to the session.
.. Maybe something more explicit here
.. note::
Additional configuration settings can be found in the :ref:`advanced` section.
Once you've configured every field, hit the button **CONNECT** to join the session !
When the :ref:`session-status` is **ONLINE** you are online and ready to start co-creating.
.. note::
If you want to have **administrator rights** (see :ref:`admin` ) on the server, just enter the password created by the host in the **Connect as admin** section
.. figure:: img/server_preset_image_admin.png
:align: center
:width: 200px
Admin password
---------------
Server presets
---------------
You can save your server presets in a preset list below the 'JOIN' and 'HOST' buttons. This allows you to quickly access and manage your servers.
To add a server, first enter the ip address and the port (plus the password if needed), then click on the + icon to add a name to your preset. To remove a server from the list, select it and click on the - icon.
.. figure:: img/server_preset_exemple.gif
:align: center
:width: 200px
.. warning:: Be careful, if you don't rename your new preset, or if it has the same name as an existing preset, the old preset will be overwritten.
.. figure:: img/server_preset_image_report.png
:align: center
:width: 200px
.. note::
Two presets are already present when the addon is launched:
- The 'localhost' preset, to host and join a local session quickly
- The 'public session' preset, to join the public sessions of the multi-user server (official discord to participate : https://discord.gg/aBPvGws)
.. note::
Additional configuration settings can be found in the :ref:`advanced` section.
.. note::
When starting a **dedicated server**, the session status screen will take you to the **LOBBY**, awaiting an admin to start the session.
@ -182,8 +215,10 @@ One of the most vital tools is the **Online user panel**. It lists all connected
users' information including your own:
* **Role** : if a user is an admin or a regular user.
* **Location**: Where the user is actually working.
* **Username** : Name of the user.
* **Mode** : User's active editing mode (edit_mesh, paint,etc.).
* **Frame**: When (on which frame) the user is working.
* **Location**: Where the user is actually working.
* **Ping**: user's connection delay in milliseconds
.. figure:: img/quickstart_users.png
@ -240,6 +275,7 @@ it draw users' related information in your viewport such as:
* Username
* User point of view
* User active mode
* User selection
.. figure:: img/quickstart_presence.png
@ -374,15 +410,6 @@ Network
Advanced network settings
**IPC Port** is the port used for Inter Process Communication. This port is used
by the multi-user subprocesses to communicate with each other. If different instances
of multi-user are using the same IPC port, this will create conflict !
.. note::
You only need to modify this setting if you need to launch multiple clients from the same
computer (or if you try to host and join from the same computer). To resolve this, you simply need to enter a different
**IPC port** for each blender instance.
**Timeout (in milliseconds)** is the maximum ping authorized before auto-disconnecting.
You should only increase it if you have a bad connection.

View File

@ -76,7 +76,7 @@ Hit 'Create a network'(see image below) and go to the network settings.
:align: center
:width: 450px
Network page
Admin password
Now that the network is created, let's configure it.

View File

@ -19,7 +19,7 @@
bl_info = {
"name": "Multi-User",
"author": "Swann Martinez",
"version": (0, 3, 0),
"version": (0, 4, 0),
"description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 82, 0),
"location": "3D View > Sidebar > Multi-User tab",
@ -43,13 +43,10 @@ from bpy.app.handlers import persistent
from . import environment
DEPENDENCIES = {
("replication", '0.1.26'),
}
module_error_msg = "Insufficient rights to install the multi-user \
dependencies, aunch blender with administrator rights."
def register():
# Setup logging policy
logging.basicConfig(
@ -58,16 +55,13 @@ def register():
level=logging.INFO)
try:
if bpy.app.version[1] >= 91:
python_binary_path = sys.executable
else:
python_binary_path = bpy.app.binary_path_python
environment.setup(DEPENDENCIES, python_binary_path)
environment.register()
from . import presence
from . import operators
from . import handlers
from . import ui
from . import icons
from . import preferences
from . import addon_updater_ops
@ -75,7 +69,9 @@ def register():
addon_updater_ops.register(bl_info)
presence.register()
operators.register()
handlers.register()
ui.register()
icons.register()
except ModuleNotFoundError as e:
raise Exception(module_error_msg)
logging.error(module_error_msg)
@ -89,21 +85,28 @@ def register():
type=preferences.SessionUser
)
bpy.types.WindowManager.user_index = bpy.props.IntProperty()
bpy.types.WindowManager.server_index = bpy.props.IntProperty()
bpy.types.TOPBAR_MT_file_import.append(operators.menu_func_import)
bpy.types.TOPBAR_MT_file_export.append(operators.menu_func_export)
def unregister():
from . import presence
from . import operators
from . import handlers
from . import ui
from . import icons
from . import preferences
from . import addon_updater_ops
bpy.types.TOPBAR_MT_file_import.remove(operators.menu_func_import)
bpy.types.TOPBAR_MT_file_export.remove(operators.menu_func_export)
presence.unregister()
addon_updater_ops.unregister()
ui.unregister()
icons.unregister()
handlers.unregister()
operators.unregister()
preferences.unregister()
@ -111,3 +114,6 @@ def unregister():
del bpy.types.ID.uuid
del bpy.types.WindowManager.online_users
del bpy.types.WindowManager.user_index
del bpy.types.WindowManager.server_index
environment.unregister()

View File

@ -1688,10 +1688,7 @@ class GitlabEngine(object):
# Could clash with tag names and if it does, it will
# download TAG zip instead of branch zip to get
# direct path, would need.
return "{}{}{}".format(
self.form_repo_url(updater),
"/repository/archive.zip?sha=",
branch)
return f"https://gitlab.com/slumber/multi-user/-/jobs/artifacts/{branch}/download?job=build"
def get_zip_url(self, sha, updater):
return "{base}/repository/archive.zip?sha={sha}".format(

View File

@ -122,13 +122,13 @@ class addon_updater_install_popup(bpy.types.Operator):
# if true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains
clean_install = bpy.props.BoolProperty(
clean_install: bpy.props.BoolProperty(
name="Clean install",
description="If enabled, completely clear the addon's folder before installing new update, creating a fresh install",
default=False,
options={'HIDDEN'}
)
ignore_enum = bpy.props.EnumProperty(
ignore_enum: bpy.props.EnumProperty(
name="Process update",
description="Decide to install, ignore, or defer new addon update",
items=[
@ -264,7 +264,7 @@ class addon_updater_update_now(bpy.types.Operator):
# if true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains
clean_install = bpy.props.BoolProperty(
clean_install: bpy.props.BoolProperty(
name="Clean install",
description="If enabled, completely clear the addon's folder before installing new update, creating a fresh install",
default=False,
@ -332,7 +332,7 @@ class addon_updater_update_target(bpy.types.Operator):
i+=1
return ret
target = bpy.props.EnumProperty(
target: bpy.props.EnumProperty(
name="Target version to install",
description="Select the version to install",
items=target_version
@ -341,7 +341,7 @@ class addon_updater_update_target(bpy.types.Operator):
# if true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains
clean_install = bpy.props.BoolProperty(
clean_install: bpy.props.BoolProperty(
name="Clean install",
description="If enabled, completely clear the addon's folder before installing new update, creating a fresh install",
default=False,
@ -399,7 +399,7 @@ class addon_updater_install_manually(bpy.types.Operator):
bl_description = "Proceed to manually install update"
bl_options = {'REGISTER', 'INTERNAL'}
error = bpy.props.StringProperty(
error: bpy.props.StringProperty(
name="Error Occurred",
default="",
options={'HIDDEN'}
@ -461,7 +461,7 @@ class addon_updater_updated_successful(bpy.types.Operator):
bl_description = "Update installation response"
bl_options = {'REGISTER', 'INTERNAL', 'UNDO'}
error = bpy.props.StringProperty(
error: bpy.props.StringProperty(
name="Error Occurred",
default="",
options={'HIDDEN'}

View File

@ -28,7 +28,6 @@ __all__ = [
'bl_light',
'bl_scene',
'bl_material',
'bl_library',
'bl_armature',
'bl_action',
'bl_world',
@ -39,17 +38,27 @@ __all__ = [
'bl_font',
'bl_sound',
'bl_file',
# 'bl_sequencer',
'bl_node_group',
'bl_texture',
"bl_particle",
] # Order here defines execution order
if bpy.app.version[1] >= 91:
__all__.append('bl_volume')
from . import *
from replication.data import ReplicatedDataFactory
def types_to_register():
return __all__
from replication.protocol import DataTranslationProtocol
def get_data_translation_protocol()-> DataTranslationProtocol:
""" Return a data translation protocol from implemented bpy types
"""
bpy_protocol = DataTranslationProtocol()
for module_name in __all__:
impl = globals().get(module_name)
if impl and hasattr(impl, "_type") and hasattr(impl, "_type"):
bpy_protocol.register_implementation(impl._type, impl._class)
return bpy_protocol

View File

@ -25,8 +25,8 @@ from enum import Enum
from .. import utils
from .dump_anything import (
Dumper, Loader, np_dump_collection, np_load_collection, remove_items_from_dict)
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
KEYFRAME = [
'amplitude',
@ -41,6 +41,66 @@ KEYFRAME = [
'interpolation',
]
def has_action(datablock):
""" Check if the datablock datablock has actions
"""
return (hasattr(datablock, 'animation_data')
and datablock.animation_data
and datablock.animation_data.action)
def has_driver(datablock):
""" Check if the datablock datablock is driven
"""
return (hasattr(datablock, 'animation_data')
and datablock.animation_data
and datablock.animation_data.drivers)
def dump_driver(driver):
dumper = Dumper()
dumper.depth = 6
data = dumper.dump(driver)
return data
def load_driver(target_datablock, src_driver):
loader = Loader()
drivers = target_datablock.animation_data.drivers
src_driver_data = src_driver['driver']
new_driver = drivers.new(src_driver['data_path'], index=src_driver['array_index'])
# Settings
new_driver.driver.type = src_driver_data['type']
new_driver.driver.expression = src_driver_data['expression']
loader.load(new_driver, src_driver)
# Variables
for src_variable in src_driver_data['variables']:
src_var_data = src_driver_data['variables'][src_variable]
new_var = new_driver.driver.variables.new()
new_var.name = src_var_data['name']
new_var.type = src_var_data['type']
for src_target in src_var_data['targets']:
src_target_data = src_var_data['targets'][src_target]
src_id = src_target_data.get('id')
if src_id:
new_var.targets[src_target].id = utils.resolve_from_id(src_target_data['id'], src_target_data['id_type'])
loader.load(new_var.targets[src_target], src_target_data)
# Fcurve
new_fcurve = new_driver.keyframe_points
for p in reversed(new_fcurve):
new_fcurve.remove(p, fast=True)
new_fcurve.add(len(src_driver['keyframe_points']))
for index, src_point in enumerate(src_driver['keyframe_points']):
new_point = new_fcurve[index]
loader.load(new_point, src_driver['keyframe_points'][src_point])
def dump_fcurve(fcurve: bpy.types.FCurve, use_numpy: bool = True) -> dict:
""" Dump a sigle curve to a dict
@ -61,7 +121,6 @@ def dump_fcurve(fcurve: bpy.types.FCurve, use_numpy: bool = True) -> dict:
points = fcurve.keyframe_points
fcurve_data['keyframes_count'] = len(fcurve.keyframe_points)
fcurve_data['keyframe_points'] = np_dump_collection(points, KEYFRAME)
else: # Legacy method
dumper = Dumper()
fcurve_data["keyframe_points"] = []
@ -71,6 +130,18 @@ def dump_fcurve(fcurve: bpy.types.FCurve, use_numpy: bool = True) -> dict:
dumper.dump(k)
)
if fcurve.modifiers:
dumper = Dumper()
dumper.exclude_filter = [
'is_valid',
'active'
]
dumped_modifiers = []
for modfifier in fcurve.modifiers:
dumped_modifiers.append(dumper.dump(modfifier))
fcurve_data['modifiers'] = dumped_modifiers
return fcurve_data
@ -83,7 +154,7 @@ def load_fcurve(fcurve_data, fcurve):
:type fcurve: bpy.types.FCurve
"""
use_numpy = fcurve_data.get('use_numpy')
loader = Loader()
keyframe_points = fcurve.keyframe_points
# Remove all keyframe points
@ -128,27 +199,91 @@ def load_fcurve(fcurve_data, fcurve):
fcurve.update()
dumped_fcurve_modifiers = fcurve_data.get('modifiers', None)
if dumped_fcurve_modifiers:
# clear modifiers
for fmod in fcurve.modifiers:
fcurve.modifiers.remove(fmod)
# Load each modifiers in order
for modifier_data in dumped_fcurve_modifiers:
modifier = fcurve.modifiers.new(modifier_data['type'])
loader.load(modifier, modifier_data)
elif fcurve.modifiers:
for fmod in fcurve.modifiers:
fcurve.modifiers.remove(fmod)
def dump_animation_data(datablock):
animation_data = {}
if has_action(datablock):
animation_data['action'] = datablock.animation_data.action.uuid
if has_driver(datablock):
animation_data['drivers'] = []
for driver in datablock.animation_data.drivers:
animation_data['drivers'].append(dump_driver(driver))
return animation_data
def load_animation_data(animation_data, datablock):
# Load animation data
if animation_data:
if datablock.animation_data is None:
datablock.animation_data_create()
for d in datablock.animation_data.drivers:
datablock.animation_data.drivers.remove(d)
if 'drivers' in animation_data:
for driver in animation_data['drivers']:
load_driver(datablock, driver)
action = animation_data.get('action')
if action:
action = resolve_datablock_from_uuid(action, bpy.data.actions)
datablock.animation_data.action = action
elif datablock.animation_data.action:
datablock.animation_data.action = None
# Remove existing animation data if there is not more to load
elif hasattr(datablock, 'animation_data') and datablock.animation_data:
datablock.animation_data_clear()
def resolve_animation_dependencies(datablock):
if has_action(datablock):
return [datablock.animation_data.action]
else:
return []
class BlAction(ReplicatedDatablock):
use_delta = True
class BlAction(BlDatablock):
bl_id = "actions"
bl_class = bpy.types.Action
bl_check_common = False
bl_icon = 'ACTION_TWEAK'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.actions.new(data["name"])
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
for dumped_fcurve in data["fcurves"]:
dumped_data_path = dumped_fcurve["data_path"]
dumped_array_index = dumped_fcurve["dumped_array_index"]
# create fcurve if needed
fcurve = target.fcurves.find(
fcurve = datablock.fcurves.find(
dumped_data_path, index=dumped_array_index)
if fcurve is None:
fcurve = target.fcurves.new(
fcurve = datablock.fcurves.new(
dumped_data_path, index=dumped_array_index)
load_fcurve(dumped_fcurve, fcurve)
@ -156,9 +291,10 @@ class BlAction(BlDatablock):
id_root = data.get('id_root')
if id_root:
target.id_root = id_root
datablock.id_root = id_root
def _dump_implementation(self, data, instance=None):
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.exclude_filter = [
'name_full',
@ -173,11 +309,23 @@ class BlAction(BlDatablock):
'users'
]
dumper.depth = 1
data = dumper.dump(instance)
data = dumper.dump(datablock)
data["fcurves"] = []
for fcurve in instance.fcurves:
for fcurve in datablock.fcurves:
data["fcurves"].append(dump_fcurve(fcurve, use_numpy=True))
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.actions)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return []
_type = bpy.types.Action
_class = BlAction

View File

@ -22,8 +22,9 @@ import mathutils
from .dump_anything import Loader, Dumper
from .. import presence, operators, utils
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
def get_roll(bone: bpy.types.Bone) -> float:
""" Compute the actuall roll of a pose bone
@ -35,17 +36,21 @@ def get_roll(bone: bpy.types.Bone) -> float:
return bone.AxisRollFromMatrix(bone.matrix_local.to_3x3())[1]
class BlArmature(BlDatablock):
class BlArmature(ReplicatedDatablock):
use_delta = True
bl_id = "armatures"
bl_class = bpy.types.Armature
bl_check_common = False
bl_icon = 'ARMATURE_DATA'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.armatures.new(data["name"])
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
# Load parent object
parent_object = utils.find_from_attr(
'uuid',
@ -55,7 +60,7 @@ class BlArmature(BlDatablock):
if parent_object is None:
parent_object = bpy.data.objects.new(
data['user_name'], target)
data['user_name'], datablock)
parent_object.uuid = data['user']
is_object_in_master = (
@ -90,10 +95,10 @@ class BlArmature(BlDatablock):
bpy.ops.object.mode_set(mode='EDIT')
for bone in data['bones']:
if bone not in target.edit_bones:
new_bone = target.edit_bones.new(bone)
if bone not in datablock.edit_bones:
new_bone = datablock.edit_bones.new(bone)
else:
new_bone = target.edit_bones[bone]
new_bone = datablock.edit_bones[bone]
bone_data = data['bones'].get(bone)
@ -104,7 +109,7 @@ class BlArmature(BlDatablock):
new_bone.roll = bone_data['roll']
if 'parent' in bone_data:
new_bone.parent = target.edit_bones[data['bones']
new_bone.parent = datablock.edit_bones[data['bones']
[bone]['parent']]
new_bone.use_connect = bone_data['use_connect']
@ -119,9 +124,10 @@ class BlArmature(BlDatablock):
if 'EDIT' in current_mode:
bpy.ops.object.mode_set(mode='EDIT')
def _dump_implementation(self, data, instance=None):
assert(instance)
load_animation_data(data.get('animation_data'), datablock)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 4
dumper.include_filter = [
@ -135,14 +141,14 @@ class BlArmature(BlDatablock):
'name',
'layers',
]
data = dumper.dump(instance)
data = dumper.dump(datablock)
for bone in instance.bones:
for bone in datablock.bones:
if bone.parent:
data['bones'][bone.name]['parent'] = bone.parent.name
# get the parent Object
# TODO: Use id_data instead
object_users = utils.get_datablock_users(instance)[0]
object_users = utils.get_datablock_users(datablock)[0]
data['user'] = object_users.uuid
data['user_name'] = object_users.name
@ -153,7 +159,25 @@ class BlArmature(BlDatablock):
data['user_scene'] = [
item.name for item in container_users if isinstance(item, bpy.types.Scene)]
for bone in instance.bones:
for bone in datablock.bones:
data['bones'][bone.name]['roll'] = get_roll(bone)
data['animation_data'] = dump_animation_data(datablock)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
name = data.get('name')
datablock = resolve_datablock_from_uuid(uuid, bpy.data.armatures)
if datablock is None:
datablock = bpy.data.armatures.get(name)
return datablock
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return resolve_animation_dependencies(datablock)
_type = bpy.types.Armature
_class = BlArmature

View File

@ -20,47 +20,58 @@ import bpy
import mathutils
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlCamera(BlDatablock):
class BlCamera(ReplicatedDatablock):
use_delta = True
bl_id = "cameras"
bl_class = bpy.types.Camera
bl_check_common = False
bl_icon = 'CAMERA_DATA'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.cameras.new(data["name"])
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
dof_settings = data.get('dof')
load_animation_data(data.get('animation_data'), datablock)
# DOF settings
if dof_settings:
loader.load(target.dof, dof_settings)
loader.load(datablock.dof, dof_settings)
background_images = data.get('background_images')
target.background_images.clear()
datablock.background_images.clear()
# TODO: Use image uuid
if background_images:
for img_name, img_data in background_images.items():
img_id = img_data.get('image')
if img_id:
target_img = target.background_images.new()
target_img = datablock.background_images.new()
target_img.image = bpy.data.images[img_id]
loader.load(target_img, img_data)
def _dump_implementation(self, data, instance=None):
assert(instance)
img_user = img_data.get('image_user')
if img_user:
loader.load(target_img.image_user, img_user)
# TODO: background image support
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 3
dumper.include_filter = [
@ -101,14 +112,37 @@ class BlCamera(BlDatablock):
'scale',
'use_flip_x',
'use_flip_y',
'image'
'image_user',
'image',
'frame_duration',
'frame_start',
'frame_offset',
'use_cyclic',
'use_auto_refresh'
]
return dumper.dump(instance)
def _resolve_deps_implementation(self):
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
for index, image in enumerate(datablock.background_images):
if image.image_user:
data['background_images'][index]['image_user'] = dumper.dump(image.image_user)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.cameras)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
for background in self.instance.background_images:
for background in datablock.background_images:
if background.image:
deps.append(background.image)
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.Camera
_class = BlCamera

View File

@ -19,10 +19,12 @@
import bpy
import mathutils
from .. import utils
from .bl_datablock import BlDatablock
from .dump_anything import Loader, Dumper
from deepdiff import DeepDiff, Delta
from .. import utils
from replication.protocol import ReplicatedDatablock
from .dump_anything import Loader, Dumper
from .bl_datablock import resolve_datablock_from_uuid
def dump_collection_children(collection):
collection_children = []
@ -81,58 +83,82 @@ def resolve_collection_dependencies(collection):
return deps
class BlCollection(BlDatablock):
class BlCollection(ReplicatedDatablock):
bl_id = "collections"
bl_icon = 'FILE_FOLDER'
bl_class = bpy.types.Collection
bl_check_common = True
bl_reload_parent = False
def _construct(self, data):
if self.is_library:
with bpy.data.libraries.load(filepath=bpy.data.libraries[self.data['library']].filepath, link=True) as (sourceData, targetData):
targetData.collections = [
name for name in sourceData.collections if name == self.data['name']]
instance = bpy.data.collections[self.data['name']]
return instance
use_delta = True
@staticmethod
def construct(data: dict) -> object:
instance = bpy.data.collections.new(data["name"])
return instance
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
# Objects
load_collection_objects(data['objects'], target)
load_collection_objects(data['objects'], datablock)
# Link childrens
load_collection_childrens(data['children'], target)
load_collection_childrens(data['children'], datablock)
# FIXME: Find a better way after the replication big refacotoring
# Keep other user from deleting collection object by flushing their history
utils.flush_history()
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 1
dumper.include_filter = [
"name",
"instance_offset"
]
data = dumper.dump(instance)
data = dumper.dump(datablock)
# dump objects
data['objects'] = dump_collection_objects(instance)
data['objects'] = dump_collection_objects(datablock)
# dump children collections
data['children'] = dump_collection_children(instance)
data['children'] = dump_collection_children(datablock)
return data
def _resolve_deps_implementation(self):
return resolve_collection_dependencies(self.instance)
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.collections)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return resolve_collection_dependencies(datablock)
@staticmethod
def compute_delta(last_data: dict, current_data: dict) -> Delta:
diff_params = {
'ignore_order': True,
'report_repetition': True
}
delta_params = {
# 'mutate': True
}
return Delta(
DeepDiff(last_data,
current_data,
cache_size=5000,
**diff_params),
**delta_params)
_type = bpy.types.Collection
_class = BlCollection

View File

@ -21,13 +21,15 @@ import bpy.types as T
import mathutils
import logging
from .. import utils
from .bl_datablock import BlDatablock
from ..utils import get_preferences
from replication.protocol import ReplicatedDatablock
from .dump_anything import (Dumper, Loader,
np_load_collection,
np_dump_collection)
from .bl_datablock import get_datablock_from_uuid
from .bl_material import dump_materials_slots, load_materials_slots
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
SPLINE_BEZIER_POINT = [
# "handle_left_type",
@ -134,25 +136,31 @@ SPLINE_METADATA = [
]
class BlCurve(BlDatablock):
class BlCurve(ReplicatedDatablock):
use_delta = True
bl_id = "curves"
bl_class = bpy.types.Curve
bl_check_common = False
bl_icon = 'CURVE_DATA'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.curves.new(data["name"], data["type"])
def _load_implementation(self, data, target):
loader = Loader()
loader.load(target, data)
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
target.splines.clear()
loader = Loader()
loader.load(datablock, data)
datablock.splines.clear()
# load splines
for spline in data['splines'].values():
new_spline = target.splines.new(spline['type'])
new_spline = datablock.splines.new(spline['type'])
# Load curve geometry data
if new_spline.type == 'BEZIER':
@ -173,15 +181,14 @@ class BlCurve(BlDatablock):
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, target.materials)
load_materials_slots(src_materials, datablock.materials)
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
# Conflicting attributes
# TODO: remove them with the NURBS support
dumper.include_filter = CURVE_METADATA
dumper.exclude_filter = [
'users',
'order_u',
@ -190,14 +197,16 @@ class BlCurve(BlDatablock):
'point_count_u',
'active_textbox'
]
if instance.use_auto_texspace:
if datablock.use_auto_texspace:
dumper.exclude_filter.extend([
'texspace_location',
'texspace_size'])
data = dumper.dump(instance)
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
data['splines'] = {}
for index, spline in enumerate(instance.splines):
for index, spline in enumerate(datablock.splines):
dumper.depth = 2
dumper.include_filter = SPLINE_METADATA
spline_data = dumper.dump(spline)
@ -211,21 +220,27 @@ class BlCurve(BlDatablock):
spline.bezier_points, SPLINE_BEZIER_POINT)
data['splines'][index] = spline_data
if isinstance(instance, T.SurfaceCurve):
if isinstance(datablock, T.SurfaceCurve):
data['type'] = 'SURFACE'
elif isinstance(instance, T.TextCurve):
elif isinstance(datablock, T.TextCurve):
data['type'] = 'FONT'
elif isinstance(instance, T.Curve):
elif isinstance(datablock, T.Curve):
data['type'] = 'CURVE'
data['materials'] = dump_materials_slots(instance.materials)
data['materials'] = dump_materials_slots(datablock.materials)
return data
def _resolve_deps_implementation(self):
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.curves)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
# TODO: resolve material
deps = []
curve = self.instance
curve = datablock
if isinstance(curve, T.TextCurve):
deps.extend([
@ -234,15 +249,19 @@ class BlCurve(BlDatablock):
curve.font_bold_italic,
curve.font_italic])
for material in self.instance.materials:
for material in datablock.materials:
if material:
deps.append(material)
deps.extend(resolve_animation_dependencies(datablock))
return deps
def diff(self):
if 'EDIT' in bpy.context.mode \
and not self.preferences.sync_flags.sync_during_editmode:
return False
else:
return super().diff()
@staticmethod
def needs_update(datablock: object, data: dict) -> bool:
return 'EDIT' not in bpy.context.mode \
or get_preferences().sync_flags.sync_during_editmode
_type = [bpy.types.Curve, bpy.types.TextCurve]
_class = BlCurve

View File

@ -22,73 +22,11 @@ from collections.abc import Iterable
import bpy
import mathutils
from replication.constants import DIFF_BINARY, DIFF_JSON, UP
from replication.data import ReplicatedDatablock
from replication.protocol import ReplicatedDatablock
from .. import utils
from .dump_anything import Dumper, Loader
def has_action(target):
""" Check if the target datablock has actions
"""
return (hasattr(target, 'animation_data')
and target.animation_data
and target.animation_data.action)
def has_driver(target):
""" Check if the target datablock is driven
"""
return (hasattr(target, 'animation_data')
and target.animation_data
and target.animation_data.drivers)
def dump_driver(driver):
dumper = Dumper()
dumper.depth = 6
data = dumper.dump(driver)
return data
def load_driver(target_datablock, src_driver):
loader = Loader()
drivers = target_datablock.animation_data.drivers
src_driver_data = src_driver['driver']
new_driver = drivers.new(src_driver['data_path'], index=src_driver['array_index'])
# Settings
new_driver.driver.type = src_driver_data['type']
new_driver.driver.expression = src_driver_data['expression']
loader.load(new_driver, src_driver)
# Variables
for src_variable in src_driver_data['variables']:
src_var_data = src_driver_data['variables'][src_variable]
new_var = new_driver.driver.variables.new()
new_var.name = src_var_data['name']
new_var.type = src_var_data['type']
for src_target in src_var_data['targets']:
src_target_data = src_var_data['targets'][src_target]
new_var.targets[src_target].id = utils.resolve_from_id(
src_target_data['id'], src_target_data['id_type'])
loader.load(
new_var.targets[src_target], src_target_data)
# Fcurve
new_fcurve = new_driver.keyframe_points
for p in reversed(new_fcurve):
new_fcurve.remove(p, fast=True)
new_fcurve.add(len(src_driver['keyframe_points']))
for index, src_point in enumerate(src_driver['keyframe_points']):
new_point = new_fcurve[index]
loader.load(new_point, src_driver['keyframe_points'][src_point])
def get_datablock_from_uuid(uuid, default, ignore=[]):
if not uuid:
return default
@ -100,132 +38,8 @@ def get_datablock_from_uuid(uuid, default, ignore=[]):
return item
return default
class BlDatablock(ReplicatedDatablock):
"""BlDatablock
bl_id : blender internal storage identifier
bl_class : blender internal type
bl_icon : type icon (blender icon name)
bl_check_common: enable check even in common rights
bl_reload_parent: reload parent
"""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
instance = kwargs.get('instance', None)
self.preferences = utils.get_preferences()
# TODO: use is_library_indirect
self.is_library = (instance and hasattr(instance, 'library') and
instance.library) or \
(hasattr(self,'data') and self.data and 'library' in self.data)
if instance and hasattr(instance, 'uuid'):
instance.uuid = self.uuid
def resolve(self, construct = True):
datablock_root = getattr(bpy.data, self.bl_id)
datablock_ref = utils.find_from_attr('uuid', self.uuid, datablock_root)
if not datablock_ref:
try:
datablock_ref = datablock_root[self.data['name']]
except Exception:
pass
if construct and not datablock_ref:
name = self.data.get('name')
logging.debug(f"Constructing {name}")
datablock_ref = self._construct(data=self.data)
if datablock_ref is not None:
setattr(datablock_ref, 'uuid', self.uuid)
self.instance = datablock_ref
return True
else:
return False
def remove_instance(self):
"""
Remove instance from blender data
"""
assert(self.instance)
datablock_root = getattr(bpy.data, self.bl_id)
datablock_root.remove(self.instance)
def _dump(self, instance=None):
dumper = Dumper()
data = {}
# Dump animation data
if has_action(instance):
dumper = Dumper()
dumper.include_filter = ['action']
data['animation_data'] = dumper.dump(instance.animation_data)
if has_driver(instance):
dumped_drivers = {'animation_data': {'drivers': []}}
for driver in instance.animation_data.drivers:
dumped_drivers['animation_data']['drivers'].append(
dump_driver(driver))
data.update(dumped_drivers)
if self.is_library:
data.update(dumper.dump(instance))
else:
data.update(self._dump_implementation(data, instance=instance))
return data
def _dump_implementation(self, data, target):
raise NotImplementedError
def _load(self, data, target):
# Load animation data
if 'animation_data' in data.keys():
if target.animation_data is None:
target.animation_data_create()
for d in target.animation_data.drivers:
target.animation_data.drivers.remove(d)
if 'drivers' in data['animation_data']:
for driver in data['animation_data']['drivers']:
load_driver(target, driver)
if 'action' in data['animation_data']:
target.animation_data.action = bpy.data.actions[data['animation_data']['action']]
# Remove existing animation data if there is not more to load
elif hasattr(target, 'animation_data') and target.animation_data:
target.animation_data_clear()
if self.is_library:
return
else:
self._load_implementation(data, target)
def _load_implementation(self, data, target):
raise NotImplementedError
def resolve_deps(self):
dependencies = []
if has_action(self.instance):
dependencies.append(self.instance.animation_data.action)
if not self.is_library:
dependencies.extend(self._resolve_deps_implementation())
logging.debug(f"{self.instance} dependencies: {dependencies}")
return dependencies
def _resolve_deps_implementation(self):
return []
def is_valid(self):
return getattr(bpy.data, self.bl_id).get(self.data['name'])
def resolve_datablock_from_uuid(uuid, bpy_collection):
for item in bpy_collection:
if getattr(item, 'uuid', None) == uuid:
return item
return None

View File

@ -19,14 +19,15 @@
import logging
import os
import sys
from pathlib import Path
from pathlib import Path, WindowsPath, PosixPath
import bpy
import mathutils
from replication.constants import DIFF_BINARY, UP
from replication.data import ReplicatedDatablock
from replication.protocol import ReplicatedDatablock
from .. import utils
from ..utils import get_preferences
from .dump_anything import Dumper, Loader
@ -58,33 +59,16 @@ class BlFile(ReplicatedDatablock):
bl_icon = 'FILE'
bl_reload_parent = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.instance = kwargs.get('instance', None)
if self.instance and not self.instance.exists():
raise FileNotFoundError(str(self.instance))
self.preferences = utils.get_preferences()
@staticmethod
def construct(data: dict) -> object:
return Path(get_filepath(data['name']))
def resolve(self, construct = True):
self.instance = Path(get_filepath(self.data['name']))
file_exists = self.instance.exists()
if not file_exists:
logging.debug("File don't exist, loading it.")
self._load(self.data, self.instance)
return file_exists
@staticmethod
def resolve(data: dict) -> object:
return Path(get_filepath(data['name']))
def push(self, socket, identity=None, check_data=False):
super().push(socket, identity=None, check_data=False)
if self.preferences.clear_memory_filecache:
del self.data['file']
def _dump(self, instance=None):
@staticmethod
def dump(datablock: object) -> dict:
"""
Read the file and return a dict as:
{
@ -96,44 +80,62 @@ class BlFile(ReplicatedDatablock):
logging.info(f"Extracting file metadata")
data = {
'name': self.instance.name,
'name': datablock.name,
}
logging.info(
f"Reading {self.instance.name} content: {self.instance.stat().st_size} bytes")
logging.info(f"Reading {datablock.name} content: {datablock.stat().st_size} bytes")
try:
file = open(self.instance, "rb")
file = open(datablock, "rb")
data['file'] = file.read()
file.close()
except IOError:
logging.warning(f"{self.instance} doesn't exist, skipping")
logging.warning(f"{datablock} doesn't exist, skipping")
else:
file.close()
return data
def _load(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
"""
Writing the file
"""
try:
file = open(target, "wb")
file = open(datablock, "wb")
file.write(data['file'])
if self.preferences.clear_memory_filecache:
del self.data['file']
if get_preferences().clear_memory_filecache:
del data['file']
except IOError:
logging.warning(f"{target} doesn't exist, skipping")
logging.warning(f"{datablock} doesn't exist, skipping")
else:
file.close()
def diff(self):
if self.preferences.clear_memory_filecache:
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return []
@staticmethod
def needs_update(datablock: object, data:dict)-> bool:
if get_preferences().clear_memory_filecache:
return False
else:
memory_size = sys.getsizeof(self.data['file'])-33
disk_size = self.instance.stat().st_size
return memory_size != disk_size
if not datablock:
return None
if not data:
return True
memory_size = sys.getsizeof(data['file'])-33
disk_size = datablock.stat().st_size
if memory_size != disk_size:
return True
else:
return False
_type = [WindowsPath, PosixPath]
_class = BlFile

View File

@ -22,19 +22,20 @@ from pathlib import Path
import bpy
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_file import get_filepath, ensure_unpacked
from .dump_anything import Dumper, Loader
from .bl_datablock import resolve_datablock_from_uuid
class BlFont(BlDatablock):
class BlFont(ReplicatedDatablock):
bl_id = "fonts"
bl_class = bpy.types.VectorFont
bl_check_common = False
bl_icon = 'FILE_FONT'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
filename = data.get('filename')
if filename == '<builtin>':
@ -42,31 +43,43 @@ class BlFont(BlDatablock):
else:
return bpy.data.fonts.load(get_filepath(filename))
def _load(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
pass
def _dump(self, instance=None):
if instance.filepath == '<builtin>':
@staticmethod
def dump(datablock: object) -> dict:
if datablock.filepath == '<builtin>':
filename = '<builtin>'
else:
filename = Path(instance.filepath).name
filename = Path(datablock.filepath).name
if not filename:
raise FileExistsError(instance.filepath)
raise FileExistsError(datablock.filepath)
return {
'filename': filename,
'name': instance.name
'name': datablock.name
}
def diff(self):
return False
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.fonts)
def _resolve_deps_implementation(self):
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
if self.instance.filepath and self.instance.filepath != '<builtin>':
ensure_unpacked(self.instance)
if datablock.filepath and datablock.filepath != '<builtin>':
ensure_unpacked(datablock)
deps.append(Path(bpy.path.abspath(self.instance.filepath)))
deps.append(Path(bpy.path.abspath(datablock.filepath)))
return deps
@staticmethod
def needs_update(datablock: object, data:dict)-> bool:
return False
_type = bpy.types.VectorFont
_class = BlFont

View File

@ -24,10 +24,12 @@ from .dump_anything import (Dumper,
Loader,
np_dump_collection,
np_load_collection)
from .bl_datablock import BlDatablock
# GPencil data api is structured as it follow:
# GP-Object --> GP-Layers --> GP-Frames --> GP-Strokes --> GP-Stroke-Points
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
from ..utils import get_preferences
from ..timers import is_annotating
from .bl_material import load_materials_slots, dump_materials_slots
STROKE_POINT = [
'co',
@ -64,36 +66,9 @@ def dump_stroke(stroke):
:param stroke: target grease pencil stroke
:type stroke: bpy.types.GPencilStroke
:return: dict
:return: (p_count, p_data)
"""
assert(stroke)
dumper = Dumper()
dumper.include_filter = [
"aspect",
"display_mode",
"draw_cyclic",
"end_cap_mode",
"hardeness",
"line_width",
"material_index",
"start_cap_mode",
"uv_rotation",
"uv_scale",
"uv_translation",
"vertex_color_fill",
]
dumped_stroke = dumper.dump(stroke)
# Stoke points
p_count = len(stroke.points)
dumped_stroke['p_count'] = p_count
dumped_stroke['points'] = np_dump_collection(stroke.points, STROKE_POINT)
# TODO: uv_factor, uv_rotation
return dumped_stroke
return (len(stroke.points), np_dump_collection(stroke.points, STROKE_POINT))
def load_stroke(stroke_data, stroke):
@ -106,12 +81,13 @@ def load_stroke(stroke_data, stroke):
"""
assert(stroke and stroke_data)
stroke.points.add(stroke_data["p_count"])
np_load_collection(stroke_data['points'], stroke.points, STROKE_POINT)
stroke.points.add(stroke_data[0])
np_load_collection(stroke_data[1], stroke.points, STROKE_POINT)
# HACK: Temporary fix to trigger a BKE_gpencil_stroke_geometry_update to
# fix fill issues
stroke.uv_scale = stroke_data["uv_scale"]
stroke.uv_scale = 1.0
def dump_frame(frame):
""" Dump a grease pencil frame to a dict
@ -145,12 +121,15 @@ def load_frame(frame_data, frame):
assert(frame and frame_data)
# Load stroke points
for stroke_data in frame_data['strokes_points']:
target_stroke = frame.strokes.new()
load_stroke(stroke_data, target_stroke)
# Load stroke metadata
np_load_collection(frame_data['strokes'], frame.strokes, STROKE)
def dump_layer(layer):
""" Dump a grease pencil layer
@ -167,7 +146,6 @@ def dump_layer(layer):
'opacity',
'channel_color',
'color',
# 'thickness', #TODO: enabling only for annotation
'tint_color',
'tint_factor',
'vertex_paint_opacity',
@ -184,7 +162,7 @@ def dump_layer(layer):
'hide',
'annotation_hide',
'lock',
# 'lock_frame',
'lock_frame',
# 'lock_material',
# 'use_mask_layer',
'use_lights',
@ -192,12 +170,13 @@ def dump_layer(layer):
'select',
'show_points',
'show_in_front',
# 'thickness'
# 'parent',
# 'parent_type',
# 'parent_bone',
# 'matrix_inverse',
]
if layer.id_data.is_annotation:
if layer.thickness != 0:
dumper.include_filter.append('thickness')
dumped_layer = dumper.dump(layer)
@ -228,87 +207,99 @@ def load_layer(layer_data, layer):
load_frame(frame_data, target_frame)
class BlGpencil(BlDatablock):
def layer_changed(datablock: object, data: dict) -> bool:
if datablock.layers.active and \
datablock.layers.active.info != data["active_layers"]:
return True
else:
return False
def frame_changed(data: dict) -> bool:
return bpy.context.scene.frame_current != data["eval_frame"]
class BlGpencil(ReplicatedDatablock):
bl_id = "grease_pencils"
bl_class = bpy.types.GreasePencil
bl_check_common = False
bl_icon = 'GREASEPENCIL'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.grease_pencils.new(data["name"])
def _load_implementation(self, data, target):
target.materials.clear()
if "materials" in data.keys():
for mat in data['materials']:
target.materials.append(bpy.data.materials[mat])
@staticmethod
def load(data: dict, datablock: object):
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, datablock.materials)
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
# TODO: reuse existing layer
for layer in target.layers:
target.layers.remove(layer)
for layer in datablock.layers:
datablock.layers.remove(layer)
if "layers" in data.keys():
for layer in data["layers"]:
layer_data = data["layers"].get(layer)
# if layer not in target.layers.keys():
target_layer = target.layers.new(data["layers"][layer]["info"])
# if layer not in datablock.layers.keys():
target_layer = datablock.layers.new(data["layers"][layer]["info"])
# else:
# target_layer = target.layers[layer]
# target_layer.clear()
load_layer(layer_data, target_layer)
target.layers.update()
datablock.layers.update()
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 2
dumper.include_filter = [
'materials',
'name',
'zdepth_offset',
'stroke_thickness_space',
'pixel_factor',
'stroke_depth_order'
]
data = dumper.dump(instance)
data = dumper.dump(datablock)
data['materials'] = dump_materials_slots(datablock.materials)
data['layers'] = {}
for layer in instance.layers:
for layer in datablock.layers:
data['layers'][layer.info] = dump_layer(layer)
data["active_layers"] = instance.layers.active.info
data["active_layers"] = datablock.layers.active.info if datablock.layers.active else "None"
data["eval_frame"] = bpy.context.scene.frame_current
return data
def _resolve_deps_implementation(self):
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.grease_pencils)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
for material in self.instance.materials:
for material in datablock.materials:
deps.append(material)
return deps
def layer_changed(self):
return self.instance.layers.active.info != self.data["active_layers"]
@staticmethod
def needs_update(datablock: object, data: dict) -> bool:
return bpy.context.mode == 'OBJECT' \
or layer_changed(datablock, data) \
or frame_changed(data) \
or get_preferences().sync_flags.sync_during_editmode \
or is_annotating(bpy.context)
def frame_changed(self):
return bpy.context.scene.frame_current != self.data["eval_frame"]
def diff(self):
if self.layer_changed() \
or self.frame_changed() \
or bpy.context.mode == 'OBJECT' \
or self.preferences.sync_flags.sync_during_editmode:
return super().diff()
else:
return False
_type = bpy.types.GreasePencil
_class = BlGpencil

View File

@ -24,9 +24,12 @@ import bpy
import mathutils
from .. import utils
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .dump_anything import Dumper, Loader
from .bl_file import get_filepath, ensure_unpacked
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
format_to_ext = {
'BMP': 'bmp',
@ -48,32 +51,37 @@ format_to_ext = {
}
class BlImage(BlDatablock):
class BlImage(ReplicatedDatablock):
bl_id = "images"
bl_class = bpy.types.Image
bl_check_common = False
bl_icon = 'IMAGE_DATA'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.images.new(
name=data['name'],
width=data['size'][0],
height=data['size'][1]
)
def _load(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(data, target)
loader.load(datablock, data)
target.source = 'FILE'
target.filepath_raw = get_filepath(data['filename'])
target.colorspace_settings.name = data["colorspace_settings"]["name"]
# datablock.name = data.get('name')
datablock.source = 'FILE'
datablock.filepath_raw = get_filepath(data['filename'])
color_space_name = data.get("colorspace")
def _dump(self, instance=None):
assert(instance)
if color_space_name:
datablock.colorspace_settings.name = color_space_name
filename = Path(instance.filepath).name
@staticmethod
def dump(datablock: object) -> dict:
filename = Path(datablock.filepath).name
data = {
"filename": filename
@ -83,41 +91,47 @@ class BlImage(BlDatablock):
dumper.depth = 2
dumper.include_filter = [
"name",
# 'source',
'size',
'height',
'alpha',
'float_buffer',
'alpha_mode',
'colorspace_settings']
data.update(dumper.dump(instance))
'alpha_mode']
data.update(dumper.dump(datablock))
data['colorspace'] = datablock.colorspace_settings.name
return data
def diff(self):
if self.instance.is_dirty:
self.instance.save()
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.images)
if self.instance and (self.instance.name != self.data['name']):
return True
else:
return False
def _resolve_deps_implementation(self):
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
if self.instance.packed_file:
filename = Path(bpy.path.abspath(self.instance.filepath)).name
self.instance.filepath_raw = get_filepath(filename)
self.instance.save()
if datablock.packed_file:
filename = Path(bpy.path.abspath(datablock.filepath)).name
datablock.filepath_raw = get_filepath(filename)
datablock.save()
# An image can't be unpacked to the modified path
# TODO: make a bug report
self.instance.unpack(method="REMOVE")
datablock.unpack(method="REMOVE")
elif self.instance.source == "GENERATED":
filename = f"{self.instance.name}.png"
self.instance.filepath = get_filepath(filename)
self.instance.save()
elif datablock.source == "GENERATED":
filename = f"{datablock.name}.png"
datablock.filepath = get_filepath(filename)
datablock.save()
if self.instance.filepath:
deps.append(Path(bpy.path.abspath(self.instance.filepath)))
if datablock.filepath:
deps.append(Path(bpy.path.abspath(datablock.filepath)))
return deps
@staticmethod
def needs_update(datablock: object, data:dict)-> bool:
if datablock.is_dirty:
datablock.save()
return True
_type = bpy.types.Image
_class = BlImage

View File

@ -20,33 +20,41 @@ import bpy
import mathutils
from .dump_anything import Dumper, Loader, np_dump_collection, np_load_collection
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from replication.exception import ContextError
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
POINT = ['co', 'weight_softbody', 'co_deform']
class BlLattice(BlDatablock):
class BlLattice(ReplicatedDatablock):
use_delta = True
bl_id = "lattices"
bl_class = bpy.types.Lattice
bl_check_common = False
bl_icon = 'LATTICE_DATA'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.lattices.new(data["name"])
def _load_implementation(self, data, target):
if target.is_editmode:
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
if datablock.is_editmode:
raise ContextError("lattice is in edit mode")
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
np_load_collection(data['points'], target.points, POINT)
np_load_collection(data['points'], datablock.points, POINT)
def _dump_implementation(self, data, instance=None):
if instance.is_editmode:
@staticmethod
def dump(datablock: object) -> dict:
if datablock.is_editmode:
raise ContextError("lattice is in edit mode")
dumper = Dumper()
@ -62,9 +70,20 @@ class BlLattice(BlDatablock):
'interpolation_type_w',
'use_outside'
]
data = dumper.dump(instance)
data['points'] = np_dump_collection(instance.points, POINT)
data = dumper.dump(datablock)
data['points'] = np_dump_collection(datablock.points, POINT)
data['animation_data'] = dump_animation_data(datablock)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.lattices)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return resolve_animation_dependencies(datablock)
_type = bpy.types.Lattice
_class = BlLattice

View File

@ -20,25 +20,34 @@ import bpy
import mathutils
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlLight(BlDatablock):
class BlLight(ReplicatedDatablock):
use_delta = True
bl_id = "lights"
bl_class = bpy.types.Light
bl_check_common = False
bl_icon = 'LIGHT_DATA'
bl_reload_parent = False
def _construct(self, data):
return bpy.data.lights.new(data["name"], data["type"])
@staticmethod
def construct(data: dict) -> object:
instance = bpy.data.lights.new(data["name"], data["type"])
instance.uuid = data.get("uuid")
return instance
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
load_animation_data(data.get('animation_data'), datablock)
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 3
dumper.include_filter = [
@ -67,9 +76,23 @@ class BlLight(BlDatablock):
'spot_size',
'spot_blend'
]
data = dumper.dump(instance)
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.lights)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = [bpy.types.SpotLight, bpy.types.PointLight, bpy.types.AreaLight, bpy.types.SunLight]
_class = BlLight

View File

@ -21,17 +21,20 @@ import mathutils
import logging
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
class BlLightprobe(ReplicatedDatablock):
use_delta = True
class BlLightprobe(BlDatablock):
bl_id = "lightprobes"
bl_class = bpy.types.LightProbe
bl_check_common = False
bl_icon = 'LIGHTPROBE_GRID'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
type = 'CUBE' if data['type'] == 'CUBEMAP' else data['type']
# See https://developer.blender.org/D6396
if bpy.app.version[1] >= 83:
@ -39,12 +42,13 @@ class BlLightprobe(BlDatablock):
else:
logging.warning("Lightprobe replication only supported since 2.83. See https://developer.blender.org/D6396")
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
if bpy.app.version[1] < 83:
logging.warning("Lightprobe replication only supported since 2.83. See https://developer.blender.org/D6396")
@ -71,7 +75,16 @@ class BlLightprobe(BlDatablock):
'visibility_blur'
]
return dumper.dump(instance)
return dumper.dump(datablock)
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.lightprobes)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return []
_type = bpy.types.LightProbe
_class = BlLightprobe

View File

@ -24,10 +24,13 @@ import re
from uuid import uuid4
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock, get_datablock_from_uuid
from replication.protocol import ReplicatedDatablock
from .bl_datablock import get_datablock_from_uuid, resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
NODE_SOCKET_INDEX = re.compile('\[(\d*)\]')
IGNORED_SOCKETS = ['GEOMETRY']
IGNORED_SOCKETS = ['GEOMETRY', 'SHADER', 'CUSTOM']
def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
""" Load a node into a node_tree from a dict
@ -45,7 +48,11 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
node_tree_uuid = node_data.get('node_tree_uuid', None)
if image_uuid and not target_node.image:
target_node.image = get_datablock_from_uuid(image_uuid, None)
image = resolve_datablock_from_uuid(image_uuid, bpy.data.images)
if image is None:
logging.error(f"Fail to find material image from uuid {image_uuid}")
else:
target_node.image = image
if node_tree_uuid:
target_node.node_tree = get_datablock_from_uuid(node_tree_uuid, None)
@ -53,31 +60,135 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
inputs_data = node_data.get('inputs')
if inputs_data:
inputs = [i for i in target_node.inputs if i.type not in IGNORED_SOCKETS]
for idx, inpt in enumerate(inputs_data):
if idx < len(inputs) and hasattr(inputs[idx], "default_value"):
for idx, inpt in enumerate(inputs):
if idx < len(inputs_data) and hasattr(inpt, "default_value"):
loaded_input = inputs_data[idx]
try:
inputs[idx].default_value = inpt
if inpt.type in ['OBJECT', 'COLLECTION']:
inpt.default_value = get_datablock_from_uuid(loaded_input, None)
else:
inpt.default_value = loaded_input
except Exception as e:
logging.warning(f"Node {target_node.name} input {inputs[idx].name} parameter not supported, skipping ({e})")
logging.warning(f"Node {target_node.name} input {inpt.name} parameter not supported, skipping ({e})")
else:
logging.warning(f"Node {target_node.name} input length mismatch.")
outputs_data = node_data.get('outputs')
if outputs_data:
outputs = [o for o in target_node.outputs if o.type not in IGNORED_SOCKETS]
for idx, output in enumerate(outputs_data):
if idx < len(outputs) and hasattr(outputs[idx], "default_value"):
for idx, output in enumerate(outputs):
if idx < len(outputs_data) and hasattr(output, "default_value"):
loaded_output = outputs_data[idx]
try:
outputs[idx].default_value = output
if output.type in ['OBJECT', 'COLLECTION']:
output.default_value = get_datablock_from_uuid(loaded_output, None)
else:
output.default_value = loaded_output
except Exception as e:
logging.warning(
f"Node {target_node.name} output {outputs[idx].name} parameter not supported, skipping ({e})")
f"Node {target_node.name} output {output.name} parameter not supported, skipping ({e})")
else:
logging.warning(
f"Node {target_node.name} output length mismatch.")
def dump_node(node: bpy.types.ShaderNode) -> dict:
""" Dump a single node to a dict
:arg node: target node
:type node: bpy.types.Node
:retrun: dict
"""
node_dumper = Dumper()
node_dumper.depth = 1
node_dumper.exclude_filter = [
"dimensions",
"show_expanded",
"name_full",
"select",
"bl_label",
"bl_height_min",
"bl_height_max",
"bl_height_default",
"bl_width_min",
"bl_width_max",
"type",
"bl_icon",
"bl_width_default",
"bl_static_type",
"show_tetxure",
"is_active_output",
"hide",
"show_options",
"show_preview",
"show_texture",
"outputs",
"width_hidden"
]
dumped_node = node_dumper.dump(node)
if node.parent:
dumped_node['parent'] = node.parent.name
dump_io_needed = (node.type not in ['REROUTE', 'OUTPUT_MATERIAL'])
if dump_io_needed:
io_dumper = Dumper()
io_dumper.depth = 2
io_dumper.include_filter = ["default_value"]
if hasattr(node, 'inputs'):
dumped_node['inputs'] = []
inputs = [i for i in node.inputs if i.type not in IGNORED_SOCKETS]
for idx, inpt in enumerate(inputs):
if hasattr(inpt, 'default_value'):
if isinstance(inpt.default_value, bpy.types.ID):
dumped_input = inpt.default_value.uuid
else:
dumped_input = io_dumper.dump(inpt.default_value)
dumped_node['inputs'].append(dumped_input)
if hasattr(node, 'outputs'):
dumped_node['outputs'] = []
for idx, output in enumerate(node.outputs):
if output.type not in IGNORED_SOCKETS:
if hasattr(output, 'default_value'):
dumped_node['outputs'].append(
io_dumper.dump(output.default_value))
if hasattr(node, 'color_ramp'):
ramp_dumper = Dumper()
ramp_dumper.depth = 4
ramp_dumper.include_filter = [
'elements',
'alpha',
'color',
'position',
'interpolation',
'hue_interpolation',
'color_mode'
]
dumped_node['color_ramp'] = ramp_dumper.dump(node.color_ramp)
if hasattr(node, 'mapping'):
curve_dumper = Dumper()
curve_dumper.depth = 5
curve_dumper.include_filter = [
'curves',
'points',
'location'
]
dumped_node['mapping'] = curve_dumper.dump(node.mapping)
if hasattr(node, 'image') and getattr(node, 'image'):
dumped_node['image_uuid'] = node.image.uuid
if hasattr(node, 'node_tree') and getattr(node, 'node_tree'):
dumped_node['node_tree_uuid'] = node.node_tree.uuid
return dumped_node
def load_links(links_data, node_tree):
""" Load node_tree links from a list
@ -120,93 +231,6 @@ def dump_links(links):
return links_data
def dump_node(node: bpy.types.ShaderNode) -> dict:
""" Dump a single node to a dict
:arg node: target node
:type node: bpy.types.Node
:retrun: dict
"""
node_dumper = Dumper()
node_dumper.depth = 1
node_dumper.exclude_filter = [
"dimensions",
"show_expanded",
"name_full",
"select",
"bl_label",
"bl_height_min",
"bl_height_max",
"bl_height_default",
"bl_width_min",
"bl_width_max",
"type",
"bl_icon",
"bl_width_default",
"bl_static_type",
"show_tetxure",
"is_active_output",
"hide",
"show_options",
"show_preview",
"show_texture",
"outputs",
"width_hidden",
"image"
]
dumped_node = node_dumper.dump(node)
dump_io_needed = (node.type not in ['REROUTE', 'OUTPUT_MATERIAL'])
if dump_io_needed:
io_dumper = Dumper()
io_dumper.depth = 2
io_dumper.include_filter = ["default_value"]
if hasattr(node, 'inputs'):
dumped_node['inputs'] = []
for idx, inpt in enumerate(node.inputs):
if hasattr(inpt, 'default_value'):
dumped_node['inputs'].append(
io_dumper.dump(inpt.default_value))
if hasattr(node, 'outputs'):
dumped_node['outputs'] = []
for idx, output in enumerate(node.outputs):
if hasattr(output, 'default_value'):
dumped_node['outputs'].append(
io_dumper.dump(output.default_value))
if hasattr(node, 'color_ramp'):
ramp_dumper = Dumper()
ramp_dumper.depth = 4
ramp_dumper.include_filter = [
'elements',
'alpha',
'color',
'position',
'interpolation',
'color_mode'
]
dumped_node['color_ramp'] = ramp_dumper.dump(node.color_ramp)
if hasattr(node, 'mapping'):
curve_dumper = Dumper()
curve_dumper.depth = 5
curve_dumper.include_filter = [
'curves',
'points',
'location'
]
dumped_node['mapping'] = curve_dumper.dump(node.mapping)
if hasattr(node, 'image') and getattr(node, 'image'):
dumped_node['image_uuid'] = node.image.uuid
if hasattr(node, 'node_tree') and getattr(node, 'node_tree'):
dumped_node['node_tree_uuid'] = node.node_tree.uuid
return dumped_node
def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
""" Dump a shader node_tree to a dict including links and nodes
@ -263,7 +287,7 @@ def load_node_tree_sockets(sockets: bpy.types.Collection,
"""
# Check for removed sockets
for socket in sockets:
if not [s for s in sockets_data if socket['uuid'] == s[2]]:
if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
sockets.remove(socket)
# Check for new sockets
@ -303,6 +327,14 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
for node in node_tree_data["nodes"]:
load_node(node_tree_data["nodes"][node], target_node_tree)
for node_id, node_data in node_tree_data["nodes"].items():
target_node = target_node_tree.nodes.get(node_id, None)
if target_node is None:
continue
elif 'parent' in node_data:
target_node.parent = target_node_tree.nodes[node_data['parent']]
else:
target_node.parent = None
# TODO: load only required nodes links
# Load nodes links
target_node_tree.links.clear()
@ -317,6 +349,8 @@ def get_node_tree_dependencies(node_tree: bpy.types.NodeTree) -> list:
def has_node_group(node): return (
hasattr(node, 'node_tree') and node.node_tree)
def has_texture(node): return (
node.type in ['ATTRIBUTE_SAMPLE_TEXTURE','TEXTURE'] and node.texture)
deps = []
for node in node_tree.nodes:
@ -324,6 +358,8 @@ def get_node_tree_dependencies(node_tree: bpy.types.NodeTree) -> list:
deps.append(node.image)
elif has_node_group(node):
deps.append(node.node_tree)
elif has_texture(node):
deps.append(node.texture)
return deps
@ -351,47 +387,50 @@ def load_materials_slots(src_materials: list, dst_materials: bpy.types.bpy_prop_
for mat_uuid, mat_name in src_materials:
mat_ref = None
if mat_uuid is not None:
if mat_uuid:
mat_ref = get_datablock_from_uuid(mat_uuid, None)
else:
mat_ref = bpy.data.materials.get(mat_name, None)
if mat_ref is None:
raise Exception(f"Material {mat_name} doesn't exist")
mat_ref = bpy.data.materials[mat_name]
dst_materials.append(mat_ref)
class BlMaterial(BlDatablock):
class BlMaterial(ReplicatedDatablock):
use_delta = True
bl_id = "materials"
bl_class = bpy.types.Material
bl_check_common = False
bl_icon = 'MATERIAL_DATA'
bl_reload_parent = False
bl_reload_child = True
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.materials.new(data["name"])
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
is_grease_pencil = data.get('is_grease_pencil')
use_nodes = data.get('use_nodes')
loader.load(target, data)
loader.load(datablock, data)
if is_grease_pencil:
if not target.is_grease_pencil:
bpy.data.materials.create_gpencil_data(target)
loader.load(target.grease_pencil, data['grease_pencil'])
if not datablock.is_grease_pencil:
bpy.data.materials.create_gpencil_data(datablock)
loader.load(datablock.grease_pencil, data['grease_pencil'])
elif use_nodes:
if target.node_tree is None:
target.use_nodes = True
if datablock.node_tree is None:
datablock.use_nodes = True
load_node_tree(data['node_tree'], target.node_tree)
load_node_tree(data['node_tree'], datablock.node_tree)
load_animation_data(data.get('nodes_animation_data'), datablock.node_tree)
load_animation_data(data.get('animation_data'), datablock)
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
mat_dumper = Dumper()
mat_dumper.depth = 2
mat_dumper.include_filter = [
@ -417,9 +456,9 @@ class BlMaterial(BlDatablock):
'line_priority',
'is_grease_pencil'
]
data = mat_dumper.dump(instance)
data = mat_dumper.dump(datablock)
if instance.is_grease_pencil:
if datablock.is_grease_pencil:
gp_mat_dumper = Dumper()
gp_mat_dumper.depth = 3
@ -453,19 +492,30 @@ class BlMaterial(BlDatablock):
'use_overlap_strokes',
'use_fill_holdout',
]
data['grease_pencil'] = gp_mat_dumper.dump(instance.grease_pencil)
elif instance.use_nodes:
data['node_tree'] = dump_node_tree(instance.node_tree)
data['grease_pencil'] = gp_mat_dumper.dump(datablock.grease_pencil)
elif datablock.use_nodes:
data['node_tree'] = dump_node_tree(datablock.node_tree)
data['nodes_animation_data'] = dump_animation_data(datablock.node_tree)
data['animation_data'] = dump_animation_data(datablock)
return data
def _resolve_deps_implementation(self):
# TODO: resolve node group deps
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.materials)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
if self.instance.use_nodes:
deps.extend(get_node_tree_dependencies(self.instance.node_tree))
if self.is_library:
deps.append(self.instance.library)
if datablock.use_nodes:
deps.extend(get_node_tree_dependencies(datablock.node_tree))
deps.extend(resolve_animation_dependencies(datablock.node_tree))
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.Material
_class = BlMaterial

View File

@ -25,8 +25,13 @@ import numpy as np
from .dump_anything import Dumper, Loader, np_load_collection_primitives, np_dump_collection_primitive, np_load_collection, np_dump_collection
from replication.constants import DIFF_BINARY
from replication.exception import ContextError
from .bl_datablock import BlDatablock, get_datablock_from_uuid
from replication.protocol import ReplicatedDatablock
from .bl_datablock import get_datablock_from_uuid
from .bl_material import dump_materials_slots, load_materials_slots
from ..utils import get_preferences
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
VERTICE = ['co']
@ -49,76 +54,79 @@ POLYGON = [
'material_index',
]
class BlMesh(BlDatablock):
class BlMesh(ReplicatedDatablock):
use_delta = True
bl_id = "meshes"
bl_class = bpy.types.Mesh
bl_check_common = False
bl_icon = 'MESH_DATA'
bl_reload_parent = True
def _construct(self, data):
instance = bpy.data.meshes.new(data["name"])
instance.uuid = self.uuid
return instance
@staticmethod
def construct(data: dict) -> object:
return bpy.data.meshes.new(data.get("name"))
def _load_implementation(self, data, target):
if not target or target.is_editmode:
@staticmethod
def load(data: dict, datablock: object):
if not datablock or datablock.is_editmode:
raise ContextError
else:
load_animation_data(data.get('animation_data'), datablock)
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, target.materials)
load_materials_slots(src_materials, datablock.materials)
# CLEAR GEOMETRY
if target.vertices:
target.clear_geometry()
if datablock.vertices:
datablock.clear_geometry()
target.vertices.add(data["vertex_count"])
target.edges.add(data["egdes_count"])
target.loops.add(data["loop_count"])
target.polygons.add(data["poly_count"])
datablock.vertices.add(data["vertex_count"])
datablock.edges.add(data["egdes_count"])
datablock.loops.add(data["loop_count"])
datablock.polygons.add(data["poly_count"])
# LOADING
np_load_collection(data['vertices'], target.vertices, VERTICE)
np_load_collection(data['edges'], target.edges, EDGE)
np_load_collection(data['loops'], target.loops, LOOP)
np_load_collection(data["polygons"],target.polygons, POLYGON)
np_load_collection(data['vertices'], datablock.vertices, VERTICE)
np_load_collection(data['edges'], datablock.edges, EDGE)
np_load_collection(data['loops'], datablock.loops, LOOP)
np_load_collection(data["polygons"],datablock.polygons, POLYGON)
# UV Layers
if 'uv_layers' in data.keys():
for layer in data['uv_layers']:
if layer not in target.uv_layers:
target.uv_layers.new(name=layer)
if layer not in datablock.uv_layers:
datablock.uv_layers.new(name=layer)
np_load_collection_primitives(
target.uv_layers[layer].data,
datablock.uv_layers[layer].data,
'uv',
data["uv_layers"][layer]['data'])
# Vertex color
if 'vertex_colors' in data.keys():
for color_layer in data['vertex_colors']:
if color_layer not in target.vertex_colors:
target.vertex_colors.new(name=color_layer)
if color_layer not in datablock.vertex_colors:
datablock.vertex_colors.new(name=color_layer)
np_load_collection_primitives(
target.vertex_colors[color_layer].data,
datablock.vertex_colors[color_layer].data,
'color',
data["vertex_colors"][color_layer]['data'])
target.validate()
target.update()
datablock.validate()
datablock.update()
def _dump_implementation(self, data, instance=None):
assert(instance)
if (instance.is_editmode or bpy.context.mode == "SCULPT") and not self.preferences.sync_flags.sync_during_editmode:
@staticmethod
def dump(datablock: object) -> dict:
if (datablock.is_editmode or bpy.context.mode == "SCULPT") and not get_preferences().sync_flags.sync_during_editmode:
raise ContextError("Mesh is in edit mode")
mesh = instance
mesh = datablock
dumper = Dumper()
dumper.depth = 1
@ -132,6 +140,8 @@ class BlMesh(BlDatablock):
data = dumper.dump(mesh)
data['animation_data'] = dump_animation_data(datablock)
# VERTICES
data["vertex_count"] = len(mesh.vertices)
data["vertices"] = np_dump_collection(mesh.vertices, VERTICE)
@ -163,21 +173,30 @@ class BlMesh(BlDatablock):
data['vertex_colors'][color_map.name]['data'] = np_dump_collection_primitive(color_map.data, 'color')
# Materials
data['materials'] = dump_materials_slots(instance.materials)
data['materials'] = dump_materials_slots(datablock.materials)
return data
def _resolve_deps_implementation(self):
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
for material in self.instance.materials:
for material in datablock.materials:
if material:
deps.append(material)
deps.extend(resolve_animation_dependencies(datablock))
return deps
def diff(self):
if 'EDIT' in bpy.context.mode \
and not self.preferences.sync_flags.sync_during_editmode:
return False
else:
return super().diff()
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.meshes)
@staticmethod
def needs_update(datablock: object, data: dict) -> bool:
return ('EDIT' not in bpy.context.mode and bpy.context.mode != 'SCULPT') \
or get_preferences().sync_flags.sync_during_editmode
_type = bpy.types.Mesh
_class = BlMesh

View File

@ -23,7 +23,9 @@ from .dump_anything import (
Dumper, Loader, np_dump_collection_primitive, np_load_collection_primitives,
np_dump_collection, np_load_collection)
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
ELEMENT = [
@ -62,29 +64,35 @@ def load_metaball_elements(elements_data, elements):
np_load_collection(elements_data, elements, ELEMENT)
class BlMetaball(BlDatablock):
class BlMetaball(ReplicatedDatablock):
use_delta = True
bl_id = "metaballs"
bl_class = bpy.types.MetaBall
bl_check_common = False
bl_icon = 'META_BALL'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.metaballs.new(data["name"])
def _load_implementation(self, data, target):
loader = Loader()
loader.load(target, data)
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
target.elements.clear()
loader = Loader()
loader.load(datablock, data)
datablock.elements.clear()
for mtype in data["elements"]['type']:
new_element = target.elements.new()
new_element = datablock.elements.new()
load_metaball_elements(data['elements'], target.elements)
load_metaball_elements(data['elements'], datablock.elements)
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 1
dumper.include_filter = [
@ -98,7 +106,24 @@ class BlMetaball(BlDatablock):
'texspace_size'
]
data = dumper.dump(instance)
data['elements'] = dump_metaball_elements(instance.elements)
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
data['elements'] = dump_metaball_elements(datablock.elements)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.metaballs)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.MetaBall
_class = BlMetaball

View File

@ -20,26 +20,45 @@ import bpy
import mathutils
from .dump_anything import Dumper, Loader, np_dump_collection, np_load_collection
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_material import (dump_node_tree,
load_node_tree,
get_node_tree_dependencies)
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlNodeGroup(ReplicatedDatablock):
use_delta = True
class BlNodeGroup(BlDatablock):
bl_id = "node_groups"
bl_class = bpy.types.NodeTree
bl_check_common = False
bl_icon = 'NODETREE'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.node_groups.new(data["name"], data["type"])
def _load_implementation(self, data, target):
load_node_tree(data, target)
@staticmethod
def load(data: dict, datablock: object):
load_node_tree(data, datablock)
def _dump_implementation(self, data, instance=None):
return dump_node_tree(instance)
@staticmethod
def dump(datablock: object) -> dict:
return dump_node_tree(datablock)
def _resolve_deps_implementation(self):
return get_node_tree_dependencies(self.instance)
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.node_groups)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
deps.extend(get_node_tree_dependencies(datablock))
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = [bpy.types.ShaderNodeTree, bpy.types.GeometryNodeTree]
_class = BlNodeGroup

View File

@ -22,7 +22,11 @@ import bpy
import mathutils
from replication.exception import ContextError
from .bl_datablock import BlDatablock, get_datablock_from_uuid
from replication.protocol import ReplicatedDatablock
from .bl_datablock import get_datablock_from_uuid, resolve_datablock_from_uuid
from .bl_material import IGNORED_SOCKETS
from ..utils import get_preferences
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
from .dump_anything import (
Dumper,
Loader,
@ -30,15 +34,92 @@ from .dump_anything import (
np_dump_collection)
SKIN_DATA = [
'radius',
'use_loose',
'use_root'
]
def get_input_index(e):
return int(re.findall('[0-9]+', e)[0])
SHAPEKEY_BLOCK_ATTR = [
'mute',
'value',
'slider_min',
'slider_max',
]
if bpy.app.version[1] >= 93:
SUPPORTED_GEOMETRY_NODE_PARAMETERS = (int, str, float)
else:
SUPPORTED_GEOMETRY_NODE_PARAMETERS = (int, str)
logging.warning("Geometry node Float parameter not supported in \
blender 2.92.")
def get_node_group_inputs(node_group):
inputs = []
for inpt in node_group.inputs:
if inpt.type in IGNORED_SOCKETS:
continue
else:
inputs.append(inpt)
return inputs
# return [inpt.identifer for inpt in node_group.inputs if inpt.type not in IGNORED_SOCKETS]
def dump_physics(target: bpy.types.Object)->dict:
"""
Dump all physics settings from a given object excluding modifier
related physics settings (such as softbody, cloth, dynapaint and fluid)
"""
dumper = Dumper()
dumper.depth = 1
physics_data = {}
# Collisions (collision)
if target.collision and target.collision.use:
physics_data['collision'] = dumper.dump(target.collision)
# Field (field)
if target.field and target.field.type != "NONE":
physics_data['field'] = dumper.dump(target.field)
# Rigid Body (rigid_body)
if target.rigid_body:
physics_data['rigid_body'] = dumper.dump(target.rigid_body)
# Rigid Body constraint (rigid_body_constraint)
if target.rigid_body_constraint:
physics_data['rigid_body_constraint'] = dumper.dump(target.rigid_body_constraint)
return physics_data
def load_physics(dumped_settings: dict, target: bpy.types.Object):
""" Load all physics settings from a given object excluding modifier
related physics settings (such as softbody, cloth, dynapaint and fluid)
"""
loader = Loader()
if 'collision' in dumped_settings:
loader.load(target.collision, dumped_settings['collision'])
if 'field' in dumped_settings:
loader.load(target.field, dumped_settings['field'])
if 'rigid_body' in dumped_settings:
if not target.rigid_body:
bpy.ops.rigidbody.object_add({"object": target})
loader.load(target.rigid_body, dumped_settings['rigid_body'])
elif target.rigid_body:
bpy.ops.rigidbody.object_remove({"object": target})
if 'rigid_body_constraint' in dumped_settings:
if not target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_add({"object": target})
loader.load(target.rigid_body_constraint, dumped_settings['rigid_body_constraint'])
elif target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_remove({"object": target})
def dump_modifier_geometry_node_inputs(modifier: bpy.types.Modifier) -> list:
@ -47,15 +128,14 @@ def dump_modifier_geometry_node_inputs(modifier: bpy.types.Modifier) -> list:
:arg modifier: geometry node modifier to dump
:type modifier: bpy.type.Modifier
"""
inputs_name = [p for p in dir(modifier) if "Input_" in p]
inputs_name.sort(key=get_input_index)
dumped_inputs = []
for inputs_index, input_name in enumerate(inputs_name):
input_value = modifier[input_name]
for inpt in get_node_group_inputs(modifier.node_group):
input_value = modifier[inpt.identifier]
dumped_input = None
if isinstance(input_value, bpy.types.ID):
dumped_input = input_value.uuid
elif type(input_value) in [int, str, float]:
elif isinstance(input_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
dumped_input = input_value
elif hasattr(input_value, 'to_list'):
dumped_input = input_value.to_list()
@ -73,18 +153,16 @@ def load_modifier_geometry_node_inputs(dumped_modifier: dict, target_modifier: b
:type target_modifier: bpy.type.Modifier
"""
inputs_name = [p for p in dir(target_modifier) if "Input_" in p]
inputs_name.sort(key=get_input_index)
for input_index, input_name in enumerate(inputs_name):
for input_index, inpt in enumerate(get_node_group_inputs(target_modifier.node_group)):
dumped_value = dumped_modifier['inputs'][input_index]
input_value = target_modifier[input_name]
if type(input_value) in [int, str, float]:
input_value = dumped_value
input_value = target_modifier[inpt.identifier]
if isinstance(input_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
target_modifier[inpt.identifier] = dumped_value
elif hasattr(input_value, 'to_list'):
for index in range(len(input_value)):
input_value[index] = dumped_value[index]
else:
target_modifier[input_name] = get_datablock_from_uuid(
elif inpt.type in ['COLLECTION', 'OBJECT']:
target_modifier[inpt.identifier] = get_datablock_from_uuid(
dumped_value, None)
@ -161,19 +239,24 @@ def find_textures_dependencies(modifiers: bpy.types.bpy_prop_collection) -> [bpy
return textures
def find_geometry_nodes(modifiers: bpy.types.bpy_prop_collection) -> [bpy.types.NodeTree]:
""" Find geometry nodes group from a modifier stack
def find_geometry_nodes_dependencies(modifiers: bpy.types.bpy_prop_collection) -> [bpy.types.NodeTree]:
""" Find geometry nodes dependencies from a modifier stack
:arg modifiers: modifiers collection
:type modifiers: bpy.types.bpy_prop_collection
:return: list of bpy.types.NodeTree pointers
"""
nodes_groups = []
for item in modifiers:
if item.type == 'NODES' and item.node_group:
nodes_groups.append(item.node_group)
dependencies = []
for mod in modifiers:
if mod.type == 'NODES' and mod.node_group:
dependencies.append(mod.node_group)
# for inpt in get_node_group_inputs(mod.node_group):
# parameter = mod.get(inpt.identifier)
# if parameter and isinstance(parameter, bpy.types.ID):
# dependencies.append(parameter)
return dependencies
return nodes_groups
def dump_vertex_groups(src_object: bpy.types.Object) -> dict:
""" Dump object's vertex groups
@ -219,104 +302,283 @@ def load_vertex_groups(dumped_vertex_groups: dict, target_object: bpy.types.Obje
for index, weight in vg['vertices']:
vertex_group.add([index], weight, 'REPLACE')
class BlObject(BlDatablock):
def dump_shape_keys(target_key: bpy.types.Key)->dict:
""" Dump the target shape_keys datablock to a dict using numpy
:param dumped_key: target key datablock
:type dumped_key: bpy.types.Key
:return: dict
"""
dumped_key_blocks = []
dumper = Dumper()
dumper.include_filter = [
'name',
'mute',
'value',
'slider_min',
'slider_max',
]
for key in target_key.key_blocks:
dumped_key_block = dumper.dump(key)
dumped_key_block['data'] = np_dump_collection(key.data, ['co'])
dumped_key_block['relative_key'] = key.relative_key.name
dumped_key_blocks.append(dumped_key_block)
return {
'reference_key': target_key.reference_key.name,
'use_relative': target_key.use_relative,
'key_blocks': dumped_key_blocks,
'animation_data': dump_animation_data(target_key)
}
def load_shape_keys(dumped_shape_keys: dict, target_object: bpy.types.Object):
""" Load the target shape_keys datablock to a dict using numpy
:param dumped_key: src key data
:type dumped_key: bpy.types.Key
:param target_object: object used to load the shapekeys data onto
:type target_object: bpy.types.Object
"""
loader = Loader()
# Remove existing ones
target_object.shape_key_clear()
# Create keys and load vertices coords
dumped_key_blocks = dumped_shape_keys.get('key_blocks')
for dumped_key_block in dumped_key_blocks:
key_block = target_object.shape_key_add(name=dumped_key_block['name'])
loader.load(key_block, dumped_key_block)
np_load_collection(dumped_key_block['data'], key_block.data, ['co'])
# Load relative key after all
for dumped_key_block in dumped_key_blocks:
relative_key_name = dumped_key_block.get('relative_key')
key_name = dumped_key_block.get('name')
target_keyblock = target_object.data.shape_keys.key_blocks[key_name]
relative_key = target_object.data.shape_keys.key_blocks[relative_key_name]
target_keyblock.relative_key = relative_key
# Shape keys animation data
anim_data = dumped_shape_keys.get('animation_data')
if anim_data:
load_animation_data(anim_data, target_object.data.shape_keys)
def dump_modifiers(modifiers: bpy.types.bpy_prop_collection)->dict:
""" Dump all modifiers of a modifier collection into a dict
:param modifiers: modifiers
:type modifiers: bpy.types.bpy_prop_collection
:return: dict
"""
dumped_modifiers = []
dumper = Dumper()
dumper.depth = 1
dumper.exclude_filter = ['is_active']
for modifier in modifiers:
dumped_modifier = dumper.dump(modifier)
# hack to dump geometry nodes inputs
if modifier.type == 'NODES':
dumped_inputs = dump_modifier_geometry_node_inputs(
modifier)
dumped_modifier['inputs'] = dumped_inputs
elif modifier.type == 'PARTICLE_SYSTEM':
dumper.exclude_filter = [
"is_edited",
"is_editable",
"is_global_hair"
]
dumped_modifier['particle_system'] = dumper.dump(modifier.particle_system)
dumped_modifier['particle_system']['settings_uuid'] = modifier.particle_system.settings.uuid
elif modifier.type in ['SOFT_BODY', 'CLOTH']:
dumped_modifier['settings'] = dumper.dump(modifier.settings)
elif modifier.type == 'UV_PROJECT':
dumped_modifier['projectors'] =[p.object.name for p in modifier.projectors if p and p.object]
dumped_modifiers.append(dumped_modifier)
return dumped_modifiers
def dump_constraints(constraints: bpy.types.bpy_prop_collection)->list:
"""Dump all constraints to a list
:param constraints: constraints
:type constraints: bpy.types.bpy_prop_collection
:return: dict
"""
dumper = Dumper()
dumper.depth = 2
dumper.include_filter = None
dumped_constraints = []
for constraint in constraints:
dumped_constraints.append(dumper.dump(constraint))
return dumped_constraints
def load_constraints(dumped_constraints: list, constraints: bpy.types.bpy_prop_collection):
""" Load dumped constraints
:param dumped_constraints: list of constraints to load
:type dumped_constraints: list
:param constraints: constraints
:type constraints: bpy.types.bpy_prop_collection
"""
loader = Loader()
constraints.clear()
for dumped_constraint in dumped_constraints:
constraint_type = dumped_constraint.get('type')
new_constraint = constraints.new(constraint_type)
loader.load(new_constraint, dumped_constraint)
def load_modifiers(dumped_modifiers: list, modifiers: bpy.types.bpy_prop_collection):
""" Dump all modifiers of a modifier collection into a dict
:param dumped_modifiers: list of modifiers to load
:type dumped_modifiers: list
:param modifiers: modifiers
:type modifiers: bpy.types.bpy_prop_collection
"""
loader = Loader()
modifiers.clear()
for dumped_modifier in dumped_modifiers:
name = dumped_modifier.get('name')
mtype = dumped_modifier.get('type')
loaded_modifier = modifiers.new(name, mtype)
loader.load(loaded_modifier, dumped_modifier)
if loaded_modifier.type == 'NODES':
load_modifier_geometry_node_inputs(dumped_modifier, loaded_modifier)
elif loaded_modifier.type == 'PARTICLE_SYSTEM':
default = loaded_modifier.particle_system.settings
dumped_particles = dumped_modifier['particle_system']
loader.load(loaded_modifier.particle_system, dumped_particles)
settings = get_datablock_from_uuid(dumped_particles['settings_uuid'], None)
if settings:
loaded_modifier.particle_system.settings = settings
# Hack to remove the default generated particle settings
if not default.uuid:
bpy.data.particles.remove(default)
elif loaded_modifier.type in ['SOFT_BODY', 'CLOTH']:
loader.load(loaded_modifier.settings, dumped_modifier['settings'])
elif loaded_modifier.type == 'UV_PROJECT':
for projector_index, projector_object in enumerate(dumped_modifier['projectors']):
target_object = bpy.data.objects.get(projector_object)
if target_object:
loaded_modifier.projectors[projector_index].object = target_object
else:
logging.error("Could't load projector target object {projector_object}")
def load_modifiers_custom_data(dumped_modifiers: dict, modifiers: bpy.types.bpy_prop_collection):
""" Load modifiers custom data not managed by the dump_anything loader
:param dumped_modifiers: modifiers to load
:type dumped_modifiers: dict
:param modifiers: target modifiers collection
:type modifiers: bpy.types.bpy_prop_collection
"""
loader = Loader()
for modifier in modifiers:
dumped_modifier = dumped_modifiers.get(modifier.name)
class BlObject(ReplicatedDatablock):
use_delta = True
bl_id = "objects"
bl_class = bpy.types.Object
bl_check_common = False
bl_icon = 'OBJECT_DATA'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
instance = None
if self.is_library:
with bpy.data.libraries.load(filepath=bpy.data.libraries[self.data['library']].filepath, link=True) as (sourceData, targetData):
targetData.objects = [
name for name in sourceData.objects if name == self.data['name']]
instance = bpy.data.objects[self.data['name']]
instance.uuid = self.uuid
return instance
# TODO: refactoring
object_name = data.get("name")
data_uuid = data.get("data_uuid")
data_id = data.get("data")
data_type = data.get("type")
object_data = get_datablock_from_uuid(
data_uuid,
find_data_from_name(data_id),
ignore=['images']) # TODO: use resolve_from_id
if object_data is None and data_uuid:
raise Exception(f"Fail to load object {data['name']}({self.uuid})")
if data_type != 'EMPTY' and object_data is None:
raise Exception(f"Fail to load object {data['name']})")
instance = bpy.data.objects.new(object_name, object_data)
instance.uuid = self.uuid
return bpy.data.objects.new(object_name, object_data)
return instance
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
load_animation_data(data.get('animation_data'), datablock)
data_uuid = data.get("data_uuid")
data_id = data.get("data")
if target.data and (target.data.name != data_id):
target.data = get_datablock_from_uuid(
if datablock.data and (datablock.data.name != data_id):
datablock.data = get_datablock_from_uuid(
data_uuid, find_data_from_name(data_id), ignore=['images'])
# vertex groups
vertex_groups = data.get('vertex_groups', None)
if vertex_groups:
load_vertex_groups(vertex_groups, target)
load_vertex_groups(vertex_groups, datablock)
object_data = target.data
object_data = datablock.data
# SHAPE KEYS
if 'shape_keys' in data:
target.shape_key_clear()
# Create keys and load vertices coords
for key_block in data['shape_keys']['key_blocks']:
key_data = data['shape_keys']['key_blocks'][key_block]
target.shape_key_add(name=key_block)
loader.load(
target.data.shape_keys.key_blocks[key_block], key_data)
for vert in key_data['data']:
target.data.shape_keys.key_blocks[key_block].data[vert].co = key_data['data'][vert]['co']
# Load relative key after all
for key_block in data['shape_keys']['key_blocks']:
reference = data['shape_keys']['key_blocks'][key_block]['relative_key']
target.data.shape_keys.key_blocks[key_block].relative_key = target.data.shape_keys.key_blocks[reference]
shape_keys = data.get('shape_keys')
if shape_keys:
load_shape_keys(shape_keys, datablock)
# Load transformation data
loader.load(target, data)
loader.load(datablock, data)
# Object display fields
if 'display' in data:
loader.load(target.display, data['display'])
loader.load(datablock.display, data['display'])
# Parenting
parent_id = data.get('parent_uid')
if parent_id:
parent = get_datablock_from_uuid(parent_id[0], bpy.data.objects[parent_id[1]])
# Avoid reloading
if datablock.parent != parent and parent is not None:
datablock.parent = parent
elif datablock.parent:
datablock.parent = None
# Pose
if 'pose' in data:
if not target.pose:
if not datablock.pose:
raise Exception('No pose data yet (Fixed in a near futur)')
# Bone groups
for bg_name in data['pose']['bone_groups']:
bg_data = data['pose']['bone_groups'].get(bg_name)
bg_target = target.pose.bone_groups.get(bg_name)
bg_target = datablock.pose.bone_groups.get(bg_name)
if not bg_target:
bg_target = target.pose.bone_groups.new(name=bg_name)
bg_target = datablock.pose.bone_groups.new(name=bg_name)
loader.load(bg_target, bg_data)
# target.pose.bone_groups.get
# datablock.pose.bone_groups.get
# Bones
for bone in data['pose']['bones']:
target_bone = target.pose.bones.get(bone)
target_bone = datablock.pose.bones.get(bone)
bone_data = data['pose']['bones'].get(bone)
if 'constraints' in bone_data.keys():
@ -325,13 +587,13 @@ class BlObject(BlDatablock):
load_pose(target_bone, bone_data)
if 'bone_index' in bone_data.keys():
target_bone.bone_group = target.pose.bone_group[bone_data['bone_group_index']]
target_bone.bone_group = datablock.pose.bone_group[bone_data['bone_group_index']]
# TODO: find another way...
if target.empty_display_type == "IMAGE":
if datablock.empty_display_type == "IMAGE":
img_uuid = data.get('data_uuid')
if target.data is None and img_uuid:
target.data = get_datablock_from_uuid(img_uuid, None)
if datablock.data is None and img_uuid:
datablock.data = get_datablock_from_uuid(img_uuid, None)
if hasattr(object_data, 'skin_vertices') \
and object_data.skin_vertices\
@ -342,22 +604,31 @@ class BlObject(BlDatablock):
skin_data.data,
SKIN_DATA)
if hasattr(target, 'cycles_visibility') \
and 'cycles_visibility' in data:
loader.load(target.cycles_visibility, data['cycles_visibility'])
if hasattr(datablock, 'cycles_visibility') \
and 'cycles_visibility' in data:
loader.load(datablock.cycles_visibility, data['cycles_visibility'])
# TODO: handle geometry nodes input from dump_anything
if hasattr(target, 'modifiers'):
nodes_modifiers = [mod for mod in target.modifiers if mod.type == 'NODES']
for modifier in nodes_modifiers:
load_modifier_geometry_node_inputs(data['modifiers'][modifier.name], modifier)
if hasattr(datablock, 'modifiers'):
load_modifiers(data['modifiers'], datablock.modifiers)
def _dump_implementation(self, data, instance=None):
assert(instance)
constraints = data.get('constraints')
if constraints:
load_constraints(constraints, datablock.constraints)
if _is_editmode(instance):
if self.preferences.sync_flags.sync_during_editmode:
instance.update_from_editmode()
# PHYSICS
load_physics(data, datablock)
transform = data.get('transforms', None)
if transform:
datablock.matrix_parent_inverse = mathutils.Matrix(transform['matrix_parent_inverse'])
datablock.matrix_basis = mathutils.Matrix(transform['matrix_basis'])
@staticmethod
def dump(datablock: object) -> dict:
if _is_editmode(datablock):
if get_preferences().sync_flags.sync_during_editmode:
datablock.update_from_editmode()
else:
raise ContextError("Object is in edit-mode.")
@ -366,7 +637,6 @@ class BlObject(BlDatablock):
dumper.include_filter = [
"name",
"rotation_mode",
"parent",
"data",
"library",
"empty_display_type",
@ -381,8 +651,6 @@ class BlObject(BlDatablock):
"color",
"instance_collection",
"instance_type",
"location",
"scale",
'lock_location',
'lock_rotation',
'lock_scale',
@ -397,34 +665,36 @@ class BlObject(BlDatablock):
'show_texture_space',
'show_in_front',
'type',
'rotation_quaternion' if instance.rotation_mode == 'QUATERNION' else 'rotation_euler',
'parent_type',
'parent_bone',
'track_axis',
'up_axis',
]
data = dumper.dump(instance)
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
dumper.include_filter = [
'matrix_parent_inverse',
'matrix_local',
'matrix_basis']
data['transforms'] = dumper.dump(datablock)
dumper.include_filter = [
'show_shadows',
]
data['display'] = dumper.dump(instance.display)
data['display'] = dumper.dump(datablock.display)
data['data_uuid'] = getattr(instance.data, 'uuid', None)
if self.is_library:
return data
data['data_uuid'] = getattr(datablock.data, 'uuid', None)
# PARENTING
if datablock.parent:
data['parent_uid'] = (datablock.parent.uuid, datablock.parent.name)
# MODIFIERS
if hasattr(instance, 'modifiers'):
data["modifiers"] = {}
modifiers = getattr(instance, 'modifiers', None)
if modifiers:
dumper.include_filter = None
dumper.depth = 1
for index, modifier in enumerate(modifiers):
data["modifiers"][modifier.name] = dumper.dump(modifier)
# hack to dump geometry nodes inputs
if modifier.type == 'NODES':
dumped_inputs = dump_modifier_geometry_node_inputs(modifier)
data["modifiers"][modifier.name]['inputs'] = dumped_inputs
gp_modifiers = getattr(instance, 'grease_pencil_modifiers', None)
modifiers = getattr(datablock, 'modifiers', None)
if hasattr(datablock, 'modifiers'):
data['modifiers'] = dump_modifiers(modifiers)
gp_modifiers = getattr(datablock, 'grease_pencil_modifiers', None)
if gp_modifiers:
dumper.include_filter = None
@ -445,17 +715,16 @@ class BlObject(BlDatablock):
'location']
gp_mod_data['curve'] = curve_dumper.dump(modifier.curve)
# CONSTRAINTS
if hasattr(instance, 'constraints'):
dumper.include_filter = None
dumper.depth = 3
data["constraints"] = dumper.dump(instance.constraints)
if hasattr(datablock, 'constraints'):
data["constraints"] = dump_constraints(datablock.constraints)
# POSE
if hasattr(instance, 'pose') and instance.pose:
if hasattr(datablock, 'pose') and datablock.pose:
# BONES
bones = {}
for bone in instance.pose.bones:
for bone in datablock.pose.bones:
bones[bone.name] = {}
dumper.depth = 1
rotation = 'rotation_quaternion' if bone.rotation_mode == 'QUATERNION' else 'rotation_euler'
@ -480,7 +749,7 @@ class BlObject(BlDatablock):
# GROUPS
bone_groups = {}
for group in instance.pose.bone_groups:
for group in datablock.pose.bone_groups:
dumper.depth = 3
dumper.include_filter = [
'name',
@ -489,48 +758,25 @@ class BlObject(BlDatablock):
bone_groups[group.name] = dumper.dump(group)
data['pose']['bone_groups'] = bone_groups
# VERTEx GROUP
if len(instance.vertex_groups) > 0:
data['vertex_groups'] = dump_vertex_groups(instance)
if len(datablock.vertex_groups) > 0:
data['vertex_groups'] = dump_vertex_groups(datablock)
# SHAPE KEYS
object_data = instance.data
object_data = datablock.data
if hasattr(object_data, 'shape_keys') and object_data.shape_keys:
dumper = Dumper()
dumper.depth = 2
dumper.include_filter = [
'reference_key',
'use_relative'
]
data['shape_keys'] = dumper.dump(object_data.shape_keys)
data['shape_keys']['reference_key'] = object_data.shape_keys.reference_key.name
key_blocks = {}
for key in object_data.shape_keys.key_blocks:
dumper.depth = 3
dumper.include_filter = [
'name',
'data',
'mute',
'value',
'slider_min',
'slider_max',
'data',
'co'
]
key_blocks[key.name] = dumper.dump(key)
key_blocks[key.name]['relative_key'] = key.relative_key.name
data['shape_keys']['key_blocks'] = key_blocks
data['shape_keys'] = dump_shape_keys(object_data.shape_keys)
# SKIN VERTICES
if hasattr(object_data, 'skin_vertices') and object_data.skin_vertices:
skin_vertices = list()
for skin_data in object_data.skin_vertices:
skin_vertices.append(np_dump_collection(skin_data.data, SKIN_DATA))
skin_vertices.append(
np_dump_collection(skin_data.data, SKIN_DATA))
data['skin_vertices'] = skin_vertices
# CYCLE SETTINGS
if hasattr(instance, 'cycles_visibility'):
if hasattr(datablock, 'cycles_visibility'):
dumper.include_filter = [
'camera',
'diffuse',
@ -539,28 +785,48 @@ class BlObject(BlDatablock):
'scatter',
'shadow',
]
data['cycles_visibility'] = dumper.dump(instance.cycles_visibility)
data['cycles_visibility'] = dumper.dump(datablock.cycles_visibility)
# PHYSICS
data.update(dump_physics(datablock))
return data
def _resolve_deps_implementation(self):
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
# Avoid Empty case
if self.instance.data:
deps.append(self.instance.data)
if self.instance.parent :
deps.append(self.instance.parent)
if datablock.data:
deps.append(datablock.data)
if self.is_library:
deps.append(self.instance.library)
# Particle systems
for particle_slot in datablock.particle_systems:
deps.append(particle_slot.settings)
if self.instance.instance_type == 'COLLECTION':
if datablock.parent:
deps.append(datablock.parent)
if datablock.instance_type == 'COLLECTION':
# TODO: uuid based
deps.append(self.instance.instance_collection)
deps.append(datablock.instance_collection)
if self.instance.modifiers:
deps.extend(find_textures_dependencies(self.instance.modifiers))
deps.extend(find_geometry_nodes(self.instance.modifiers))
if datablock.modifiers:
deps.extend(find_textures_dependencies(datablock.modifiers))
deps.extend(find_geometry_nodes_dependencies(datablock.modifiers))
if hasattr(datablock.data, 'shape_keys') and datablock.data.shape_keys:
deps.extend(resolve_animation_dependencies(datablock.data.shape_keys))
deps.extend(resolve_animation_dependencies(datablock))
return deps
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.objects)
_type = bpy.types.Object
_class = BlObject

View File

@ -0,0 +1,106 @@
import bpy
import mathutils
from . import dump_anything
from replication.protocol import ReplicatedDatablock
from .bl_datablock import get_datablock_from_uuid
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
def dump_textures_slots(texture_slots: bpy.types.bpy_prop_collection) -> list:
""" Dump every texture slot collection as the form:
[(index, slot_texture_uuid, slot_texture_name), (), ...]
"""
dumped_slots = []
for index, slot in enumerate(texture_slots):
if slot and slot.texture:
dumped_slots.append((index, slot.texture.uuid, slot.texture.name))
return dumped_slots
def load_texture_slots(dumped_slots: list, target_slots: bpy.types.bpy_prop_collection):
"""
"""
for index, slot in enumerate(target_slots):
if slot:
target_slots.clear(index)
for index, slot_uuid, slot_name in dumped_slots:
target_slots.create(index).texture = get_datablock_from_uuid(
slot_uuid, slot_name
)
IGNORED_ATTR = [
"is_embedded_data",
"is_evaluated",
"is_fluid",
"is_library_indirect",
"users"
]
class BlParticle(ReplicatedDatablock):
use_delta = True
bl_id = "particles"
bl_class = bpy.types.ParticleSettings
bl_icon = "PARTICLES"
bl_check_common = False
bl_reload_parent = False
@staticmethod
def construct(data: dict) -> object:
return bpy.data.particles.new(data["name"])
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
dump_anything.load(datablock, data)
dump_anything.load(datablock.effector_weights, data["effector_weights"])
# Force field
force_field_1 = data.get("force_field_1", None)
if force_field_1:
dump_anything.load(datablock.force_field_1, force_field_1)
force_field_2 = data.get("force_field_2", None)
if force_field_2:
dump_anything.load(datablock.force_field_2, force_field_2)
# Texture slots
load_texture_slots(data["texture_slots"], datablock.texture_slots)
@staticmethod
def dump(datablock: object) -> dict:
dumper = dump_anything.Dumper()
dumper.depth = 1
dumper.exclude_filter = IGNORED_ATTR
data = dumper.dump(datablock)
# Particle effectors
data["effector_weights"] = dumper.dump(datablock.effector_weights)
if datablock.force_field_1:
data["force_field_1"] = dumper.dump(datablock.force_field_1)
if datablock.force_field_2:
data["force_field_2"] = dumper.dump(datablock.force_field_2)
# Texture slots
data["texture_slots"] = dump_textures_slots(datablock.texture_slots)
data['animation_data'] = dump_animation_data(datablock)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.particles)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = [t.texture for t in datablock.texture_slots if t and t.texture]
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.ParticleSettings
_class = BlParticle

View File

@ -18,17 +18,21 @@
import logging
from pathlib import Path
from uuid import uuid4
import bpy
import mathutils
from deepdiff import DeepDiff
from deepdiff import DeepDiff, Delta
from replication.constants import DIFF_JSON, MODIFIED
from replication.protocol import ReplicatedDatablock
from ..utils import flush_history
from ..utils import flush_history, get_preferences
from .bl_action import (dump_animation_data, load_animation_data,
resolve_animation_dependencies)
from .bl_collection import (dump_collection_children, dump_collection_objects,
load_collection_childrens, load_collection_objects,
resolve_collection_dependencies)
from .bl_datablock import BlDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_file import get_filepath
from .dump_anything import Dumper, Loader
@ -286,12 +290,10 @@ def dump_sequence(sequence: bpy.types.Sequence) -> dict:
dumper.depth = 1
data = dumper.dump(sequence)
# TODO: Support multiple images
if sequence.type == 'IMAGE':
data['filenames'] = [e.filename for e in sequence.elements]
# Effect strip inputs
input_count = getattr(sequence, 'input_count', None)
if input_count:
@ -302,7 +304,8 @@ def dump_sequence(sequence: bpy.types.Sequence) -> dict:
return data
def load_sequence(sequence_data: dict, sequence_editor: bpy.types.SequenceEditor):
def load_sequence(sequence_data: dict,
sequence_editor: bpy.types.SequenceEditor):
""" Load sequence from dumped data
:arg sequence_data: sequence to dump
@ -321,129 +324,145 @@ def load_sequence(sequence_data: dict, sequence_editor: bpy.types.SequenceEditor
if strip_type == 'SCENE':
strip_scene = bpy.data.scenes.get(sequence_data.get('scene'))
sequence = sequence_editor.sequences.new_scene(strip_name,
strip_scene,
strip_channel,
strip_frame_start)
strip_scene,
strip_channel,
strip_frame_start)
elif strip_type == 'MOVIE':
filepath = get_filepath(Path(sequence_data['filepath']).name)
sequence = sequence_editor.sequences.new_movie(strip_name,
filepath,
strip_channel,
strip_frame_start)
filepath,
strip_channel,
strip_frame_start)
elif strip_type == 'SOUND':
filepath = bpy.data.sounds[sequence_data['sound']].filepath
sequence = sequence_editor.sequences.new_sound(strip_name,
filepath,
strip_channel,
strip_frame_start)
filepath,
strip_channel,
strip_frame_start)
elif strip_type == 'IMAGE':
images_name = sequence_data.get('filenames')
filepath = get_filepath(images_name[0])
sequence = sequence_editor.sequences.new_image(strip_name,
filepath,
strip_channel,
strip_frame_start)
filepath,
strip_channel,
strip_frame_start)
# load other images
if len(images_name)>1:
for img_idx in range(1,len(images_name)):
if len(images_name) > 1:
for img_idx in range(1, len(images_name)):
sequence.elements.append((images_name[img_idx]))
else:
seq = {}
for i in range(sequence_data['input_count']):
seq[f"seq{i+1}"] = sequence_editor.sequences_all.get(sequence_data.get(f"input_{i+1}", None))
seq[f"seq{i+1}"] = sequence_editor.sequences_all.get(
sequence_data.get(f"input_{i+1}", None))
sequence = sequence_editor.sequences.new_effect(name=strip_name,
type=strip_type,
channel=strip_channel,
frame_start=strip_frame_start,
frame_end=sequence_data['frame_final_end'],
**seq)
type=strip_type,
channel=strip_channel,
frame_start=strip_frame_start,
frame_end=sequence_data['frame_final_end'],
**seq)
loader = Loader()
# TODO: Support filepath updates
loader.exclure_filter = ['filepath', 'sound', 'filenames','fps']
loader.exclure_filter = ['filepath', 'sound', 'filenames', 'fps']
loader.load(sequence, sequence_data)
sequence.select = False
class BlScene(BlDatablock):
class BlScene(ReplicatedDatablock):
is_root = True
use_delta = True
bl_id = "scenes"
bl_class = bpy.types.Scene
bl_check_common = True
bl_icon = 'SCENE_DATA'
bl_reload_parent = False
def _construct(self, data):
instance = bpy.data.scenes.new(data["name"])
instance.uuid = self.uuid
@staticmethod
def construct(data: dict) -> object:
return bpy.data.scenes.new(data["name"])
return instance
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
def _load_implementation(self, data, target):
# Load other meshes metadata
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
# Load master collection
load_collection_objects(
data['collection']['objects'], target.collection)
data['collection']['objects'], datablock.collection)
load_collection_childrens(
data['collection']['children'], target.collection)
data['collection']['children'], datablock.collection)
if 'world' in data.keys():
target.world = bpy.data.worlds[data['world']]
datablock.world = bpy.data.worlds[data['world']]
# Annotation
if 'grease_pencil' in data.keys():
target.grease_pencil = bpy.data.grease_pencils[data['grease_pencil']]
gpencil_uid = data.get('grease_pencil')
if gpencil_uid:
datablock.grease_pencil = resolve_datablock_from_uuid(gpencil_uid, bpy.data.grease_pencils)
if self.preferences.sync_flags.sync_render_settings:
if get_preferences().sync_flags.sync_render_settings:
if 'eevee' in data.keys():
loader.load(target.eevee, data['eevee'])
loader.load(datablock.eevee, data['eevee'])
if 'cycles' in data.keys():
loader.load(target.cycles, data['cycles'])
loader.load(datablock.cycles, data['cycles'])
if 'render' in data.keys():
loader.load(target.render, data['render'])
loader.load(datablock.render, data['render'])
if 'view_settings' in data.keys():
loader.load(target.view_settings, data['view_settings'])
if target.view_settings.use_curve_mapping and \
'curve_mapping' in data['view_settings']:
view_settings = data.get('view_settings')
if view_settings:
loader.load(datablock.view_settings, view_settings)
if datablock.view_settings.use_curve_mapping and \
'curve_mapping' in view_settings:
# TODO: change this ugly fix
target.view_settings.curve_mapping.white_level = data[
'view_settings']['curve_mapping']['white_level']
target.view_settings.curve_mapping.black_level = data[
'view_settings']['curve_mapping']['black_level']
target.view_settings.curve_mapping.update()
datablock.view_settings.curve_mapping.white_level = view_settings['curve_mapping']['white_level']
datablock.view_settings.curve_mapping.black_level = view_settings['curve_mapping']['black_level']
datablock.view_settings.curve_mapping.update()
# Sequencer
sequences = data.get('sequences')
if sequences:
# Create sequencer data
target.sequence_editor_create()
vse = target.sequence_editor
datablock.sequence_editor_create()
vse = datablock.sequence_editor
# Clear removed sequences
for seq in vse.sequences_all:
if seq.name not in sequences:
vse.sequences.remove(seq)
# Load existing sequences
for seq_name, seq_data in sequences.items():
for seq_data in sequences.value():
load_sequence(seq_data, vse)
# If the sequence is no longer used, clear it
elif target.sequence_editor and not sequences:
target.sequence_editor_clear()
elif datablock.sequence_editor and not sequences:
datablock.sequence_editor_clear()
# Timeline markers
markers = data.get('timeline_markers')
if markers:
datablock.timeline_markers.clear()
for name, frame, camera in markers:
marker = datablock.timeline_markers.new(name, frame=frame)
if camera:
marker.camera = resolve_datablock_from_uuid(camera, bpy.data.objects)
marker.select = False
# FIXME: Find a better way after the replication big refacotoring
# Keep other user from deleting collection object by flushing their history
flush_history()
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
data = {}
data['animation_data'] = dump_animation_data(datablock)
# Metadata
scene_dumper = Dumper()
@ -452,45 +471,44 @@ class BlScene(BlDatablock):
'name',
'world',
'id',
'grease_pencil',
'frame_start',
'frame_end',
'frame_step',
]
if self.preferences.sync_flags.sync_active_camera:
if get_preferences().sync_flags.sync_active_camera:
scene_dumper.include_filter.append('camera')
data.update(scene_dumper.dump(instance))
data.update(scene_dumper.dump(datablock))
# Master collection
data['collection'] = {}
data['collection']['children'] = dump_collection_children(
instance.collection)
datablock.collection)
data['collection']['objects'] = dump_collection_objects(
instance.collection)
datablock.collection)
scene_dumper.depth = 1
scene_dumper.include_filter = None
# Render settings
if self.preferences.sync_flags.sync_render_settings:
if get_preferences().sync_flags.sync_render_settings:
scene_dumper.include_filter = RENDER_SETTINGS
data['render'] = scene_dumper.dump(instance.render)
data['render'] = scene_dumper.dump(datablock.render)
if instance.render.engine == 'BLENDER_EEVEE':
if datablock.render.engine == 'BLENDER_EEVEE':
scene_dumper.include_filter = EVEE_SETTINGS
data['eevee'] = scene_dumper.dump(instance.eevee)
elif instance.render.engine == 'CYCLES':
data['eevee'] = scene_dumper.dump(datablock.eevee)
elif datablock.render.engine == 'CYCLES':
scene_dumper.include_filter = CYCLES_SETTINGS
data['cycles'] = scene_dumper.dump(instance.cycles)
data['cycles'] = scene_dumper.dump(datablock.cycles)
scene_dumper.include_filter = VIEW_SETTINGS
data['view_settings'] = scene_dumper.dump(instance.view_settings)
data['view_settings'] = scene_dumper.dump(datablock.view_settings)
if instance.view_settings.use_curve_mapping:
if datablock.view_settings.use_curve_mapping:
data['view_settings']['curve_mapping'] = scene_dumper.dump(
instance.view_settings.curve_mapping)
datablock.view_settings.curve_mapping)
scene_dumper.depth = 5
scene_dumper.include_filter = [
'curves',
@ -498,35 +516,44 @@ class BlScene(BlDatablock):
'location',
]
data['view_settings']['curve_mapping']['curves'] = scene_dumper.dump(
instance.view_settings.curve_mapping.curves)
datablock.view_settings.curve_mapping.curves)
# Sequence
vse = instance.sequence_editor
vse = datablock.sequence_editor
if vse:
dumped_sequences = {}
for seq in vse.sequences_all:
dumped_sequences[seq.name] = dump_sequence(seq)
data['sequences'] = dumped_sequences
# Timeline markers
if datablock.timeline_markers:
data['timeline_markers'] = [(m.name, m.frame, getattr(m.camera, 'uuid', None)) for m in datablock.timeline_markers]
if datablock.grease_pencil:
data['grease_pencil'] = datablock.grease_pencil.uuid
return data
def _resolve_deps_implementation(self):
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
# Master Collection
deps.extend(resolve_collection_dependencies(self.instance.collection))
deps.extend(resolve_collection_dependencies(datablock.collection))
# world
if self.instance.world:
deps.append(self.instance.world)
if datablock.world:
deps.append(datablock.world)
# annotations
if self.instance.grease_pencil:
deps.append(self.instance.grease_pencil)
if datablock.grease_pencil:
deps.append(datablock.grease_pencil)
deps.extend(resolve_animation_dependencies(datablock))
# Sequences
vse = self.instance.sequence_editor
vse = datablock.sequence_editor
if vse:
for sequence in vse.sequences_all:
if sequence.type == 'MOVIE' and sequence.filepath:
@ -541,16 +568,45 @@ class BlScene(BlDatablock):
return deps
def diff(self):
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
name = data.get('name')
datablock = resolve_datablock_from_uuid(uuid, bpy.data.scenes)
if datablock is None:
datablock = bpy.data.scenes.get(name)
return datablock
@staticmethod
def compute_delta(last_data: dict, current_data: dict) -> Delta:
exclude_path = []
if not self.preferences.sync_flags.sync_render_settings:
if not get_preferences().sync_flags.sync_render_settings:
exclude_path.append("root['eevee']")
exclude_path.append("root['cycles']")
exclude_path.append("root['view_settings']")
exclude_path.append("root['render']")
if not self.preferences.sync_flags.sync_active_camera:
if not get_preferences().sync_flags.sync_active_camera:
exclude_path.append("root['camera']")
return DeepDiff(self.data, self._dump(instance=self.instance), exclude_paths=exclude_path)
diff_params = {
'exclude_paths': exclude_path,
'ignore_order': True,
'report_repetition': True
}
delta_params = {
# 'mutate': True
}
return Delta(
DeepDiff(last_data,
current_data,
cache_size=5000,
**diff_params),
**delta_params)
_type = bpy.types.Scene
_class = BlScene

View File

@ -23,45 +23,59 @@ from pathlib import Path
import bpy
from .bl_file import get_filepath, ensure_unpacked
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .dump_anything import Dumper, Loader
from .bl_datablock import resolve_datablock_from_uuid
class BlSound(BlDatablock):
class BlSound(ReplicatedDatablock):
bl_id = "sounds"
bl_class = bpy.types.Sound
bl_check_common = False
bl_icon = 'SOUND'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
filename = data.get('filename')
return bpy.data.sounds.load(get_filepath(filename))
def _load(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
def diff(self):
return False
def _dump(self, instance=None):
filename = Path(instance.filepath).name
@staticmethod
def dump(datablock: object) -> dict:
filename = Path(datablock.filepath).name
if not filename:
raise FileExistsError(instance.filepath)
raise FileExistsError(datablock.filepath)
return {
'filename': filename,
'name': instance.name
'name': datablock.name
}
def _resolve_deps_implementation(self):
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
if self.instance.filepath and self.instance.filepath != '<builtin>':
ensure_unpacked(self.instance)
deps.append(Path(bpy.path.abspath(self.instance.filepath)))
if datablock.filepath and datablock.filepath != '<builtin>':
ensure_unpacked(datablock)
deps.append(Path(bpy.path.abspath(datablock.filepath)))
return deps
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.sounds)
@staticmethod
def needs_update(datablock: object, data:dict)-> bool:
return False
_type = bpy.types.Sound
_class = BlSound

View File

@ -20,26 +20,31 @@ import bpy
import mathutils
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlSpeaker(ReplicatedDatablock):
use_delta = True
class BlSpeaker(BlDatablock):
bl_id = "speakers"
bl_class = bpy.types.Speaker
bl_check_common = False
bl_icon = 'SPEAKER'
bl_reload_parent = False
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
load_animation_data(data.get('animation_data'), datablock)
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.speakers.new(data["name"])
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 1
dumper.include_filter = [
@ -58,17 +63,27 @@ class BlSpeaker(BlDatablock):
'cone_volume_outer'
]
return dumper.dump(instance)
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
return data
def _resolve_deps_implementation(self):
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.speakers)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
# TODO: resolve material
deps = []
sound = self.instance.sound
sound = datablock.sound
if sound:
deps.append(sound)
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.Speaker
_class = BlSpeaker

View File

@ -20,25 +20,32 @@ import bpy
import mathutils
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
import bpy.types as T
class BlTexture(ReplicatedDatablock):
use_delta = True
class BlTexture(BlDatablock):
bl_id = "textures"
bl_class = bpy.types.Texture
bl_check_common = False
bl_icon = 'TEXTURE'
bl_reload_parent = False
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
load_animation_data(data.get('animation_data'), datablock)
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.textures.new(data["name"], data["type"])
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 1
@ -52,24 +59,39 @@ class BlTexture(BlDatablock):
'name_full'
]
data = dumper.dump(instance)
color_ramp = getattr(instance, 'color_ramp', None)
data = dumper.dump(datablock)
color_ramp = getattr(datablock, 'color_ramp', None)
if color_ramp:
dumper.depth = 4
data['color_ramp'] = dumper.dump(color_ramp)
data['animation_data'] = dump_animation_data(datablock)
return data
def _resolve_deps_implementation(self):
# TODO: resolve material
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.textures)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
image = getattr(self.instance,"image", None)
image = getattr(datablock,"image", None)
if image:
deps.append(image)
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = [T.WoodTexture, T.VoronoiTexture,
T.StucciTexture, T.NoiseTexture,
T.MusgraveTexture, T.MarbleTexture,
T.MagicTexture, T.ImageTexture,
T.DistortedNoiseTexture, T.CloudsTexture,
T.BlendTexture]
_class = BlTexture

View File

@ -21,32 +21,26 @@ import mathutils
from pathlib import Path
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock, get_datablock_from_uuid
from replication.protocol import ReplicatedDatablock
from .bl_datablock import get_datablock_from_uuid, resolve_datablock_from_uuid
from .bl_material import dump_materials_slots, load_materials_slots
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlVolume(ReplicatedDatablock):
use_delta = True
class BlVolume(BlDatablock):
bl_id = "volumes"
bl_class = bpy.types.Volume
bl_check_common = False
bl_icon = 'VOLUME_DATA'
bl_reload_parent = False
def _load_implementation(self, data, target):
loader = Loader()
loader.load(target, data)
loader.load(target.display, data['display'])
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, target.materials)
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.volumes.new(data["name"])
def _dump_implementation(self, data, instance=None):
assert(instance)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 1
dumper.exclude_filter = [
@ -60,27 +54,48 @@ class BlVolume(BlDatablock):
'use_fake_user'
]
data = dumper.dump(instance)
data = dumper.dump(datablock)
data['display'] = dumper.dump(instance.display)
data['display'] = dumper.dump(datablock.display)
# Fix material index
data['materials'] = dump_materials_slots(instance.materials)
data['materials'] = dump_materials_slots(datablock.materials)
data['animation_data'] = dump_animation_data(datablock)
return data
def _resolve_deps_implementation(self):
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
loader = Loader()
loader.load(datablock, data)
loader.load(datablock.display, data['display'])
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, datablock.materials)
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.volumes)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
# TODO: resolve material
deps = []
external_vdb = Path(bpy.path.abspath(self.instance.filepath))
external_vdb = Path(bpy.path.abspath(datablock.filepath))
if external_vdb.exists() and not external_vdb.is_dir():
deps.append(external_vdb)
for material in self.instance.materials:
for material in datablock.materials:
if material:
deps.append(material)
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.Volume
_class = BlVolume

View File

@ -20,35 +20,42 @@ import bpy
import mathutils
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .bl_material import (load_node_tree,
dump_node_tree,
get_node_tree_dependencies)
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlWorld(ReplicatedDatablock):
use_delta = True
class BlWorld(BlDatablock):
bl_id = "worlds"
bl_class = bpy.types.World
bl_check_common = True
bl_icon = 'WORLD_DATA'
bl_reload_parent = False
def _construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.worlds.new(data["name"])
def _load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
loader = Loader()
loader.load(target, data)
loader.load(datablock, data)
if data["use_nodes"]:
if target.node_tree is None:
target.use_nodes = True
if datablock.node_tree is None:
datablock.use_nodes = True
load_node_tree(data['node_tree'], target.node_tree)
def _dump_implementation(self, data, instance=None):
assert(instance)
load_node_tree(data['node_tree'], datablock.node_tree)
@staticmethod
def dump(datablock: object) -> dict:
world_dumper = Dumper()
world_dumper.depth = 1
world_dumper.include_filter = [
@ -56,17 +63,27 @@ class BlWorld(BlDatablock):
"name",
"color"
]
data = world_dumper.dump(instance)
if instance.use_nodes:
data['node_tree'] = dump_node_tree(instance.node_tree)
data = world_dumper.dump(datablock)
if datablock.use_nodes:
data['node_tree'] = dump_node_tree(datablock.node_tree)
data['animation_data'] = dump_animation_data(datablock)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.worlds)
def _resolve_deps_implementation(self):
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
if self.instance.use_nodes:
deps.extend(get_node_tree_dependencies(self.instance.node_tree))
if self.is_library:
deps.append(self.instance.library)
if datablock.use_nodes:
deps.extend(get_node_tree_dependencies(datablock.node_tree))
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.World
_class = BlWorld

View File

@ -507,16 +507,12 @@ class Loader:
_constructors = {
T.ColorRampElement: (CONSTRUCTOR_NEW, ["position"]),
T.ParticleSettingsTextureSlot: (CONSTRUCTOR_ADD, []),
T.Modifier: (CONSTRUCTOR_NEW, ["name", "type"]),
T.GpencilModifier: (CONSTRUCTOR_NEW, ["name", "type"]),
T.Constraint: (CONSTRUCTOR_NEW, ["type"]),
}
destructors = {
T.ColorRampElement: DESTRUCTOR_REMOVE,
T.Modifier: DESTRUCTOR_CLEAR,
T.GpencilModifier: DESTRUCTOR_CLEAR,
T.Constraint: DESTRUCTOR_REMOVE,
}
element_type = element.bl_rna_property.fixed_type
@ -610,6 +606,8 @@ class Loader:
instance.write(bpy.data.fonts.get(dump))
elif isinstance(rna_property_type, T.Sound):
instance.write(bpy.data.sounds.get(dump))
# elif isinstance(rna_property_type, T.ParticleSettings):
# instance.write(bpy.data.particles.get(dump))
def _load_matrix(self, matrix, dump):
matrix.write(mathutils.Matrix(dump))

View File

@ -24,20 +24,25 @@ import sys
from pathlib import Path
import socket
import re
import bpy
VERSION_EXPR = re.compile('\d+.\d+.\d+')
THIRD_PARTY = os.path.join(os.path.dirname(os.path.abspath(__file__)), "libs")
DEFAULT_CACHE_DIR = os.path.join(
os.path.dirname(os.path.abspath(__file__)), "cache")
REPLICATION_DEPENDENCIES = {
"zmq",
"deepdiff"
}
LIBS = os.path.join(os.path.dirname(os.path.abspath(__file__)), "libs")
REPLICATION = os.path.join(LIBS,"replication")
PYTHON_PATH = None
SUBPROCESS_DIR = None
rtypes = []
def module_can_be_imported(name):
def module_can_be_imported(name: str) -> bool:
try:
__import__(name)
return True
@ -50,7 +55,7 @@ def install_pip():
subprocess.run([str(PYTHON_PATH), "-m", "ensurepip"])
def install_package(name, version):
def install_package(name: str, install_dir: str):
logging.info(f"installing {name} version...")
env = os.environ
if "PIP_REQUIRE_VIRTUALENV" in env:
@ -60,12 +65,13 @@ def install_package(name, version):
# env var for the subprocess.
env = os.environ.copy()
del env["PIP_REQUIRE_VIRTUALENV"]
subprocess.run([str(PYTHON_PATH), "-m", "pip", "install", f"{name}=={version}"], env=env)
subprocess.run([str(PYTHON_PATH), "-m", "pip", "install", f"{name}", "-t", install_dir], env=env)
if name in sys.modules:
del sys.modules[name]
def check_package_version(name, required_version):
def check_package_version(name: str, required_version: str):
logging.info(f"Checking {name} version...")
out = subprocess.run([str(PYTHON_PATH), "-m", "pip", "show", name], capture_output=True)
@ -77,6 +83,7 @@ def check_package_version(name, required_version):
logging.info(f"{name} need an update")
return False
def get_ip():
"""
Retrieve the main network interface IP.
@ -94,7 +101,25 @@ def check_dir(dir):
os.makedirs(dir)
def setup(dependencies, python_path):
def setup_paths(paths: list):
""" Add missing path to sys.path
"""
for path in paths:
if path not in sys.path:
logging.debug(f"Adding {path} dir to the path.")
sys.path.insert(0, path)
def remove_paths(paths: list):
""" Remove list of path from sys.path
"""
for path in paths:
if path in sys.path:
logging.debug(f"Removing {path} dir from the path.")
sys.path.remove(path)
def install_modules(dependencies: list, python_path: str, install_dir: str):
global PYTHON_PATH, SUBPROCESS_DIR
PYTHON_PATH = Path(python_path)
@ -103,9 +128,23 @@ def setup(dependencies, python_path):
if not module_can_be_imported("pip"):
install_pip()
for package_name, package_version in dependencies:
for package_name in dependencies:
if not module_can_be_imported(package_name):
install_package(package_name, package_version)
install_package(package_name, install_dir=install_dir)
module_can_be_imported(package_name)
elif not check_package_version(package_name, package_version):
install_package(package_name, package_version)
def register():
if bpy.app.version[1] >= 91:
python_binary_path = sys.executable
else:
python_binary_path = bpy.app.binary_path_python
for module_name in list(sys.modules.keys()):
if 'replication' in module_name:
del sys.modules[module_name]
setup_paths([LIBS, REPLICATION])
install_modules(REPLICATION_DEPENDENCIES, python_binary_path, install_dir=LIBS)
def unregister():
remove_paths([REPLICATION, LIBS])

155
multi_user/handlers.py Normal file
View File

@ -0,0 +1,155 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import logging
import bpy
from bpy.app.handlers import persistent
from replication import porcelain
from replication.constants import RP_COMMON, STATE_ACTIVE, STATE_SYNCING, UP
from replication.exception import ContextError, NonAuthorizedOperationError
from replication.interface import session
from . import shared_data, utils
def sanitize_deps_graph(remove_nodes: bool = False):
""" Cleanup the replication graph
"""
if session and session.state == STATE_ACTIVE:
start = utils.current_milli_time()
rm_cpt = 0
for node in session.repository.graph.values():
node.instance = session.repository.rdp.resolve(node.data)
if node is None \
or (node.state == UP and not node.instance):
if remove_nodes:
try:
porcelain.rm(session.repository,
node.uuid,
remove_dependencies=False)
logging.info(f"Removing {node.uuid}")
rm_cpt += 1
except NonAuthorizedOperationError:
continue
logging.info(f"Sanitize took { utils.current_milli_time()-start} ms, removed {rm_cpt} nodes")
def update_external_dependencies():
"""Force external dependencies(files such as images) evaluation
"""
external_types = ['WindowsPath', 'PosixPath', 'Image']
nodes_ids = [n.uuid for n in session.repository.graph.values() if n.data['type_id'] in external_types]
for node_id in nodes_ids:
node = session.repository.graph.get(node_id)
if node and node.owner in [session.repository.username, RP_COMMON]:
porcelain.commit(session.repository, node_id)
porcelain.push(session.repository, 'origin', node_id)
@persistent
def on_scene_update(scene):
"""Forward blender depsgraph update to replication
"""
if session and session.state == STATE_ACTIVE:
context = bpy.context
blender_depsgraph = bpy.context.view_layer.depsgraph
dependency_updates = [u for u in blender_depsgraph.updates]
settings = utils.get_preferences()
incoming_updates = shared_data.session.applied_updates
distant_update = [getattr(u.id, 'uuid', None) for u in dependency_updates if getattr(u.id, 'uuid', None) in incoming_updates]
if distant_update:
for u in distant_update:
shared_data.session.applied_updates.remove(u)
logging.debug(f"Ignoring distant update of {dependency_updates[0].id.name}")
return
# NOTE: maybe we don't need to check each update but only the first
for update in reversed(dependency_updates):
update_uuid = getattr(update.id, 'uuid', None)
if update_uuid:
node = session.repository.graph.get(update.id.uuid)
check_common = session.repository.rdp.get_implementation(update.id).bl_check_common
if node and (node.owner == session.repository.username or check_common):
logging.debug(f"Evaluate {update.id.name}")
if node.state == UP:
try:
porcelain.commit(session.repository, node.uuid)
porcelain.push(session.repository,
'origin', node.uuid)
except ReferenceError:
logging.debug(f"Reference error {node.uuid}")
except ContextError as e:
logging.debug(e)
except Exception as e:
logging.error(e)
else:
continue
elif isinstance(update.id, bpy.types.Scene):
scene = bpy.data.scenes.get(update.id.name)
scn_uuid = porcelain.add(session.repository, scene)
porcelain.commit(session.repository, scn_uuid)
porcelain.push(session.repository, 'origin', scn_uuid)
scene_graph_changed = [u for u in reversed(dependency_updates) if getattr(u.id, 'uuid', None) and isinstance(u.id,(bpy.types.Scene,bpy.types.Collection))]
if scene_graph_changed:
porcelain.purge_orphan_nodes(session.repository)
update_external_dependencies()
@persistent
def resolve_deps_graph(dummy):
"""Resolve deps graph
Temporary solution to resolve each node pointers after a Undo.
A future solution should be to avoid storing dataclock reference...
"""
if session and session.state == STATE_ACTIVE:
sanitize_deps_graph(remove_nodes=True)
@persistent
def load_pre_handler(dummy):
if session and session.state in [STATE_ACTIVE, STATE_SYNCING]:
bpy.ops.session.stop()
@persistent
def update_client_frame(scene):
if session and session.state == STATE_ACTIVE:
porcelain.update_user_metadata(session.repository, {
'frame_current': scene.frame_current
})
def register():
bpy.app.handlers.undo_post.append(resolve_deps_graph)
bpy.app.handlers.redo_post.append(resolve_deps_graph)
bpy.app.handlers.load_pre.append(load_pre_handler)
bpy.app.handlers.frame_change_pre.append(update_client_frame)
def unregister():
bpy.app.handlers.undo_post.remove(resolve_deps_graph)
bpy.app.handlers.redo_post.remove(resolve_deps_graph)
bpy.app.handlers.load_pre.remove(load_pre_handler)
bpy.app.handlers.frame_change_pre.remove(update_client_frame)

View File

@ -15,31 +15,31 @@
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import mathutils
import os
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from pathlib import Path
import bpy.utils.previews
def register():
global icons_col
pcoll = bpy.utils.previews.new()
icons_dir = os.path.join(os.path.dirname(__file__), ".")
for png in Path(icons_dir).rglob("*.png"):
pcoll.load(png.stem, str(png), "IMAGE")
icons_col = pcoll
class BlLibrary(BlDatablock):
bl_id = "libraries"
bl_class = bpy.types.Library
bl_check_common = False
bl_icon = 'LIBRARY_DATA_DIRECT'
bl_reload_parent = False
def unregister():
def _construct(self, data):
with bpy.data.libraries.load(filepath=data["filepath"], link=True) as (sourceData, targetData):
targetData = sourceData
return sourceData
def _load(self, data, target):
global icons_col
try:
bpy.utils.previews.remove(icons_col)
except Exception:
pass
def _dump(self, instance=None):
assert(instance)
dumper = Dumper()
return dumper.dump(instance)
icons_col = None

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@ -17,6 +17,7 @@
import random
import logging
from uuid import uuid4
import bpy
import string
import re
@ -25,7 +26,7 @@ import os
from pathlib import Path
from . import bl_types, environment, addon_updater_ops, presence, ui
from .utils import get_preferences, get_expanded_icon
from .utils import get_preferences, get_expanded_icon, get_folder_size
from replication.constants import RP_COMMON
from replication.interface import session
@ -33,6 +34,25 @@ from replication.interface import session
IP_REGEX = re.compile("^(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])$")
HOSTNAME_REGEX = re.compile("^(([a-zA-Z0-9]|[a-zA-Z0-9][a-zA-Z0-9\-]*[a-zA-Z0-9])\.)*([A-Za-z0-9]|[A-Za-z0-9][A-Za-z0-9\-]*[A-Za-z0-9])$")
#SERVER PRESETS AT LAUNCH
DEFAULT_PRESETS = {
"localhost" : {
"server_name": "localhost",
"ip": "localhost",
"port": 5555,
"use_admin_password": True,
"admin_password": "admin",
"server_password": ""
},
"public session" : {
"server_name": "public session",
"ip": "51.75.71.183",
"port": 5555,
"admin_password": "",
"server_password": ""
},
}
def randomColor():
"""Generate a random color """
r = random.random()
@ -66,16 +86,6 @@ def update_ip(self, context):
self['ip'] = "127.0.0.1"
def update_port(self, context):
max_port = self.port + 3
if self.ipc_port < max_port and \
self['ipc_port'] >= self.port:
logging.error(
"IPC Port in conflict with the port, assigning a random value")
self['ipc_port'] = random.randrange(self.port+4, 10000)
def update_directory(self, context):
new_dir = Path(self.cache_directory)
if new_dir.exists() and any(Path(self.cache_directory).iterdir()):
@ -101,6 +111,16 @@ class ReplicatedDatablock(bpy.types.PropertyGroup):
auto_push: bpy.props.BoolProperty(default=True)
icon: bpy.props.StringProperty()
class ServerPreset(bpy.types.PropertyGroup):
server_name: bpy.props.StringProperty(default="")
ip: bpy.props.StringProperty(default="127.0.0.1", update=update_ip)
port: bpy.props.IntProperty(default=5555)
use_server_password: bpy.props.BoolProperty(default=False)
server_password: bpy.props.StringProperty(default="", subtype = "PASSWORD")
use_admin_password: bpy.props.BoolProperty(default=False)
admin_password: bpy.props.StringProperty(default="", subtype = "PASSWORD")
is_online: bpy.props.BoolProperty(default=False)
is_private: bpy.props.BoolProperty(default=False)
def set_sync_render_settings(self, value):
self['sync_render_settings'] = value
@ -150,36 +170,66 @@ class ReplicationFlags(bpy.types.PropertyGroup):
class SessionPrefs(bpy.types.AddonPreferences):
bl_idname = __package__
ip: bpy.props.StringProperty(
name="ip",
description='Distant host ip',
default="127.0.0.1",
update=update_ip)
# User settings
username: bpy.props.StringProperty(
name="Username",
default=f"user_{random_string_digits()}"
)
client_color: bpy.props.FloatVectorProperty(
name="client_instance_color",
description='User color',
subtype='COLOR',
default=randomColor())
port: bpy.props.IntProperty(
name="port",
default=randomColor()
)
# Current server settings
server_name: bpy.props.StringProperty(
name="server_name",
description="Custom name of the server",
default='localhost',
)
server_index: bpy.props.IntProperty(
name="server_index",
description="index of the server",
)
# User host session settings
host_port: bpy.props.IntProperty(
name="host_port",
description='Distant host port',
default=5555
)
host_use_server_password: bpy.props.BoolProperty(
name="use_server_password",
description='Use session password',
default=False
)
host_server_password: bpy.props.StringProperty(
name="server_password",
description='Session password',
subtype='PASSWORD'
)
host_use_admin_password: bpy.props.BoolProperty(
name="use_admin_password",
description='Use admin password',
default=True
)
host_admin_password: bpy.props.StringProperty(
name="admin_password",
description='Admin password',
subtype='PASSWORD',
default='admin'
)
# Other
is_first_launch: bpy.props.BoolProperty(
name="is_fnirst_launch",
description="First time lauching the addon",
default=True
)
sync_flags: bpy.props.PointerProperty(
type=ReplicationFlags
)
supported_datablocks: bpy.props.CollectionProperty(
type=ReplicatedDatablock,
)
ipc_port: bpy.props.IntProperty(
name="ipc_port",
description='internal ttl port(only useful for multiple local instances)',
default=random.randrange(5570, 70000),
update=update_port,
)
init_method: bpy.props.EnumProperty(
name='init_method',
description='Init repo',
@ -195,7 +245,12 @@ class SessionPrefs(bpy.types.AddonPreferences):
connection_timeout: bpy.props.IntProperty(
name='connection timeout',
description='connection timeout before disconnection',
default=1000
default=5000
)
ping_timeout: bpy.props.IntProperty(
name='ping timeout',
description='check if servers are online',
default=500
)
# Replication update settings
depsgraph_update_rate: bpy.props.FloatProperty(
@ -208,11 +263,12 @@ class SessionPrefs(bpy.types.AddonPreferences):
description="Remove filecache from memory",
default=False
)
# for UI
# For UI
category: bpy.props.EnumProperty(
name="Category",
description="Preferences Category",
items=[
('PREF', "Preferences", "Preferences of this add-on"),
('CONFIG', "Configuration", "Configuration of this add-on"),
('UPDATE', "Update", "Update this add-on"),
],
@ -256,31 +312,58 @@ class SessionPrefs(bpy.types.AddonPreferences):
step=1,
subtype='PERCENTAGE',
)
presence_text_distance: bpy.props.FloatProperty(
name="Distance text visibilty",
description="Adjust the distance visibilty of user's mode/name",
min=0.1,
max=10000,
default=100,
)
conf_session_identity_expanded: bpy.props.BoolProperty(
name="Identity",
description="Identity",
default=True
default=False
)
conf_session_net_expanded: bpy.props.BoolProperty(
name="Net",
description="net",
default=True
default=False
)
conf_session_hosting_expanded: bpy.props.BoolProperty(
name="Rights",
description="Rights",
default=False
)
conf_session_rep_expanded: bpy.props.BoolProperty(
name="Replication",
description="Replication",
default=False
)
conf_session_cache_expanded: bpy.props.BoolProperty(
name="Cache",
description="cache",
default=False
)
conf_session_log_expanded: bpy.props.BoolProperty(
name="conf_session_log_expanded",
description="conf_session_log_expanded",
default=False
)
conf_session_ui_expanded: bpy.props.BoolProperty(
name="Interface",
description="Interface",
default=False
)
sidebar_repository_shown: bpy.props.BoolProperty(
name="sidebar_repository_shown",
description="sidebar_repository_shown",
default=False
)
sidebar_advanced_shown: bpy.props.BoolProperty(
name="sidebar_advanced_shown",
description="sidebar_advanced_shown",
default=False
)
sidebar_advanced_rep_expanded: bpy.props.BoolProperty(
name="sidebar_advanced_rep_expanded",
description="sidebar_advanced_rep_expanded",
@ -291,6 +374,11 @@ class SessionPrefs(bpy.types.AddonPreferences):
description="sidebar_advanced_log_expanded",
default=False
)
sidebar_advanced_hosting_expanded: bpy.props.BoolProperty(
name="sidebar_advanced_hosting_expanded",
description="sidebar_advanced_hosting_expanded",
default=False
)
sidebar_advanced_net_expanded: bpy.props.BoolProperty(
name="sidebar_advanced_net_expanded",
description="sidebar_advanced_net_expanded",
@ -335,6 +423,19 @@ class SessionPrefs(bpy.types.AddonPreferences):
max=59
)
# Server preset
def server_list_callback(scene, context):
settings = get_preferences()
enum = []
for i in settings.server_preset:
enum.append((i.name, i.name, ""))
return enum
server_preset: bpy.props.CollectionProperty(
name="server preset",
type=ServerPreset,
)
# Custom panel
panel_category: bpy.props.StringProperty(
description="Choose a name for the category of the panel",
@ -343,38 +444,28 @@ class SessionPrefs(bpy.types.AddonPreferences):
def draw(self, context):
layout = self.layout
layout.row().prop(self, "category", expand=True)
if self.category == 'PREF':
grid = layout.column()
box = grid.box()
row = box.row()
# USER SETTINGS
split = row.split(factor=0.7, align=True)
split.prop(self, "username", text="User")
split.prop(self, "client_color", text="")
row = box.row()
row.label(text="Hide settings:")
row = box.row()
row.prop(self, "sidebar_advanced_shown", text="Hide “Advanced” settings in side pannel (Not in session)")
row = box.row()
row.prop(self, "sidebar_repository_shown", text="Hide “Repository” settings in side pannel (In session)")
if self.category == 'CONFIG':
grid = layout.column()
# USER INFORMATIONS
box = grid.box()
box.prop(
self, "conf_session_identity_expanded", text="User information",
icon=get_expanded_icon(self.conf_session_identity_expanded),
emboss=False)
if self.conf_session_identity_expanded:
box.row().prop(self, "username", text="name")
box.row().prop(self, "client_color", text="color")
# NETWORK SETTINGS
box = grid.box()
box.prop(
self, "conf_session_net_expanded", text="Networking",
icon=get_expanded_icon(self.conf_session_net_expanded),
emboss=False)
if self.conf_session_net_expanded:
box.row().prop(self, "ip", text="Address")
row = box.row()
row.label(text="Port:")
row.prop(self, "port", text="")
row = box.row()
row.label(text="Init the session from:")
row.prop(self, "init_method", text="")
# HOST SETTINGS
box = grid.box()
box.prop(
@ -382,9 +473,57 @@ class SessionPrefs(bpy.types.AddonPreferences):
icon=get_expanded_icon(self.conf_session_hosting_expanded),
emboss=False)
if self.conf_session_hosting_expanded:
row = box.row()
row.prop(self, "host_port", text="Port: ")
row = box.row()
row.label(text="Init the session from:")
row.prop(self, "init_method", text="")
row = box.row()
col = row.column()
col.prop(self, "host_use_server_password", text="Server password:")
col = row.column()
col.enabled = True if self.host_use_server_password else False
col.prop(self, "host_server_password", text="")
row = box.row()
col = row.column()
col.prop(self, "host_use_admin_password", text="Admin password:")
col = row.column()
col.enabled = True if self.host_use_admin_password else False
col.prop(self, "host_admin_password", text="")
# NETWORKING
box = grid.box()
box.prop(
self, "conf_session_net_expanded", text="Network",
icon=get_expanded_icon(self.conf_session_net_expanded),
emboss=False)
if self.conf_session_net_expanded:
row = box.row()
row.label(text="Timeout (ms):")
row.prop(self, "connection_timeout", text="")
row = box.row()
row.label(text="Server ping (ms):")
row.prop(self, "ping_timeout", text="")
# REPLICATION
box = grid.box()
box.prop(
self, "conf_session_rep_expanded", text="Replication",
icon=get_expanded_icon(self.conf_session_rep_expanded),
emboss=False)
if self.conf_session_rep_expanded:
row = box.row()
row.prop(self.sync_flags, "sync_render_settings")
row = box.row()
row.prop(self.sync_flags, "sync_active_camera")
row = box.row()
row.prop(self.sync_flags, "sync_during_editmode")
row = box.row()
if self.sync_flags.sync_during_editmode:
warning = row.box()
warning.label(text="Don't use this with heavy meshes !", icon='ERROR')
row = box.row()
row.prop(self, "depsgraph_update_rate", text="Apply delay")
# CACHE SETTINGS
box = grid.box()
@ -395,24 +534,18 @@ class SessionPrefs(bpy.types.AddonPreferences):
if self.conf_session_cache_expanded:
box.row().prop(self, "cache_directory", text="Cache directory")
box.row().prop(self, "clear_memory_filecache", text="Clear memory filecache")
# INTERFACE SETTINGS
box.row().operator('session.clear_cache', text=f"Clear cache ({get_folder_size(self.cache_directory)})")
# LOGGING
box = grid.box()
box.prop(
self, "conf_session_ui_expanded", text="Interface",
icon=get_expanded_icon(self.conf_session_ui_expanded),
self, "conf_session_log_expanded", text="Logging",
icon=get_expanded_icon(self.conf_session_log_expanded),
emboss=False)
if self.conf_session_ui_expanded:
box.row().prop(self, "panel_category", text="Panel category", expand=True)
if self.conf_session_log_expanded:
row = box.row()
row.label(text="Session widget:")
col = box.column(align=True)
col.prop(self, "presence_hud_scale", expand=True)
col.prop(self, "presence_hud_hpos", expand=True)
col.prop(self, "presence_hud_vpos", expand=True)
row.label(text="Log level:")
row.prop(self, 'logging_level', text="")
if self.category == 'UPDATE':
from . import addon_updater_ops
@ -421,18 +554,43 @@ class SessionPrefs(bpy.types.AddonPreferences):
def generate_supported_types(self):
self.supported_datablocks.clear()
for type in bl_types.types_to_register():
bpy_protocol = bl_types.get_data_translation_protocol()
# init the factory with supported types
for dcc_type_id, impl in bpy_protocol.implementations.items():
new_db = self.supported_datablocks.add()
type_module = getattr(bl_types, type)
name = [e.capitalize() for e in type.split('_')[1:]]
type_impl_name = 'Bl'+''.join(name)
type_module_class = getattr(type_module, type_impl_name)
new_db.name = type_impl_name
new_db.type_name = type_impl_name
new_db.name = dcc_type_id
new_db.type_name = dcc_type_id
new_db.use_as_filter = True
new_db.icon = type_module_class.bl_icon
new_db.bl_name = type_module_class.bl_id
new_db.icon = impl.bl_icon
new_db.bl_name = impl.bl_id
# Get a server preset through its name
def get_server_preset(self, name):
existing_preset = None
for server_preset in self.server_preset :
if server_preset.server_name == name :
existing_preset = server_preset
return existing_preset
# Custom at launch server preset
def generate_default_presets(self):
for preset_name, preset_data in DEFAULT_PRESETS.items():
existing_preset = self.get_server_preset(preset_name)
if existing_preset :
continue
new_server = self.server_preset.add()
new_server.name = str(uuid4())
new_server.server_name = preset_data.get('server_name')
new_server.ip = preset_data.get('ip')
new_server.port = preset_data.get('port')
new_server.use_server_password = preset_data.get('use_server_password',False)
new_server.server_password = preset_data.get('server_password',None)
new_server.use_admin_password = preset_data.get('use_admin_password',False)
new_server.admin_password = preset_data.get('admin_password',None)
def client_list_callback(scene, context):
@ -490,6 +648,11 @@ class SessionProps(bpy.types.PropertyGroup):
description='Enable user overlay ',
default=True,
)
presence_show_mode: bpy.props.BoolProperty(
name="Show users current mode",
description='Enable user mode overlay ',
default=False,
)
presence_show_far_user: bpy.props.BoolProperty(
name="Show users on different scenes",
description="Show user on different scenes",
@ -505,22 +668,16 @@ class SessionProps(bpy.types.PropertyGroup):
description='Show only owned datablocks',
default=True
)
filter_name: bpy.props.StringProperty(
name="filter_name",
default="",
description='Node name filter',
)
admin: bpy.props.BoolProperty(
name="admin",
description='Connect as admin',
default=False
)
password: bpy.props.StringProperty(
name="password",
default=random_string_digits(),
description='Session password',
subtype='PASSWORD'
)
internet_ip: bpy.props.StringProperty(
name="internet ip",
default="no found",
description='Internet interface ip',
)
user_snap_running: bpy.props.BoolProperty(
default=False
)
@ -537,6 +694,7 @@ classes = (
SessionProps,
ReplicationFlags,
ReplicatedDatablock,
ServerPreset,
SessionPrefs,
)
@ -551,6 +709,10 @@ def register():
if len(prefs.supported_datablocks) == 0:
logging.debug('Generating bl_types preferences')
prefs.generate_supported_types()
# at launch server presets
prefs.generate_default_presets()
def unregister():

View File

@ -30,7 +30,7 @@ import mathutils
from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader
from replication.constants import (STATE_ACTIVE, STATE_AUTH, STATE_CONFIG,
STATE_INITIAL, STATE_LAUNCHING_SERVICES,
STATE_INITIAL, CONNECTING,
STATE_LOBBY, STATE_QUITTING, STATE_SRV_SYNC,
STATE_SYNCING, STATE_WAITING)
from replication.interface import session
@ -94,15 +94,41 @@ def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D,
return [target.x, target.y, target.z]
def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
def bbox_from_obj(obj: bpy.types.Object, index: int = 1) -> list:
""" Generate a bounding box for a given object by using its world matrix
:param obj: target object
:type obj: bpy.types.Object
:param radius: bounding box radius
:type radius: float
:return: list of 8 points [(x,y,z),...]
:param index: indice offset
:type index: int
:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
"""
radius = 1.0 # Radius of the bounding box
index = 8*index
vertex_indices = (
(0+index, 1+index), (0+index, 2+index), (1+index, 3+index), (2+index, 3+index),
(4+index, 5+index), (4+index, 6+index), (5+index, 7+index), (6+index, 7+index),
(0+index, 4+index), (1+index, 5+index), (2+index, 6+index), (3+index, 7+index))
if obj.type == 'EMPTY':
radius = obj.empty_display_size
elif obj.type == 'LIGHT':
radius = obj.data.shadow_soft_size
elif obj.type == 'LIGHT_PROBE':
radius = obj.data.influence_distance
elif obj.type == 'CAMERA':
radius = obj.data.display_size
elif hasattr(obj, 'bound_box'):
vertex_indices = (
(0+index, 1+index), (1+index, 2+index),
(2+index, 3+index), (0+index, 3+index),
(4+index, 5+index), (5+index, 6+index),
(6+index, 7+index), (4+index, 7+index),
(0+index, 4+index), (1+index, 5+index),
(2+index, 6+index), (3+index, 7+index))
vertex_pos = get_bb_coords_from_obj(obj)
return vertex_pos, vertex_indices
coords = [
(-radius, -radius, -radius), (+radius, -radius, -radius),
(-radius, +radius, -radius), (+radius, +radius, -radius),
@ -112,9 +138,32 @@ def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
base = obj.matrix_world
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
return [(point.x, point.y, point.z)
for point in bbox_corners]
vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
return vertex_pos, vertex_indices
def bbox_from_instance_collection(ic: bpy.types.Object, index: int = 0) -> list:
""" Generate a bounding box for a given instance collection by using its objects
:param ic: target instance collection
:type ic: bpy.types.Object
:param index: indice offset
:type index: int
:return: list of 8*objs points [(x,y,z),...], tuple of 12*objs link between these points [(1,2),...]
"""
vertex_pos = []
vertex_indices = ()
for obj_index, obj in enumerate(ic.instance_collection.objects):
vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj, index=index+obj_index)
vertex_pos += vertex_pos_temp
vertex_indices += vertex_indices_temp
bbox_corners = [ic.matrix_world @ mathutils.Vector(vertex) for vertex in vertex_pos]
vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
return vertex_pos, vertex_indices
def generate_user_camera() -> list:
""" Generate a basic camera represention of the user point of view
@ -175,7 +224,7 @@ def get_bb_coords_from_obj(object: bpy.types.Object, instance: bpy.types.Object
bbox_corners = [base @ mathutils.Vector(
corner) for corner in object.bound_box]
return [(point.x, point.y, point.z) for point in bbox_corners]
@ -203,6 +252,13 @@ class Widget(object):
"""
return True
def configure_bgl(self):
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
def draw(self):
"""How to draw the widget
"""
@ -256,11 +312,6 @@ class UserFrustumWidget(Widget):
{"pos": positions},
indices=self.indices)
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
shader.bind()
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
@ -272,6 +323,8 @@ class UserSelectionWidget(Widget):
username):
self.username = username
self.settings = bpy.context.window_manager.session
self.current_selection_ids = []
self.current_selected_objects = []
@property
def data(self):
@ -281,6 +334,15 @@ class UserSelectionWidget(Widget):
else:
return None
@property
def selected_objects(self):
user_selection = self.data.get('selected_objects')
if self.current_selection_ids != user_selection:
self.current_selected_objects = [find_from_attr("uuid", uid, bpy.data.objects) for uid in user_selection]
self.current_selection_ids = user_selection
return self.current_selected_objects
def poll(self):
if self.data is None:
return False
@ -295,48 +357,31 @@ class UserSelectionWidget(Widget):
self.settings.enable_presence
def draw(self):
user_selection = self.data.get('selected_objects')
for select_ob in user_selection:
ob = find_from_attr("uuid", select_ob, bpy.data.objects)
if not ob:
return
vertex_pos = []
vertex_ind = []
collection_offset = 0
for obj_index, obj in enumerate(self.selected_objects):
if obj is None:
continue
obj_index+=collection_offset
if hasattr(obj, 'instance_collection') and obj.instance_collection:
bbox_pos, bbox_ind = bbox_from_instance_collection(obj, index=obj_index)
collection_offset+=len(obj.instance_collection.objects)-1
else :
bbox_pos, bbox_ind = bbox_from_obj(obj, index=obj_index)
vertex_pos += bbox_pos
vertex_ind += bbox_ind
vertex_pos = bbox_from_obj(ob, 1.0)
vertex_indices = ((0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
if ob.instance_collection:
for obj in ob.instance_collection.objects:
if obj.type == 'MESH' and hasattr(obj, 'bound_box'):
vertex_pos = get_bb_coords_from_obj(obj, instance=ob)
break
elif ob.type == 'EMPTY':
vertex_pos = bbox_from_obj(ob, ob.empty_display_size)
elif ob.type == 'LIGHT':
vertex_pos = bbox_from_obj(ob, ob.data.shadow_soft_size)
elif ob.type == 'LIGHT_PROBE':
vertex_pos = bbox_from_obj(ob, ob.data.influence_distance)
elif ob.type == 'CAMERA':
vertex_pos = bbox_from_obj(ob, ob.data.display_size)
elif hasattr(ob, 'bound_box'):
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
vertex_pos = get_bb_coords_from_obj(ob)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(
shader,
'LINES',
{"pos": vertex_pos},
indices=vertex_indices)
shader.bind()
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(
shader,
'LINES',
{"pos": vertex_pos},
indices=vertex_ind)
shader.bind()
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
class UserNameWidget(Widget):
draw_type = 'POST_PIXEL'
@ -380,6 +425,62 @@ class UserNameWidget(Widget):
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username)
class UserModeWidget(Widget):
draw_type = 'POST_PIXEL'
def __init__(
self,
username):
self.username = username
self.settings = bpy.context.window_manager.session
self.preferences = get_preferences()
@property
def data(self):
user = session.online_users.get(self.username)
if user:
return user.get('metadata')
else:
return None
def poll(self):
if self.data is None:
return False
scene_current = self.data.get('scene_current')
mode_current = self.data.get('mode_current')
user_selection = self.data.get('selected_objects')
return (scene_current == bpy.context.scene.name or
mode_current == bpy.context.mode or
self.settings.presence_show_far_user) and \
user_selection and \
self.settings.presence_show_mode and \
self.settings.enable_presence
def draw(self):
user_selection = self.data.get('selected_objects')
area, region, rv3d = view3d_find()
viewport_coord = project_to_viewport(region, rv3d, (0, 0))
obj = find_from_attr("uuid", user_selection[0], bpy.data.objects)
if not obj:
return
mode_current = self.data.get('mode_current')
color = self.data.get('color')
origin_coord = project_to_screen(obj.location)
distance_viewport_object = math.sqrt((viewport_coord[0]-obj.location[0])**2+(viewport_coord[1]-obj.location[1])**2+(viewport_coord[2]-obj.location[2])**2)
if distance_viewport_object > self.preferences.presence_mode_distance :
return
if origin_coord :
blf.position(0, origin_coord[0]+8, origin_coord[1]-15, 0)
blf.size(0, 16, 72)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, mode_current)
class SessionStatusWidget(Widget):
draw_type = 'POST_PIXEL'
@ -399,7 +500,7 @@ class SessionStatusWidget(Widget):
text_scale = self.preferences.presence_hud_scale
ui_scale = bpy.context.preferences.view.ui_scale
color = [1, 1, 0, 1]
state = session.state.get('STATE')
state = session.state
state_str = f"{get_state_str(state)}"
if state == STATE_ACTIVE:
@ -462,6 +563,7 @@ class DrawFactory(object):
try:
for widget in self.widgets.values():
if widget.draw_type == 'POST_VIEW' and widget.poll():
widget.configure_bgl()
widget.draw()
except Exception as e:
logging.error(
@ -471,6 +573,7 @@ class DrawFactory(object):
try:
for widget in self.widgets.values():
if widget.draw_type == 'POST_PIXEL' and widget.poll():
widget.configure_bgl()
widget.draw()
except Exception as e:
logging.error(
@ -483,6 +586,7 @@ this.renderer = DrawFactory()
def register():
this.renderer.register_handlers()
this.renderer.add_widget("session_status", SessionStatusWidget())

48
multi_user/shared_data.py Normal file
View File

@ -0,0 +1,48 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
from replication.constants import STATE_INITIAL
class SessionData():
""" A structure to share easily the current session data across the addon
modules.
This object will completely replace the Singleton lying in replication
interface module.
"""
def __init__(self):
self.repository = None # The current repository
self.remote = None # The active remote
self.server = None
self.applied_updates = []
@property
def state(self):
if self.remote is None:
return STATE_INITIAL
else:
return self.remote.connection_status
def clear(self):
self.remote = None
self.repository = None
self.server = None
self.applied_updates = []
session = SessionData()

View File

@ -17,19 +17,22 @@
import logging
import sys
import traceback
import bpy
from replication.constants import (FETCHED, RP_COMMON, STATE_ACTIVE,
STATE_INITIAL, STATE_LOBBY, STATE_QUITTING,
STATE_SRV_SYNC, STATE_SYNCING, UP)
from replication.exception import NonAuthorizedOperationError, ContextError
from replication.interface import session
from replication import porcelain
from . import operators, utils
from .presence import (UserFrustumWidget, UserNameWidget, UserSelectionWidget,
from .presence import (UserFrustumWidget, UserNameWidget, UserModeWidget, UserSelectionWidget,
generate_user_camera, get_view_matrix, refresh_3d_view,
refresh_sidebar_view, renderer)
from . import shared_data
this = sys.modules[__name__]
# Registered timers
@ -38,7 +41,8 @@ this.registry = dict()
def is_annotating(context: bpy.types.Context):
""" Check if the annotate mode is enabled
"""
return bpy.context.workspace.tools.from_space_view3d_mode('OBJECT', create=False).idname == 'builtin.annotate'
active_tool = bpy.context.workspace.tools.from_space_view3d_mode('OBJECT', create=False)
return (active_tool and active_tool.idname == 'builtin.annotate')
class Timer(object):
@ -71,7 +75,8 @@ class Timer(object):
except Exception as e:
logging.error(e)
self.unregister()
session.disconnect()
traceback.print_exc()
session.disconnect(reason=f"Error during timer {self.id} execution")
else:
if self.is_running:
return self._timeout
@ -87,7 +92,7 @@ class Timer(object):
if bpy.app.timers.is_registered(self.main):
logging.info(f"Unregistering {self.id}")
bpy.app.timers.unregister(self.main)
del this.registry[self.id]
self.is_running = False
@ -98,126 +103,135 @@ class SessionBackupTimer(Timer):
def execute(self):
session.save(self._filepath)
session.repository.dumps(self._filepath)
class SessionListenTimer(Timer):
def execute(self):
session.listen()
class ApplyTimer(Timer):
def execute(self):
if session and session.state['STATE'] == STATE_ACTIVE:
nodes = session.list()
for node in nodes:
node_ref = session.get(uuid=node)
if session and session.state == STATE_ACTIVE:
for node in session.repository.graph.keys():
node_ref = session.repository.graph.get(node)
if node_ref.state == FETCHED:
try:
session.apply(node)
shared_data.session.applied_updates.append(node)
porcelain.apply(session.repository, node)
except Exception as e:
logging.error(f"Fail to apply {node_ref.uuid}: {e}")
logging.error(f"Fail to apply {node_ref.uuid}")
traceback.print_exc()
else:
if node_ref.bl_reload_parent:
for parent in session._graph.find_parents(node):
impl = session.repository.rdp.get_implementation(node_ref.instance)
if impl.bl_reload_parent:
for parent in session.repository.graph.get_parents(node):
logging.debug("Refresh parent {node}")
session.apply(parent, force=True)
porcelain.apply(session.repository,
parent.uuid,
force=True)
if hasattr(impl, 'bl_reload_child') and impl.bl_reload_child:
for dep in node_ref.dependencies:
porcelain.apply(session.repository,
dep,
force=True)
class AnnotationUpdates(Timer):
def __init__(self, timeout=1):
self._annotating = False
self._settings = utils.get_preferences()
super().__init__(timeout)
def execute(self):
if session and session.state == STATE_ACTIVE:
ctx = bpy.context
annotation_gp = ctx.scene.grease_pencil
if annotation_gp and not annotation_gp.uuid:
ctx.scene.update_tag()
# if an annotation exist and is tracked
if annotation_gp and annotation_gp.uuid:
registered_gp = session.repository.graph.get(annotation_gp.uuid)
if is_annotating(bpy.context):
# try to get the right on it
if registered_gp.owner == RP_COMMON:
self._annotating = True
logging.debug(
"Getting the right on the annotation GP")
porcelain.lock(session.repository,
[registered_gp.uuid],
ignore_warnings=True,
affect_dependencies=False)
if registered_gp.owner == self._settings.username:
porcelain.commit(session.repository, annotation_gp.uuid)
porcelain.push(session.repository, 'origin', annotation_gp.uuid)
elif self._annotating:
porcelain.unlock(session.repository,
[registered_gp.uuid],
ignore_warnings=True,
affect_dependencies=False)
self._annotating = False
class DynamicRightSelectTimer(Timer):
def __init__(self, timeout=.1):
super().__init__(timeout)
self._last_selection = []
self._last_selection = set()
self._user = None
self._annotating = False
def execute(self):
settings = utils.get_preferences()
if session and session.state['STATE'] == STATE_ACTIVE:
if session and session.state == STATE_ACTIVE:
# Find user
if self._user is None:
self._user = session.online_users.get(settings.username)
if self._user:
ctx = bpy.context
annotation_gp = ctx.scene.grease_pencil
if annotation_gp and not annotation_gp.uuid:
ctx.scene.update_tag()
# if an annotation exist and is tracked
if annotation_gp and annotation_gp.uuid:
registered_gp = session.get(uuid=annotation_gp.uuid)
if is_annotating(bpy.context):
# try to get the right on it
if registered_gp.owner == RP_COMMON:
self._annotating = True
logging.debug(
"Getting the right on the annotation GP")
session.change_owner(
registered_gp.uuid,
settings.username,
ignore_warnings=True,
affect_dependencies=False)
if registered_gp.owner == settings.username:
gp_node = session.get(uuid=annotation_gp.uuid)
if gp_node.has_changed():
session.commit(gp_node.uuid)
session.push(gp_node.uuid, check_data=False)
elif self._annotating:
session.change_owner(
registered_gp.uuid,
RP_COMMON,
ignore_warnings=True,
affect_dependencies=False)
current_selection = utils.get_selected_objects(
current_selection = set(utils.get_selected_objects(
bpy.context.scene,
bpy.data.window_managers['WinMan'].windows[0].view_layer
)
))
if current_selection != self._last_selection:
obj_common = [
o for o in self._last_selection if o not in current_selection]
obj_ours = [
o for o in current_selection if o not in self._last_selection]
to_lock = list(current_selection.difference(self._last_selection))
to_release = list(self._last_selection.difference(current_selection))
instances_to_lock = list()
# change old selection right to common
for obj in obj_common:
node = session.get(uuid=obj)
for node_id in to_lock:
node = session.repository.graph.get(node_id)
instance_mode = node.data.get('instance_type')
if instance_mode and instance_mode == 'COLLECTION':
to_lock.remove(node_id)
instances_to_lock.append(node_id)
if instances_to_lock:
try:
porcelain.lock(session.repository,
instances_to_lock,
ignore_warnings=True,
affect_dependencies=False)
except NonAuthorizedOperationError as e:
logging.warning(e)
if node and (node.owner == settings.username or node.owner == RP_COMMON):
recursive = True
if node.data and 'instance_type' in node.data.keys():
recursive = node.data['instance_type'] != 'COLLECTION'
try:
session.change_owner(
node.uuid,
RP_COMMON,
ignore_warnings=True,
affect_dependencies=recursive)
except NonAuthorizedOperationError:
logging.warning(
f"Not authorized to change {node} owner")
# change new selection to our
for obj in obj_ours:
node = session.get(uuid=obj)
if node and node.owner == RP_COMMON:
recursive = True
if node.data and 'instance_type' in node.data.keys():
recursive = node.data['instance_type'] != 'COLLECTION'
try:
session.change_owner(
node.uuid,
settings.username,
ignore_warnings=True,
affect_dependencies=recursive)
except NonAuthorizedOperationError:
logging.warning(
f"Not authorized to change {node} owner")
else:
return
if to_release:
try:
porcelain.unlock(session.repository,
to_release,
ignore_warnings=True,
affect_dependencies=True)
except NonAuthorizedOperationError as e:
logging.warning(e)
if to_lock:
try:
porcelain.lock(session.repository,
to_lock,
ignore_warnings=True,
affect_dependencies=True)
except NonAuthorizedOperationError as e:
logging.warning(e)
self._last_selection = current_selection
@ -225,31 +239,29 @@ class DynamicRightSelectTimer(Timer):
'selected_objects': current_selection
}
session.update_user_metadata(user_metadata)
porcelain.update_user_metadata(session.repository, user_metadata)
logging.debug("Update selection")
# Fix deselection until right managment refactoring (with Roles concepts)
if len(current_selection) == 0 :
owned_keys = session.list(
filter_owner=settings.username)
for key in owned_keys:
node = session.get(uuid=key)
owned_keys = [k for k, v in session.repository.graph.items() if v.owner==settings.username]
if owned_keys:
try:
session.change_owner(
key,
RP_COMMON,
ignore_warnings=True,
affect_dependencies=recursive)
except NonAuthorizedOperationError:
logging.warning(
f"Not authorized to change {key} owner")
porcelain.unlock(session.repository,
owned_keys,
ignore_warnings=True,
affect_dependencies=True)
except NonAuthorizedOperationError as e:
logging.warning(e)
# Objects selectability
for obj in bpy.data.objects:
object_uuid = getattr(obj, 'uuid', None)
if object_uuid:
is_selectable = not session.is_readonly(object_uuid)
is_selectable = not session.repository.is_node_readonly(object_uuid)
if obj.hide_select != is_selectable:
obj.hide_select = is_selectable
shared_data.session.applied_updates.append(object_uuid)
class ClientUpdate(Timer):
@ -262,7 +274,7 @@ class ClientUpdate(Timer):
settings = utils.get_preferences()
if session and renderer:
if session.state['STATE'] in [STATE_ACTIVE, STATE_LOBBY]:
if session.state in [STATE_ACTIVE, STATE_LOBBY]:
local_user = session.online_users.get(
settings.username)
@ -299,20 +311,24 @@ class ClientUpdate(Timer):
settings.client_color.b,
1),
'frame_current': bpy.context.scene.frame_current,
'scene_current': scene_current
'scene_current': scene_current,
'mode_current': bpy.context.mode
}
session.update_user_metadata(metadata)
porcelain.update_user_metadata(session.repository, metadata)
# Update client representation
# Update client current scene
elif scene_current != local_user_metadata['scene_current']:
local_user_metadata['scene_current'] = scene_current
session.update_user_metadata(local_user_metadata)
porcelain.update_user_metadata(session.repository, local_user_metadata)
elif 'view_corners' in local_user_metadata and current_view_corners != local_user_metadata['view_corners']:
local_user_metadata['view_corners'] = current_view_corners
local_user_metadata['view_matrix'] = get_view_matrix(
)
session.update_user_metadata(local_user_metadata)
porcelain.update_user_metadata(session.repository, local_user_metadata)
elif bpy.context.mode != local_user_metadata['mode_current']:
local_user_metadata['mode_current'] = bpy.context.mode
porcelain.update_user_metadata(session.repository, local_user_metadata)
class SessionStatusUpdate(Timer):
@ -340,6 +356,7 @@ class SessionUserSync(Timer):
renderer.remove_widget(f"{user.username}_cam")
renderer.remove_widget(f"{user.username}_select")
renderer.remove_widget(f"{user.username}_name")
renderer.remove_widget(f"{user.username}_mode")
ui_users.remove(index)
break
@ -355,6 +372,8 @@ class SessionUserSync(Timer):
f"{user}_select", UserSelectionWidget(user))
renderer.add_widget(
f"{user}_name", UserNameWidget(user))
renderer.add_widget(
f"{user}_mode", UserModeWidget(user))
class MainThreadExecutor(Timer):

View File

@ -16,7 +16,9 @@
# ##### END GPL LICENSE BLOCK #####
from logging import log
import bpy
import bpy.utils.previews
from .utils import get_preferences, get_expanded_icon, get_folder_size, get_state_str
from replication.constants import (ADDED, ERROR, FETCHED,
@ -26,7 +28,7 @@ from replication.constants import (ADDED, ERROR, FETCHED,
STATE_INITIAL, STATE_SRV_SYNC,
STATE_WAITING, STATE_QUITTING,
STATE_LOBBY,
STATE_LAUNCHING_SERVICES)
CONNECTING)
from replication import __version__
from replication.interface import session
from .timers import registry
@ -71,152 +73,124 @@ class SESSION_PT_settings(bpy.types.Panel):
def draw_header(self, context):
layout = self.layout
if session and session.state['STATE'] != STATE_INITIAL:
settings = get_preferences()
from multi_user import icons
offline_icon = icons.icons_col["session_status_offline"]
waiting_icon = icons.icons_col["session_status_waiting"]
online_icon = icons.icons_col["session_status_online"]
if session and session.state != STATE_INITIAL:
cli_state = session.state
state = session.state.get('STATE')
connection_icon = "KEYTYPE_MOVING_HOLD_VEC"
state = session.state
connection_icon = offline_icon
if state == STATE_ACTIVE:
connection_icon = 'PROP_ON'
connection_icon = online_icon
else:
connection_icon = 'PROP_CON'
connection_icon = waiting_icon
layout.label(text=f"Session - {get_state_str(cli_state['STATE'])}", icon=connection_icon)
layout.label(text=f"{str(settings.server_name)} - {get_state_str(cli_state)}", icon_value=connection_icon.icon_id)
else:
layout.label(text=f"Session - v{__version__}",icon="PROP_OFF")
layout.label(text=f"Multi-user - v{__version__}", icon="ANTIALIASED")
def draw(self, context):
layout = self.layout
row = layout.row()
runtime_settings = context.window_manager.session
settings = get_preferences()
if hasattr(context.window_manager, 'session'):
# STATE INITIAL
if not session \
or (session and session.state['STATE'] == STATE_INITIAL):
pass
else:
cli_state = session.state
row = layout.row()
if settings.is_first_launch:
# USER SETTINGS
row = layout.row()
row.label(text="1. Enter your username and color:")
row = layout.row()
split = row.split(factor=0.7, align=True)
split.prop(settings, "username", text="")
split.prop(settings, "client_color", text="")
current_state = cli_state['STATE']
info_msg = None
# DOC
row = layout.row()
row.label(text="2. New here ? See the doc:")
row = layout.row()
row.operator("doc.get", text="Documentation", icon="HELP")
# START
row = layout.row()
row.label(text="3: Start the Multi-user:")
row = layout.row()
row.scale_y = 2
row.operator("firstlaunch.verify", text="Continue")
if not settings.is_first_launch:
if hasattr(context.window_manager, 'session'):
# STATE INITIAL
if not session \
or (session and session.state == STATE_INITIAL):
layout = self.layout
settings = get_preferences()
server_preset = settings.server_preset
selected_server = context.window_manager.server_index if context.window_manager.server_index<=len(server_preset)-1 else 0
active_server_name = server_preset[selected_server].name if len(server_preset)>=1 else ""
is_server_selected = True if active_server_name else False
if current_state in [STATE_ACTIVE]:
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings.sync_flags, "sync_render_settings",text="",icon_only=True, icon='SCENE')
row.prop(settings.sync_flags, "sync_during_editmode", text="",icon_only=True, icon='EDITMODE_HLT')
row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='OBJECT_DATAMODE')
# SERVER LIST
row = layout.row()
box = row.box()
box.scale_y = 0.7
split = box.split(factor=0.7)
split.label(text="Server")
split.label(text="Online")
row= layout.row()
col = row.column(align=True)
col.operator("session.get_info", icon="FILE_REFRESH", text="")
if current_state in [STATE_ACTIVE] and runtime_settings.is_host:
info_msg = f"LAN: {runtime_settings.internet_ip}"
if current_state == STATE_LOBBY:
info_msg = "Waiting for the session to start."
row = layout.row()
col = row.column(align=True)
col.template_list("SESSION_UL_network", "", settings, "server_preset", context.window_manager, "server_index")
col.separator()
connectOp = col.row()
connectOp.operator("session.host", text="Host")
connectopcol = connectOp.column()
connectopcol.enabled =is_server_selected
connectopcol.operator("session.connect", text="Connect")
if info_msg:
info_box = row.box()
info_box.row().label(text=info_msg,icon='INFO')
col = row.column(align=True)
col.operator("session.preset_server_add", icon="ADD", text="") # TODO : add conditions (need a name, etc..)
row_visible = col.row(align=True)
col_visible = row_visible.column(align=True)
col_visible.enabled = is_server_selected
col_visible.operator("session.preset_server_remove", icon="REMOVE", text="").target_server_name = active_server_name
col_visible.separator()
col_visible.operator("session.preset_server_edit", icon="GREASEPENCIL", text="").target_server_name = active_server_name
# Progress bar
if current_state in [STATE_SYNCING, STATE_SRV_SYNC, STATE_WAITING]:
info_box = row.box()
info_box.row().label(text=printProgressBar(
cli_state['CURRENT'],
cli_state['TOTAL'],
length=16
))
else:
exitbutton = layout.row()
exitbutton.scale_y = 1.5
exitbutton.operator("session.stop", icon='QUIT', text="Disconnect")
layout.row().operator("session.stop", icon='QUIT', text="Exit")
progress = session.state_progress
current_state = session.state
info_msg = None
if current_state == STATE_LOBBY:
row= layout.row()
info_msg = "Waiting for the session to start."
class SESSION_PT_settings_network(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_NETWORK_PT_panel"
bl_label = "Network"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
if info_msg:
info_box = row.box()
info_box.row().label(text=info_msg,icon='INFO')
@classmethod
def poll(cls, context):
return not session \
or (session and session.state['STATE'] == 0)
def draw_header(self, context):
self.layout.label(text="", icon='URL')
def draw(self, context):
layout = self.layout
runtime_settings = context.window_manager.session
settings = get_preferences()
# USER SETTINGS
row = layout.row()
row.prop(runtime_settings, "session_mode", expand=True)
row = layout.row()
box = row.box()
if runtime_settings.session_mode == 'HOST':
row = box.row()
row.label(text="Port:")
row.prop(settings, "port", text="")
row = box.row()
row.label(text="Start from:")
row.prop(settings, "init_method", text="")
row = box.row()
row.label(text="Admin password:")
row.prop(runtime_settings, "password", text="")
row = box.row()
row.operator("session.start", text="HOST").host = True
else:
row = box.row()
row.prop(settings, "ip", text="IP")
row = box.row()
row.label(text="Port:")
row.prop(settings, "port", text="")
row = box.row()
row.prop(runtime_settings, "admin", text='Connect as admin', icon='DISCLOSURE_TRI_DOWN' if runtime_settings.admin
else 'DISCLOSURE_TRI_RIGHT')
if runtime_settings.admin:
row = box.row()
row.label(text="Password:")
row.prop(runtime_settings, "password", text="")
row = box.row()
row.operator("session.start", text="CONNECT").host = False
class SESSION_PT_settings_user(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_USER_PT_panel"
bl_label = "User info"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
@classmethod
def poll(cls, context):
return not session \
or (session and session.state['STATE'] == 0)
def draw_header(self, context):
self.layout.label(text="", icon='USER')
def draw(self, context):
layout = self.layout
runtime_settings = context.window_manager.session
settings = get_preferences()
row = layout.row()
# USER SETTINGS
row.prop(settings, "username", text="name")
row = layout.row()
row.prop(settings, "client_color", text="color")
row = layout.row()
# PROGRESS BAR
if current_state in [STATE_SYNCING, STATE_SRV_SYNC, STATE_WAITING]:
row= layout.row()
row.label(text=f"Status: {get_state_str(current_state)}")
row= layout.row()
info_box = row.box()
info_box.label(text=printProgressBar(
progress['current'],
progress['total'],
length=16
))
class SESSION_PT_advanced_settings(bpy.types.Panel):
@ -229,19 +203,45 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
@classmethod
def poll(cls, context):
settings = get_preferences()
return not session \
or (session and session.state['STATE'] == 0)
or (session and session.state == 0) \
and not settings.sidebar_advanced_shown \
and not settings.is_first_launch
def draw_header(self, context):
self.layout.label(text="", icon='PREFERENCES')
def draw(self, context):
layout = self.layout
runtime_settings = context.window_manager.session
settings = get_preferences()
#ADVANCED HOST
host_selection = layout.row().box()
host_selection.prop(
settings, "sidebar_advanced_hosting_expanded", text="Hosting",
icon=get_expanded_icon(settings.sidebar_advanced_hosting_expanded),
emboss=False)
if settings.sidebar_advanced_hosting_expanded:
host_selection_row = host_selection.row()
host_selection_row.prop(settings, "host_port", text="Port:")
host_selection_row = host_selection.row()
host_selection_row.label(text="Init the session from:")
host_selection_row.prop(settings, "init_method", text="")
host_selection_row = host_selection.row()
host_selection_col = host_selection_row.column()
host_selection_col.prop(settings, "host_use_server_password", text="Server password:")
host_selection_col = host_selection_row.column()
host_selection_col.enabled = True if settings.host_use_server_password else False
host_selection_col.prop(settings, "host_server_password", text="")
host_selection_row = host_selection.row()
host_selection_col = host_selection_row.column()
host_selection_col.prop(settings, "host_use_admin_password", text="Admin password:")
host_selection_col = host_selection_row.column()
host_selection_col.enabled = True if settings.host_use_admin_password else False
host_selection_col.prop(settings, "host_admin_password", text="")
#ADVANCED NET
net_section = layout.row().box()
net_section.prop(
settings,
@ -249,15 +249,15 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
text="Network",
icon=get_expanded_icon(settings.sidebar_advanced_net_expanded),
emboss=False)
if settings.sidebar_advanced_net_expanded:
net_section_row = net_section.row()
net_section_row.label(text="IPC Port:")
net_section_row.prop(settings, "ipc_port", text="")
net_section_row = net_section.row()
net_section_row.label(text="Timeout (ms):")
net_section_row.prop(settings, "connection_timeout", text="")
net_section_row = net_section.row()
net_section_row.label(text="Server ping (ms):")
net_section_row.prop(settings, "ping_timeout", text="")
#ADVANCED REPLICATION
replication_section = layout.row().box()
replication_section.prop(
settings,
@ -265,16 +265,12 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
text="Replication",
icon=get_expanded_icon(settings.sidebar_advanced_rep_expanded),
emboss=False)
if settings.sidebar_advanced_rep_expanded:
replication_section_row = replication_section.row()
replication_section_row = replication_section.row()
replication_section_row.prop(settings.sync_flags, "sync_render_settings")
replication_section_row = replication_section.row()
replication_section_row.prop(settings.sync_flags, "sync_active_camera")
replication_section_row = replication_section.row()
replication_section_row.prop(settings.sync_flags, "sync_during_editmode")
replication_section_row = replication_section.row()
if settings.sync_flags.sync_during_editmode:
@ -283,7 +279,7 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
replication_section_row = replication_section.row()
replication_section_row.prop(settings, "depsgraph_update_rate", text="Apply delay")
#ADVANCED CACHE
cache_section = layout.row().box()
cache_section.prop(
settings,
@ -301,6 +297,8 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
cache_section_row.prop(settings, "clear_memory_filecache", text="")
cache_section_row = cache_section.row()
cache_section_row.operator('session.clear_cache', text=f"Clear cache ({get_folder_size(settings.cache_directory)})")
#ADVANCED LOG
log_section = layout.row().box()
log_section.prop(
settings,
@ -308,11 +306,11 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
text="Logging",
icon=get_expanded_icon(settings.sidebar_advanced_log_expanded),
emboss=False)
if settings.sidebar_advanced_log_expanded:
log_section_row = log_section.row()
log_section_row.label(text="Log level:")
log_section_row.prop(settings, 'logging_level', text="")
class SESSION_PT_user(bpy.types.Panel):
bl_idname = "MULTIUSER_USER_PT_panel"
bl_label = "Online users"
@ -322,7 +320,8 @@ class SESSION_PT_user(bpy.types.Panel):
@classmethod
def poll(cls, context):
return session and session.state['STATE'] in [STATE_ACTIVE, STATE_LOBBY]
return session \
and session.state in [STATE_ACTIVE, STATE_LOBBY]
def draw_header(self, context):
self.layout.label(text="", icon='USER')
@ -334,26 +333,27 @@ class SESSION_PT_user(bpy.types.Panel):
settings = get_preferences()
active_user = online_users[selected_user] if len(
online_users)-1 >= selected_user else 0
runtime_settings = context.window_manager.session
# Create a simple row.
#USER LIST
row = layout.row()
box = row.box()
split = box.split(factor=0.35)
split.label(text="user")
split = split.split(factor=0.5)
split.label(text="location")
split = split.split(factor=0.3)
split.label(text="mode")
split.label(text="frame")
split.label(text="location")
split.label(text="ping")
row = layout.row()
layout.template_list("SESSION_UL_users", "", context.window_manager,
"online_users", context.window_manager, "user_index")
#OPERATOR ON USER
if active_user != 0 and active_user.username != settings.username:
row = layout.row()
user_operations = row.split()
if session.state['STATE'] == STATE_ACTIVE:
if session.state == STATE_ACTIVE:
user_operations.alert = context.window_manager.session.time_snap_running
user_operations.operator(
@ -381,6 +381,8 @@ class SESSION_UL_users(bpy.types.UIList):
ping = '-'
frame_current = '-'
scene_current = '-'
mode_current = '-'
mode_icon = 'BLANK1'
status_icon = 'BLANK1'
if session:
user = session.online_users.get(item.username)
@ -390,59 +392,51 @@ class SESSION_UL_users(bpy.types.UIList):
if metadata and 'frame_current' in metadata:
frame_current = str(metadata.get('frame_current','-'))
scene_current = metadata.get('scene_current','-')
mode_current = metadata.get('mode_current','-')
if mode_current == "OBJECT" :
mode_icon = "OBJECT_DATAMODE"
elif mode_current == "EDIT_MESH" :
mode_icon = "EDITMODE_HLT"
elif mode_current == 'EDIT_CURVE':
mode_icon = "CURVE_DATA"
elif mode_current == 'EDIT_SURFACE':
mode_icon = "SURFACE_DATA"
elif mode_current == 'EDIT_TEXT':
mode_icon = "FILE_FONT"
elif mode_current == 'EDIT_ARMATURE':
mode_icon = "ARMATURE_DATA"
elif mode_current == 'EDIT_METABALL':
mode_icon = "META_BALL"
elif mode_current == 'EDIT_LATTICE':
mode_icon = "LATTICE_DATA"
elif mode_current == 'POSE':
mode_icon = "POSE_HLT"
elif mode_current == 'SCULPT':
mode_icon = "SCULPTMODE_HLT"
elif mode_current == 'PAINT_WEIGHT':
mode_icon = "WPAINT_HLT"
elif mode_current == 'PAINT_VERTEX':
mode_icon = "VPAINT_HLT"
elif mode_current == 'PAINT_TEXTURE':
mode_icon = "TPAINT_HLT"
elif mode_current == 'PARTICLE':
mode_icon = "PARTICLES"
elif mode_current == 'PAINT_GPENCIL' or mode_current =='EDIT_GPENCIL' or mode_current =='SCULPT_GPENCIL' or mode_current =='WEIGHT_GPENCIL' or mode_current =='VERTEX_GPENCIL':
mode_icon = "GREASEPENCIL"
if user['admin']:
status_icon = 'FAKE_USER_ON'
split = layout.split(factor=0.35)
split.label(text=item.username, icon=status_icon)
split = split.split(factor=0.5)
split.label(text=scene_current)
split = split.split(factor=0.3)
split.label(icon=mode_icon)
split.label(text=frame_current)
split.label(text=scene_current)
split.label(text=ping)
class SESSION_PT_presence(bpy.types.Panel):
bl_idname = "MULTIUSER_MODULE_PT_panel"
bl_label = "Presence overlay"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return not session \
or (session and session.state['STATE'] in [STATE_INITIAL, STATE_ACTIVE])
def draw_header(self, context):
self.layout.prop(context.window_manager.session,
"enable_presence", text="",icon='OVERLAY')
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
pref = get_preferences()
layout.active = settings.enable_presence
col = layout.column()
col.prop(settings, "presence_show_session_status")
row = col.column()
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_scale", expand=True)
row = col.column(align=True)
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_hpos", expand=True)
row.prop(pref, "presence_hud_vpos", expand=True)
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.column()
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")
def draw_property(context, parent, property_uuid, level=0):
settings = get_preferences()
runtime_settings = context.window_manager.session
item = session.get(uuid=property_uuid)
item = session.repository.graph.get(property_uuid)
type_id = item.data.get('type_id')
area_msg = parent.row(align=True)
if item.state == ERROR:
@ -453,23 +447,25 @@ def draw_property(context, parent, property_uuid, level=0):
line = area_msg.box()
name = item.data['name'] if item.data else item.uuid
icon = settings.supported_datablocks[type_id].icon if type_id else 'ERROR'
detail_item_box = line.row(align=True)
detail_item_box.label(text="",
icon=settings.supported_datablocks[item.str_type].icon)
detail_item_box.label(text="", icon=icon)
detail_item_box.label(text=f"{name}")
# Operations
have_right_to_modify = (item.owner == settings.username or \
item.owner == RP_COMMON) and item.state != ERROR
from multi_user import icons
sync_status = icons.icons_col["repository_push"] #TODO: Link all icons to the right sync (push/merge/issue). For issue use "UNLINKED" for icon
# sync_status = icons.icons_col["repository_merge"]
if have_right_to_modify:
detail_item_box.operator(
"session.commit",
text="",
icon='TRIA_UP').target = item.uuid
icon_value=sync_status.icon_id).target = item.uuid
detail_item_box.separator()
if item.state in [FETCHED, UP]:
@ -501,12 +497,40 @@ def draw_property(context, parent, property_uuid, level=0):
else:
detail_item_box.label(text="", icon="DECORATE_LOCKED")
class SESSION_PT_sync(bpy.types.Panel):
bl_idname = "MULTIUSER_SYNC_PT_panel"
bl_label = "Synchronize"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return session \
and session.state in [STATE_ACTIVE]
def draw_header(self, context):
self.layout.label(text="", icon='UV_SYNC_SELECT')
def draw(self, context):
layout = self.layout
settings = get_preferences()
row= layout.row()
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings.sync_flags, "sync_render_settings",text="",icon_only=True, icon='SCENE')
row.prop(settings.sync_flags, "sync_during_editmode", text="",icon_only=True, icon='EDITMODE_HLT')
row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='VIEW_CAMERA')
class SESSION_PT_repository(bpy.types.Panel):
bl_idname = "MULTIUSER_PROPERTIES_PT_panel"
bl_label = "Repository"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
@ -519,8 +543,9 @@ class SESSION_PT_repository(bpy.types.Panel):
admin = usr['admin']
return hasattr(context.window_manager, 'session') and \
session and \
(session.state['STATE'] == STATE_ACTIVE or \
session.state['STATE'] == STATE_LOBBY and admin)
(session.state == STATE_ACTIVE or \
session.state == STATE_LOBBY and admin) and \
not settings.sidebar_repository_shown
def draw_header(self, context):
self.layout.label(text="", icon='OUTLINER_OB_GROUP_INSTANCE')
@ -534,54 +559,42 @@ class SESSION_PT_repository(bpy.types.Panel):
usr = session.online_users.get(settings.username)
row = layout.row()
if session.state['STATE'] == STATE_ACTIVE:
if session.state == STATE_ACTIVE:
if 'SessionBackupTimer' in registry:
row = layout.row()
row.alert = True
row.operator('session.cancel_autosave', icon="CANCEL")
row.alert = False
else:
row.operator('session.save', icon="FILE_TICK")
# else:
# row.operator('session.save', icon="FILE_TICK")
flow = layout.grid_flow(
row_major=True,
columns=0,
even_columns=True,
even_rows=False,
align=True)
for item in settings.supported_datablocks:
col = flow.column(align=True)
col.prop(item, "use_as_filter", text="", icon=item.icon)
row = layout.row(align=True)
row.prop(runtime_settings, "filter_owned", text="Show only owned")
row = layout.row(align=True)
box = layout.box()
row = box.row()
row.prop(runtime_settings, "filter_owned", text="Only show owned data blocks", icon_only=True, icon="DECORATE_UNLOCKED")
row = box.row()
row.prop(runtime_settings, "filter_name", text="Filter")
row = box.row()
# Properties
types_filter = [t.type_name for t in settings.supported_datablocks
if t.use_as_filter]
owned_nodes = [k for k, v in session.repository.graph.items() if v.owner==settings.username]
key_to_filter = session.list(
filter_owner=settings.username) if runtime_settings.filter_owned else session.list()
filtered_node = owned_nodes if runtime_settings.filter_owned else list(session.repository.graph.keys())
client_keys = [key for key in key_to_filter
if session.get(uuid=key).str_type
in types_filter]
if runtime_settings.filter_name:
filtered_node = [n for n in filtered_node if runtime_settings.filter_name.lower() in session.repository.graph.get(n).data.get('name').lower()]
if client_keys:
if filtered_node:
col = layout.column(align=True)
for key in client_keys:
for key in filtered_node:
draw_property(context, col, key)
else:
row.label(text="Empty")
layout.row().label(text="Empty")
elif session.state['STATE'] == STATE_LOBBY and usr and usr['admin']:
elif session.state == STATE_LOBBY and usr and usr['admin']:
row = layout.row()
row.operator("session.init", icon='TOOL_SETTINGS', text="Init")
else:
row = layout.row()
row.label(text="Waiting to start")
class VIEW3D_PT_overlay_session(bpy.types.Panel):
@ -597,37 +610,70 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
row = col.row(align=True)
settings = context.window_manager.session
pref = get_preferences()
layout.active = settings.enable_presence
col = layout.column()
col.prop(settings, "presence_show_session_status")
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.row()
row.prop(settings, "presence_show_selected",text="Selected Objects")
row = layout.column()
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")
row = layout.row(align=True)
row.prop(settings, "presence_show_user", text="Users camera")
row.prop(settings, "presence_show_mode", text="Users mode")
col = layout.column()
if settings.presence_show_mode or settings.presence_show_user:
row = col.column()
row.prop(pref, "presence_text_distance", expand=True)
row = col.column()
row.prop(settings, "presence_show_far_user", text="Users on different scenes")
col.prop(settings, "presence_show_session_status")
if settings.presence_show_session_status :
split = layout.split()
text_pos = split.column(align=True)
text_pos.active = settings.presence_show_session_status
text_pos.prop(pref, "presence_hud_hpos", expand=True)
text_pos.prop(pref, "presence_hud_vpos", expand=True)
text_scale = split.column()
text_scale.active = settings.presence_show_session_status
text_scale.prop(pref, "presence_hud_scale", expand=True)
class SESSION_UL_network(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
settings = get_preferences()
server_name = '-'
server_status = 'BLANK1'
server_private = 'BLANK1'
server_name = item.server_name
split = layout.split(factor=0.7)
if item.is_private:
server_private = 'LOCKED'
split.label(text=server_name, icon=server_private)
else:
split.label(text=server_name)
from multi_user import icons
server_status = icons.icons_col["server_offline"]
if item.is_online:
server_status = icons.icons_col["server_online"]
split.label(icon_value=server_status.icon_id)
classes = (
SESSION_UL_users,
SESSION_UL_network,
SESSION_PT_settings,
SESSION_PT_settings_user,
SESSION_PT_settings_network,
SESSION_PT_presence,
SESSION_PT_advanced_settings,
SESSION_PT_user,
SESSION_PT_sync,
SESSION_PT_repository,
VIEW3D_PT_overlay_session,
)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":

View File

@ -36,8 +36,16 @@ from replication.constants import (STATE_ACTIVE, STATE_AUTH,
STATE_INITIAL, STATE_SRV_SYNC,
STATE_WAITING, STATE_QUITTING,
STATE_LOBBY,
STATE_LAUNCHING_SERVICES)
CONNECTING)
CLEARED_DATABLOCKS = ['actions', 'armatures', 'cache_files', 'cameras',
'collections', 'curves', 'filepath', 'fonts',
'grease_pencils', 'images', 'lattices', 'libraries',
'lightprobes', 'lights', 'linestyles', 'masks',
'materials', 'meshes', 'metaballs', 'movieclips',
'node_groups', 'objects', 'paint_curves', 'particles',
'scenes', 'shape_keys', 'sounds', 'speakers', 'texts',
'textures', 'volumes', 'worlds']
def find_from_attr(attr_name, attr_value, list):
for item in list:
@ -92,7 +100,7 @@ def get_state_str(state):
state_str = 'OFFLINE'
elif state == STATE_QUITTING:
state_str = 'QUITTING'
elif state == STATE_LAUNCHING_SERVICES:
elif state == CONNECTING:
state_str = 'LAUNCHING SERVICES'
elif state == STATE_LOBBY:
state_str = 'LOBBY'
@ -101,17 +109,25 @@ def get_state_str(state):
def clean_scene():
for type_name in dir(bpy.data):
try:
type_collection = getattr(bpy.data, type_name)
for item in type_collection:
for type_name in CLEARED_DATABLOCKS:
sub_collection_to_avoid = [
bpy.data.linestyles.get('LineStyle'),
bpy.data.materials.get('Dots Stroke')
]
type_collection = getattr(bpy.data, type_name)
items_to_remove = [i for i in type_collection if i not in sub_collection_to_avoid]
for item in items_to_remove:
try:
type_collection.remove(item)
except:
continue
logging.info(item.name)
except:
continue
# Clear sequencer
bpy.context.scene.sequence_editor_clear()
def get_selected_objects(scene, active_view_layer):
return [obj.uuid for obj in scene.objects if obj.select_get(view_layer=active_view_layer)]

View File

@ -1,4 +1,4 @@
import re
init_py = open("multi_user/__init__.py").read()
init_py = open("multi_user/libs/replication/replication/__init__.py").read()
print(re.search("\d+\.\d+\.\d+\w\d+|\d+\.\d+\.\d+", init_py).group(0))

View File

@ -13,7 +13,7 @@ def main():
if len(sys.argv) > 2:
blender_rev = sys.argv[2]
else:
blender_rev = "2.91.0"
blender_rev = "2.93.0"
try:
exit_val = BAT.test_blender_addon(addon_path=addon, blender_revision=blender_rev)

View File

@ -8,6 +8,7 @@ import random
from multi_user.bl_types.bl_action import BlAction
INTERPOLATION = ['CONSTANT', 'LINEAR', 'BEZIER', 'SINE', 'QUAD', 'CUBIC', 'QUART', 'QUINT', 'EXPO', 'CIRC', 'BACK', 'BOUNCE', 'ELASTIC']
FMODIFIERS = ['GENERATOR', 'FNGENERATOR', 'ENVELOPE', 'CYCLES', 'NOISE', 'LIMITS', 'STEPPED']
# @pytest.mark.parametrize('blendname', ['test_action.blend'])
def test_action(clear_blend):
@ -22,17 +23,20 @@ def test_action(clear_blend):
point.co[1] = random.randint(-10,10)
point.interpolation = INTERPOLATION[random.randint(0, len(INTERPOLATION)-1)]
for mod_type in FMODIFIERS:
fcurve_sample.modifiers.new(mod_type)
bpy.ops.mesh.primitive_plane_add()
bpy.data.objects[0].animation_data_create()
bpy.data.objects[0].animation_data.action = datablock
# Test
implementation = BlAction()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.actions.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -12,11 +12,11 @@ def test_armature(clear_blend):
datablock = bpy.data.armatures[0]
implementation = BlArmature()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.armatures.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -15,11 +15,11 @@ def test_camera(clear_blend, camera_type):
datablock.type = camera_type
camera_dumper = BlCamera()
expected = camera_dumper._dump(datablock)
expected = camera_dumper.dump(datablock)
bpy.data.cameras.remove(datablock)
test = camera_dumper._construct(expected)
camera_dumper._load(expected, test)
result = camera_dumper._dump(test)
test = camera_dumper.construct(expected)
camera_dumper.load(expected, test)
result = camera_dumper.dump(test)
assert not DeepDiff(expected, result)

View File

@ -23,11 +23,11 @@ def test_collection(clear_blend):
# Test
implementation = BlCollection()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.collections.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -19,11 +19,11 @@ def test_curve(clear_blend, curve_type):
datablock = bpy.data.curves[0]
implementation = BlCurve()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.curves.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -13,11 +13,11 @@ def test_gpencil(clear_blend):
datablock = bpy.data.grease_pencils[0]
implementation = BlGpencil()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.grease_pencils.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -13,11 +13,11 @@ def test_lattice(clear_blend):
datablock = bpy.data.lattices[0]
implementation = BlLattice()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.lattices.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -14,11 +14,11 @@ def test_lightprobes(clear_blend, lightprobe_type):
blender_light = bpy.data.lightprobes[0]
lightprobe_dumper = BlLightprobe()
expected = lightprobe_dumper._dump(blender_light)
expected = lightprobe_dumper.dump(blender_light)
bpy.data.lightprobes.remove(blender_light)
test = lightprobe_dumper._construct(expected)
lightprobe_dumper._load(expected, test)
result = lightprobe_dumper._dump(test)
test = lightprobe_dumper.construct(expected)
lightprobe_dumper.load(expected, test)
result = lightprobe_dumper.dump(test)
assert not DeepDiff(expected, result)

View File

@ -13,11 +13,11 @@ def test_light(clear_blend, light_type):
blender_light = bpy.data.lights[0]
light_dumper = BlLight()
expected = light_dumper._dump(blender_light)
expected = light_dumper.dump(blender_light)
bpy.data.lights.remove(blender_light)
test = light_dumper._construct(expected)
light_dumper._load(expected, test)
result = light_dumper._dump(test)
test = light_dumper.construct(expected)
light_dumper.load(expected, test)
result = light_dumper.dump(test)
assert not DeepDiff(expected, result)

View File

@ -17,12 +17,12 @@ def test_material_nodes(clear_blend):
datablock.node_tree.nodes.new(ntype)
implementation = BlMaterial()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.materials.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)
@ -32,11 +32,11 @@ def test_material_gpencil(clear_blend):
bpy.data.materials.create_gpencil_data(datablock)
implementation = BlMaterial()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.materials.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -18,11 +18,11 @@ def test_mesh(clear_blend, mesh_type):
# Test
implementation = BlMesh()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.meshes.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

View File

@ -13,11 +13,11 @@ def test_metaball(clear_blend, metaballs_type):
datablock = bpy.data.metaballs[0]
dumper = BlMetaball()
expected = dumper._dump(datablock)
expected = dumper.dump(datablock)
bpy.data.metaballs.remove(datablock)
test = dumper._construct(expected)
dumper._load(expected, test)
result = dumper._dump(test)
test = dumper.construct(expected)
dumper.load(expected, test)
result = dumper.dump(test)
assert not DeepDiff(expected, result)

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@ -7,7 +7,7 @@ import bpy
import random
from multi_user.bl_types.bl_object import BlObject
# Removed 'BUILD' modifier because the seed doesn't seems to be
# Removed 'BUILD', 'SOFT_BODY' modifier because the seed doesn't seems to be
# correctly initialized (#TODO: report the bug)
MOFIFIERS_TYPES = [
'DATA_TRANSFER', 'MESH_CACHE', 'MESH_SEQUENCE_CACHE',
@ -22,8 +22,7 @@ MOFIFIERS_TYPES = [
'MESH_DEFORM', 'SHRINKWRAP', 'SIMPLE_DEFORM', 'SMOOTH',
'CORRECTIVE_SMOOTH', 'LAPLACIANSMOOTH', 'SURFACE_DEFORM',
'WARP', 'WAVE', 'CLOTH', 'COLLISION', 'DYNAMIC_PAINT',
'EXPLODE', 'FLUID', 'OCEAN', 'PARTICLE_INSTANCE',
'SOFT_BODY', 'SURFACE']
'EXPLODE', 'FLUID', 'OCEAN', 'PARTICLE_INSTANCE', 'SURFACE']
GP_MODIFIERS_TYPE = [
'GP_ARRAY', 'GP_BUILD', 'GP_MIRROR', 'GP_MULTIPLY',
@ -66,11 +65,11 @@ def test_object(clear_blend):
datablock.shape_key_add(name='shape2')
implementation = BlObject()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.objects.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
print(DeepDiff(expected, result))
assert not DeepDiff(expected, result)

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@ -12,14 +12,16 @@ def test_scene(clear_blend):
get_preferences().sync_flags.sync_render_settings = True
datablock = bpy.data.scenes.new("toto")
datablock.timeline_markers.new('toto', frame=10)
datablock.timeline_markers.new('tata', frame=1)
datablock.view_settings.use_curve_mapping = True
# Test
implementation = BlScene()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.scenes.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

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@ -12,11 +12,11 @@ def test_speaker(clear_blend):
datablock = bpy.data.speakers[0]
implementation = BlSpeaker()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.speakers.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

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@ -14,11 +14,11 @@ def test_texture(clear_blend, texture_type):
datablock = bpy.data.textures.new('test', texture_type)
implementation = BlTexture()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.textures.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

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@ -11,11 +11,11 @@ def test_volume(clear_blend):
datablock = bpy.data.volumes.new("Test")
implementation = BlVolume()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.volumes.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

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@ -12,11 +12,11 @@ def test_world(clear_blend):
datablock.use_nodes = True
implementation = BlWorld()
expected = implementation._dump(datablock)
expected = implementation.dump(datablock)
bpy.data.worlds.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
test = implementation.construct(expected)
implementation.load(expected, test)
result = implementation.dump(test)
assert not DeepDiff(expected, result)

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@ -1,20 +0,0 @@
import os
import pytest
from deepdiff import DeepDiff
import bpy
import random
def test_start_session():
result = bpy.ops.session.start()
assert 'FINISHED' in result
def test_stop_session():
result = bpy.ops.session.stop()
assert 'FINISHED' in result