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22 Commits

Author SHA1 Message Date
d78c42b02f fix: filepath 2021-12-11 17:57:09 +01:00
8cb40b2d60 feat: replay 2021-12-11 15:53:02 +01:00
57fdd492ef Merge branch 'develop' into 'master'
fix: auto-updater operators registration to ensure blender 2.93 compatibility

See merge request slumber/multi-user!117
2021-04-15 13:39:47 +00:00
e538752fbc Merge branch 'master' of gitlab.com:slumber/multi-user into develop 2021-04-15 15:31:59 +02:00
53eaaa2fcd fix: auto-updater operator registration for blender 2.93 compatibility 2021-04-15 15:28:59 +02:00
a7e9108bff Merge branch 'develop' into 'master'
v0.3.0

See merge request slumber/multi-user!106
2021-04-14 14:32:24 +00:00
570909a7c4 fix: prevent field from being dumped if unused
fix: bl_object tests
2021-04-14 16:25:21 +02:00
736c3df7c4 feat: remove new particle systems
clean: remove logs
2021-04-14 15:50:53 +02:00
8e606068f3 fix: particle system duplication
feat: update Readme
2021-04-14 15:29:02 +02:00
eb631e2d4b feat: update changelog 0.3.0 release 2021-04-14 14:36:06 +02:00
70641435cc feat: initial rigid body supports 2021-04-14 12:25:16 +02:00
552c649d34 feat: physics forcefield and collision support 2021-04-14 11:49:34 +02:00
d9d5a34653 clean: remove libs 2021-04-14 09:56:07 +02:00
12acd22660 feat: ignore some attributes 2021-04-14 09:54:34 +02:00
826a59085e feat: particle texture slot support 2021-04-14 09:45:18 +02:00
5ee4988aca Merge branch '24-particle-support' into develop 2021-04-13 22:45:27 +02:00
cb85a1db4c feat: dual identification for object parents 2021-04-13 14:37:43 +02:00
ffe419a46e Merge branch 'develop' into 'master'
v0.2.0

See merge request slumber/multi-user!73
2020-12-17 13:34:41 +00:00
bed33ca6ba Merge branch 'develop' into 'master'
v0.1.1

See merge request slumber/multi-user!54
2020-10-16 09:11:20 +00:00
56ea93508c Merge branch 'develop' into 24-particle-support 2020-04-03 18:23:29 +02:00
5f95eadc1d feat: test particle cache access 2020-03-11 18:37:43 +01:00
40ad96b0af feat: initial particle system support
Related to #24
2020-03-11 17:45:56 +01:00
14 changed files with 791 additions and 64 deletions

View File

@ -157,4 +157,33 @@ All notable changes to this project will be documented in this file.
- Empty and Light object selection highlights
- Material renaming
- Default material nodes input parameters
- blender 2.91 python api compatibility
- blender 2.91 python api compatibility
## [0.3.0] - 2021-04-14
### Added
- Curve material support
- Cycle visibility settings
- Session save/load operator
- Add new scene support
- Physic initial support
- Geometry node initial support
- Blender 2.93 compatibility
### Changed
- Host documentation on Gitlab Page
- Event driven update (from the blender deps graph)
### Fixed
- Vertex group assignation
- Parent relation can't be removed
- Separate object
- Delete animation
- Sync missing holdout option for grease pencil material
- Sync missing `skin_vertices`
- Exception access violation during Undo/Redo
- Sync missing armature bone Roll
- Sync missing driver data_path
- Constraint replication

View File

@ -29,35 +29,35 @@ See the [troubleshooting guide](https://slumber.gitlab.io/multi-user/getting_sta
Currently, not all data-block are supported for replication over the wire. The following list summarizes the status for each ones.
| Name | Status | Comment |
| -------------- | :----: | :--------------------------------------------------------------------------: |
| action | ✔️ | |
| armature | | Not stable |
| camera | ✔️ | |
| collection | ✔️ | |
| curve | ❗ | Nurbs surfaces not supported |
| gpencil | ✔️ | [Airbrush not supported](https://gitlab.com/slumber/multi-user/-/issues/123) |
| image | ✔️ | |
| mesh | ✔️ | |
| material | ✔️ | |
| node_groups | ❗ | Material only |
| geometry nodes | ✔️ | |
| metaball | ✔️ | |
| object | ✔️ | |
| textures | ❗ | Supported for modifiers/materials only |
| texts | ✔️ | |
| scene | ✔️ | |
| world | ✔️ | |
| lightprobes | ✔️ | |
| compositing | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/46) |
| texts | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/81) |
| nla | | |
| volumes | ✔️ | |
| particles | | [On-going](https://gitlab.com/slumber/multi-user/-/issues/24) |
| speakers | ❗ | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| physics | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/45) |
| libraries | ❗ | Partial |
| Name | Status | Comment |
| -------------- | :----: | :----------------------------------------------------------: |
| action | ✔️ | |
| armature | | Not stable |
| camera | ✔️ | |
| collection | ✔️ | |
| curve | ❗ | Nurbs surfaces not supported |
| gpencil | ✔️ | |
| image | ✔️ | |
| mesh | ✔️ | |
| material | ✔️ | |
| node_groups | ❗ | Material & Geometry only |
| geometry nodes | ✔️ | |
| metaball | ✔️ | |
| object | ✔️ | |
| textures | ❗ | Supported for modifiers/materials/geo nodes only |
| texts | ✔️ | |
| scene | ✔️ | |
| world | ✔️ | |
| lightprobes | ✔️ | |
| compositing | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/46) |
| texts | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/81) |
| nla | | |
| volumes | ✔️ | |
| particles | | The cache isn't syncing. |
| speakers | ❗ | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| physics | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/45) |
| libraries | ❗ | Partial |
@ -70,7 +70,7 @@ I'm working on it.
| Dependencies | Version | Needed |
| ------------ | :-----: | -----: |
| Replication | latest | yes |
| Replication | latest | yes |

View File

@ -122,13 +122,13 @@ class addon_updater_install_popup(bpy.types.Operator):
# if true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains
clean_install = bpy.props.BoolProperty(
clean_install: bpy.props.BoolProperty(
name="Clean install",
description="If enabled, completely clear the addon's folder before installing new update, creating a fresh install",
default=False,
options={'HIDDEN'}
)
ignore_enum = bpy.props.EnumProperty(
ignore_enum: bpy.props.EnumProperty(
name="Process update",
description="Decide to install, ignore, or defer new addon update",
items=[
@ -264,7 +264,7 @@ class addon_updater_update_now(bpy.types.Operator):
# if true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains
clean_install = bpy.props.BoolProperty(
clean_install: bpy.props.BoolProperty(
name="Clean install",
description="If enabled, completely clear the addon's folder before installing new update, creating a fresh install",
default=False,
@ -332,7 +332,7 @@ class addon_updater_update_target(bpy.types.Operator):
i+=1
return ret
target = bpy.props.EnumProperty(
target: bpy.props.EnumProperty(
name="Target version to install",
description="Select the version to install",
items=target_version
@ -341,7 +341,7 @@ class addon_updater_update_target(bpy.types.Operator):
# if true, run clean install - ie remove all files before adding new
# equivalent to deleting the addon and reinstalling, except the
# updater folder/backup folder remains
clean_install = bpy.props.BoolProperty(
clean_install: bpy.props.BoolProperty(
name="Clean install",
description="If enabled, completely clear the addon's folder before installing new update, creating a fresh install",
default=False,
@ -399,7 +399,7 @@ class addon_updater_install_manually(bpy.types.Operator):
bl_description = "Proceed to manually install update"
bl_options = {'REGISTER', 'INTERNAL'}
error = bpy.props.StringProperty(
error: bpy.props.StringProperty(
name="Error Occurred",
default="",
options={'HIDDEN'}
@ -461,7 +461,7 @@ class addon_updater_updated_successful(bpy.types.Operator):
bl_description = "Update installation response"
bl_options = {'REGISTER', 'INTERNAL', 'UNDO'}
error = bpy.props.StringProperty(
error: bpy.props.StringProperty(
name="Error Occurred",
default="",
options={'HIDDEN'}

View File

@ -42,6 +42,7 @@ __all__ = [
# 'bl_sequencer',
'bl_node_group',
'bl_texture',
"bl_particle",
] # Order here defines execution order
if bpy.app.version[1] >= 91:

View File

@ -54,6 +54,60 @@ def get_node_group_inputs(node_group):
return inputs
# return [inpt.identifer for inpt in node_group.inputs if inpt.type not in IGNORED_SOCKETS]
def dump_physics(target: bpy.types.Object)->dict:
"""
Dump all physics settings from a given object excluding modifier
related physics settings (such as softbody, cloth, dynapaint and fluid)
"""
dumper = Dumper()
dumper.depth = 1
physics_data = {}
# Collisions (collision)
if target.collision and target.collision.use:
physics_data['collision'] = dumper.dump(target.collision)
# Field (field)
if target.field and target.field.type != "NONE":
physics_data['field'] = dumper.dump(target.field)
# Rigid Body (rigid_body)
if target.rigid_body:
physics_data['rigid_body'] = dumper.dump(target.rigid_body)
# Rigid Body constraint (rigid_body_constraint)
if target.rigid_body_constraint:
physics_data['rigid_body_constraint'] = dumper.dump(target.rigid_body_constraint)
return physics_data
def load_physics(dumped_settings: dict, target: bpy.types.Object):
""" Load all physics settings from a given object excluding modifier
related physics settings (such as softbody, cloth, dynapaint and fluid)
"""
loader = Loader()
if 'collision' in dumped_settings:
loader.load(target.collision, dumped_settings['collision'])
if 'field' in dumped_settings:
loader.load(target.field, dumped_settings['field'])
if 'rigid_body' in dumped_settings:
if not target.rigid_body:
bpy.ops.rigidbody.object_add({"object": target})
loader.load(target.rigid_body, dumped_settings['rigid_body'])
elif target.rigid_body:
bpy.ops.rigidbody.object_remove({"object": target})
if 'rigid_body_constraint' in dumped_settings:
if not target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_add({"object": target})
loader.load(target.rigid_body_constraint, dumped_settings['rigid_body_constraint'])
elif target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_remove({"object": target})
def dump_modifier_geometry_node_inputs(modifier: bpy.types.Modifier) -> list:
""" Dump geometry node modifier input properties
@ -186,7 +240,7 @@ def find_geometry_nodes_dependencies(modifiers: bpy.types.bpy_prop_collection) -
# parameter = mod.get(inpt.identifier)
# if parameter and isinstance(parameter, bpy.types.ID):
# dependencies.append(parameter)
logging.info(dependencies)
return dependencies
@ -317,9 +371,9 @@ class BlObject(BlDatablock):
loader.load(target.display, data['display'])
# Parenting
parent_id = data.get('parent_id')
parent_id = data.get('parent_uid')
if parent_id:
parent = bpy.data.objects[parent_id]
parent = get_datablock_from_uuid(parent_id[0], bpy.data.objects[parent_id[1]])
# Avoid reloading
if target.parent != parent and parent is not None:
target.parent = parent
@ -381,6 +435,30 @@ class BlObject(BlDatablock):
load_modifier_geometry_node_inputs(
data['modifiers'][modifier.name], modifier)
particles_modifiers = [
mod for mod in target.modifiers if mod.type == 'PARTICLE_SYSTEM']
for mod in particles_modifiers:
default = mod.particle_system.settings
dumped_particles = data['modifiers'][mod.name]['particle_system']
loader.load(mod.particle_system, dumped_particles)
settings = get_datablock_from_uuid(dumped_particles['settings_uuid'], None)
if settings:
mod.particle_system.settings = settings
# Hack to remove the default generated particle settings
if not default.uuid:
bpy.data.particles.remove(default)
phys_modifiers = [
mod for mod in target.modifiers if mod.type in ['SOFT_BODY', 'CLOTH']]
for mod in phys_modifiers:
loader.load(mod.settings, data['modifiers'][mod.name]['settings'])
# PHYSICS
load_physics(data, target)
transform = data.get('transforms', None)
if transform:
target.matrix_parent_inverse = mathutils.Matrix(
@ -388,6 +466,7 @@ class BlObject(BlDatablock):
target.matrix_basis = mathutils.Matrix(transform['matrix_basis'])
target.matrix_local = mathutils.Matrix(transform['matrix_local'])
def _dump_implementation(self, data, instance=None):
assert(instance)
@ -450,7 +529,7 @@ class BlObject(BlDatablock):
# PARENTING
if instance.parent:
data['parent_id'] = instance.parent.name
data['parent_uid'] = (instance.parent.uuid, instance.parent.name)
# MODIFIERS
if hasattr(instance, 'modifiers'):
@ -459,13 +538,29 @@ class BlObject(BlDatablock):
if modifiers:
dumper.include_filter = None
dumper.depth = 1
dumper.exclude_filter = ['is_active']
for index, modifier in enumerate(modifiers):
data["modifiers"][modifier.name] = dumper.dump(modifier)
dumped_modifier = dumper.dump(modifier)
# hack to dump geometry nodes inputs
if modifier.type == 'NODES':
dumped_inputs = dump_modifier_geometry_node_inputs(
modifier)
data["modifiers"][modifier.name]['inputs'] = dumped_inputs
dumped_modifier['inputs'] = dumped_inputs
elif modifier.type == 'PARTICLE_SYSTEM':
dumper.exclude_filter = [
"is_edited",
"is_editable",
"is_global_hair"
]
dumped_modifier['particle_system'] = dumper.dump(modifier.particle_system)
dumped_modifier['particle_system']['settings_uuid'] = modifier.particle_system.settings.uuid
elif modifier.type in ['SOFT_BODY', 'CLOTH']:
dumped_modifier['settings'] = dumper.dump(modifier.settings)
data["modifiers"][modifier.name] = dumped_modifier
gp_modifiers = getattr(instance, 'grease_pencil_modifiers', None)
if gp_modifiers:
@ -487,6 +582,7 @@ class BlObject(BlDatablock):
'location']
gp_mod_data['curve'] = curve_dumper.dump(modifier.curve)
# CONSTRAINTS
if hasattr(instance, 'constraints'):
dumper.include_filter = None
@ -583,6 +679,9 @@ class BlObject(BlDatablock):
]
data['cycles_visibility'] = dumper.dump(instance.cycles_visibility)
# PHYSICS
data.update(dump_physics(instance))
return data
def _resolve_deps_implementation(self):
@ -592,6 +691,10 @@ class BlObject(BlDatablock):
if self.instance.data:
deps.append(self.instance.data)
# Particle systems
for particle_slot in self.instance.particle_systems:
deps.append(particle_slot.settings)
if self.is_library:
deps.append(self.instance.library)

View File

@ -0,0 +1,90 @@
import bpy
import mathutils
from . import dump_anything
from .bl_datablock import BlDatablock, get_datablock_from_uuid
def dump_textures_slots(texture_slots: bpy.types.bpy_prop_collection) -> list:
""" Dump every texture slot collection as the form:
[(index, slot_texture_uuid, slot_texture_name), (), ...]
"""
dumped_slots = []
for index, slot in enumerate(texture_slots):
if slot and slot.texture:
dumped_slots.append((index, slot.texture.uuid, slot.texture.name))
return dumped_slots
def load_texture_slots(dumped_slots: list, target_slots: bpy.types.bpy_prop_collection):
"""
"""
for index, slot in enumerate(target_slots):
if slot:
target_slots.clear(index)
for index, slot_uuid, slot_name in dumped_slots:
target_slots.create(index).texture = get_datablock_from_uuid(
slot_uuid, slot_name
)
IGNORED_ATTR = [
"is_embedded_data",
"is_evaluated",
"is_fluid",
"is_library_indirect",
"users"
]
class BlParticle(BlDatablock):
bl_id = "particles"
bl_class = bpy.types.ParticleSettings
bl_icon = "PARTICLES"
bl_check_common = False
bl_reload_parent = False
def _construct(self, data):
instance = bpy.data.particles.new(data["name"])
instance.uuid = self.uuid
return instance
def _load_implementation(self, data, target):
dump_anything.load(target, data)
dump_anything.load(target.effector_weights, data["effector_weights"])
# Force field
force_field_1 = data.get("force_field_1", None)
if force_field_1:
dump_anything.load(target.force_field_1, force_field_1)
force_field_2 = data.get("force_field_2", None)
if force_field_2:
dump_anything.load(target.force_field_2, force_field_2)
# Texture slots
load_texture_slots(data["texture_slots"], target.texture_slots)
def _dump_implementation(self, data, instance=None):
assert instance
dumper = dump_anything.Dumper()
dumper.depth = 1
dumper.exclude_filter = IGNORED_ATTR
data = dumper.dump(instance)
# Particle effectors
data["effector_weights"] = dumper.dump(instance.effector_weights)
if instance.force_field_1:
data["force_field_1"] = dumper.dump(instance.force_field_1)
if instance.force_field_2:
data["force_field_2"] = dumper.dump(instance.force_field_2)
# Texture slots
data["texture_slots"] = dump_textures_slots(instance.texture_slots)
return data
def _resolve_deps_implementation(self):
return [t.texture for t in self.instance.texture_slots if t and t.texture]

View File

@ -610,6 +610,8 @@ class Loader:
instance.write(bpy.data.fonts.get(dump))
elif isinstance(rna_property_type, T.Sound):
instance.write(bpy.data.sounds.get(dump))
# elif isinstance(rna_property_type, T.ParticleSettings):
# instance.write(bpy.data.particles.get(dump))
def _load_matrix(self, matrix, dump):
matrix.write(mathutils.Matrix(dump))

Submodule multi_user/libs/replication deleted from 9a02e16d70

View File

@ -32,6 +32,7 @@ from operator import itemgetter
from pathlib import Path
from queue import Queue
from time import gmtime, strftime
from numpy import interp
try:
import _pickle as pickle
@ -39,6 +40,7 @@ except ImportError:
import pickle
import bpy
import bmesh
import mathutils
from bpy.app.handlers import persistent
from bpy_extras.io_utils import ExportHelper, ImportHelper
@ -56,6 +58,226 @@ background_execution_queue = Queue()
deleyables = []
stop_modal_executor = False
CLEARED_DATABLOCKS = ['actions', 'armatures', 'cache_files', 'cameras',
'collections', 'curves', 'fonts',
'grease_pencils', 'images', 'lattices', 'libraries',
'lightprobes', 'lights', 'linestyles', 'masks',
'materials', 'meshes', 'metaballs', 'movieclips',
'node_groups', 'objects', 'paint_curves', 'particles',
'scenes', 'shape_keys', 'sounds', 'speakers', 'texts',
'textures', 'volumes', 'worlds']
PERSISTENT_DATABLOCKS = ['LineStyle', 'Dots Stroke', 'replay_action']
def clean_scene(ignored_datablocks: list = None):
"""
Delete all datablock of the scene except PERSISTENT_DATABLOCKS and ignored
ones in ignored_datablocks.
"""
PERSISTENT_DATABLOCKS.extend(ignored_datablocks)
# Avoid to trigger a runtime error by keeping the last scene
PERSISTENT_DATABLOCKS.append(bpy.data.scenes[0].name)
for type_name in CLEARED_DATABLOCKS:
type_collection = getattr(bpy.data, type_name)
for datablock in type_collection:
if datablock.name in PERSISTENT_DATABLOCKS:
logging.debug(f"Skipping {datablock.name}")
continue
else:
logging.debug(f"Removing {datablock.name}")
type_collection.remove(datablock)
# Clear sequencer
bpy.context.scene.sequence_editor_clear()
def get_bb_coords_from_obj(object: bpy.types.Object, instance: bpy.types.Object = None) -> list:
""" Generate bounding box in world coordinate from object bound box
:param object: target object
:type object: bpy.types.Object
:param instance: optionnal instance
:type instance: bpy.types.Object
:return: list of 8 points [(x,y,z),...]
"""
base = object.matrix_world
if instance:
scale = mathutils.Matrix.Diagonal(object.matrix_world.to_scale())
base = instance.matrix_world @ scale.to_4x4()
bbox_corners = [base @ mathutils.Vector(
corner) for corner in object.bound_box]
return [(point.x, point.y, point.z) for point in bbox_corners]
def bbox_from_obj(obj: bpy.types.Object, index: int = 1) -> list:
""" Generate a bounding box for a given object by using its world matrix
:param obj: target object
:type obj: bpy.types.Object
:param index: indice offset
:type index: int
:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
"""
radius = 1.0 # Radius of the bounding box
index = 8*index
vertex_indices = (
(0+index, 1+index), (0+index, 2+index), (1+index, 3+index), (2+index, 3+index),
(4+index, 5+index), (4+index, 6+index), (5+index, 7+index), (6+index, 7+index),
(0+index, 4+index), (1+index, 5+index), (2+index, 6+index), (3+index, 7+index))
if obj.type == 'EMPTY':
radius = obj.empty_display_size
elif obj.type == 'LIGHT':
radius = obj.data.shadow_soft_size
elif obj.type == 'LIGHT_PROBE':
radius = obj.data.influence_distance
elif obj.type == 'CAMERA':
radius = obj.data.display_size
elif hasattr(obj, 'bound_box'):
vertex_indices = (
(0+index, 1+index), (1+index, 2+index),
(2+index, 3+index), (0+index, 3+index),
(4+index, 5+index), (5+index, 6+index),
(6+index, 7+index), (4+index, 7+index),
(0+index, 4+index), (1+index, 5+index),
(2+index, 6+index), (3+index, 7+index))
vertex_pos = get_bb_coords_from_obj(obj)
return vertex_pos, vertex_indices
coords = [
(-radius, -radius, -radius), (+radius, -radius, -radius),
(-radius, +radius, -radius), (+radius, +radius, -radius),
(-radius, -radius, +radius), (+radius, -radius, +radius),
(-radius, +radius, +radius), (+radius, +radius, +radius)]
base = obj.matrix_world
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
return vertex_pos, vertex_indices
def draw_user(username, metadata, radius=0.01, intensity=10.0):
"""
Generate a mesh representation of a given user frustum and
sight of view.
"""
view_corners = metadata.get('view_corners')
color = metadata.get('color', (1,1,1,0))
objects = metadata.get('selected_objects', None)
scene = metadata.get('scene_current', bpy.context.scene.name)
user_collection = bpy.data.collections.new(username)
# User Color
user_mat = bpy.data.materials.new(username)
user_mat.use_nodes = True
nodes = user_mat.node_tree.nodes
nodes.remove(nodes['Principled BSDF'])
emission_node = nodes.new('ShaderNodeEmission')
emission_node.inputs['Color'].default_value = color
emission_node.inputs['Strength'].default_value = intensity
output_node = nodes['Material Output']
user_mat.node_tree.links.new(
emission_node.outputs['Emission'], output_node.inputs['Surface'])
# Generate camera mesh
camera_vertices = view_corners[:4]
camera_vertices.append(view_corners[6])
camera_mesh = bpy.data.meshes.new(f"{username}_camera")
camera_obj = bpy.data.objects.new(f"{username}_camera", camera_mesh)
frustum_bm = bmesh.new()
frustum_bm.from_mesh(camera_mesh)
for p in camera_vertices:
frustum_bm.verts.new(p)
frustum_bm.verts.ensure_lookup_table()
frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[2]))
frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[1]))
frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[3]))
frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[0]))
frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[4]))
frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[4]))
frustum_bm.edges.ensure_lookup_table()
frustum_bm.to_mesh(camera_mesh)
frustum_bm.free() # free and prevent further access
camera_obj.modifiers.new("wireframe", "SKIN")
camera_obj.data.skin_vertices[0].data[0].use_root = True
for v in camera_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
camera_mesh.materials.append(user_mat)
user_collection.objects.link(camera_obj)
# Generate sight mesh
sight_mesh = bpy.data.meshes.new(f"{username}_sight")
sight_obj = bpy.data.objects.new(f"{username}_sight", sight_mesh)
sight_verts = view_corners[4:6]
sight_bm = bmesh.new()
sight_bm.from_mesh(sight_mesh)
for p in sight_verts:
sight_bm.verts.new(p)
sight_bm.verts.ensure_lookup_table()
sight_bm.edges.new((sight_bm.verts[0], sight_bm.verts[1]))
sight_bm.edges.ensure_lookup_table()
sight_bm.to_mesh(sight_mesh)
sight_bm.free()
sight_obj.modifiers.new("wireframe", "SKIN")
sight_obj.data.skin_vertices[0].data[0].use_root = True
for v in sight_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
sight_mesh.materials.append(user_mat)
user_collection.objects.link(sight_obj)
# Draw selected objects
if objects:
for o in list(objects):
instance = bl_types.bl_datablock.get_datablock_from_uuid(o, None)
if instance:
bbox_mesh = bpy.data.meshes.new(f"{instance.name}_bbox")
bbox_obj = bpy.data.objects.new(
f"{instance.name}_bbox", bbox_mesh)
bbox_verts, bbox_ind = bbox_from_obj(instance, index=0)
bbox_bm = bmesh.new()
bbox_bm.from_mesh(bbox_mesh)
for p in bbox_verts:
bbox_bm.verts.new(p)
bbox_bm.verts.ensure_lookup_table()
for e in bbox_ind:
bbox_bm.edges.new(
(bbox_bm.verts[e[0]], bbox_bm.verts[e[1]]))
bbox_bm.to_mesh(bbox_mesh)
bbox_bm.free()
bpy.data.collections[username].objects.link(bbox_obj)
bbox_obj.modifiers.new("wireframe", "SKIN")
bbox_obj.data.skin_vertices[0].data[0].use_root = True
for v in bbox_mesh.skin_vertices[0].data:
v.radius = [radius, radius]
bbox_mesh.materials.append(user_mat)
bpy.data.scenes[scene].collection.children.link(user_collection)
def session_callback(name):
""" Session callback wrapper
@ -811,6 +1033,26 @@ class SessionStopAutoSaveOperator(bpy.types.Operator):
return {'FINISHED'}
class SessionRenderReplay(bpy.types.Operator):
bl_idname = "session.render_replay"
bl_label = "Render Replay"
bl_description = "Render Replay"
@classmethod
def poll(cls, context):
return context.window_manager.session.replay_files
def execute(self, context):
base_path = str(context.scene.render.filepath)
for frame in range(0,context.scene.frame_end):
logging.info(f"Rendering frame {frame} to {base_path}_{frame}.png")
context.scene.frame_current = frame
filename = Path(bpy.context.window_manager.session.replay_files[context.scene.active_replay_file].name)
context.scene.render.filepath = f"{base_path}{frame}_{filename.stem}"
bpy.ops.render.render(write_still=True)
context.scene.render.filepath = base_path
return {'FINISHED'}
class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
bl_idname = "session.load"
@ -827,9 +1069,42 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
maxlen=255, # Max internal buffer length, longer would be clamped.
)
draw_users: bpy.props.BoolProperty(
name="Load users",
description="Draw users in the scene",
default=False,
)
replay: bpy.props.BoolProperty(
name="Replay mode",
description="Enable replay functions",
default=False,
)
user_skin_radius: bpy.props.FloatProperty(
name="Wireframe radius",
description="Wireframe radius",
default=0.005,
)
user_color_intensity: bpy.props.FloatProperty(
name="Shading intensity",
description="Shading intensity",
default=1.0,
)
files: bpy.props.CollectionProperty(
name='File paths',
type=bpy.types.OperatorFileListElement
)
def draw(self, context):
pass
def execute(self, context):
from replication.graph import ReplicationGraph
runtime_settings = context.window_manager.session
# TODO: add filechecks
try:
@ -878,7 +1153,16 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
logging.info("Graph succefully loaded")
utils.clean_scene()
# Persitstent collection
ignored_datablocks = []
persistent_collection = bpy.data.collections.get("multiuser_timelapse")
if self.replay and \
runtime_settings.replay_persistent_collection and \
persistent_collection:
ignored_datablocks = ['multiuser_timelapse','multiuser_timelapse_cam','multiuser_timelapse_cam_obj','multiuser_timelapse_path','multiuser_timelapse_path_obj', 'multiuser_timelapse_pathAction']
clean_scene(ignored_datablocks=ignored_datablocks)
# Step 1: Construct nodes
for node in graph.list_ordered():
@ -888,6 +1172,69 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
for node in graph.list_ordered():
graph[node].apply()
if len(self.files) > 1:
runtime_settings.replay_files.clear()
context.scene.active_replay_file = len(self.files)-1
directory = Path(self.filepath).parent
file_list = [f['name'] for f in self.files]
file_list.sort()
for f in file_list:
snap = runtime_settings.replay_files.add()
snap.name = str(Path(directory, f))
print(f)
if runtime_settings.replay_mode == 'TIMELINE':
replay_action = bpy.data.actions.get('replay_action', bpy.data.actions.new('replay_action'))
bpy.context.scene.animation_data_create()
bpy.context.scene.animation_data.action = replay_action
if len(replay_action.fcurves) > 0 and replay_action.fcurves[0].data_path == 'active_replay_file':
replay_fcurve = replay_action.fcurves[0]
else:
replay_fcurve = replay_action.fcurves.new('active_replay_file')
for p in reversed(replay_fcurve.keyframe_points):
replay_fcurve.keyframe_points.remove(p, fast=True)
duration = runtime_settings.replay_duration
file_count = len(self.files)-1
for index in range(0, file_count):
frame = interp(index, [0, file_count], [bpy.context.scene.frame_start, duration])
replay_fcurve.keyframe_points.insert(frame, index)
if self.draw_users:
f = gzip.open(self.filepath, "rb")
db = pickle.load(f)
users = db.get("users")
for username, user_data in users.items():
metadata = user_data['metadata']
if metadata:
draw_user(username, metadata, radius=self.user_skin_radius, intensity=self.user_color_intensity)
# Relink the persistent collection
if self.replay and persistent_collection:
logging.info(f"Relinking {persistent_collection.name}")
bpy.context.scene.collection.children.link(persistent_collection)
# Reasign scene action
if self.replay and \
runtime_settings.replay_mode == 'TIMELINE' and \
not bpy.context.scene.animation_data :
bpy.context.scene.animation_data_create()
bpy.context.scene.animation_data.action = bpy.data.actions.get('replay_action')
bpy.context.scene.frame_end = runtime_settings.replay_duration
# Reasign the scene camera
if self.replay and \
runtime_settings.replay_persistent_collection and \
runtime_settings.replay_camera:
bpy.context.scene.camera = runtime_settings.replay_camera
bpy.context.scene.eevee.use_bloom = False
return {'FINISHED'}
@ -917,6 +1264,7 @@ classes = (
SessionLoadSaveOperator,
SessionStopAutoSaveOperator,
SessionPurgeOperator,
SessionRenderReplay
)
def update_external_dependencies():
@ -967,6 +1315,16 @@ def load_pre_handler(dummy):
@persistent
def update_client_frame(scene):
setting = bpy.context.window_manager.session
if setting.replay_mode == 'TIMELINE' and \
setting.replay_files and \
scene.active_replay_file != setting.replay_frame_current :
index = bpy.context.scene.active_replay_file
bpy.ops.session.load(filepath=bpy.context.window_manager.session.replay_files[index].name,
draw_users=True,
replay=True)
setting.replay_frame_current = index
if session and session.state['STATE'] == STATE_ACTIVE:
session.update_user_metadata({
'frame_current': scene.frame_current

View File

@ -28,7 +28,7 @@ from . import bl_types, environment, addon_updater_ops, presence, ui
from .utils import get_preferences, get_expanded_icon
from replication.constants import RP_COMMON
from replication.interface import session
from numpy import interp
# From https://stackoverflow.com/a/106223
IP_REGEX = re.compile("^(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])$")
HOSTNAME_REGEX = re.compile("^(([a-zA-Z0-9]|[a-zA-Z0-9][a-zA-Z0-9\-]*[a-zA-Z0-9])\.)*([A-Za-z0-9]|[A-Za-z0-9][A-Za-z0-9\-]*[A-Za-z0-9])$")
@ -93,6 +93,88 @@ def set_log_level(self, value):
def get_log_level(self):
return logging.getLogger().level
def set_active_replay(self, value):
files_count = len(bpy.context.window_manager.session.replay_files)
if files_count == 0:
return
max_index = files_count-1
if value > max_index:
value = max_index
if hasattr(self, 'active_replay_file'):
self["active_replay_file"] = value
else:
self.active_replay_file = value
if bpy.context.window_manager.session.replay_mode == 'MANUAL':
bpy.ops.session.load(
filepath=bpy.context.window_manager.session.replay_files[value].name,
draw_users=True,
replay=True)
def get_active_replay(self):
return self.get('active_replay_file', 0)
def set_replay_persistent_collection(self, value):
if hasattr(self, 'replay_persistent_collection'):
self["replay_persistent_collection"] = value
else:
self.replay_persistent_collection = value
collection = bpy.data.collections.get("multiuser_timelapse", None)
if collection is None and value:
collection = bpy.data.collections.new('multiuser_timelapse')
cam = bpy.data.cameras.get('multiuser_timelapse_cam', bpy.data.cameras.new('multiuser_timelapse_cam'))
cam_obj = bpy.data.objects.get('multiuser_timelapse_cam_obj', bpy.data.objects.new('multiuser_timelapse_cam_obj', cam))
curve = bpy.data.curves.get('multiuser_timelapse_path', bpy.data.curves.new('multiuser_timelapse_path', 'CURVE'))
curve_obj = bpy.data.objects.get('multiuser_timelapse_path_obj', bpy.data.objects.new('multiuser_timelapse_path_obj', curve))
if cam_obj.name not in collection.objects:
collection.objects.link(cam_obj)
if curve_obj.name not in collection.objects:
collection.objects.link(curve_obj)
bpy.context.scene.collection.children.link(collection)
elif collection and not value:
for o in collection.objects:
bpy.data.objects.remove(o)
bpy.data.collections.remove(collection)
def get_replay_persistent_collection(self):
return self.get('replay_persistent_collection', False)
def set_replay_duration(self, value):
if hasattr(self, 'replay_duration'):
self["replay_duration"] = value
else:
self.replay_duration = value
# Update the animation fcurve
replay_action = bpy.data.actions.get('replay_action')
replay_fcurve = None
for fcurve in replay_action.fcurves:
if fcurve.data_path == 'active_replay_file':
replay_fcurve = fcurve
if replay_fcurve:
for p in reversed(replay_fcurve.keyframe_points):
replay_fcurve.keyframe_points.remove(p, fast=True)
bpy.context.scene.frame_end = value
files_count = len(bpy.context.window_manager.session.replay_files)-1
for index in range(0, files_count):
frame = interp(index,[0, files_count],[bpy.context.scene.frame_start, value])
replay_fcurve.keyframe_points.insert(frame, index)
def get_replay_duration(self):
return self.get('replay_duration', 10)
class ReplicatedDatablock(bpy.types.PropertyGroup):
type_name: bpy.props.StringProperty()
@ -530,6 +612,37 @@ class SessionProps(bpy.types.PropertyGroup):
is_host: bpy.props.BoolProperty(
default=False
)
replay_files: bpy.props.CollectionProperty(
name='File paths',
type=bpy.types.OperatorFileListElement
)
replay_persistent_collection: bpy.props.BoolProperty(
name="replay_persistent_collection",
description='Enable a collection that persist accross frames loading',
get=get_replay_persistent_collection,
set=set_replay_persistent_collection,
)
replay_mode: bpy.props.EnumProperty(
name='replay method',
description='Replay in keyframe (timeline) or manually',
items={
('TIMELINE', 'TIMELINE', 'Replay from the timeline.'),
('MANUAL', 'MANUAL', 'Replay manually, from the replay frame widget.')},
default='TIMELINE')
replay_duration: bpy.props.IntProperty(
name='replay interval',
default=250,
min=10,
set=set_replay_duration,
get=get_replay_duration,
)
replay_frame_current: bpy.props.IntProperty(
name='replay_frame_current',
)
replay_camera: bpy.props.PointerProperty(
name='Replay camera',
type=bpy.types.Object
)
classes = (
@ -552,9 +665,20 @@ def register():
logging.debug('Generating bl_types preferences')
prefs.generate_supported_types()
bpy.types.Scene.active_replay_file = bpy.props.IntProperty(
name="active_replay_file",
default=0,
min=0,
description='Active snapshot',
set=set_active_replay,
get=get_active_replay,
options={'ANIMATABLE'}
)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
del bpy.types.Scene.active_replay_file

View File

@ -615,6 +615,39 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")
class SESSION_PT_replay(bpy.types.Panel):
bl_idname = "MULTIUSER_REPLAY_PT_panel"
bl_label = "Replay"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.window_manager.session.replay_files
def draw_header(self, context):
self.layout.label(text="", icon='RECOVER_LAST')
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
row= layout.row()
row.prop(settings,'replay_mode', toggle=True, expand=True)
row= layout.row()
if settings.replay_mode == 'MANUAL':
row.prop(bpy.context.scene, 'active_replay_file', text="Snapshot index")
else:
row.prop(settings, 'replay_duration', text="Replay Duration")
row= layout.row()
row.prop(settings, 'replay_persistent_collection', text="persistent collection", toggle=True, icon='OUTLINER_COLLECTION')
if settings.replay_persistent_collection:
row= layout.row()
row.prop(settings, 'replay_camera', text="", icon='VIEW_CAMERA')
classes = (
SESSION_UL_users,
SESSION_PT_settings,
@ -624,6 +657,7 @@ classes = (
SESSION_PT_advanced_settings,
SESSION_PT_user,
SESSION_PT_repository,
SESSION_PT_replay,
VIEW3D_PT_overlay_session,
)

View File

@ -100,18 +100,6 @@ def get_state_str(state):
return state_str
def clean_scene():
for type_name in dir(bpy.data):
try:
type_collection = getattr(bpy.data, type_name)
for item in type_collection:
type_collection.remove(item)
except:
continue
# Clear sequencer
bpy.context.scene.sequence_editor_clear()
def get_selected_objects(scene, active_view_layer):
return [obj.uuid for obj in scene.objects if obj.select_get(view_layer=active_view_layer)]

View File

@ -13,7 +13,7 @@ def main():
if len(sys.argv) > 2:
blender_rev = sys.argv[2]
else:
blender_rev = "2.91.0"
blender_rev = "2.92.0"
try:
exit_val = BAT.test_blender_addon(addon_path=addon, blender_revision=blender_rev)

View File

@ -7,7 +7,7 @@ import bpy
import random
from multi_user.bl_types.bl_object import BlObject
# Removed 'BUILD' modifier because the seed doesn't seems to be
# Removed 'BUILD', 'SOFT_BODY' modifier because the seed doesn't seems to be
# correctly initialized (#TODO: report the bug)
MOFIFIERS_TYPES = [
'DATA_TRANSFER', 'MESH_CACHE', 'MESH_SEQUENCE_CACHE',
@ -22,8 +22,7 @@ MOFIFIERS_TYPES = [
'MESH_DEFORM', 'SHRINKWRAP', 'SIMPLE_DEFORM', 'SMOOTH',
'CORRECTIVE_SMOOTH', 'LAPLACIANSMOOTH', 'SURFACE_DEFORM',
'WARP', 'WAVE', 'CLOTH', 'COLLISION', 'DYNAMIC_PAINT',
'EXPLODE', 'FLUID', 'OCEAN', 'PARTICLE_INSTANCE',
'SOFT_BODY', 'SURFACE']
'EXPLODE', 'FLUID', 'OCEAN', 'PARTICLE_INSTANCE', 'SURFACE']
GP_MODIFIERS_TYPE = [
'GP_ARRAY', 'GP_BUILD', 'GP_MIRROR', 'GP_MULTIPLY',
@ -72,5 +71,5 @@ def test_object(clear_blend):
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
print(DeepDiff(expected, result))
assert not DeepDiff(expected, result)