mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-19 03:55:59 +08:00
15 lines
494 B
Markdown
15 lines
494 B
Markdown
![]() |
# Noise Sine Wave node
|
||
|
Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input <b><i>min max</i></b>.
|
||
|
<hr>
|
||
|
|
||
|
**Inputs**
|
||
|
|Name|Type|Binding|Description|
|
||
|
|---|---|---|---|
|
||
|
|in|Dynamic vector|none|Input value|
|
||
|
|min max|vec2|none|Minimum and Maximum values for noise intensity|
|
||
|
|
||
|
**Outputs**
|
||
|
|Name|Type|Binding|Description|
|
||
|
|---|---|---|---|
|
||
|
|out|Dynamic vector|None|Output value|
|
||
|
___
|