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Godot-Shader-Lib/documentation/Nodes/Maths/Wave/NoiseSineWave.md

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2024-02-26 22:13:45 +05:30
# Noise Sine Wave node
Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input <b><i>min max</i></b>.
<hr>
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|Dynamic vector|none|Input value|
|min max|vec2|none|Minimum and Maximum values for noise intensity|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|Dynamic vector|None|Output value|
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