mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-19 03:55:59 +08:00
16 lines
810 B
Markdown
16 lines
810 B
Markdown
![]() |
# Ellipse node
|
||
|
Generates an ellipse shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i></b>. The generated shape can be offset or tiled by connecting a <b><i>[TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md)</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
|
||
|
<hr>
|
||
|
|
||
|
**Inputs**
|
||
|
|Name|Type|Binding|Description|
|
||
|
|---|---|---|---|
|
||
|
|uv|vec2|UV|Input UV value|
|
||
|
|width|float|none|Ellipse width|
|
||
|
|height|float|none|Ellipse height|
|
||
|
|
||
|
**Outputs**
|
||
|
|Name|Type|Binding|Description|
|
||
|
|---|---|---|---|
|
||
|
|output|float|None|Output ellipse value|
|
||
|
___
|