mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-19 03:55:59 +08:00
17 lines
618 B
Markdown
17 lines
618 B
Markdown
![]() |
# Radial Shear node
|
||
|
Applies a radial shear warping effect similar to a wave to the value of input UV.<br><br><i>Default value for uv input will be vec2(0, 0) for shader modes <i>PARTICLES</i>, <i>SKY</i> and <i>FOG</i> to avoid errors becouse UV variable is not available for these modes.</i>
|
||
|
<hr>
|
||
|
|
||
|
**Inputs**
|
||
|
|Name|Type|Binding|Description|
|
||
|
|---|---|---|---|
|
||
|
|uv|vec2|UV|Input UV value|
|
||
|
|center|vec2|none|Center reference point|
|
||
|
|strength|float|none|Strength of the effect|
|
||
|
|offset|vec2|none|Individual channel offsets|
|
||
|
|
||
|
**Outputs**
|
||
|
|Name|Type|Binding|Description|
|
||
|
|---|---|---|---|
|
||
|
|uv|vec2|None|Output UV value|
|
||
|
___
|