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Godot-Shader-Lib/documentation/Nodes/UV/RadialShear.md
Digvijaysinh Gohil e73385e903 Documentation overhaul
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Radial Shear node

Applies a radial shear warping effect similar to a wave to the value of input UV.

Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.


Inputs

Name Type Binding Description
uv vec2 UV Input UV value
center vec2 none Center reference point
strength float none Strength of the effect
offset vec2 none Individual channel offsets

Outputs

Name Type Binding Description
uv vec2 None Output UV value