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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 20:35:57 +08:00

Documentation overhaul

This commit is contained in:
Digvijaysinh Gohil
2024-02-26 22:13:45 +05:30
parent 931fc113db
commit e73385e903
26 changed files with 443 additions and 469 deletions

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# Noise Sine Wave node
Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input <b><i>min max</i></b>.
<hr>
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|Dynamic vector|none|Input value|
|min max|vec2|none|Minimum and Maximum values for noise intensity|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|Dynamic vector|None|Output value|
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# Sawtooth Wave node
Returns a sawtooth wave from the value of input <b><i>in</i></b>. Resulting output values will be between -1 and 1.
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**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|Dynamic vector|none|Input value|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|Dynamic vector|None|Output value|
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# Square Wave node
Returns a square wave from the value of input <b><i>in</i></b>. Resulting output values will be between -1 and 1.
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**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|Dynamic vector|none|Input value|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|Dynamic vector|None|Output value|
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# Triangle Wave node
Returns a triangle wave from the value of input <b><i>in</i></b>. Resulting output values will be between -1 and 1.
<hr>
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|Dynamic vector|none|Input value|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|Dynamic vector|None|Output value|
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