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Godot-Shader-Lib/documentation/Nodes/Maths/Wave/NoiseSineWave.md
2024-07-21 16:39:45 +05:30

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Noise Sine Wave node

Returns the sine of the value of input in. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input min max.


Controls

Options Description
Vector1, Vector2, Vector3, Vector4 Vector type to use for calculation

Inputs

Name Type Binding Description
in Dynamic vector none Input value
min max vec2 none Minimum and Maximum values for noise intensity

Outputs

Name Type Binding Description
out Dynamic vector None Output value

ShaderInc location
res://addons/ShaderLib/Maths/Maths.gdshaderinc

Method signature
vec4 noise_sine_wave(vec4 input, vec2 min_max)

Parameters

Name Type Description
input vec4 Input vector
min_max vec2 Minimum and Maximum values for noise intensity