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Godot-Shader-Lib/documentation/Nodes/Maths/Wave/NoiseSineWave.md
Digvijaysinh Gohil 7adea627e0 Wave nodes updated
2024-02-27 23:11:12 +05:30

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# Noise Sine Wave node
Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input <b><i>min max</i></b>.
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**Controls**
|Options|Description|
|---|---|
|Vector1, Vector2, Vector3, Vector4|Vector type to use for calculation|
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|Dynamic vector|none|Input value|
|min max|vec2|none|Minimum and Maximum values for noise intensity|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|Dynamic vector|None|Output value|
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