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29 lines
858 B
Markdown
29 lines
858 B
Markdown
# SmoothMax node
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Returns the maximum value between A and B, but smooths out the intersections of A and B based on T. T is the smoothing value. If 0 is passed at T, function will act as a standard max(), if negative value is passed it will act as <b><i>[SmoothMin node](/documentation/Nodes/Maths/Scalar/SmoothMin.md)</b></i>.
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|a|float|none|Input A|
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|b|float|none|Input B|
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|t|float|none|Smoothing input|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|op|float|None|Smooth maximum between A and B|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Maths/Scalar/SmoothMax.gdshaderinc`
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**Method signature**
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<br>`float smoothmax(float a, float b, float t)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|a|float|Input A|
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|b|float|Input B|
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|t|float|Smoothing input|
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