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Godot-Shader-Lib/documentation/Nodes/Maths/Wave/TriangleWave.md
Digvijaysinh Gohil dc049b857b Documentation updated
2024-07-03 00:20:02 +05:30

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# Triangle Wave node
Returns a triangle wave from the value of input <b><i>in</i></b>. Resulting output values will be between -1 and 1.
<hr>
**Controls**
|Options|Description|
|---|---|
|Vector1, Vector2, Vector3, Vector4|Vector type to use for calculation|
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|Dynamic vector|none|Input value|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|Dynamic vector|None|Output value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Maths/Wave/TriangleWave.gdshaderinc`
**Method signature**
<br>`vec4 triangle_wave(vec4 input)`
**Parameters**
|Name|Type|Description|
|---|---|---|
|input|vec4|Input vector|
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