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Godot-Shader-Lib/documentation/Nodes/Procedural/Fractals/KochFractal.md
2024-07-21 16:39:45 +05:30

1.5 KiB

Koch Fractal node

Generates an koch curve similar to ice fractal shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating effect first connect your TilingAndOffset output through a Fract node.


Inputs

Name Type Binding Description
uv vec2 UV Input UV value
thickness float none Shape outline thickness
iterations int none Number of steps to repeat the fractal shape
width float none Fractal width
height float none Fractal height

Outputs

Name Type Binding Description
out float None Output fractal value
uv vec2 None Output UV value

ShaderInc location
res://addons/ShaderLib/Procedural/Procedural.gdshaderinc

Method signature
float koch_fractal(vec2 uv, float outline, int iteration, float shape_width, float shape_height, out vec2 koch_uv)

Parameters

Name Type Description
uv vec2 Input UV value
outline float Shape outline thickness
iterations int Number of steps to repeat the fractal shape
shape_width float Fractal width
shape_height float Fractal height
koch_uv out vec2 Returns Koch fractal UV