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Godot-Shader-Lib/documentation/Nodes/Procedural/Noise/Voronoi.md
Digvijaysinh Gohil 600079e3e5 Voronoi node revamped
2024-03-19 13:03:56 +05:30

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# Voronoi node
Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generated by calculating distances between a pixel and a lattice of points. By offsetting these points by a pseudo-random number, controlled by <b><i>angle offset</i></b>, a cluster of cells can be generated.
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**Controls**
|Name|Options|Description|
|---|---|---|
|Distance|Euclidean, Manhattan, Chebyshev|Distance matrix used to calculate the noise|
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|cell density|float|none|Density of generated cells|
|angle offset|float|none|Offset values for points|
|chebyshev power|float|none|Power values for Chebyshev distance matrix|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|output|float|None|Output noise value|
|cells|float|None|Raw cell data|
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