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Godot-Shader-Lib/documentation/Nodes/Procedural/Noise/Voronoi.md
Digvijaysinh Gohil 600079e3e5 Voronoi node revamped
2024-03-19 13:03:56 +05:30

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Voronoi node

Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generated by calculating distances between a pixel and a lattice of points. By offsetting these points by a pseudo-random number, controlled by angle offset, a cluster of cells can be generated.


Controls

Name Options Description
Distance Euclidean, Manhattan, Chebyshev Distance matrix used to calculate the noise

Inputs

Name Type Binding Description
uv vec2 UV Input UV value
cell density float none Density of generated cells
angle offset float none Offset values for points
chebyshev power float none Power values for Chebyshev distance matrix

Outputs

Name Type Binding Description
output float None Output noise value
cells float None Raw cell data