mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-20 20:35:57 +08:00
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# Rounded Rectangle node
|
|
Generates a rounded rectangle shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i></b>. The radius of each corner is defined by input <b><i>radius</i></b>. The generated shape can be offset or tiled by connecting a <b><i>[TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md)</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded rectangle effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
|
|
<hr>
|
|
|
|
**Inputs**
|
|
|Name|Type|Binding|Description|
|
|
|---|---|---|---|
|
|
|uv|vec2|UV|Input UV value|
|
|
|width|float|none|Rounded rectangle width|
|
|
|height|float|none|Rounded rectangle height|
|
|
|radius|float|none|Corner radius|
|
|
|
|
**Outputs**
|
|
|Name|Type|Binding|Description|
|
|
|---|---|---|---|
|
|
|output|float|None|Output rounded rectangle value|
|
|
|
|
**ShaderInc location**
|
|
<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
|
|
|
|
**Method signature**
|
|
<br>`float rounded_rectangle_shape(vec2 uv, float width, float height, float radius)`
|
|
|
|
**Parameters**
|
|
|Name|Type|Description|
|
|
|---|---|---|
|
|
|uv|vec2|Input UV value|
|
|
|width|float|Rectangle width|
|
|
|height|float|Rectangle height|
|
|
|radius|float|Corner radius|
|
|
___ |