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Godot-Shader-Lib/documentation/Nodes/Maths/Scalar/SmoothMax.md
2024-07-21 16:39:45 +05:30

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SmoothMax node

Returns the maximum value between A and B, but smooths out the intersections of A and B based on T. T is the smoothing value. If 0 is passed at T, function will act as a standard max(), if negative value is passed it will act as SmoothMin node.


Inputs

Name Type Binding Description
a float none Input A
b float none Input B
t float none Smoothing input

Outputs

Name Type Binding Description
op float None Smooth maximum between A and B

ShaderInc location
res://addons/ShaderLib/Maths/Maths.gdshaderinc

Method signature
float smoothmax(float a, float b, float t)

Parameters

Name Type Description
a float Input A
b float Input B
t float Smoothing input