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Godot-Shader-Lib/documentation/Nodes/Procedural/Noise/GyroidNoise.md
2024-07-21 16:39:45 +05:30

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Gyroid Noise node

Generates a gyroid noise based on input UV. The resulting output values will be between 0 and 1.


Inputs

Name Type Binding Description
uv vec2 UV Input UV value
scale float none Noise scale
ratio vec2 none Noise ratio for X and Y Axes
height float none Noise height
thickness float none Noise thickness, clamped between 0 and 1

Outputs

Name Type Binding Description
output float None Output noise value

ShaderInc location
res://addons/ShaderLib/Procedural/Procedural.gdshaderinc

Method signature
float gyroid_noise(vec2 uv, float scale, vec2 ratio, float height, float thickness)

Parameters

Name Type Description
uv vec2 Input UV value
scale float Noise scale
ratio vec2 Noise ratio for X and Y axes
height float Noise height
thickness float Noise thickness, clamped between 0 and 1