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Files
Godot-Shader-Lib/documentation/Nodes/Procedural/HeightToNormal.md
2024-09-28 00:07:16 +05:30

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Height To Normal node

Generates a normal map from a height map.


Inputs

Name Type Binding Description
height map sampler2D none Height map
uv vec2 UV Input UV value
bump strength float none Bump strength for the height

Outputs

Name Type Binding Description
Normal vec3 None Normal map

ShaderInc location
res://addons/ShaderLib/Procedural/Procedural.gdshaderinc

Method signature
vec3 heigth_to_normal(sampler2D height_map, vec2 uv, float bump_strength)

Parameters

Name Type Description
height_map sampler2D Height map
uv vec2 Input UV value
bump_strength float Bump strength for the height